// File:src/Three.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
var THREE = { REVISION: '74' }; | |
// | |
if ( typeof define === 'function' && define.amd ) { | |
define( 'three', THREE ); | |
} else if ( 'undefined' !== typeof exports && 'undefined' !== typeof module ) { | |
module.exports = THREE; | |
} | |
// | |
if ( Number.EPSILON === undefined ) { | |
Number.EPSILON = Math.pow( 2, - 52 ); | |
} | |
// | |
if ( Math.sign === undefined ) { | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign | |
Math.sign = function ( x ) { | |
return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; | |
}; | |
} | |
if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) { | |
// Missing in IE9-11. | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name | |
Object.defineProperty( Function.prototype, 'name', { | |
get: function () { | |
return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; | |
} | |
} ); | |
} | |
if ( Object.assign === undefined ) { | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign | |
Object.defineProperty( Object, 'assign', { | |
writable: true, | |
configurable: true, | |
value: function ( target ) { | |
'use strict'; | |
if ( target === undefined || target === null ) { | |
throw new TypeError( "Cannot convert first argument to object" ); | |
} | |
var to = Object( target ); | |
for ( var i = 1, n = arguments.length; i !== n; ++ i ) { | |
var nextSource = arguments[ i ]; | |
if ( nextSource === undefined || nextSource === null ) continue; | |
nextSource = Object( nextSource ); | |
var keysArray = Object.keys( nextSource ); | |
for ( var nextIndex = 0, len = keysArray.length; nextIndex !== len; ++ nextIndex ) { | |
var nextKey = keysArray[ nextIndex ]; | |
var desc = Object.getOwnPropertyDescriptor( nextSource, nextKey ); | |
if ( desc !== undefined && desc.enumerable ) { | |
to[ nextKey ] = nextSource[ nextKey ]; | |
} | |
} | |
} | |
return to; | |
} | |
} ); | |
} | |
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button | |
THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; | |
// GL STATE CONSTANTS | |
THREE.CullFaceNone = 0; | |
THREE.CullFaceBack = 1; | |
THREE.CullFaceFront = 2; | |
THREE.CullFaceFrontBack = 3; | |
THREE.FrontFaceDirectionCW = 0; | |
THREE.FrontFaceDirectionCCW = 1; | |
// SHADOWING TYPES | |
THREE.BasicShadowMap = 0; | |
THREE.PCFShadowMap = 1; | |
THREE.PCFSoftShadowMap = 2; | |
// MATERIAL CONSTANTS | |
// side | |
THREE.FrontSide = 0; | |
THREE.BackSide = 1; | |
THREE.DoubleSide = 2; | |
// shading | |
THREE.FlatShading = 1; | |
THREE.SmoothShading = 2; | |
// colors | |
THREE.NoColors = 0; | |
THREE.FaceColors = 1; | |
THREE.VertexColors = 2; | |
// blending modes | |
THREE.NoBlending = 0; | |
THREE.NormalBlending = 1; | |
THREE.AdditiveBlending = 2; | |
THREE.SubtractiveBlending = 3; | |
THREE.MultiplyBlending = 4; | |
THREE.CustomBlending = 5; | |
// custom blending equations | |
// (numbers start from 100 not to clash with other | |
// mappings to OpenGL constants defined in Texture.js) | |
THREE.AddEquation = 100; | |
THREE.SubtractEquation = 101; | |
THREE.ReverseSubtractEquation = 102; | |
THREE.MinEquation = 103; | |
THREE.MaxEquation = 104; | |
// custom blending destination factors | |
THREE.ZeroFactor = 200; | |
THREE.OneFactor = 201; | |
THREE.SrcColorFactor = 202; | |
THREE.OneMinusSrcColorFactor = 203; | |
THREE.SrcAlphaFactor = 204; | |
THREE.OneMinusSrcAlphaFactor = 205; | |
THREE.DstAlphaFactor = 206; | |
THREE.OneMinusDstAlphaFactor = 207; | |
// custom blending source factors | |
//THREE.ZeroFactor = 200; | |
//THREE.OneFactor = 201; | |
//THREE.SrcAlphaFactor = 204; | |
//THREE.OneMinusSrcAlphaFactor = 205; | |
//THREE.DstAlphaFactor = 206; | |
//THREE.OneMinusDstAlphaFactor = 207; | |
THREE.DstColorFactor = 208; | |
THREE.OneMinusDstColorFactor = 209; | |
THREE.SrcAlphaSaturateFactor = 210; | |
// depth modes | |
THREE.NeverDepth = 0; | |
THREE.AlwaysDepth = 1; | |
THREE.LessDepth = 2; | |
THREE.LessEqualDepth = 3; | |
THREE.EqualDepth = 4; | |
THREE.GreaterEqualDepth = 5; | |
THREE.GreaterDepth = 6; | |
THREE.NotEqualDepth = 7; | |
// TEXTURE CONSTANTS | |
THREE.MultiplyOperation = 0; | |
THREE.MixOperation = 1; | |
THREE.AddOperation = 2; | |
// Mapping modes | |
THREE.UVMapping = 300; | |
THREE.CubeReflectionMapping = 301; | |
THREE.CubeRefractionMapping = 302; | |
THREE.EquirectangularReflectionMapping = 303; | |
THREE.EquirectangularRefractionMapping = 304; | |
THREE.SphericalReflectionMapping = 305; | |
// Wrapping modes | |
THREE.RepeatWrapping = 1000; | |
THREE.ClampToEdgeWrapping = 1001; | |
THREE.MirroredRepeatWrapping = 1002; | |
// Filters | |
THREE.NearestFilter = 1003; | |
THREE.NearestMipMapNearestFilter = 1004; | |
THREE.NearestMipMapLinearFilter = 1005; | |
THREE.LinearFilter = 1006; | |
THREE.LinearMipMapNearestFilter = 1007; | |
THREE.LinearMipMapLinearFilter = 1008; | |
// Data types | |
THREE.UnsignedByteType = 1009; | |
THREE.ByteType = 1010; | |
THREE.ShortType = 1011; | |
THREE.UnsignedShortType = 1012; | |
THREE.IntType = 1013; | |
THREE.UnsignedIntType = 1014; | |
THREE.FloatType = 1015; | |
THREE.HalfFloatType = 1025; | |
// Pixel types | |
//THREE.UnsignedByteType = 1009; | |
THREE.UnsignedShort4444Type = 1016; | |
THREE.UnsignedShort5551Type = 1017; | |
THREE.UnsignedShort565Type = 1018; | |
// Pixel formats | |
THREE.AlphaFormat = 1019; | |
THREE.RGBFormat = 1020; | |
THREE.RGBAFormat = 1021; | |
THREE.LuminanceFormat = 1022; | |
THREE.LuminanceAlphaFormat = 1023; | |
// THREE.RGBEFormat handled as THREE.RGBAFormat in shaders | |
THREE.RGBEFormat = THREE.RGBAFormat; //1024; | |
// DDS / ST3C Compressed texture formats | |
THREE.RGB_S3TC_DXT1_Format = 2001; | |
THREE.RGBA_S3TC_DXT1_Format = 2002; | |
THREE.RGBA_S3TC_DXT3_Format = 2003; | |
THREE.RGBA_S3TC_DXT5_Format = 2004; | |
// PVRTC compressed texture formats | |
THREE.RGB_PVRTC_4BPPV1_Format = 2100; | |
THREE.RGB_PVRTC_2BPPV1_Format = 2101; | |
THREE.RGBA_PVRTC_4BPPV1_Format = 2102; | |
THREE.RGBA_PVRTC_2BPPV1_Format = 2103; | |
// ETC compressed texture formats | |
THREE.RGB_ETC1_Format = 2151; | |
// Loop styles for AnimationAction | |
THREE.LoopOnce = 2200; | |
THREE.LoopRepeat = 2201; | |
THREE.LoopPingPong = 2202; | |
// Interpolation | |
THREE.InterpolateDiscrete = 2300; | |
THREE.InterpolateLinear = 2301; | |
THREE.InterpolateSmooth = 2302; | |
// Interpolant ending modes | |
THREE.ZeroCurvatureEnding = 2400; | |
THREE.ZeroSlopeEnding = 2401; | |
THREE.WrapAroundEnding = 2402; | |
// Triangle Draw modes | |
THREE.TrianglesDrawMode = 0; | |
THREE.TriangleStripDrawMode = 1; | |
THREE.TriangleFanDrawMode = 2; | |
// File:src/math/Color.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Color = function ( color ) { | |
if ( arguments.length === 3 ) { | |
return this.fromArray( arguments ); | |
} | |
return this.set( color ); | |
}; | |
THREE.Color.prototype = { | |
constructor: THREE.Color, | |
r: 1, g: 1, b: 1, | |
set: function ( value ) { | |
if ( value instanceof THREE.Color ) { | |
this.copy( value ); | |
} else if ( typeof value === 'number' ) { | |
this.setHex( value ); | |
} else if ( typeof value === 'string' ) { | |
this.setStyle( value ); | |
} | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.r = scalar; | |
this.g = scalar; | |
this.b = scalar; | |
}, | |
setHex: function ( hex ) { | |
hex = Math.floor( hex ); | |
this.r = ( hex >> 16 & 255 ) / 255; | |
this.g = ( hex >> 8 & 255 ) / 255; | |
this.b = ( hex & 255 ) / 255; | |
return this; | |
}, | |
setRGB: function ( r, g, b ) { | |
this.r = r; | |
this.g = g; | |
this.b = b; | |
return this; | |
}, | |
setHSL: function () { | |
function hue2rgb( p, q, t ) { | |
if ( t < 0 ) t += 1; | |
if ( t > 1 ) t -= 1; | |
if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; | |
if ( t < 1 / 2 ) return q; | |
if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); | |
return p; | |
} | |
return function ( h, s, l ) { | |
// h,s,l ranges are in 0.0 - 1.0 | |
h = THREE.Math.euclideanModulo( h, 1 ); | |
s = THREE.Math.clamp( s, 0, 1 ); | |
l = THREE.Math.clamp( l, 0, 1 ); | |
if ( s === 0 ) { | |
this.r = this.g = this.b = l; | |
} else { | |
var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); | |
var q = ( 2 * l ) - p; | |
this.r = hue2rgb( q, p, h + 1 / 3 ); | |
this.g = hue2rgb( q, p, h ); | |
this.b = hue2rgb( q, p, h - 1 / 3 ); | |
} | |
return this; | |
}; | |
}(), | |
setStyle: function ( style ) { | |
function handleAlpha( string ) { | |
if ( string === undefined ) return; | |
if ( parseFloat( string ) < 1 ) { | |
console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); | |
} | |
} | |
var m; | |
if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { | |
// rgb / hsl | |
var color; | |
var name = m[ 1 ]; | |
var components = m[ 2 ]; | |
switch ( name ) { | |
case 'rgb': | |
case 'rgba': | |
if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
// rgb(255,0,0) rgba(255,0,0,0.5) | |
this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; | |
this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; | |
this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; | |
handleAlpha( color[ 5 ] ); | |
return this; | |
} | |
if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) | |
this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; | |
this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; | |
this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; | |
handleAlpha( color[ 5 ] ); | |
return this; | |
} | |
break; | |
case 'hsl': | |
case 'hsla': | |
if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { | |
// hsl(120,50%,50%) hsla(120,50%,50%,0.5) | |
var h = parseFloat( color[ 1 ] ) / 360; | |
var s = parseInt( color[ 2 ], 10 ) / 100; | |
var l = parseInt( color[ 3 ], 10 ) / 100; | |
handleAlpha( color[ 5 ] ); | |
return this.setHSL( h, s, l ); | |
} | |
break; | |
} | |
} else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { | |
// hex color | |
var hex = m[ 1 ]; | |
var size = hex.length; | |
if ( size === 3 ) { | |
// #ff0 | |
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; | |
this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; | |
this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; | |
return this; | |
} else if ( size === 6 ) { | |
// #ff0000 | |
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; | |
this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; | |
this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; | |
return this; | |
} | |
} | |
if ( style && style.length > 0 ) { | |
// color keywords | |
var hex = THREE.ColorKeywords[ style ]; | |
if ( hex !== undefined ) { | |
// red | |
this.setHex( hex ); | |
} else { | |
// unknown color | |
console.warn( 'THREE.Color: Unknown color ' + style ); | |
} | |
} | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor( this.r, this.g, this.b ); | |
}, | |
copy: function ( color ) { | |
this.r = color.r; | |
this.g = color.g; | |
this.b = color.b; | |
return this; | |
}, | |
copyGammaToLinear: function ( color, gammaFactor ) { | |
if ( gammaFactor === undefined ) gammaFactor = 2.0; | |
this.r = Math.pow( color.r, gammaFactor ); | |
this.g = Math.pow( color.g, gammaFactor ); | |
this.b = Math.pow( color.b, gammaFactor ); | |
return this; | |
}, | |
copyLinearToGamma: function ( color, gammaFactor ) { | |
if ( gammaFactor === undefined ) gammaFactor = 2.0; | |
var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; | |
this.r = Math.pow( color.r, safeInverse ); | |
this.g = Math.pow( color.g, safeInverse ); | |
this.b = Math.pow( color.b, safeInverse ); | |
return this; | |
}, | |
convertGammaToLinear: function () { | |
var r = this.r, g = this.g, b = this.b; | |
this.r = r * r; | |
this.g = g * g; | |
this.b = b * b; | |
return this; | |
}, | |
convertLinearToGamma: function () { | |
this.r = Math.sqrt( this.r ); | |
this.g = Math.sqrt( this.g ); | |
this.b = Math.sqrt( this.b ); | |
return this; | |
}, | |
getHex: function () { | |
return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; | |
}, | |
getHexString: function () { | |
return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); | |
}, | |
getHSL: function ( optionalTarget ) { | |
// h,s,l ranges are in 0.0 - 1.0 | |
var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; | |
var r = this.r, g = this.g, b = this.b; | |
var max = Math.max( r, g, b ); | |
var min = Math.min( r, g, b ); | |
var hue, saturation; | |
var lightness = ( min + max ) / 2.0; | |
if ( min === max ) { | |
hue = 0; | |
saturation = 0; | |
} else { | |
var delta = max - min; | |
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); | |
switch ( max ) { | |
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; | |
case g: hue = ( b - r ) / delta + 2; break; | |
case b: hue = ( r - g ) / delta + 4; break; | |
} | |
hue /= 6; | |
} | |
hsl.h = hue; | |
hsl.s = saturation; | |
hsl.l = lightness; | |
return hsl; | |
}, | |
getStyle: function () { | |
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; | |
}, | |
offsetHSL: function ( h, s, l ) { | |
var hsl = this.getHSL(); | |
hsl.h += h; hsl.s += s; hsl.l += l; | |
this.setHSL( hsl.h, hsl.s, hsl.l ); | |
return this; | |
}, | |
add: function ( color ) { | |
this.r += color.r; | |
this.g += color.g; | |
this.b += color.b; | |
return this; | |
}, | |
addColors: function ( color1, color2 ) { | |
this.r = color1.r + color2.r; | |
this.g = color1.g + color2.g; | |
this.b = color1.b + color2.b; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.r += s; | |
this.g += s; | |
this.b += s; | |
return this; | |
}, | |
multiply: function ( color ) { | |
this.r *= color.r; | |
this.g *= color.g; | |
this.b *= color.b; | |
return this; | |
}, | |
multiplyScalar: function ( s ) { | |
this.r *= s; | |
this.g *= s; | |
this.b *= s; | |
return this; | |
}, | |
lerp: function ( color, alpha ) { | |
this.r += ( color.r - this.r ) * alpha; | |
this.g += ( color.g - this.g ) * alpha; | |
this.b += ( color.b - this.b ) * alpha; | |
return this; | |
}, | |
equals: function ( c ) { | |
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.r = array[ offset ]; | |
this.g = array[ offset + 1 ]; | |
this.b = array[ offset + 2 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.r; | |
array[ offset + 1 ] = this.g; | |
array[ offset + 2 ] = this.b; | |
return array; | |
} | |
}; | |
THREE.ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, | |
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, | |
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, | |
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, | |
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, | |
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, | |
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, | |
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, | |
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, | |
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, | |
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, | |
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, | |
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, | |
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, | |
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, | |
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, | |
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, | |
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, | |
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, | |
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, | |
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, | |
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, | |
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, | |
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; | |
// File:src/math/Quaternion.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Quaternion = function ( x, y, z, w ) { | |
this._x = x || 0; | |
this._y = y || 0; | |
this._z = z || 0; | |
this._w = ( w !== undefined ) ? w : 1; | |
}; | |
THREE.Quaternion.prototype = { | |
constructor: THREE.Quaternion, | |
get x () { | |
return this._x; | |
}, | |
set x ( value ) { | |
this._x = value; | |
this.onChangeCallback(); | |
}, | |
get y () { | |
return this._y; | |
}, | |
set y ( value ) { | |
this._y = value; | |
this.onChangeCallback(); | |
}, | |
get z () { | |
return this._z; | |
}, | |
set z ( value ) { | |
this._z = value; | |
this.onChangeCallback(); | |
}, | |
get w () { | |
return this._w; | |
}, | |
set w ( value ) { | |
this._w = value; | |
this.onChangeCallback(); | |
}, | |
set: function ( x, y, z, w ) { | |
this._x = x; | |
this._y = y; | |
this._z = z; | |
this._w = w; | |
this.onChangeCallback(); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor( this._x, this._y, this._z, this._w ); | |
}, | |
copy: function ( quaternion ) { | |
this._x = quaternion.x; | |
this._y = quaternion.y; | |
this._z = quaternion.z; | |
this._w = quaternion.w; | |
this.onChangeCallback(); | |
return this; | |
}, | |
setFromEuler: function ( euler, update ) { | |
if ( euler instanceof THREE.Euler === false ) { | |
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); | |
} | |
// http://www.mathworks.com/matlabcentral/fileexchange/ | |
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ | |
// content/SpinCalc.m | |
var c1 = Math.cos( euler._x / 2 ); | |
var c2 = Math.cos( euler._y / 2 ); | |
var c3 = Math.cos( euler._z / 2 ); | |
var s1 = Math.sin( euler._x / 2 ); | |
var s2 = Math.sin( euler._y / 2 ); | |
var s3 = Math.sin( euler._z / 2 ); | |
var order = euler.order; | |
if ( order === 'XYZ' ) { | |
this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
} else if ( order === 'YXZ' ) { | |
this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
} else if ( order === 'ZXY' ) { | |
this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
} else if ( order === 'ZYX' ) { | |
this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
} else if ( order === 'YZX' ) { | |
this._x = s1 * c2 * c3 + c1 * s2 * s3; | |
this._y = c1 * s2 * c3 + s1 * c2 * s3; | |
this._z = c1 * c2 * s3 - s1 * s2 * c3; | |
this._w = c1 * c2 * c3 - s1 * s2 * s3; | |
} else if ( order === 'XZY' ) { | |
this._x = s1 * c2 * c3 - c1 * s2 * s3; | |
this._y = c1 * s2 * c3 - s1 * c2 * s3; | |
this._z = c1 * c2 * s3 + s1 * s2 * c3; | |
this._w = c1 * c2 * c3 + s1 * s2 * s3; | |
} | |
if ( update !== false ) this.onChangeCallback(); | |
return this; | |
}, | |
setFromAxisAngle: function ( axis, angle ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm | |
// assumes axis is normalized | |
var halfAngle = angle / 2, s = Math.sin( halfAngle ); | |
this._x = axis.x * s; | |
this._y = axis.y * s; | |
this._z = axis.z * s; | |
this._w = Math.cos( halfAngle ); | |
this.onChangeCallback(); | |
return this; | |
}, | |
setFromRotationMatrix: function ( m ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
var te = m.elements, | |
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], | |
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], | |
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], | |
trace = m11 + m22 + m33, | |
s; | |
if ( trace > 0 ) { | |
s = 0.5 / Math.sqrt( trace + 1.0 ); | |
this._w = 0.25 / s; | |
this._x = ( m32 - m23 ) * s; | |
this._y = ( m13 - m31 ) * s; | |
this._z = ( m21 - m12 ) * s; | |
} else if ( m11 > m22 && m11 > m33 ) { | |
s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); | |
this._w = ( m32 - m23 ) / s; | |
this._x = 0.25 * s; | |
this._y = ( m12 + m21 ) / s; | |
this._z = ( m13 + m31 ) / s; | |
} else if ( m22 > m33 ) { | |
s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); | |
this._w = ( m13 - m31 ) / s; | |
this._x = ( m12 + m21 ) / s; | |
this._y = 0.25 * s; | |
this._z = ( m23 + m32 ) / s; | |
} else { | |
s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); | |
this._w = ( m21 - m12 ) / s; | |
this._x = ( m13 + m31 ) / s; | |
this._y = ( m23 + m32 ) / s; | |
this._z = 0.25 * s; | |
} | |
this.onChangeCallback(); | |
return this; | |
}, | |
setFromUnitVectors: function () { | |
// http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final | |
// assumes direction vectors vFrom and vTo are normalized | |
var v1, r; | |
var EPS = 0.000001; | |
return function ( vFrom, vTo ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
r = vFrom.dot( vTo ) + 1; | |
if ( r < EPS ) { | |
r = 0; | |
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { | |
v1.set( - vFrom.y, vFrom.x, 0 ); | |
} else { | |
v1.set( 0, - vFrom.z, vFrom.y ); | |
} | |
} else { | |
v1.crossVectors( vFrom, vTo ); | |
} | |
this._x = v1.x; | |
this._y = v1.y; | |
this._z = v1.z; | |
this._w = r; | |
this.normalize(); | |
return this; | |
}; | |
}(), | |
inverse: function () { | |
this.conjugate().normalize(); | |
return this; | |
}, | |
conjugate: function () { | |
this._x *= - 1; | |
this._y *= - 1; | |
this._z *= - 1; | |
this.onChangeCallback(); | |
return this; | |
}, | |
dot: function ( v ) { | |
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; | |
}, | |
lengthSq: function () { | |
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; | |
}, | |
length: function () { | |
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); | |
}, | |
normalize: function () { | |
var l = this.length(); | |
if ( l === 0 ) { | |
this._x = 0; | |
this._y = 0; | |
this._z = 0; | |
this._w = 1; | |
} else { | |
l = 1 / l; | |
this._x = this._x * l; | |
this._y = this._y * l; | |
this._z = this._z * l; | |
this._w = this._w * l; | |
} | |
this.onChangeCallback(); | |
return this; | |
}, | |
multiply: function ( q, p ) { | |
if ( p !== undefined ) { | |
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); | |
return this.multiplyQuaternions( q, p ); | |
} | |
return this.multiplyQuaternions( this, q ); | |
}, | |
multiplyQuaternions: function ( a, b ) { | |
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm | |
var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; | |
var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; | |
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; | |
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; | |
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; | |
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; | |
this.onChangeCallback(); | |
return this; | |
}, | |
slerp: function ( qb, t ) { | |
if ( t === 0 ) return this; | |
if ( t === 1 ) return this.copy( qb ); | |
var x = this._x, y = this._y, z = this._z, w = this._w; | |
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ | |
var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; | |
if ( cosHalfTheta < 0 ) { | |
this._w = - qb._w; | |
this._x = - qb._x; | |
this._y = - qb._y; | |
this._z = - qb._z; | |
cosHalfTheta = - cosHalfTheta; | |
} else { | |
this.copy( qb ); | |
} | |
if ( cosHalfTheta >= 1.0 ) { | |
this._w = w; | |
this._x = x; | |
this._y = y; | |
this._z = z; | |
return this; | |
} | |
var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); | |
if ( Math.abs( sinHalfTheta ) < 0.001 ) { | |
this._w = 0.5 * ( w + this._w ); | |
this._x = 0.5 * ( x + this._x ); | |
this._y = 0.5 * ( y + this._y ); | |
this._z = 0.5 * ( z + this._z ); | |
return this; | |
} | |
var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); | |
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, | |
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; | |
this._w = ( w * ratioA + this._w * ratioB ); | |
this._x = ( x * ratioA + this._x * ratioB ); | |
this._y = ( y * ratioA + this._y * ratioB ); | |
this._z = ( z * ratioA + this._z * ratioB ); | |
this.onChangeCallback(); | |
return this; | |
}, | |
equals: function ( quaternion ) { | |
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this._x = array[ offset ]; | |
this._y = array[ offset + 1 ]; | |
this._z = array[ offset + 2 ]; | |
this._w = array[ offset + 3 ]; | |
this.onChangeCallback(); | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this._x; | |
array[ offset + 1 ] = this._y; | |
array[ offset + 2 ] = this._z; | |
array[ offset + 3 ] = this._w; | |
return array; | |
}, | |
onChange: function ( callback ) { | |
this.onChangeCallback = callback; | |
return this; | |
}, | |
onChangeCallback: function () {} | |
}; | |
Object.assign( THREE.Quaternion, { | |
slerp: function( qa, qb, qm, t ) { | |
return qm.copy( qa ).slerp( qb, t ); | |
}, | |
slerpFlat: function( | |
dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { | |
// fuzz-free, array-based Quaternion SLERP operation | |
var x0 = src0[ srcOffset0 + 0 ], | |
y0 = src0[ srcOffset0 + 1 ], | |
z0 = src0[ srcOffset0 + 2 ], | |
w0 = src0[ srcOffset0 + 3 ], | |
x1 = src1[ srcOffset1 + 0 ], | |
y1 = src1[ srcOffset1 + 1 ], | |
z1 = src1[ srcOffset1 + 2 ], | |
w1 = src1[ srcOffset1 + 3 ]; | |
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { | |
var s = 1 - t, | |
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, | |
dir = ( cos >= 0 ? 1 : - 1 ), | |
sqrSin = 1 - cos * cos; | |
// Skip the Slerp for tiny steps to avoid numeric problems: | |
if ( sqrSin > Number.EPSILON ) { | |
var sin = Math.sqrt( sqrSin ), | |
len = Math.atan2( sin, cos * dir ); | |
s = Math.sin( s * len ) / sin; | |
t = Math.sin( t * len ) / sin; | |
} | |
var tDir = t * dir; | |
x0 = x0 * s + x1 * tDir; | |
y0 = y0 * s + y1 * tDir; | |
z0 = z0 * s + z1 * tDir; | |
w0 = w0 * s + w1 * tDir; | |
// Normalize in case we just did a lerp: | |
if ( s === 1 - t ) { | |
var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); | |
x0 *= f; | |
y0 *= f; | |
z0 *= f; | |
w0 *= f; | |
} | |
} | |
dst[ dstOffset ] = x0; | |
dst[ dstOffset + 1 ] = y0; | |
dst[ dstOffset + 2 ] = z0; | |
dst[ dstOffset + 3 ] = w0; | |
} | |
} ); | |
// File:src/math/Vector2.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author egraether / http://egraether.com/ | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
*/ | |
THREE.Vector2 = function ( x, y ) { | |
this.x = x || 0; | |
this.y = y || 0; | |
}; | |
THREE.Vector2.prototype = { | |
constructor: THREE.Vector2, | |
get width() { | |
return this.x; | |
}, | |
set width( value ) { | |
this.x = value; | |
}, | |
get height() { | |
return this.y; | |
}, | |
set height( value ) { | |
this.y = value; | |
}, | |
// | |
set: function ( x, y ) { | |
this.x = x; | |
this.y = y; | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.x = scalar; | |
this.y = scalar; | |
return this; | |
}, | |
setX: function ( x ) { | |
this.x = x; | |
return this; | |
}, | |
setY: function ( y ) { | |
this.y = y; | |
return this; | |
}, | |
setComponent: function ( index, value ) { | |
switch ( index ) { | |
case 0: this.x = value; break; | |
case 1: this.y = value; break; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
getComponent: function ( index ) { | |
switch ( index ) { | |
case 0: return this.x; | |
case 1: return this.y; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.x, this.y ); | |
}, | |
copy: function ( v ) { | |
this.x = v.x; | |
this.y = v.y; | |
return this; | |
}, | |
add: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
return this.addVectors( v, w ); | |
} | |
this.x += v.x; | |
this.y += v.y; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.x += s; | |
this.y += s; | |
return this; | |
}, | |
addVectors: function ( a, b ) { | |
this.x = a.x + b.x; | |
this.y = a.y + b.y; | |
return this; | |
}, | |
addScaledVector: function ( v, s ) { | |
this.x += v.x * s; | |
this.y += v.y * s; | |
return this; | |
}, | |
sub: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
return this.subVectors( v, w ); | |
} | |
this.x -= v.x; | |
this.y -= v.y; | |
return this; | |
}, | |
subScalar: function ( s ) { | |
this.x -= s; | |
this.y -= s; | |
return this; | |
}, | |
subVectors: function ( a, b ) { | |
this.x = a.x - b.x; | |
this.y = a.y - b.y; | |
return this; | |
}, | |
multiply: function ( v ) { | |
this.x *= v.x; | |
this.y *= v.y; | |
return this; | |
}, | |
multiplyScalar: function ( scalar ) { | |
if ( isFinite( scalar ) ) { | |
this.x *= scalar; | |
this.y *= scalar; | |
} else { | |
this.x = 0; | |
this.y = 0; | |
} | |
return this; | |
}, | |
divide: function ( v ) { | |
this.x /= v.x; | |
this.y /= v.y; | |
return this; | |
}, | |
divideScalar: function ( scalar ) { | |
return this.multiplyScalar( 1 / scalar ); | |
}, | |
min: function ( v ) { | |
this.x = Math.min( this.x, v.x ); | |
this.y = Math.min( this.y, v.y ); | |
return this; | |
}, | |
max: function ( v ) { | |
this.x = Math.max( this.x, v.x ); | |
this.y = Math.max( this.y, v.y ); | |
return this; | |
}, | |
clamp: function ( min, max ) { | |
// This function assumes min < max, if this assumption isn't true it will not operate correctly | |
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
return this; | |
}, | |
clampScalar: function () { | |
var min, max; | |
return function clampScalar( minVal, maxVal ) { | |
if ( min === undefined ) { | |
min = new THREE.Vector2(); | |
max = new THREE.Vector2(); | |
} | |
min.set( minVal, minVal ); | |
max.set( maxVal, maxVal ); | |
return this.clamp( min, max ); | |
}; | |
}(), | |
clampLength: function ( min, max ) { | |
var length = this.length(); | |
this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); | |
return this; | |
}, | |
floor: function () { | |
this.x = Math.floor( this.x ); | |
this.y = Math.floor( this.y ); | |
return this; | |
}, | |
ceil: function () { | |
this.x = Math.ceil( this.x ); | |
this.y = Math.ceil( this.y ); | |
return this; | |
}, | |
round: function () { | |
this.x = Math.round( this.x ); | |
this.y = Math.round( this.y ); | |
return this; | |
}, | |
roundToZero: function () { | |
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
return this; | |
}, | |
negate: function () { | |
this.x = - this.x; | |
this.y = - this.y; | |
return this; | |
}, | |
dot: function ( v ) { | |
return this.x * v.x + this.y * v.y; | |
}, | |
lengthSq: function () { | |
return this.x * this.x + this.y * this.y; | |
}, | |
length: function () { | |
return Math.sqrt( this.x * this.x + this.y * this.y ); | |
}, | |
lengthManhattan: function() { | |
return Math.abs( this.x ) + Math.abs( this.y ); | |
}, | |
normalize: function () { | |
return this.divideScalar( this.length() ); | |
}, | |
angle: function () { | |
// computes the angle in radians with respect to the positive x-axis | |
var angle = Math.atan2( this.y, this.x ); | |
if ( angle < 0 ) angle += 2 * Math.PI; | |
return angle; | |
}, | |
distanceTo: function ( v ) { | |
return Math.sqrt( this.distanceToSquared( v ) ); | |
}, | |
distanceToSquared: function ( v ) { | |
var dx = this.x - v.x, dy = this.y - v.y; | |
return dx * dx + dy * dy; | |
}, | |
setLength: function ( length ) { | |
return this.multiplyScalar( length / this.length() ); | |
}, | |
lerp: function ( v, alpha ) { | |
this.x += ( v.x - this.x ) * alpha; | |
this.y += ( v.y - this.y ) * alpha; | |
return this; | |
}, | |
lerpVectors: function ( v1, v2, alpha ) { | |
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
return this; | |
}, | |
equals: function ( v ) { | |
return ( ( v.x === this.x ) && ( v.y === this.y ) ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.x = array[ offset ]; | |
this.y = array[ offset + 1 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.x; | |
array[ offset + 1 ] = this.y; | |
return array; | |
}, | |
fromAttribute: function ( attribute, index, offset ) { | |
if ( offset === undefined ) offset = 0; | |
index = index * attribute.itemSize + offset; | |
this.x = attribute.array[ index ]; | |
this.y = attribute.array[ index + 1 ]; | |
return this; | |
}, | |
rotateAround: function ( center, angle ) { | |
var c = Math.cos( angle ), s = Math.sin( angle ); | |
var x = this.x - center.x; | |
var y = this.y - center.y; | |
this.x = x * c - y * s + center.x; | |
this.y = x * s + y * c + center.y; | |
return this; | |
} | |
}; | |
// File:src/math/Vector3.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author *kile / http://kile.stravaganza.org/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author egraether / http://egraether.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.Vector3 = function ( x, y, z ) { | |
this.x = x || 0; | |
this.y = y || 0; | |
this.z = z || 0; | |
}; | |
THREE.Vector3.prototype = { | |
constructor: THREE.Vector3, | |
set: function ( x, y, z ) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.x = scalar; | |
this.y = scalar; | |
this.z = scalar; | |
return this; | |
}, | |
setX: function ( x ) { | |
this.x = x; | |
return this; | |
}, | |
setY: function ( y ) { | |
this.y = y; | |
return this; | |
}, | |
setZ: function ( z ) { | |
this.z = z; | |
return this; | |
}, | |
setComponent: function ( index, value ) { | |
switch ( index ) { | |
case 0: this.x = value; break; | |
case 1: this.y = value; break; | |
case 2: this.z = value; break; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
getComponent: function ( index ) { | |
switch ( index ) { | |
case 0: return this.x; | |
case 1: return this.y; | |
case 2: return this.z; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.x, this.y, this.z ); | |
}, | |
copy: function ( v ) { | |
this.x = v.x; | |
this.y = v.y; | |
this.z = v.z; | |
return this; | |
}, | |
add: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
return this.addVectors( v, w ); | |
} | |
this.x += v.x; | |
this.y += v.y; | |
this.z += v.z; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.x += s; | |
this.y += s; | |
this.z += s; | |
return this; | |
}, | |
addVectors: function ( a, b ) { | |
this.x = a.x + b.x; | |
this.y = a.y + b.y; | |
this.z = a.z + b.z; | |
return this; | |
}, | |
addScaledVector: function ( v, s ) { | |
this.x += v.x * s; | |
this.y += v.y * s; | |
this.z += v.z * s; | |
return this; | |
}, | |
sub: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
return this.subVectors( v, w ); | |
} | |
this.x -= v.x; | |
this.y -= v.y; | |
this.z -= v.z; | |
return this; | |
}, | |
subScalar: function ( s ) { | |
this.x -= s; | |
this.y -= s; | |
this.z -= s; | |
return this; | |
}, | |
subVectors: function ( a, b ) { | |
this.x = a.x - b.x; | |
this.y = a.y - b.y; | |
this.z = a.z - b.z; | |
return this; | |
}, | |
multiply: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); | |
return this.multiplyVectors( v, w ); | |
} | |
this.x *= v.x; | |
this.y *= v.y; | |
this.z *= v.z; | |
return this; | |
}, | |
multiplyScalar: function ( scalar ) { | |
if ( isFinite( scalar ) ) { | |
this.x *= scalar; | |
this.y *= scalar; | |
this.z *= scalar; | |
} else { | |
this.x = 0; | |
this.y = 0; | |
this.z = 0; | |
} | |
return this; | |
}, | |
multiplyVectors: function ( a, b ) { | |
this.x = a.x * b.x; | |
this.y = a.y * b.y; | |
this.z = a.z * b.z; | |
return this; | |
}, | |
applyEuler: function () { | |
var quaternion; | |
return function applyEuler( euler ) { | |
if ( euler instanceof THREE.Euler === false ) { | |
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); | |
} | |
if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); | |
this.applyQuaternion( quaternion.setFromEuler( euler ) ); | |
return this; | |
}; | |
}(), | |
applyAxisAngle: function () { | |
var quaternion; | |
return function applyAxisAngle( axis, angle ) { | |
if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); | |
this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); | |
return this; | |
}; | |
}(), | |
applyMatrix3: function ( m ) { | |
var x = this.x; | |
var y = this.y; | |
var z = this.z; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; | |
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; | |
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; | |
return this; | |
}, | |
applyMatrix4: function ( m ) { | |
// input: THREE.Matrix4 affine matrix | |
var x = this.x, y = this.y, z = this.z; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; | |
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; | |
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; | |
return this; | |
}, | |
applyProjection: function ( m ) { | |
// input: THREE.Matrix4 projection matrix | |
var x = this.x, y = this.y, z = this.z; | |
var e = m.elements; | |
var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide | |
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; | |
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; | |
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; | |
return this; | |
}, | |
applyQuaternion: function ( q ) { | |
var x = this.x; | |
var y = this.y; | |
var z = this.z; | |
var qx = q.x; | |
var qy = q.y; | |
var qz = q.z; | |
var qw = q.w; | |
// calculate quat * vector | |
var ix = qw * x + qy * z - qz * y; | |
var iy = qw * y + qz * x - qx * z; | |
var iz = qw * z + qx * y - qy * x; | |
var iw = - qx * x - qy * y - qz * z; | |
// calculate result * inverse quat | |
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; | |
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; | |
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; | |
return this; | |
}, | |
project: function () { | |
var matrix; | |
return function project( camera ) { | |
if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); | |
return this.applyProjection( matrix ); | |
}; | |
}(), | |
unproject: function () { | |
var matrix; | |
return function unproject( camera ) { | |
if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); | |
return this.applyProjection( matrix ); | |
}; | |
}(), | |
transformDirection: function ( m ) { | |
// input: THREE.Matrix4 affine matrix | |
// vector interpreted as a direction | |
var x = this.x, y = this.y, z = this.z; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; | |
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; | |
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; | |
this.normalize(); | |
return this; | |
}, | |
divide: function ( v ) { | |
this.x /= v.x; | |
this.y /= v.y; | |
this.z /= v.z; | |
return this; | |
}, | |
divideScalar: function ( scalar ) { | |
return this.multiplyScalar( 1 / scalar ); | |
}, | |
min: function ( v ) { | |
this.x = Math.min( this.x, v.x ); | |
this.y = Math.min( this.y, v.y ); | |
this.z = Math.min( this.z, v.z ); | |
return this; | |
}, | |
max: function ( v ) { | |
this.x = Math.max( this.x, v.x ); | |
this.y = Math.max( this.y, v.y ); | |
this.z = Math.max( this.z, v.z ); | |
return this; | |
}, | |
clamp: function ( min, max ) { | |
// This function assumes min < max, if this assumption isn't true it will not operate correctly | |
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
this.z = Math.max( min.z, Math.min( max.z, this.z ) ); | |
return this; | |
}, | |
clampScalar: function () { | |
var min, max; | |
return function clampScalar( minVal, maxVal ) { | |
if ( min === undefined ) { | |
min = new THREE.Vector3(); | |
max = new THREE.Vector3(); | |
} | |
min.set( minVal, minVal, minVal ); | |
max.set( maxVal, maxVal, maxVal ); | |
return this.clamp( min, max ); | |
}; | |
}(), | |
clampLength: function ( min, max ) { | |
var length = this.length(); | |
this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); | |
return this; | |
}, | |
floor: function () { | |
this.x = Math.floor( this.x ); | |
this.y = Math.floor( this.y ); | |
this.z = Math.floor( this.z ); | |
return this; | |
}, | |
ceil: function () { | |
this.x = Math.ceil( this.x ); | |
this.y = Math.ceil( this.y ); | |
this.z = Math.ceil( this.z ); | |
return this; | |
}, | |
round: function () { | |
this.x = Math.round( this.x ); | |
this.y = Math.round( this.y ); | |
this.z = Math.round( this.z ); | |
return this; | |
}, | |
roundToZero: function () { | |
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); | |
return this; | |
}, | |
negate: function () { | |
this.x = - this.x; | |
this.y = - this.y; | |
this.z = - this.z; | |
return this; | |
}, | |
dot: function ( v ) { | |
return this.x * v.x + this.y * v.y + this.z * v.z; | |
}, | |
lengthSq: function () { | |
return this.x * this.x + this.y * this.y + this.z * this.z; | |
}, | |
length: function () { | |
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); | |
}, | |
lengthManhattan: function () { | |
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); | |
}, | |
normalize: function () { | |
return this.divideScalar( this.length() ); | |
}, | |
setLength: function ( length ) { | |
return this.multiplyScalar( length / this.length() ); | |
}, | |
lerp: function ( v, alpha ) { | |
this.x += ( v.x - this.x ) * alpha; | |
this.y += ( v.y - this.y ) * alpha; | |
this.z += ( v.z - this.z ) * alpha; | |
return this; | |
}, | |
lerpVectors: function ( v1, v2, alpha ) { | |
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
return this; | |
}, | |
cross: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); | |
return this.crossVectors( v, w ); | |
} | |
var x = this.x, y = this.y, z = this.z; | |
this.x = y * v.z - z * v.y; | |
this.y = z * v.x - x * v.z; | |
this.z = x * v.y - y * v.x; | |
return this; | |
}, | |
crossVectors: function ( a, b ) { | |
var ax = a.x, ay = a.y, az = a.z; | |
var bx = b.x, by = b.y, bz = b.z; | |
this.x = ay * bz - az * by; | |
this.y = az * bx - ax * bz; | |
this.z = ax * by - ay * bx; | |
return this; | |
}, | |
projectOnVector: function () { | |
var v1, dot; | |
return function projectOnVector( vector ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
v1.copy( vector ).normalize(); | |
dot = this.dot( v1 ); | |
return this.copy( v1 ).multiplyScalar( dot ); | |
}; | |
}(), | |
projectOnPlane: function () { | |
var v1; | |
return function projectOnPlane( planeNormal ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
v1.copy( this ).projectOnVector( planeNormal ); | |
return this.sub( v1 ); | |
} | |
}(), | |
reflect: function () { | |
// reflect incident vector off plane orthogonal to normal | |
// normal is assumed to have unit length | |
var v1; | |
return function reflect( normal ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); | |
} | |
}(), | |
angleTo: function ( v ) { | |
var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); | |
// clamp, to handle numerical problems | |
return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); | |
}, | |
distanceTo: function ( v ) { | |
return Math.sqrt( this.distanceToSquared( v ) ); | |
}, | |
distanceToSquared: function ( v ) { | |
var dx = this.x - v.x; | |
var dy = this.y - v.y; | |
var dz = this.z - v.z; | |
return dx * dx + dy * dy + dz * dz; | |
}, | |
setFromMatrixPosition: function ( m ) { | |
this.x = m.elements[ 12 ]; | |
this.y = m.elements[ 13 ]; | |
this.z = m.elements[ 14 ]; | |
return this; | |
}, | |
setFromMatrixScale: function ( m ) { | |
var sx = this.set( m.elements[ 0 ], m.elements[ 1 ], m.elements[ 2 ] ).length(); | |
var sy = this.set( m.elements[ 4 ], m.elements[ 5 ], m.elements[ 6 ] ).length(); | |
var sz = this.set( m.elements[ 8 ], m.elements[ 9 ], m.elements[ 10 ] ).length(); | |
this.x = sx; | |
this.y = sy; | |
this.z = sz; | |
return this; | |
}, | |
setFromMatrixColumn: function ( index, matrix ) { | |
var offset = index * 4; | |
var me = matrix.elements; | |
this.x = me[ offset ]; | |
this.y = me[ offset + 1 ]; | |
this.z = me[ offset + 2 ]; | |
return this; | |
}, | |
equals: function ( v ) { | |
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.x = array[ offset ]; | |
this.y = array[ offset + 1 ]; | |
this.z = array[ offset + 2 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.x; | |
array[ offset + 1 ] = this.y; | |
array[ offset + 2 ] = this.z; | |
return array; | |
}, | |
fromAttribute: function ( attribute, index, offset ) { | |
if ( offset === undefined ) offset = 0; | |
index = index * attribute.itemSize + offset; | |
this.x = attribute.array[ index ]; | |
this.y = attribute.array[ index + 1 ]; | |
this.z = attribute.array[ index + 2 ]; | |
return this; | |
} | |
}; | |
// File:src/math/Vector4.js | |
/** | |
* @author supereggbert / http://www.paulbrunt.co.uk/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author egraether / http://egraether.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.Vector4 = function ( x, y, z, w ) { | |
this.x = x || 0; | |
this.y = y || 0; | |
this.z = z || 0; | |
this.w = ( w !== undefined ) ? w : 1; | |
}; | |
THREE.Vector4.prototype = { | |
constructor: THREE.Vector4, | |
set: function ( x, y, z, w ) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
this.w = w; | |
return this; | |
}, | |
setScalar: function ( scalar ) { | |
this.x = scalar; | |
this.y = scalar; | |
this.z = scalar; | |
this.w = scalar; | |
return this; | |
}, | |
setX: function ( x ) { | |
this.x = x; | |
return this; | |
}, | |
setY: function ( y ) { | |
this.y = y; | |
return this; | |
}, | |
setZ: function ( z ) { | |
this.z = z; | |
return this; | |
}, | |
setW: function ( w ) { | |
this.w = w; | |
return this; | |
}, | |
setComponent: function ( index, value ) { | |
switch ( index ) { | |
case 0: this.x = value; break; | |
case 1: this.y = value; break; | |
case 2: this.z = value; break; | |
case 3: this.w = value; break; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
getComponent: function ( index ) { | |
switch ( index ) { | |
case 0: return this.x; | |
case 1: return this.y; | |
case 2: return this.z; | |
case 3: return this.w; | |
default: throw new Error( 'index is out of range: ' + index ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.x, this.y, this.z, this.w ); | |
}, | |
copy: function ( v ) { | |
this.x = v.x; | |
this.y = v.y; | |
this.z = v.z; | |
this.w = ( v.w !== undefined ) ? v.w : 1; | |
return this; | |
}, | |
add: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); | |
return this.addVectors( v, w ); | |
} | |
this.x += v.x; | |
this.y += v.y; | |
this.z += v.z; | |
this.w += v.w; | |
return this; | |
}, | |
addScalar: function ( s ) { | |
this.x += s; | |
this.y += s; | |
this.z += s; | |
this.w += s; | |
return this; | |
}, | |
addVectors: function ( a, b ) { | |
this.x = a.x + b.x; | |
this.y = a.y + b.y; | |
this.z = a.z + b.z; | |
this.w = a.w + b.w; | |
return this; | |
}, | |
addScaledVector: function ( v, s ) { | |
this.x += v.x * s; | |
this.y += v.y * s; | |
this.z += v.z * s; | |
this.w += v.w * s; | |
return this; | |
}, | |
sub: function ( v, w ) { | |
if ( w !== undefined ) { | |
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); | |
return this.subVectors( v, w ); | |
} | |
this.x -= v.x; | |
this.y -= v.y; | |
this.z -= v.z; | |
this.w -= v.w; | |
return this; | |
}, | |
subScalar: function ( s ) { | |
this.x -= s; | |
this.y -= s; | |
this.z -= s; | |
this.w -= s; | |
return this; | |
}, | |
subVectors: function ( a, b ) { | |
this.x = a.x - b.x; | |
this.y = a.y - b.y; | |
this.z = a.z - b.z; | |
this.w = a.w - b.w; | |
return this; | |
}, | |
multiplyScalar: function ( scalar ) { | |
if ( isFinite( scalar ) ) { | |
this.x *= scalar; | |
this.y *= scalar; | |
this.z *= scalar; | |
this.w *= scalar; | |
} else { | |
this.x = 0; | |
this.y = 0; | |
this.z = 0; | |
this.w = 0; | |
} | |
return this; | |
}, | |
applyMatrix4: function ( m ) { | |
var x = this.x; | |
var y = this.y; | |
var z = this.z; | |
var w = this.w; | |
var e = m.elements; | |
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; | |
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; | |
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; | |
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; | |
return this; | |
}, | |
divideScalar: function ( scalar ) { | |
return this.multiplyScalar( 1 / scalar ); | |
}, | |
setAxisAngleFromQuaternion: function ( q ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm | |
// q is assumed to be normalized | |
this.w = 2 * Math.acos( q.w ); | |
var s = Math.sqrt( 1 - q.w * q.w ); | |
if ( s < 0.0001 ) { | |
this.x = 1; | |
this.y = 0; | |
this.z = 0; | |
} else { | |
this.x = q.x / s; | |
this.y = q.y / s; | |
this.z = q.z / s; | |
} | |
return this; | |
}, | |
setAxisAngleFromRotationMatrix: function ( m ) { | |
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
var angle, x, y, z, // variables for result | |
epsilon = 0.01, // margin to allow for rounding errors | |
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees | |
te = m.elements, | |
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], | |
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], | |
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
if ( ( Math.abs( m12 - m21 ) < epsilon ) | |
&& ( Math.abs( m13 - m31 ) < epsilon ) | |
&& ( Math.abs( m23 - m32 ) < epsilon ) ) { | |
// singularity found | |
// first check for identity matrix which must have +1 for all terms | |
// in leading diagonal and zero in other terms | |
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) | |
&& ( Math.abs( m13 + m31 ) < epsilon2 ) | |
&& ( Math.abs( m23 + m32 ) < epsilon2 ) | |
&& ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { | |
// this singularity is identity matrix so angle = 0 | |
this.set( 1, 0, 0, 0 ); | |
return this; // zero angle, arbitrary axis | |
} | |
// otherwise this singularity is angle = 180 | |
angle = Math.PI; | |
var xx = ( m11 + 1 ) / 2; | |
var yy = ( m22 + 1 ) / 2; | |
var zz = ( m33 + 1 ) / 2; | |
var xy = ( m12 + m21 ) / 4; | |
var xz = ( m13 + m31 ) / 4; | |
var yz = ( m23 + m32 ) / 4; | |
if ( ( xx > yy ) && ( xx > zz ) ) { | |
// m11 is the largest diagonal term | |
if ( xx < epsilon ) { | |
x = 0; | |
y = 0.707106781; | |
z = 0.707106781; | |
} else { | |
x = Math.sqrt( xx ); | |
y = xy / x; | |
z = xz / x; | |
} | |
} else if ( yy > zz ) { | |
// m22 is the largest diagonal term | |
if ( yy < epsilon ) { | |
x = 0.707106781; | |
y = 0; | |
z = 0.707106781; | |
} else { | |
y = Math.sqrt( yy ); | |
x = xy / y; | |
z = yz / y; | |
} | |
} else { | |
// m33 is the largest diagonal term so base result on this | |
if ( zz < epsilon ) { | |
x = 0.707106781; | |
y = 0.707106781; | |
z = 0; | |
} else { | |
z = Math.sqrt( zz ); | |
x = xz / z; | |
y = yz / z; | |
} | |
} | |
this.set( x, y, z, angle ); | |
return this; // return 180 deg rotation | |
} | |
// as we have reached here there are no singularities so we can handle normally | |
var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) | |
+ ( m13 - m31 ) * ( m13 - m31 ) | |
+ ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize | |
if ( Math.abs( s ) < 0.001 ) s = 1; | |
// prevent divide by zero, should not happen if matrix is orthogonal and should be | |
// caught by singularity test above, but I've left it in just in case | |
this.x = ( m32 - m23 ) / s; | |
this.y = ( m13 - m31 ) / s; | |
this.z = ( m21 - m12 ) / s; | |
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); | |
return this; | |
}, | |
min: function ( v ) { | |
this.x = Math.min( this.x, v.x ); | |
this.y = Math.min( this.y, v.y ); | |
this.z = Math.min( this.z, v.z ); | |
this.w = Math.min( this.w, v.w ); | |
return this; | |
}, | |
max: function ( v ) { | |
this.x = Math.max( this.x, v.x ); | |
this.y = Math.max( this.y, v.y ); | |
this.z = Math.max( this.z, v.z ); | |
this.w = Math.max( this.w, v.w ); | |
return this; | |
}, | |
clamp: function ( min, max ) { | |
// This function assumes min < max, if this assumption isn't true it will not operate correctly | |
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); | |
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); | |
this.z = Math.max( min.z, Math.min( max.z, this.z ) ); | |
this.w = Math.max( min.w, Math.min( max.w, this.w ) ); | |
return this; | |
}, | |
clampScalar: function () { | |
var min, max; | |
return function clampScalar( minVal, maxVal ) { | |
if ( min === undefined ) { | |
min = new THREE.Vector4(); | |
max = new THREE.Vector4(); | |
} | |
min.set( minVal, minVal, minVal, minVal ); | |
max.set( maxVal, maxVal, maxVal, maxVal ); | |
return this.clamp( min, max ); | |
}; | |
}(), | |
floor: function () { | |
this.x = Math.floor( this.x ); | |
this.y = Math.floor( this.y ); | |
this.z = Math.floor( this.z ); | |
this.w = Math.floor( this.w ); | |
return this; | |
}, | |
ceil: function () { | |
this.x = Math.ceil( this.x ); | |
this.y = Math.ceil( this.y ); | |
this.z = Math.ceil( this.z ); | |
this.w = Math.ceil( this.w ); | |
return this; | |
}, | |
round: function () { | |
this.x = Math.round( this.x ); | |
this.y = Math.round( this.y ); | |
this.z = Math.round( this.z ); | |
this.w = Math.round( this.w ); | |
return this; | |
}, | |
roundToZero: function () { | |
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); | |
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); | |
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); | |
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); | |
return this; | |
}, | |
negate: function () { | |
this.x = - this.x; | |
this.y = - this.y; | |
this.z = - this.z; | |
this.w = - this.w; | |
return this; | |
}, | |
dot: function ( v ) { | |
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; | |
}, | |
lengthSq: function () { | |
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; | |
}, | |
length: function () { | |
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); | |
}, | |
lengthManhattan: function () { | |
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); | |
}, | |
normalize: function () { | |
return this.divideScalar( this.length() ); | |
}, | |
setLength: function ( length ) { | |
return this.multiplyScalar( length / this.length() ); | |
}, | |
lerp: function ( v, alpha ) { | |
this.x += ( v.x - this.x ) * alpha; | |
this.y += ( v.y - this.y ) * alpha; | |
this.z += ( v.z - this.z ) * alpha; | |
this.w += ( v.w - this.w ) * alpha; | |
return this; | |
}, | |
lerpVectors: function ( v1, v2, alpha ) { | |
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); | |
return this; | |
}, | |
equals: function ( v ) { | |
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); | |
}, | |
fromArray: function ( array, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.x = array[ offset ]; | |
this.y = array[ offset + 1 ]; | |
this.z = array[ offset + 2 ]; | |
this.w = array[ offset + 3 ]; | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this.x; | |
array[ offset + 1 ] = this.y; | |
array[ offset + 2 ] = this.z; | |
array[ offset + 3 ] = this.w; | |
return array; | |
}, | |
fromAttribute: function ( attribute, index, offset ) { | |
if ( offset === undefined ) offset = 0; | |
index = index * attribute.itemSize + offset; | |
this.x = attribute.array[ index ]; | |
this.y = attribute.array[ index + 1 ]; | |
this.z = attribute.array[ index + 2 ]; | |
this.w = attribute.array[ index + 3 ]; | |
return this; | |
} | |
}; | |
// File:src/math/Euler.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Euler = function ( x, y, z, order ) { | |
this._x = x || 0; | |
this._y = y || 0; | |
this._z = z || 0; | |
this._order = order || THREE.Euler.DefaultOrder; | |
}; | |
THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; | |
THREE.Euler.DefaultOrder = 'XYZ'; | |
THREE.Euler.prototype = { | |
constructor: THREE.Euler, | |
get x () { | |
return this._x; | |
}, | |
set x ( value ) { | |
this._x = value; | |
this.onChangeCallback(); | |
}, | |
get y () { | |
return this._y; | |
}, | |
set y ( value ) { | |
this._y = value; | |
this.onChangeCallback(); | |
}, | |
get z () { | |
return this._z; | |
}, | |
set z ( value ) { | |
this._z = value; | |
this.onChangeCallback(); | |
}, | |
get order () { | |
return this._order; | |
}, | |
set order ( value ) { | |
this._order = value; | |
this.onChangeCallback(); | |
}, | |
set: function ( x, y, z, order ) { | |
this._x = x; | |
this._y = y; | |
this._z = z; | |
this._order = order || this._order; | |
this.onChangeCallback(); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor( this._x, this._y, this._z, this._order ); | |
}, | |
copy: function ( euler ) { | |
this._x = euler._x; | |
this._y = euler._y; | |
this._z = euler._z; | |
this._order = euler._order; | |
this.onChangeCallback(); | |
return this; | |
}, | |
setFromRotationMatrix: function ( m, order, update ) { | |
var clamp = THREE.Math.clamp; | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
var te = m.elements; | |
var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; | |
var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; | |
var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
order = order || this._order; | |
if ( order === 'XYZ' ) { | |
this._y = Math.asin( clamp( m13, - 1, 1 ) ); | |
if ( Math.abs( m13 ) < 0.99999 ) { | |
this._x = Math.atan2( - m23, m33 ); | |
this._z = Math.atan2( - m12, m11 ); | |
} else { | |
this._x = Math.atan2( m32, m22 ); | |
this._z = 0; | |
} | |
} else if ( order === 'YXZ' ) { | |
this._x = Math.asin( - clamp( m23, - 1, 1 ) ); | |
if ( Math.abs( m23 ) < 0.99999 ) { | |
this._y = Math.atan2( m13, m33 ); | |
this._z = Math.atan2( m21, m22 ); | |
} else { | |
this._y = Math.atan2( - m31, m11 ); | |
this._z = 0; | |
} | |
} else if ( order === 'ZXY' ) { | |
this._x = Math.asin( clamp( m32, - 1, 1 ) ); | |
if ( Math.abs( m32 ) < 0.99999 ) { | |
this._y = Math.atan2( - m31, m33 ); | |
this._z = Math.atan2( - m12, m22 ); | |
} else { | |
this._y = 0; | |
this._z = Math.atan2( m21, m11 ); | |
} | |
} else if ( order === 'ZYX' ) { | |
this._y = Math.asin( - clamp( m31, - 1, 1 ) ); | |
if ( Math.abs( m31 ) < 0.99999 ) { | |
this._x = Math.atan2( m32, m33 ); | |
this._z = Math.atan2( m21, m11 ); | |
} else { | |
this._x = 0; | |
this._z = Math.atan2( - m12, m22 ); | |
} | |
} else if ( order === 'YZX' ) { | |
this._z = Math.asin( clamp( m21, - 1, 1 ) ); | |
if ( Math.abs( m21 ) < 0.99999 ) { | |
this._x = Math.atan2( - m23, m22 ); | |
this._y = Math.atan2( - m31, m11 ); | |
} else { | |
this._x = 0; | |
this._y = Math.atan2( m13, m33 ); | |
} | |
} else if ( order === 'XZY' ) { | |
this._z = Math.asin( - clamp( m12, - 1, 1 ) ); | |
if ( Math.abs( m12 ) < 0.99999 ) { | |
this._x = Math.atan2( m32, m22 ); | |
this._y = Math.atan2( m13, m11 ); | |
} else { | |
this._x = Math.atan2( - m23, m33 ); | |
this._y = 0; | |
} | |
} else { | |
console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ) | |
} | |
this._order = order; | |
if ( update !== false ) this.onChangeCallback(); | |
return this; | |
}, | |
setFromQuaternion: function () { | |
var matrix; | |
return function ( q, order, update ) { | |
if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
matrix.makeRotationFromQuaternion( q ); | |
this.setFromRotationMatrix( matrix, order, update ); | |
return this; | |
}; | |
}(), | |
setFromVector3: function ( v, order ) { | |
return this.set( v.x, v.y, v.z, order || this._order ); | |
}, | |
reorder: function () { | |
// WARNING: this discards revolution information -bhouston | |
var q = new THREE.Quaternion(); | |
return function ( newOrder ) { | |
q.setFromEuler( this ); | |
this.setFromQuaternion( q, newOrder ); | |
}; | |
}(), | |
equals: function ( euler ) { | |
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); | |
}, | |
fromArray: function ( array ) { | |
this._x = array[ 0 ]; | |
this._y = array[ 1 ]; | |
this._z = array[ 2 ]; | |
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; | |
this.onChangeCallback(); | |
return this; | |
}, | |
toArray: function ( array, offset ) { | |
if ( array === undefined ) array = []; | |
if ( offset === undefined ) offset = 0; | |
array[ offset ] = this._x; | |
array[ offset + 1 ] = this._y; | |
array[ offset + 2 ] = this._z; | |
array[ offset + 3 ] = this._order; | |
return array; | |
}, | |
toVector3: function ( optionalResult ) { | |
if ( optionalResult ) { | |
return optionalResult.set( this._x, this._y, this._z ); | |
} else { | |
return new THREE.Vector3( this._x, this._y, this._z ); | |
} | |
}, | |
onChange: function ( callback ) { | |
this.onChangeCallback = callback; | |
return this; | |
}, | |
onChangeCallback: function () {} | |
}; | |
// File:src/math/Line3.js | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Line3 = function ( start, end ) { | |
this.start = ( start !== undefined ) ? start : new THREE.Vector3(); | |
this.end = ( end !== undefined ) ? end : new THREE.Vector3(); | |
}; | |
THREE.Line3.prototype = { | |
constructor: THREE.Line3, | |
set: function ( start, end ) { | |
this.start.copy( start ); | |
this.end.copy( end ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( line ) { | |
this.start.copy( line.start ); | |
this.end.copy( line.end ); | |
return this; | |
}, | |
center: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); | |
}, | |
delta: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.subVectors( this.end, this.start ); | |
}, | |
distanceSq: function () { | |
return this.start.distanceToSquared( this.end ); | |
}, | |
distance: function () { | |
return this.start.distanceTo( this.end ); | |
}, | |
at: function ( t, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return this.delta( result ).multiplyScalar( t ).add( this.start ); | |
}, | |
closestPointToPointParameter: function () { | |
var startP = new THREE.Vector3(); | |
var startEnd = new THREE.Vector3(); | |
return function ( point, clampToLine ) { | |
startP.subVectors( point, this.start ); | |
startEnd.subVectors( this.end, this.start ); | |
var startEnd2 = startEnd.dot( startEnd ); | |
var startEnd_startP = startEnd.dot( startP ); | |
var t = startEnd_startP / startEnd2; | |
if ( clampToLine ) { | |
t = THREE.Math.clamp( t, 0, 1 ); | |
} | |
return t; | |
}; | |
}(), | |
closestPointToPoint: function ( point, clampToLine, optionalTarget ) { | |
var t = this.closestPointToPointParameter( point, clampToLine ); | |
var result = optionalTarget || new THREE.Vector3(); | |
return this.delta( result ).multiplyScalar( t ).add( this.start ); | |
}, | |
applyMatrix4: function ( matrix ) { | |
this.start.applyMatrix4( matrix ); | |
this.end.applyMatrix4( matrix ); | |
return this; | |
}, | |
equals: function ( line ) { | |
return line.start.equals( this.start ) && line.end.equals( this.end ); | |
} | |
}; | |
// File:src/math/Box2.js | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Box2 = function ( min, max ) { | |
this.min = ( min !== undefined ) ? min : new THREE.Vector2( + Infinity, + Infinity ); | |
this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity ); | |
}; | |
THREE.Box2.prototype = { | |
constructor: THREE.Box2, | |
set: function ( min, max ) { | |
this.min.copy( min ); | |
this.max.copy( max ); | |
return this; | |
}, | |
setFromPoints: function ( points ) { | |
this.makeEmpty(); | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
this.expandByPoint( points[ i ] ); | |
} | |
return this; | |
}, | |
setFromCenterAndSize: function () { | |
var v1 = new THREE.Vector2(); | |
return function ( center, size ) { | |
var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); | |
this.min.copy( center ).sub( halfSize ); | |
this.max.copy( center ).add( halfSize ); | |
return this; | |
}; | |
}(), | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( box ) { | |
this.min.copy( box.min ); | |
this.max.copy( box.max ); | |
return this; | |
}, | |
makeEmpty: function () { | |
this.min.x = this.min.y = + Infinity; | |
this.max.x = this.max.y = - Infinity; | |
return this; | |
}, | |
isEmpty: function () { | |
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); | |
}, | |
center: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector2(); | |
return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
}, | |
size: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector2(); | |
return result.subVectors( this.max, this.min ); | |
}, | |
expandByPoint: function ( point ) { | |
this.min.min( point ); | |
this.max.max( point ); | |
return this; | |
}, | |
expandByVector: function ( vector ) { | |
this.min.sub( vector ); | |
this.max.add( vector ); | |
return this; | |
}, | |
expandByScalar: function ( scalar ) { | |
this.min.addScalar( - scalar ); | |
this.max.addScalar( scalar ); | |
return this; | |
}, | |
containsPoint: function ( point ) { | |
if ( point.x < this.min.x || point.x > this.max.x || | |
point.y < this.min.y || point.y > this.max.y ) { | |
return false; | |
} | |
return true; | |
}, | |
containsBox: function ( box ) { | |
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && | |
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { | |
return true; | |
} | |
return false; | |
}, | |
getParameter: function ( point, optionalTarget ) { | |
// This can potentially have a divide by zero if the box | |
// has a size dimension of 0. | |
var result = optionalTarget || new THREE.Vector2(); | |
return result.set( | |
( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
( point.y - this.min.y ) / ( this.max.y - this.min.y ) | |
); | |
}, | |
intersectsBox: function ( box ) { | |
// using 6 splitting planes to rule out intersections. | |
if ( box.max.x < this.min.x || box.min.x > this.max.x || | |
box.max.y < this.min.y || box.min.y > this.max.y ) { | |
return false; | |
} | |
return true; | |
}, | |
clampPoint: function ( point, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector2(); | |
return result.copy( point ).clamp( this.min, this.max ); | |
}, | |
distanceToPoint: function () { | |
var v1 = new THREE.Vector2(); | |
return function ( point ) { | |
var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); | |
return clampedPoint.sub( point ).length(); | |
}; | |
}(), | |
intersect: function ( box ) { | |
this.min.max( box.min ); | |
this.max.min( box.max ); | |
return this; | |
}, | |
union: function ( box ) { | |
this.min.min( box.min ); | |
this.max.max( box.max ); | |
return this; | |
}, | |
translate: function ( offset ) { | |
this.min.add( offset ); | |
this.max.add( offset ); | |
return this; | |
}, | |
equals: function ( box ) { | |
return box.min.equals( this.min ) && box.max.equals( this.max ); | |
} | |
}; | |
// File:src/math/Box3.js | |
/** | |
* @author bhouston / http://clara.io | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.Box3 = function ( min, max ) { | |
this.min = ( min !== undefined ) ? min : new THREE.Vector3( + Infinity, + Infinity, + Infinity ); | |
this.max = ( max !== undefined ) ? max : new THREE.Vector3( - Infinity, - Infinity, - Infinity ); | |
}; | |
THREE.Box3.prototype = { | |
constructor: THREE.Box3, | |
set: function ( min, max ) { | |
this.min.copy( min ); | |
this.max.copy( max ); | |
return this; | |
}, | |
setFromArray: function ( array ) { | |
this.makeEmpty(); | |
var minX = + Infinity; | |
var minY = + Infinity; | |
var minZ = + Infinity; | |
var maxX = - Infinity; | |
var maxY = - Infinity; | |
var maxZ = - Infinity; | |
for ( var i = 0, il = array.length; i < il; i += 3 ) { | |
var x = array[ i ]; | |
var y = array[ i + 1 ]; | |
var z = array[ i + 2 ]; | |
if ( x < minX ) minX = x; | |
if ( y < minY ) minY = y; | |
if ( z < minZ ) minZ = z; | |
if ( x > maxX ) maxX = x; | |
if ( y > maxY ) maxY = y; | |
if ( z > maxZ ) maxZ = z; | |
} | |
this.min.set( minX, minY, minZ ); | |
this.max.set( maxX, maxY, maxZ ); | |
}, | |
setFromPoints: function ( points ) { | |
this.makeEmpty(); | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
this.expandByPoint( points[ i ] ); | |
} | |
return this; | |
}, | |
setFromCenterAndSize: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( center, size ) { | |
var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); | |
this.min.copy( center ).sub( halfSize ); | |
this.max.copy( center ).add( halfSize ); | |
return this; | |
}; | |
}(), | |
setFromObject: function () { | |
// Computes the world-axis-aligned bounding box of an object (including its children), | |
// accounting for both the object's, and children's, world transforms | |
var box; | |
return function ( object ) { | |
if ( box === undefined ) box = new THREE.Box3(); | |
var scope = this; | |
this.makeEmpty(); | |
object.updateMatrixWorld( true ); | |
object.traverse( function ( node ) { | |
var geometry = node.geometry; | |
if ( geometry !== undefined ) { | |
if ( geometry.boundingBox === null ) { | |
geometry.computeBoundingBox(); | |
} | |
box.copy( geometry.boundingBox ); | |
box.applyMatrix4( node.matrixWorld ); | |
scope.union( box ); | |
} | |
} ); | |
return this; | |
}; | |
}(), | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( box ) { | |
this.min.copy( box.min ); | |
this.max.copy( box.max ); | |
return this; | |
}, | |
makeEmpty: function () { | |
this.min.x = this.min.y = this.min.z = + Infinity; | |
this.max.x = this.max.y = this.max.z = - Infinity; | |
return this; | |
}, | |
isEmpty: function () { | |
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); | |
}, | |
center: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
}, | |
size: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.subVectors( this.max, this.min ); | |
}, | |
expandByPoint: function ( point ) { | |
this.min.min( point ); | |
this.max.max( point ); | |
return this; | |
}, | |
expandByVector: function ( vector ) { | |
this.min.sub( vector ); | |
this.max.add( vector ); | |
return this; | |
}, | |
expandByScalar: function ( scalar ) { | |
this.min.addScalar( - scalar ); | |
this.max.addScalar( scalar ); | |
return this; | |
}, | |
containsPoint: function ( point ) { | |
if ( point.x < this.min.x || point.x > this.max.x || | |
point.y < this.min.y || point.y > this.max.y || | |
point.z < this.min.z || point.z > this.max.z ) { | |
return false; | |
} | |
return true; | |
}, | |
containsBox: function ( box ) { | |
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && | |
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && | |
( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) { | |
return true; | |
} | |
return false; | |
}, | |
getParameter: function ( point, optionalTarget ) { | |
// This can potentially have a divide by zero if the box | |
// has a size dimension of 0. | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.set( | |
( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
( point.y - this.min.y ) / ( this.max.y - this.min.y ), | |
( point.z - this.min.z ) / ( this.max.z - this.min.z ) | |
); | |
}, | |
intersectsBox: function ( box ) { | |
// using 6 splitting planes to rule out intersections. | |
if ( box.max.x < this.min.x || box.min.x > this.max.x || | |
box.max.y < this.min.y || box.min.y > this.max.y || | |
box.max.z < this.min.z || box.min.z > this.max.z ) { | |
return false; | |
} | |
return true; | |
}, | |
intersectsSphere: ( function () { | |
var closestPoint; | |
return function intersectsSphere( sphere ) { | |
if ( closestPoint === undefined ) closestPoint = new THREE.Vector3(); | |
// Find the point on the AABB closest to the sphere center. | |
this.clampPoint( sphere.center, closestPoint ); | |
// If that point is inside the sphere, the AABB and sphere intersect. | |
return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); | |
}; | |
} )(), | |
intersectsPlane: function ( plane ) { | |
// We compute the minimum and maximum dot product values. If those values | |
// are on the same side (back or front) of the plane, then there is no intersection. | |
var min, max; | |
if ( plane.normal.x > 0 ) { | |
min = plane.normal.x * this.min.x; | |
max = plane.normal.x * this.max.x; | |
} else { | |
min = plane.normal.x * this.max.x; | |
max = plane.normal.x * this.min.x; | |
} | |
if ( plane.normal.y > 0 ) { | |
min += plane.normal.y * this.min.y; | |
max += plane.normal.y * this.max.y; | |
} else { | |
min += plane.normal.y * this.max.y; | |
max += plane.normal.y * this.min.y; | |
} | |
if ( plane.normal.z > 0 ) { | |
min += plane.normal.z * this.min.z; | |
max += plane.normal.z * this.max.z; | |
} else { | |
min += plane.normal.z * this.max.z; | |
max += plane.normal.z * this.min.z; | |
} | |
return ( min <= plane.constant && max >= plane.constant ); | |
}, | |
clampPoint: function ( point, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.copy( point ).clamp( this.min, this.max ); | |
}, | |
distanceToPoint: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( point ) { | |
var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); | |
return clampedPoint.sub( point ).length(); | |
}; | |
}(), | |
getBoundingSphere: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Sphere(); | |
result.center = this.center(); | |
result.radius = this.size( v1 ).length() * 0.5; | |
return result; | |
}; | |
}(), | |
intersect: function ( box ) { | |
this.min.max( box.min ); | |
this.max.min( box.max ); | |
return this; | |
}, | |
union: function ( box ) { | |
this.min.min( box.min ); | |
this.max.max( box.max ); | |
return this; | |
}, | |
applyMatrix4: function () { | |
var points = [ | |
new THREE.Vector3(), | |
new THREE.Vector3(), | |
new THREE.Vector3(), | |
new THREE.Vector3(), | |
new THREE.Vector3(), | |
new THREE.Vector3(), | |
new THREE.Vector3(), | |
new THREE.Vector3() | |
]; | |
return function ( matrix ) { | |
// NOTE: I am using a binary pattern to specify all 2^3 combinations below | |
points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 | |
points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 | |
points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 | |
points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 | |
points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 | |
points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 | |
points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 | |
points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 | |
this.makeEmpty(); | |
this.setFromPoints( points ); | |
return this; | |
}; | |
}(), | |
translate: function ( offset ) { | |
this.min.add( offset ); | |
this.max.add( offset ); | |
return this; | |
}, | |
equals: function ( box ) { | |
return box.min.equals( this.min ) && box.max.equals( this.max ); | |
} | |
}; | |
// File:src/math/Matrix3.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Matrix3 = function () { | |
this.elements = new Float32Array( [ | |
1, 0, 0, | |
0, 1, 0, | |
0, 0, 1 | |
] ); | |
if ( arguments.length > 0 ) { | |
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); | |
} | |
}; | |
THREE.Matrix3.prototype = { | |
constructor: THREE.Matrix3, | |
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { | |
var te = this.elements; | |
te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13; | |
te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23; | |
te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33; | |
return this; | |
}, | |
identity: function () { | |
this.set( | |
1, 0, 0, | |
0, 1, 0, | |
0, 0, 1 | |
); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().fromArray( this.elements ); | |
}, | |
copy: function ( m ) { | |
var me = m.elements; | |
this.set( | |
me[ 0 ], me[ 3 ], me[ 6 ], | |
me[ 1 ], me[ 4 ], me[ 7 ], | |
me[ 2 ], me[ 5 ], me[ 8 ] | |
); | |
return this; | |
}, | |
applyToVector3Array: function () { | |
var v1; | |
return function ( array, offset, length ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
if ( offset === undefined ) offset = 0; | |
if ( length === undefined ) length = array.length; | |
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { | |
v1.fromArray( array, j ); | |
v1.applyMatrix3( this ); | |
v1.toArray( array, j ); | |
} | |
return array; | |
}; | |
}(), | |
applyToBuffer: function () { | |
var v1; | |
return function applyToBuffer( buffer, offset, length ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
if ( offset === undefined ) offset = 0; | |
if ( length === undefined ) length = buffer.length / buffer.itemSize; | |
for ( var i = 0, j = offset; i < length; i ++, j ++ ) { | |
v1.x = buffer.getX( j ); | |
v1.y = buffer.getY( j ); | |
v1.z = buffer.getZ( j ); | |
v1.applyMatrix3( this ); | |
buffer.setXYZ( v1.x, v1.y, v1.z ); | |
} | |
return buffer; | |
}; | |
}(), | |
multiplyScalar: function ( s ) { | |
var te = this.elements; | |
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; | |
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; | |
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; | |
return this; | |
}, | |
determinant: function () { | |
var te = this.elements; | |
var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], | |
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], | |
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; | |
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; | |
}, | |
getInverse: function ( matrix, throwOnDegenerate ) { | |
// input: THREE.Matrix4 | |
// ( based on http://code.google.com/p/webgl-mjs/ ) | |
var me = matrix.elements; | |
var te = this.elements; | |
te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ]; | |
te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ]; | |
te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ]; | |
te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ]; | |
te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ]; | |
te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ]; | |
te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ]; | |
te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ]; | |
te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ]; | |
var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ]; | |
// no inverse | |
if ( det === 0 ) { | |
var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0"; | |
if ( throwOnDegenerate || false ) { | |
throw new Error( msg ); | |
} else { | |
console.warn( msg ); | |
} | |
this.identity(); | |
return this; | |
} | |
this.multiplyScalar( 1.0 / det ); | |
return this; | |
}, | |
transpose: function () { | |
var tmp, m = this.elements; | |
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; | |
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; | |
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; | |
return this; | |
}, | |
flattenToArrayOffset: function ( array, offset ) { | |
var te = this.elements; | |
array[ offset ] = te[ 0 ]; | |
array[ offset + 1 ] = te[ 1 ]; | |
array[ offset + 2 ] = te[ 2 ]; | |
array[ offset + 3 ] = te[ 3 ]; | |
array[ offset + 4 ] = te[ 4 ]; | |
array[ offset + 5 ] = te[ 5 ]; | |
array[ offset + 6 ] = te[ 6 ]; | |
array[ offset + 7 ] = te[ 7 ]; | |
array[ offset + 8 ] = te[ 8 ]; | |
return array; | |
}, | |
getNormalMatrix: function ( m ) { | |
// input: THREE.Matrix4 | |
this.getInverse( m ).transpose(); | |
return this; | |
}, | |
transposeIntoArray: function ( r ) { | |
var m = this.elements; | |
r[ 0 ] = m[ 0 ]; | |
r[ 1 ] = m[ 3 ]; | |
r[ 2 ] = m[ 6 ]; | |
r[ 3 ] = m[ 1 ]; | |
r[ 4 ] = m[ 4 ]; | |
r[ 5 ] = m[ 7 ]; | |
r[ 6 ] = m[ 2 ]; | |
r[ 7 ] = m[ 5 ]; | |
r[ 8 ] = m[ 8 ]; | |
return this; | |
}, | |
fromArray: function ( array ) { | |
this.elements.set( array ); | |
return this; | |
}, | |
toArray: function () { | |
var te = this.elements; | |
return [ | |
te[ 0 ], te[ 1 ], te[ 2 ], | |
te[ 3 ], te[ 4 ], te[ 5 ], | |
te[ 6 ], te[ 7 ], te[ 8 ] | |
]; | |
} | |
}; | |
// File:src/math/Matrix4.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author supereggbert / http://www.paulbrunt.co.uk/ | |
* @author philogb / http://blog.thejit.org/ | |
* @author jordi_ros / http://plattsoft.com | |
* @author D1plo1d / http://github.com/D1plo1d | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author timknip / http://www.floorplanner.com/ | |
* @author bhouston / http://clara.io | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.Matrix4 = function () { | |
this.elements = new Float32Array( [ | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
] ); | |
if ( arguments.length > 0 ) { | |
console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); | |
} | |
}; | |
THREE.Matrix4.prototype = { | |
constructor: THREE.Matrix4, | |
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { | |
var te = this.elements; | |
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; | |
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; | |
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; | |
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; | |
return this; | |
}, | |
identity: function () { | |
this.set( | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
clone: function () { | |
return new THREE.Matrix4().fromArray( this.elements ); | |
}, | |
copy: function ( m ) { | |
this.elements.set( m.elements ); | |
return this; | |
}, | |
copyPosition: function ( m ) { | |
var te = this.elements; | |
var me = m.elements; | |
te[ 12 ] = me[ 12 ]; | |
te[ 13 ] = me[ 13 ]; | |
te[ 14 ] = me[ 14 ]; | |
return this; | |
}, | |
extractBasis: function ( xAxis, yAxis, zAxis ) { | |
var te = this.elements; | |
xAxis.set( te[ 0 ], te[ 1 ], te[ 2 ] ); | |
yAxis.set( te[ 4 ], te[ 5 ], te[ 6 ] ); | |
zAxis.set( te[ 8 ], te[ 9 ], te[ 10 ] ); | |
return this; | |
}, | |
makeBasis: function ( xAxis, yAxis, zAxis ) { | |
this.set( | |
xAxis.x, yAxis.x, zAxis.x, 0, | |
xAxis.y, yAxis.y, zAxis.y, 0, | |
xAxis.z, yAxis.z, zAxis.z, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
extractRotation: function () { | |
var v1; | |
return function ( m ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
var te = this.elements; | |
var me = m.elements; | |
var scaleX = 1 / v1.set( me[ 0 ], me[ 1 ], me[ 2 ] ).length(); | |
var scaleY = 1 / v1.set( me[ 4 ], me[ 5 ], me[ 6 ] ).length(); | |
var scaleZ = 1 / v1.set( me[ 8 ], me[ 9 ], me[ 10 ] ).length(); | |
te[ 0 ] = me[ 0 ] * scaleX; | |
te[ 1 ] = me[ 1 ] * scaleX; | |
te[ 2 ] = me[ 2 ] * scaleX; | |
te[ 4 ] = me[ 4 ] * scaleY; | |
te[ 5 ] = me[ 5 ] * scaleY; | |
te[ 6 ] = me[ 6 ] * scaleY; | |
te[ 8 ] = me[ 8 ] * scaleZ; | |
te[ 9 ] = me[ 9 ] * scaleZ; | |
te[ 10 ] = me[ 10 ] * scaleZ; | |
return this; | |
}; | |
}(), | |
makeRotationFromEuler: function ( euler ) { | |
if ( euler instanceof THREE.Euler === false ) { | |
console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); | |
} | |
var te = this.elements; | |
var x = euler.x, y = euler.y, z = euler.z; | |
var a = Math.cos( x ), b = Math.sin( x ); | |
var c = Math.cos( y ), d = Math.sin( y ); | |
var e = Math.cos( z ), f = Math.sin( z ); | |
if ( euler.order === 'XYZ' ) { | |
var ae = a * e, af = a * f, be = b * e, bf = b * f; | |
te[ 0 ] = c * e; | |
te[ 4 ] = - c * f; | |
te[ 8 ] = d; | |
te[ 1 ] = af + be * d; | |
te[ 5 ] = ae - bf * d; | |
te[ 9 ] = - b * c; | |
te[ 2 ] = bf - ae * d; | |
te[ 6 ] = be + af * d; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'YXZ' ) { | |
var ce = c * e, cf = c * f, de = d * e, df = d * f; | |
te[ 0 ] = ce + df * b; | |
te[ 4 ] = de * b - cf; | |
te[ 8 ] = a * d; | |
te[ 1 ] = a * f; | |
te[ 5 ] = a * e; | |
te[ 9 ] = - b; | |
te[ 2 ] = cf * b - de; | |
te[ 6 ] = df + ce * b; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'ZXY' ) { | |
var ce = c * e, cf = c * f, de = d * e, df = d * f; | |
te[ 0 ] = ce - df * b; | |
te[ 4 ] = - a * f; | |
te[ 8 ] = de + cf * b; | |
te[ 1 ] = cf + de * b; | |
te[ 5 ] = a * e; | |
te[ 9 ] = df - ce * b; | |
te[ 2 ] = - a * d; | |
te[ 6 ] = b; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'ZYX' ) { | |
var ae = a * e, af = a * f, be = b * e, bf = b * f; | |
te[ 0 ] = c * e; | |
te[ 4 ] = be * d - af; | |
te[ 8 ] = ae * d + bf; | |
te[ 1 ] = c * f; | |
te[ 5 ] = bf * d + ae; | |
te[ 9 ] = af * d - be; | |
te[ 2 ] = - d; | |
te[ 6 ] = b * c; | |
te[ 10 ] = a * c; | |
} else if ( euler.order === 'YZX' ) { | |
var ac = a * c, ad = a * d, bc = b * c, bd = b * d; | |
te[ 0 ] = c * e; | |
te[ 4 ] = bd - ac * f; | |
te[ 8 ] = bc * f + ad; | |
te[ 1 ] = f; | |
te[ 5 ] = a * e; | |
te[ 9 ] = - b * e; | |
te[ 2 ] = - d * e; | |
te[ 6 ] = ad * f + bc; | |
te[ 10 ] = ac - bd * f; | |
} else if ( euler.order === 'XZY' ) { | |
var ac = a * c, ad = a * d, bc = b * c, bd = b * d; | |
te[ 0 ] = c * e; | |
te[ 4 ] = - f; | |
te[ 8 ] = d * e; | |
te[ 1 ] = ac * f + bd; | |
te[ 5 ] = a * e; | |
te[ 9 ] = ad * f - bc; | |
te[ 2 ] = bc * f - ad; | |
te[ 6 ] = b * e; | |
te[ 10 ] = bd * f + ac; | |
} | |
// last column | |
te[ 3 ] = 0; | |
te[ 7 ] = 0; | |
te[ 11 ] = 0; | |
// bottom row | |
te[ 12 ] = 0; | |
te[ 13 ] = 0; | |
te[ 14 ] = 0; | |
te[ 15 ] = 1; | |
return this; | |
}, | |
makeRotationFromQuaternion: function ( q ) { | |
var te = this.elements; | |
var x = q.x, y = q.y, z = q.z, w = q.w; | |
var x2 = x + x, y2 = y + y, z2 = z + z; | |
var xx = x * x2, xy = x * y2, xz = x * z2; | |
var yy = y * y2, yz = y * z2, zz = z * z2; | |
var wx = w * x2, wy = w * y2, wz = w * z2; | |
te[ 0 ] = 1 - ( yy + zz ); | |
te[ 4 ] = xy - wz; | |
te[ 8 ] = xz + wy; | |
te[ 1 ] = xy + wz; | |
te[ 5 ] = 1 - ( xx + zz ); | |
te[ 9 ] = yz - wx; | |
te[ 2 ] = xz - wy; | |
te[ 6 ] = yz + wx; | |
te[ 10 ] = 1 - ( xx + yy ); | |
// last column | |
te[ 3 ] = 0; | |
te[ 7 ] = 0; | |
te[ 11 ] = 0; | |
// bottom row | |
te[ 12 ] = 0; | |
te[ 13 ] = 0; | |
te[ 14 ] = 0; | |
te[ 15 ] = 1; | |
return this; | |
}, | |
lookAt: function () { | |
var x, y, z; | |
return function ( eye, target, up ) { | |
if ( x === undefined ) x = new THREE.Vector3(); | |
if ( y === undefined ) y = new THREE.Vector3(); | |
if ( z === undefined ) z = new THREE.Vector3(); | |
var te = this.elements; | |
z.subVectors( eye, target ).normalize(); | |
if ( z.lengthSq() === 0 ) { | |
z.z = 1; | |
} | |
x.crossVectors( up, z ).normalize(); | |
if ( x.lengthSq() === 0 ) { | |
z.x += 0.0001; | |
x.crossVectors( up, z ).normalize(); | |
} | |
y.crossVectors( z, x ); | |
te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; | |
te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; | |
te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; | |
return this; | |
}; | |
}(), | |
multiply: function ( m, n ) { | |
if ( n !== undefined ) { | |
console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); | |
return this.multiplyMatrices( m, n ); | |
} | |
return this.multiplyMatrices( this, m ); | |
}, | |
multiplyMatrices: function ( a, b ) { | |
var ae = a.elements; | |
var be = b.elements; | |
var te = this.elements; | |
var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; | |
var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; | |
var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; | |
var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; | |
var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; | |
var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; | |
var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; | |
var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; | |
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; | |
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; | |
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; | |
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; | |
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; | |
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; | |
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; | |
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; | |
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; | |
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; | |
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; | |
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; | |
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; | |
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; | |
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; | |
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; | |
return this; | |
}, | |
multiplyToArray: function ( a, b, r ) { | |
var te = this.elements; | |
this.multiplyMatrices( a, b ); | |
r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ]; | |
r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ]; | |
r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ]; | |
r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ]; | |
return this; | |
}, | |
multiplyScalar: function ( s ) { | |
var te = this.elements; | |
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; | |
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; | |
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; | |
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; | |
return this; | |
}, | |
applyToVector3Array: function () { | |
var v1; | |
return function ( array, offset, length ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
if ( offset === undefined ) offset = 0; | |
if ( length === undefined ) length = array.length; | |
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { | |
v1.fromArray( array, j ); | |
v1.applyMatrix4( this ); | |
v1.toArray( array, j ); | |
} | |
return array; | |
}; | |
}(), | |
applyToBuffer: function () { | |
var v1; | |
return function applyToBuffer( buffer, offset, length ) { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
if ( offset === undefined ) offset = 0; | |
if ( length === undefined ) length = buffer.length / buffer.itemSize; | |
for ( var i = 0, j = offset; i < length; i ++, j ++ ) { | |
v1.x = buffer.getX( j ); | |
v1.y = buffer.getY( j ); | |
v1.z = buffer.getZ( j ); | |
v1.applyMatrix4( this ); | |
buffer.setXYZ( v1.x, v1.y, v1.z ); | |
} | |
return buffer; | |
}; | |
}(), | |
determinant: function () { | |
var te = this.elements; | |
var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; | |
var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; | |
var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; | |
var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; | |
//TODO: make this more efficient | |
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) | |
return ( | |
n41 * ( | |
+ n14 * n23 * n32 | |
- n13 * n24 * n32 | |
- n14 * n22 * n33 | |
+ n12 * n24 * n33 | |
+ n13 * n22 * n34 | |
- n12 * n23 * n34 | |
) + | |
n42 * ( | |
+ n11 * n23 * n34 | |
- n11 * n24 * n33 | |
+ n14 * n21 * n33 | |
- n13 * n21 * n34 | |
+ n13 * n24 * n31 | |
- n14 * n23 * n31 | |
) + | |
n43 * ( | |
+ n11 * n24 * n32 | |
- n11 * n22 * n34 | |
- n14 * n21 * n32 | |
+ n12 * n21 * n34 | |
+ n14 * n22 * n31 | |
- n12 * n24 * n31 | |
) + | |
n44 * ( | |
- n13 * n22 * n31 | |
- n11 * n23 * n32 | |
+ n11 * n22 * n33 | |
+ n13 * n21 * n32 | |
- n12 * n21 * n33 | |
+ n12 * n23 * n31 | |
) | |
); | |
}, | |
transpose: function () { | |
var te = this.elements; | |
var tmp; | |
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; | |
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; | |
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; | |
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; | |
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; | |
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; | |
return this; | |
}, | |
flattenToArrayOffset: function ( array, offset ) { | |
var te = this.elements; | |
array[ offset ] = te[ 0 ]; | |
array[ offset + 1 ] = te[ 1 ]; | |
array[ offset + 2 ] = te[ 2 ]; | |
array[ offset + 3 ] = te[ 3 ]; | |
array[ offset + 4 ] = te[ 4 ]; | |
array[ offset + 5 ] = te[ 5 ]; | |
array[ offset + 6 ] = te[ 6 ]; | |
array[ offset + 7 ] = te[ 7 ]; | |
array[ offset + 8 ] = te[ 8 ]; | |
array[ offset + 9 ] = te[ 9 ]; | |
array[ offset + 10 ] = te[ 10 ]; | |
array[ offset + 11 ] = te[ 11 ]; | |
array[ offset + 12 ] = te[ 12 ]; | |
array[ offset + 13 ] = te[ 13 ]; | |
array[ offset + 14 ] = te[ 14 ]; | |
array[ offset + 15 ] = te[ 15 ]; | |
return array; | |
}, | |
getPosition: function () { | |
var v1; | |
return function () { | |
if ( v1 === undefined ) v1 = new THREE.Vector3(); | |
console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); | |
var te = this.elements; | |
return v1.set( te[ 12 ], te[ 13 ], te[ 14 ] ); | |
}; | |
}(), | |
setPosition: function ( v ) { | |
var te = this.elements; | |
te[ 12 ] = v.x; | |
te[ 13 ] = v.y; | |
te[ 14 ] = v.z; | |
return this; | |
}, | |
getInverse: function ( m, throwOnInvertible ) { | |
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm | |
var te = this.elements; | |
var me = m.elements; | |
var n11 = me[ 0 ], n12 = me[ 4 ], n13 = me[ 8 ], n14 = me[ 12 ]; | |
var n21 = me[ 1 ], n22 = me[ 5 ], n23 = me[ 9 ], n24 = me[ 13 ]; | |
var n31 = me[ 2 ], n32 = me[ 6 ], n33 = me[ 10 ], n34 = me[ 14 ]; | |
var n41 = me[ 3 ], n42 = me[ 7 ], n43 = me[ 11 ], n44 = me[ 15 ]; | |
te[ 0 ] = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44; | |
te[ 4 ] = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44; | |
te[ 8 ] = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44; | |
te[ 12 ] = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; | |
te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; | |
te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; | |
te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; | |
te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; | |
te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; | |
te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; | |
te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; | |
te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; | |
te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; | |
te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; | |
te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; | |
te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; | |
var det = n11 * te[ 0 ] + n21 * te[ 4 ] + n31 * te[ 8 ] + n41 * te[ 12 ]; | |
if ( det === 0 ) { | |
var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; | |
if ( throwOnInvertible || false ) { | |
throw new Error( msg ); | |
} else { | |
console.warn( msg ); | |
} | |
this.identity(); | |
return this; | |
} | |
this.multiplyScalar( 1 / det ); | |
return this; | |
}, | |
scale: function ( v ) { | |
var te = this.elements; | |
var x = v.x, y = v.y, z = v.z; | |
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; | |
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; | |
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; | |
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; | |
return this; | |
}, | |
getMaxScaleOnAxis: function () { | |
var te = this.elements; | |
var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; | |
var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; | |
var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; | |
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); | |
}, | |
makeTranslation: function ( x, y, z ) { | |
this.set( | |
1, 0, 0, x, | |
0, 1, 0, y, | |
0, 0, 1, z, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationX: function ( theta ) { | |
var c = Math.cos( theta ), s = Math.sin( theta ); | |
this.set( | |
1, 0, 0, 0, | |
0, c, - s, 0, | |
0, s, c, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationY: function ( theta ) { | |
var c = Math.cos( theta ), s = Math.sin( theta ); | |
this.set( | |
c, 0, s, 0, | |
0, 1, 0, 0, | |
- s, 0, c, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationZ: function ( theta ) { | |
var c = Math.cos( theta ), s = Math.sin( theta ); | |
this.set( | |
c, - s, 0, 0, | |
s, c, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeRotationAxis: function ( axis, angle ) { | |
// Based on http://www.gamedev.net/reference/articles/article1199.asp | |
var c = Math.cos( angle ); | |
var s = Math.sin( angle ); | |
var t = 1 - c; | |
var x = axis.x, y = axis.y, z = axis.z; | |
var tx = t * x, ty = t * y; | |
this.set( | |
tx * x + c, tx * y - s * z, tx * z + s * y, 0, | |
tx * y + s * z, ty * y + c, ty * z - s * x, 0, | |
tx * z - s * y, ty * z + s * x, t * z * z + c, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
makeScale: function ( x, y, z ) { | |
this.set( | |
x, 0, 0, 0, | |
0, y, 0, 0, | |
0, 0, z, 0, | |
0, 0, 0, 1 | |
); | |
return this; | |
}, | |
compose: function ( position, quaternion, scale ) { | |
this.makeRotationFromQuaternion( quaternion ); | |
this.scale( scale ); | |
this.setPosition( position ); | |
return this; | |
}, | |
decompose: function () { | |
var vector, matrix; | |
return function ( position, quaternion, scale ) { | |
if ( vector === undefined ) vector = new THREE.Vector3(); | |
if ( matrix === undefined ) matrix = new THREE.Matrix4(); | |
var te = this.elements; | |
var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); | |
var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); | |
var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); | |
// if determine is negative, we need to invert one scale | |
var det = this.determinant(); | |
if ( det < 0 ) { | |
sx = - sx; | |
} | |
position.x = te[ 12 ]; | |
position.y = te[ 13 ]; | |
position.z = te[ 14 ]; | |
// scale the rotation part | |
matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy() | |
var invSX = 1 / sx; | |
var invSY = 1 / sy; | |
var invSZ = 1 / sz; | |
matrix.elements[ 0 ] *= invSX; | |
matrix.elements[ 1 ] *= invSX; | |
matrix.elements[ 2 ] *= invSX; | |
matrix.elements[ 4 ] *= invSY; | |
matrix.elements[ 5 ] *= invSY; | |
matrix.elements[ 6 ] *= invSY; | |
matrix.elements[ 8 ] *= invSZ; | |
matrix.elements[ 9 ] *= invSZ; | |
matrix.elements[ 10 ] *= invSZ; | |
quaternion.setFromRotationMatrix( matrix ); | |
scale.x = sx; | |
scale.y = sy; | |
scale.z = sz; | |
return this; | |
}; | |
}(), | |
makeFrustum: function ( left, right, bottom, top, near, far ) { | |
var te = this.elements; | |
var x = 2 * near / ( right - left ); | |
var y = 2 * near / ( top - bottom ); | |
var a = ( right + left ) / ( right - left ); | |
var b = ( top + bottom ) / ( top - bottom ); | |
var c = - ( far + near ) / ( far - near ); | |
var d = - 2 * far * near / ( far - near ); | |
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; | |
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; | |
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; | |
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; | |
return this; | |
}, | |
makePerspective: function ( fov, aspect, near, far ) { | |
var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); | |
var ymin = - ymax; | |
var xmin = ymin * aspect; | |
var xmax = ymax * aspect; | |
return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); | |
}, | |
makeOrthographic: function ( left, right, top, bottom, near, far ) { | |
var te = this.elements; | |
var w = right - left; | |
var h = top - bottom; | |
var p = far - near; | |
var x = ( right + left ) / w; | |
var y = ( top + bottom ) / h; | |
var z = ( far + near ) / p; | |
te[ 0 ] = 2 / w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; | |
te[ 1 ] = 0; te[ 5 ] = 2 / h; te[ 9 ] = 0; te[ 13 ] = - y; | |
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 / p; te[ 14 ] = - z; | |
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; | |
return this; | |
}, | |
equals: function ( matrix ) { | |
var te = this.elements; | |
var me = matrix.elements; | |
for ( var i = 0; i < 16; i ++ ) { | |
if ( te[ i ] !== me[ i ] ) return false; | |
} | |
return true; | |
}, | |
fromArray: function ( array ) { | |
this.elements.set( array ); | |
return this; | |
}, | |
toArray: function () { | |
var te = this.elements; | |
return [ | |
te[ 0 ], te[ 1 ], te[ 2 ], te[ 3 ], | |
te[ 4 ], te[ 5 ], te[ 6 ], te[ 7 ], | |
te[ 8 ], te[ 9 ], te[ 10 ], te[ 11 ], | |
te[ 12 ], te[ 13 ], te[ 14 ], te[ 15 ] | |
]; | |
} | |
}; | |
// File:src/math/Ray.js | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Ray = function ( origin, direction ) { | |
this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3(); | |
this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3(); | |
}; | |
THREE.Ray.prototype = { | |
constructor: THREE.Ray, | |
set: function ( origin, direction ) { | |
this.origin.copy( origin ); | |
this.direction.copy( direction ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( ray ) { | |
this.origin.copy( ray.origin ); | |
this.direction.copy( ray.direction ); | |
return this; | |
}, | |
at: function ( t, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); | |
}, | |
lookAt: function ( v ) { | |
this.direction.copy( v ).sub( this.origin ).normalize(); | |
}, | |
recast: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( t ) { | |
this.origin.copy( this.at( t, v1 ) ); | |
return this; | |
}; | |
}(), | |
closestPointToPoint: function ( point, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
result.subVectors( point, this.origin ); | |
var directionDistance = result.dot( this.direction ); | |
if ( directionDistance < 0 ) { | |
return result.copy( this.origin ); | |
} | |
return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); | |
}, | |
distanceToPoint: function ( point ) { | |
return Math.sqrt( this.distanceSqToPoint( point ) ); | |
}, | |
distanceSqToPoint: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( point ) { | |
var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); | |
// point behind the ray | |
if ( directionDistance < 0 ) { | |
return this.origin.distanceToSquared( point ); | |
} | |
v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); | |
return v1.distanceToSquared( point ); | |
}; | |
}(), | |
distanceSqToSegment: function () { | |
var segCenter = new THREE.Vector3(); | |
var segDir = new THREE.Vector3(); | |
var diff = new THREE.Vector3(); | |
return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { | |
// from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp | |
// It returns the min distance between the ray and the segment | |
// defined by v0 and v1 | |
// It can also set two optional targets : | |
// - The closest point on the ray | |
// - The closest point on the segment | |
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); | |
segDir.copy( v1 ).sub( v0 ).normalize(); | |
diff.copy( this.origin ).sub( segCenter ); | |
var segExtent = v0.distanceTo( v1 ) * 0.5; | |
var a01 = - this.direction.dot( segDir ); | |
var b0 = diff.dot( this.direction ); | |
var b1 = - diff.dot( segDir ); | |
var c = diff.lengthSq(); | |
var det = Math.abs( 1 - a01 * a01 ); | |
var s0, s1, sqrDist, extDet; | |
if ( det > 0 ) { | |
// The ray and segment are not parallel. | |
s0 = a01 * b1 - b0; | |
s1 = a01 * b0 - b1; | |
extDet = segExtent * det; | |
if ( s0 >= 0 ) { | |
if ( s1 >= - extDet ) { | |
if ( s1 <= extDet ) { | |
// region 0 | |
// Minimum at interior points of ray and segment. | |
var invDet = 1 / det; | |
s0 *= invDet; | |
s1 *= invDet; | |
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; | |
} else { | |
// region 1 | |
s1 = segExtent; | |
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
} else { | |
// region 5 | |
s1 = - segExtent; | |
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
} else { | |
if ( s1 <= - extDet ) { | |
// region 4 | |
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); | |
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} else if ( s1 <= extDet ) { | |
// region 3 | |
s0 = 0; | |
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
sqrDist = s1 * ( s1 + 2 * b1 ) + c; | |
} else { | |
// region 2 | |
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); | |
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
} | |
} else { | |
// Ray and segment are parallel. | |
s1 = ( a01 > 0 ) ? - segExtent : segExtent; | |
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); | |
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; | |
} | |
if ( optionalPointOnRay ) { | |
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); | |
} | |
if ( optionalPointOnSegment ) { | |
optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); | |
} | |
return sqrDist; | |
}; | |
}(), | |
intersectSphere: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( sphere, optionalTarget ) { | |
v1.subVectors( sphere.center, this.origin ); | |
var tca = v1.dot( this.direction ); | |
var d2 = v1.dot( v1 ) - tca * tca; | |
var radius2 = sphere.radius * sphere.radius; | |
if ( d2 > radius2 ) return null; | |
var thc = Math.sqrt( radius2 - d2 ); | |
// t0 = first intersect point - entrance on front of sphere | |
var t0 = tca - thc; | |
// t1 = second intersect point - exit point on back of sphere | |
var t1 = tca + thc; | |
// test to see if both t0 and t1 are behind the ray - if so, return null | |
if ( t0 < 0 && t1 < 0 ) return null; | |
// test to see if t0 is behind the ray: | |
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1, | |
// in order to always return an intersect point that is in front of the ray. | |
if ( t0 < 0 ) return this.at( t1, optionalTarget ); | |
// else t0 is in front of the ray, so return the first collision point scaled by t0 | |
return this.at( t0, optionalTarget ); | |
} | |
}(), | |
intersectsSphere: function ( sphere ) { | |
return this.distanceToPoint( sphere.center ) <= sphere.radius; | |
}, | |
distanceToPlane: function ( plane ) { | |
var denominator = plane.normal.dot( this.direction ); | |
if ( denominator === 0 ) { | |
// line is coplanar, return origin | |
if ( plane.distanceToPoint( this.origin ) === 0 ) { | |
return 0; | |
} | |
// Null is preferable to undefined since undefined means.... it is undefined | |
return null; | |
} | |
var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; | |
// Return if the ray never intersects the plane | |
return t >= 0 ? t : null; | |
}, | |
intersectPlane: function ( plane, optionalTarget ) { | |
var t = this.distanceToPlane( plane ); | |
if ( t === null ) { | |
return null; | |
} | |
return this.at( t, optionalTarget ); | |
}, | |
intersectsPlane: function ( plane ) { | |
// check if the ray lies on the plane first | |
var distToPoint = plane.distanceToPoint( this.origin ); | |
if ( distToPoint === 0 ) { | |
return true; | |
} | |
var denominator = plane.normal.dot( this.direction ); | |
if ( denominator * distToPoint < 0 ) { | |
return true; | |
} | |
// ray origin is behind the plane (and is pointing behind it) | |
return false; | |
}, | |
intersectBox: function ( box, optionalTarget ) { | |
var tmin, tmax, tymin, tymax, tzmin, tzmax; | |
var invdirx = 1 / this.direction.x, | |
invdiry = 1 / this.direction.y, | |
invdirz = 1 / this.direction.z; | |
var origin = this.origin; | |
if ( invdirx >= 0 ) { | |
tmin = ( box.min.x - origin.x ) * invdirx; | |
tmax = ( box.max.x - origin.x ) * invdirx; | |
} else { | |
tmin = ( box.max.x - origin.x ) * invdirx; | |
tmax = ( box.min.x - origin.x ) * invdirx; | |
} | |
if ( invdiry >= 0 ) { | |
tymin = ( box.min.y - origin.y ) * invdiry; | |
tymax = ( box.max.y - origin.y ) * invdiry; | |
} else { | |
tymin = ( box.max.y - origin.y ) * invdiry; | |
tymax = ( box.min.y - origin.y ) * invdiry; | |
} | |
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; | |
// These lines also handle the case where tmin or tmax is NaN | |
// (result of 0 * Infinity). x !== x returns true if x is NaN | |
if ( tymin > tmin || tmin !== tmin ) tmin = tymin; | |
if ( tymax < tmax || tmax !== tmax ) tmax = tymax; | |
if ( invdirz >= 0 ) { | |
tzmin = ( box.min.z - origin.z ) * invdirz; | |
tzmax = ( box.max.z - origin.z ) * invdirz; | |
} else { | |
tzmin = ( box.max.z - origin.z ) * invdirz; | |
tzmax = ( box.min.z - origin.z ) * invdirz; | |
} | |
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; | |
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; | |
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; | |
//return point closest to the ray (positive side) | |
if ( tmax < 0 ) return null; | |
return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); | |
}, | |
intersectsBox: ( function () { | |
var v = new THREE.Vector3(); | |
return function ( box ) { | |
return this.intersectBox( box, v ) !== null; | |
}; | |
} )(), | |
intersectTriangle: function () { | |
// Compute the offset origin, edges, and normal. | |
var diff = new THREE.Vector3(); | |
var edge1 = new THREE.Vector3(); | |
var edge2 = new THREE.Vector3(); | |
var normal = new THREE.Vector3(); | |
return function ( a, b, c, backfaceCulling, optionalTarget ) { | |
// from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp | |
edge1.subVectors( b, a ); | |
edge2.subVectors( c, a ); | |
normal.crossVectors( edge1, edge2 ); | |
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, | |
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by | |
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) | |
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) | |
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) | |
var DdN = this.direction.dot( normal ); | |
var sign; | |
if ( DdN > 0 ) { | |
if ( backfaceCulling ) return null; | |
sign = 1; | |
} else if ( DdN < 0 ) { | |
sign = - 1; | |
DdN = - DdN; | |
} else { | |
return null; | |
} | |
diff.subVectors( this.origin, a ); | |
var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); | |
// b1 < 0, no intersection | |
if ( DdQxE2 < 0 ) { | |
return null; | |
} | |
var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); | |
// b2 < 0, no intersection | |
if ( DdE1xQ < 0 ) { | |
return null; | |
} | |
// b1+b2 > 1, no intersection | |
if ( DdQxE2 + DdE1xQ > DdN ) { | |
return null; | |
} | |
// Line intersects triangle, check if ray does. | |
var QdN = - sign * diff.dot( normal ); | |
// t < 0, no intersection | |
if ( QdN < 0 ) { | |
return null; | |
} | |
// Ray intersects triangle. | |
return this.at( QdN / DdN, optionalTarget ); | |
}; | |
}(), | |
applyMatrix4: function ( matrix4 ) { | |
this.direction.add( this.origin ).applyMatrix4( matrix4 ); | |
this.origin.applyMatrix4( matrix4 ); | |
this.direction.sub( this.origin ); | |
this.direction.normalize(); | |
return this; | |
}, | |
equals: function ( ray ) { | |
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); | |
} | |
}; | |
// File:src/math/Sphere.js | |
/** | |
* @author bhouston / http://clara.io | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Sphere = function ( center, radius ) { | |
this.center = ( center !== undefined ) ? center : new THREE.Vector3(); | |
this.radius = ( radius !== undefined ) ? radius : 0; | |
}; | |
THREE.Sphere.prototype = { | |
constructor: THREE.Sphere, | |
set: function ( center, radius ) { | |
this.center.copy( center ); | |
this.radius = radius; | |
return this; | |
}, | |
setFromPoints: function () { | |
var box = new THREE.Box3(); | |
return function ( points, optionalCenter ) { | |
var center = this.center; | |
if ( optionalCenter !== undefined ) { | |
center.copy( optionalCenter ); | |
} else { | |
box.setFromPoints( points ).center( center ); | |
} | |
var maxRadiusSq = 0; | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); | |
} | |
this.radius = Math.sqrt( maxRadiusSq ); | |
return this; | |
}; | |
}(), | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( sphere ) { | |
this.center.copy( sphere.center ); | |
this.radius = sphere.radius; | |
return this; | |
}, | |
empty: function () { | |
return ( this.radius <= 0 ); | |
}, | |
containsPoint: function ( point ) { | |
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); | |
}, | |
distanceToPoint: function ( point ) { | |
return ( point.distanceTo( this.center ) - this.radius ); | |
}, | |
intersectsSphere: function ( sphere ) { | |
var radiusSum = this.radius + sphere.radius; | |
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); | |
}, | |
intersectsBox: function ( box ) { | |
return box.intersectsSphere( this ); | |
}, | |
intersectsPlane: function ( plane ) { | |
// We use the following equation to compute the signed distance from | |
// the center of the sphere to the plane. | |
// | |
// distance = q * n - d | |
// | |
// If this distance is greater than the radius of the sphere, | |
// then there is no intersection. | |
return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius; | |
}, | |
clampPoint: function ( point, optionalTarget ) { | |
var deltaLengthSq = this.center.distanceToSquared( point ); | |
var result = optionalTarget || new THREE.Vector3(); | |
result.copy( point ); | |
if ( deltaLengthSq > ( this.radius * this.radius ) ) { | |
result.sub( this.center ).normalize(); | |
result.multiplyScalar( this.radius ).add( this.center ); | |
} | |
return result; | |
}, | |
getBoundingBox: function ( optionalTarget ) { | |
var box = optionalTarget || new THREE.Box3(); | |
box.set( this.center, this.center ); | |
box.expandByScalar( this.radius ); | |
return box; | |
}, | |
applyMatrix4: function ( matrix ) { | |
this.center.applyMatrix4( matrix ); | |
this.radius = this.radius * matrix.getMaxScaleOnAxis(); | |
return this; | |
}, | |
translate: function ( offset ) { | |
this.center.add( offset ); | |
return this; | |
}, | |
equals: function ( sphere ) { | |
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); | |
} | |
}; | |
// File:src/math/Frustum.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { | |
this.planes = [ | |
( p0 !== undefined ) ? p0 : new THREE.Plane(), | |
( p1 !== undefined ) ? p1 : new THREE.Plane(), | |
( p2 !== undefined ) ? p2 : new THREE.Plane(), | |
( p3 !== undefined ) ? p3 : new THREE.Plane(), | |
( p4 !== undefined ) ? p4 : new THREE.Plane(), | |
( p5 !== undefined ) ? p5 : new THREE.Plane() | |
]; | |
}; | |
THREE.Frustum.prototype = { | |
constructor: THREE.Frustum, | |
set: function ( p0, p1, p2, p3, p4, p5 ) { | |
var planes = this.planes; | |
planes[ 0 ].copy( p0 ); | |
planes[ 1 ].copy( p1 ); | |
planes[ 2 ].copy( p2 ); | |
planes[ 3 ].copy( p3 ); | |
planes[ 4 ].copy( p4 ); | |
planes[ 5 ].copy( p5 ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( frustum ) { | |
var planes = this.planes; | |
for ( var i = 0; i < 6; i ++ ) { | |
planes[ i ].copy( frustum.planes[ i ] ); | |
} | |
return this; | |
}, | |
setFromMatrix: function ( m ) { | |
var planes = this.planes; | |
var me = m.elements; | |
var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; | |
var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; | |
var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; | |
var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; | |
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); | |
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); | |
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); | |
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); | |
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); | |
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); | |
return this; | |
}, | |
intersectsObject: function () { | |
var sphere = new THREE.Sphere(); | |
return function ( object ) { | |
var geometry = object.geometry; | |
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
sphere.copy( geometry.boundingSphere ); | |
sphere.applyMatrix4( object.matrixWorld ); | |
return this.intersectsSphere( sphere ); | |
}; | |
}(), | |
intersectsSphere: function ( sphere ) { | |
var planes = this.planes; | |
var center = sphere.center; | |
var negRadius = - sphere.radius; | |
for ( var i = 0; i < 6; i ++ ) { | |
var distance = planes[ i ].distanceToPoint( center ); | |
if ( distance < negRadius ) { | |
return false; | |
} | |
} | |
return true; | |
}, | |
intersectsBox: function () { | |
var p1 = new THREE.Vector3(), | |
p2 = new THREE.Vector3(); | |
return function ( box ) { | |
var planes = this.planes; | |
for ( var i = 0; i < 6 ; i ++ ) { | |
var plane = planes[ i ]; | |
p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; | |
p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; | |
p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; | |
p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; | |
p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; | |
p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; | |
var d1 = plane.distanceToPoint( p1 ); | |
var d2 = plane.distanceToPoint( p2 ); | |
// if both outside plane, no intersection | |
if ( d1 < 0 && d2 < 0 ) { | |
return false; | |
} | |
} | |
return true; | |
}; | |
}(), | |
containsPoint: function ( point ) { | |
var planes = this.planes; | |
for ( var i = 0; i < 6; i ++ ) { | |
if ( planes[ i ].distanceToPoint( point ) < 0 ) { | |
return false; | |
} | |
} | |
return true; | |
} | |
}; | |
// File:src/math/Plane.js | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Plane = function ( normal, constant ) { | |
this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 ); | |
this.constant = ( constant !== undefined ) ? constant : 0; | |
}; | |
THREE.Plane.prototype = { | |
constructor: THREE.Plane, | |
set: function ( normal, constant ) { | |
this.normal.copy( normal ); | |
this.constant = constant; | |
return this; | |
}, | |
setComponents: function ( x, y, z, w ) { | |
this.normal.set( x, y, z ); | |
this.constant = w; | |
return this; | |
}, | |
setFromNormalAndCoplanarPoint: function ( normal, point ) { | |
this.normal.copy( normal ); | |
this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized | |
return this; | |
}, | |
setFromCoplanarPoints: function () { | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
return function ( a, b, c ) { | |
var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); | |
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)? | |
this.setFromNormalAndCoplanarPoint( normal, a ); | |
return this; | |
}; | |
}(), | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( plane ) { | |
this.normal.copy( plane.normal ); | |
this.constant = plane.constant; | |
return this; | |
}, | |
normalize: function () { | |
// Note: will lead to a divide by zero if the plane is invalid. | |
var inverseNormalLength = 1.0 / this.normal.length(); | |
this.normal.multiplyScalar( inverseNormalLength ); | |
this.constant *= inverseNormalLength; | |
return this; | |
}, | |
negate: function () { | |
this.constant *= - 1; | |
this.normal.negate(); | |
return this; | |
}, | |
distanceToPoint: function ( point ) { | |
return this.normal.dot( point ) + this.constant; | |
}, | |
distanceToSphere: function ( sphere ) { | |
return this.distanceToPoint( sphere.center ) - sphere.radius; | |
}, | |
projectPoint: function ( point, optionalTarget ) { | |
return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); | |
}, | |
orthoPoint: function ( point, optionalTarget ) { | |
var perpendicularMagnitude = this.distanceToPoint( point ); | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); | |
}, | |
intersectLine: function () { | |
var v1 = new THREE.Vector3(); | |
return function ( line, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
var direction = line.delta( v1 ); | |
var denominator = this.normal.dot( direction ); | |
if ( denominator === 0 ) { | |
// line is coplanar, return origin | |
if ( this.distanceToPoint( line.start ) === 0 ) { | |
return result.copy( line.start ); | |
} | |
// Unsure if this is the correct method to handle this case. | |
return undefined; | |
} | |
var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; | |
if ( t < 0 || t > 1 ) { | |
return undefined; | |
} | |
return result.copy( direction ).multiplyScalar( t ).add( line.start ); | |
}; | |
}(), | |
intersectsLine: function ( line ) { | |
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. | |
var startSign = this.distanceToPoint( line.start ); | |
var endSign = this.distanceToPoint( line.end ); | |
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); | |
}, | |
intersectsBox: function ( box ) { | |
return box.intersectsPlane( this ); | |
}, | |
intersectsSphere: function ( sphere ) { | |
return sphere.intersectsPlane( this ); | |
}, | |
coplanarPoint: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.copy( this.normal ).multiplyScalar( - this.constant ); | |
}, | |
applyMatrix4: function () { | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
var m1 = new THREE.Matrix3(); | |
return function ( matrix, optionalNormalMatrix ) { | |
// compute new normal based on theory here: | |
// http://www.songho.ca/opengl/gl_normaltransform.html | |
var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); | |
var newNormal = v1.copy( this.normal ).applyMatrix3( normalMatrix ); | |
var newCoplanarPoint = this.coplanarPoint( v2 ); | |
newCoplanarPoint.applyMatrix4( matrix ); | |
this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint ); | |
return this; | |
}; | |
}(), | |
translate: function ( offset ) { | |
this.constant = this.constant - offset.dot( this.normal ); | |
return this; | |
}, | |
equals: function ( plane ) { | |
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); | |
} | |
}; | |
// File:src/math/Math.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Math = { | |
generateUUID: function () { | |
// http://www.broofa.com/Tools/Math.uuid.htm | |
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); | |
var uuid = new Array( 36 ); | |
var rnd = 0, r; | |
return function () { | |
for ( var i = 0; i < 36; i ++ ) { | |
if ( i === 8 || i === 13 || i === 18 || i === 23 ) { | |
uuid[ i ] = '-'; | |
} else if ( i === 14 ) { | |
uuid[ i ] = '4'; | |
} else { | |
if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; | |
r = rnd & 0xf; | |
rnd = rnd >> 4; | |
uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; | |
} | |
} | |
return uuid.join( '' ); | |
}; | |
}(), | |
clamp: function ( value, min, max ) { | |
return Math.max( min, Math.min( max, value ) ); | |
}, | |
// compute euclidian modulo of m % n | |
// https://en.wikipedia.org/wiki/Modulo_operation | |
euclideanModulo: function ( n, m ) { | |
return ( ( n % m ) + m ) % m; | |
}, | |
// Linear mapping from range <a1, a2> to range <b1, b2> | |
mapLinear: function ( x, a1, a2, b1, b2 ) { | |
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); | |
}, | |
// http://en.wikipedia.org/wiki/Smoothstep | |
smoothstep: function ( x, min, max ) { | |
if ( x <= min ) return 0; | |
if ( x >= max ) return 1; | |
x = ( x - min ) / ( max - min ); | |
return x * x * ( 3 - 2 * x ); | |
}, | |
smootherstep: function ( x, min, max ) { | |
if ( x <= min ) return 0; | |
if ( x >= max ) return 1; | |
x = ( x - min ) / ( max - min ); | |
return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); | |
}, | |
random16: function () { | |
console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); | |
return Math.random(); | |
}, | |
// Random integer from <low, high> interval | |
randInt: function ( low, high ) { | |
return low + Math.floor( Math.random() * ( high - low + 1 ) ); | |
}, | |
// Random float from <low, high> interval | |
randFloat: function ( low, high ) { | |
return low + Math.random() * ( high - low ); | |
}, | |
// Random float from <-range/2, range/2> interval | |
randFloatSpread: function ( range ) { | |
return range * ( 0.5 - Math.random() ); | |
}, | |
degToRad: function () { | |
var degreeToRadiansFactor = Math.PI / 180; | |
return function ( degrees ) { | |
return degrees * degreeToRadiansFactor; | |
}; | |
}(), | |
radToDeg: function () { | |
var radianToDegreesFactor = 180 / Math.PI; | |
return function ( radians ) { | |
return radians * radianToDegreesFactor; | |
}; | |
}(), | |
isPowerOfTwo: function ( value ) { | |
return ( value & ( value - 1 ) ) === 0 && value !== 0; | |
}, | |
nearestPowerOfTwo: function ( value ) { | |
return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); | |
}, | |
nextPowerOfTwo: function ( value ) { | |
value --; | |
value |= value >> 1; | |
value |= value >> 2; | |
value |= value >> 4; | |
value |= value >> 8; | |
value |= value >> 16; | |
value ++; | |
return value; | |
} | |
}; | |
// File:src/math/Spline.js | |
/** | |
* Spline from Tween.js, slightly optimized (and trashed) | |
* http://sole.github.com/tween.js/examples/05_spline.html | |
* | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Spline = function ( points ) { | |
this.points = points; | |
var c = [], v3 = { x: 0, y: 0, z: 0 }, | |
point, intPoint, weight, w2, w3, | |
pa, pb, pc, pd; | |
this.initFromArray = function ( a ) { | |
this.points = []; | |
for ( var i = 0; i < a.length; i ++ ) { | |
this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] }; | |
} | |
}; | |
this.getPoint = function ( k ) { | |
point = ( this.points.length - 1 ) * k; | |
intPoint = Math.floor( point ); | |
weight = point - intPoint; | |
c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; | |
c[ 1 ] = intPoint; | |
c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1; | |
c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2; | |
pa = this.points[ c[ 0 ] ]; | |
pb = this.points[ c[ 1 ] ]; | |
pc = this.points[ c[ 2 ] ]; | |
pd = this.points[ c[ 3 ] ]; | |
w2 = weight * weight; | |
w3 = weight * w2; | |
v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); | |
v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); | |
v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); | |
return v3; | |
}; | |
this.getControlPointsArray = function () { | |
var i, p, l = this.points.length, | |
coords = []; | |
for ( i = 0; i < l; i ++ ) { | |
p = this.points[ i ]; | |
coords[ i ] = [ p.x, p.y, p.z ]; | |
} | |
return coords; | |
}; | |
// approximate length by summing linear segments | |
this.getLength = function ( nSubDivisions ) { | |
var i, index, nSamples, position, | |
point = 0, intPoint = 0, oldIntPoint = 0, | |
oldPosition = new THREE.Vector3(), | |
tmpVec = new THREE.Vector3(), | |
chunkLengths = [], | |
totalLength = 0; | |
// first point has 0 length | |
chunkLengths[ 0 ] = 0; | |
if ( ! nSubDivisions ) nSubDivisions = 100; | |
nSamples = this.points.length * nSubDivisions; | |
oldPosition.copy( this.points[ 0 ] ); | |
for ( i = 1; i < nSamples; i ++ ) { | |
index = i / nSamples; | |
position = this.getPoint( index ); | |
tmpVec.copy( position ); | |
totalLength += tmpVec.distanceTo( oldPosition ); | |
oldPosition.copy( position ); | |
point = ( this.points.length - 1 ) * index; | |
intPoint = Math.floor( point ); | |
if ( intPoint !== oldIntPoint ) { | |
chunkLengths[ intPoint ] = totalLength; | |
oldIntPoint = intPoint; | |
} | |
} | |
// last point ends with total length | |
chunkLengths[ chunkLengths.length ] = totalLength; | |
return { chunks: chunkLengths, total: totalLength }; | |
}; | |
this.reparametrizeByArcLength = function ( samplingCoef ) { | |
var i, j, | |
index, indexCurrent, indexNext, | |
realDistance, | |
sampling, position, | |
newpoints = [], | |
tmpVec = new THREE.Vector3(), | |
sl = this.getLength(); | |
newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() ); | |
for ( i = 1; i < this.points.length; i ++ ) { | |
//tmpVec.copy( this.points[ i - 1 ] ); | |
//linearDistance = tmpVec.distanceTo( this.points[ i ] ); | |
realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ]; | |
sampling = Math.ceil( samplingCoef * realDistance / sl.total ); | |
indexCurrent = ( i - 1 ) / ( this.points.length - 1 ); | |
indexNext = i / ( this.points.length - 1 ); | |
for ( j = 1; j < sampling - 1; j ++ ) { | |
index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent ); | |
position = this.getPoint( index ); | |
newpoints.push( tmpVec.copy( position ).clone() ); | |
} | |
newpoints.push( tmpVec.copy( this.points[ i ] ).clone() ); | |
} | |
this.points = newpoints; | |
}; | |
// Catmull-Rom | |
function interpolate( p0, p1, p2, p3, t, t2, t3 ) { | |
var v0 = ( p2 - p0 ) * 0.5, | |
v1 = ( p3 - p1 ) * 0.5; | |
return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; | |
} | |
}; | |
// File:src/math/Triangle.js | |
/** | |
* @author bhouston / http://clara.io | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Triangle = function ( a, b, c ) { | |
this.a = ( a !== undefined ) ? a : new THREE.Vector3(); | |
this.b = ( b !== undefined ) ? b : new THREE.Vector3(); | |
this.c = ( c !== undefined ) ? c : new THREE.Vector3(); | |
}; | |
THREE.Triangle.normal = function () { | |
var v0 = new THREE.Vector3(); | |
return function ( a, b, c, optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
result.subVectors( c, b ); | |
v0.subVectors( a, b ); | |
result.cross( v0 ); | |
var resultLengthSq = result.lengthSq(); | |
if ( resultLengthSq > 0 ) { | |
return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); | |
} | |
return result.set( 0, 0, 0 ); | |
}; | |
}(); | |
// static/instance method to calculate barycentric coordinates | |
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html | |
THREE.Triangle.barycoordFromPoint = function () { | |
var v0 = new THREE.Vector3(); | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
return function ( point, a, b, c, optionalTarget ) { | |
v0.subVectors( c, a ); | |
v1.subVectors( b, a ); | |
v2.subVectors( point, a ); | |
var dot00 = v0.dot( v0 ); | |
var dot01 = v0.dot( v1 ); | |
var dot02 = v0.dot( v2 ); | |
var dot11 = v1.dot( v1 ); | |
var dot12 = v1.dot( v2 ); | |
var denom = ( dot00 * dot11 - dot01 * dot01 ); | |
var result = optionalTarget || new THREE.Vector3(); | |
// collinear or singular triangle | |
if ( denom === 0 ) { | |
// arbitrary location outside of triangle? | |
// not sure if this is the best idea, maybe should be returning undefined | |
return result.set( - 2, - 1, - 1 ); | |
} | |
var invDenom = 1 / denom; | |
var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; | |
var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; | |
// barycentric coordinates must always sum to 1 | |
return result.set( 1 - u - v, v, u ); | |
}; | |
}(); | |
THREE.Triangle.containsPoint = function () { | |
var v1 = new THREE.Vector3(); | |
return function ( point, a, b, c ) { | |
var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 ); | |
return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); | |
}; | |
}(); | |
THREE.Triangle.prototype = { | |
constructor: THREE.Triangle, | |
set: function ( a, b, c ) { | |
this.a.copy( a ); | |
this.b.copy( b ); | |
this.c.copy( c ); | |
return this; | |
}, | |
setFromPointsAndIndices: function ( points, i0, i1, i2 ) { | |
this.a.copy( points[ i0 ] ); | |
this.b.copy( points[ i1 ] ); | |
this.c.copy( points[ i2 ] ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( triangle ) { | |
this.a.copy( triangle.a ); | |
this.b.copy( triangle.b ); | |
this.c.copy( triangle.c ); | |
return this; | |
}, | |
area: function () { | |
var v0 = new THREE.Vector3(); | |
var v1 = new THREE.Vector3(); | |
return function () { | |
v0.subVectors( this.c, this.b ); | |
v1.subVectors( this.a, this.b ); | |
return v0.cross( v1 ).length() * 0.5; | |
}; | |
}(), | |
midpoint: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); | |
}, | |
normal: function ( optionalTarget ) { | |
return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget ); | |
}, | |
plane: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Plane(); | |
return result.setFromCoplanarPoints( this.a, this.b, this.c ); | |
}, | |
barycoordFromPoint: function ( point, optionalTarget ) { | |
return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); | |
}, | |
containsPoint: function ( point ) { | |
return THREE.Triangle.containsPoint( point, this.a, this.b, this.c ); | |
}, | |
equals: function ( triangle ) { | |
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); | |
} | |
}; | |
// File:src/math/Interpolant.js | |
/** | |
* Abstract base class of interpolants over parametric samples. | |
* | |
* The parameter domain is one dimensional, typically the time or a path | |
* along a curve defined by the data. | |
* | |
* The sample values can have any dimensionality and derived classes may | |
* apply special interpretations to the data. | |
* | |
* This class provides the interval seek in a Template Method, deferring | |
* the actual interpolation to derived classes. | |
* | |
* Time complexity is O(1) for linear access crossing at most two points | |
* and O(log N) for random access, where N is the number of positions. | |
* | |
* References: | |
* | |
* http://www.oodesign.com/template-method-pattern.html | |
* | |
* @author tschw | |
*/ | |
THREE.Interpolant = function( | |
parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
this.parameterPositions = parameterPositions; | |
this._cachedIndex = 0; | |
this.resultBuffer = resultBuffer !== undefined ? | |
resultBuffer : new sampleValues.constructor( sampleSize ); | |
this.sampleValues = sampleValues; | |
this.valueSize = sampleSize; | |
}; | |
THREE.Interpolant.prototype = { | |
constructor: THREE.Interpolant, | |
evaluate: function( t ) { | |
var pp = this.parameterPositions, | |
i1 = this._cachedIndex, | |
t1 = pp[ i1 ], | |
t0 = pp[ i1 - 1 ]; | |
validate_interval: { | |
seek: { | |
var right; | |
linear_scan: { | |
//- See http://jsperf.com/comparison-to-undefined/3 | |
//- slower code: | |
//- | |
//- if ( t >= t1 || t1 === undefined ) { | |
forward_scan: if ( ! ( t < t1 ) ) { | |
for ( var giveUpAt = i1 + 2; ;) { | |
if ( t1 === undefined ) { | |
if ( t < t0 ) break forward_scan; | |
// after end | |
i1 = pp.length; | |
this._cachedIndex = i1; | |
return this.afterEnd_( i1 - 1, t, t0 ); | |
} | |
if ( i1 === giveUpAt ) break; // this loop | |
t0 = t1; | |
t1 = pp[ ++ i1 ]; | |
if ( t < t1 ) { | |
// we have arrived at the sought interval | |
break seek; | |
} | |
} | |
// prepare binary search on the right side of the index | |
right = pp.length; | |
break linear_scan; | |
} | |
//- slower code: | |
//- if ( t < t0 || t0 === undefined ) { | |
if ( ! ( t >= t0 ) ) { | |
// looping? | |
var t1global = pp[ 1 ]; | |
if ( t < t1global ) { | |
i1 = 2; // + 1, using the scan for the details | |
t0 = t1global; | |
} | |
// linear reverse scan | |
for ( var giveUpAt = i1 - 2; ;) { | |
if ( t0 === undefined ) { | |
// before start | |
this._cachedIndex = 0; | |
return this.beforeStart_( 0, t, t1 ); | |
} | |
if ( i1 === giveUpAt ) break; // this loop | |
t1 = t0; | |
t0 = pp[ -- i1 - 1 ]; | |
if ( t >= t0 ) { | |
// we have arrived at the sought interval | |
break seek; | |
} | |
} | |
// prepare binary search on the left side of the index | |
right = i1; | |
i1 = 0; | |
break linear_scan; | |
} | |
// the interval is valid | |
break validate_interval; | |
} // linear scan | |
// binary search | |
while ( i1 < right ) { | |
var mid = ( i1 + right ) >>> 1; | |
if ( t < pp[ mid ] ) { | |
right = mid; | |
} else { | |
i1 = mid + 1; | |
} | |
} | |
t1 = pp[ i1 ]; | |
t0 = pp[ i1 - 1 ]; | |
// check boundary cases, again | |
if ( t0 === undefined ) { | |
this._cachedIndex = 0; | |
return this.beforeStart_( 0, t, t1 ); | |
} | |
if ( t1 === undefined ) { | |
i1 = pp.length; | |
this._cachedIndex = i1; | |
return this.afterEnd_( i1 - 1, t0, t ); | |
} | |
} // seek | |
this._cachedIndex = i1; | |
this.intervalChanged_( i1, t0, t1 ); | |
} // validate_interval | |
return this.interpolate_( i1, t0, t, t1 ); | |
}, | |
settings: null, // optional, subclass-specific settings structure | |
// Note: The indirection allows central control of many interpolants. | |
// --- Protected interface | |
DefaultSettings_: {}, | |
getSettings_: function() { | |
return this.settings || this.DefaultSettings_; | |
}, | |
copySampleValue_: function( index ) { | |
// copies a sample value to the result buffer | |
var result = this.resultBuffer, | |
values = this.sampleValues, | |
stride = this.valueSize, | |
offset = index * stride; | |
for ( var i = 0; i !== stride; ++ i ) { | |
result[ i ] = values[ offset + i ]; | |
} | |
return result; | |
}, | |
// Template methods for derived classes: | |
interpolate_: function( i1, t0, t, t1 ) { | |
throw new Error( "call to abstract method" ); | |
// implementations shall return this.resultBuffer | |
}, | |
intervalChanged_: function( i1, t0, t1 ) { | |
// empty | |
} | |
}; | |
Object.assign( THREE.Interpolant.prototype, { | |
beforeStart_: //( 0, t, t0 ), returns this.resultBuffer | |
THREE.Interpolant.prototype.copySampleValue_, | |
afterEnd_: //( N-1, tN-1, t ), returns this.resultBuffer | |
THREE.Interpolant.prototype.copySampleValue_ | |
} ); | |
// File:src/math/interpolants/CubicInterpolant.js | |
/** | |
* Fast and simple cubic spline interpolant. | |
* | |
* It was derived from a Hermitian construction setting the first derivative | |
* at each sample position to the linear slope between neighboring positions | |
* over their parameter interval. | |
* | |
* @author tschw | |
*/ | |
THREE.CubicInterpolant = function( | |
parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
THREE.Interpolant.call( | |
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
this._weightPrev = -0; | |
this._offsetPrev = -0; | |
this._weightNext = -0; | |
this._offsetNext = -0; | |
}; | |
THREE.CubicInterpolant.prototype = | |
Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
constructor: THREE.CubicInterpolant, | |
DefaultSettings_: { | |
endingStart: THREE.ZeroCurvatureEnding, | |
endingEnd: THREE.ZeroCurvatureEnding | |
}, | |
intervalChanged_: function( i1, t0, t1 ) { | |
var pp = this.parameterPositions, | |
iPrev = i1 - 2, | |
iNext = i1 + 1, | |
tPrev = pp[ iPrev ], | |
tNext = pp[ iNext ]; | |
if ( tPrev === undefined ) { | |
switch ( this.getSettings_().endingStart ) { | |
case THREE.ZeroSlopeEnding: | |
// f'(t0) = 0 | |
iPrev = i1; | |
tPrev = 2 * t0 - t1; | |
break; | |
case THREE.WrapAroundEnding: | |
// use the other end of the curve | |
iPrev = pp.length - 2; | |
tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; | |
break; | |
default: // ZeroCurvatureEnding | |
// f''(t0) = 0 a.k.a. Natural Spline | |
iPrev = i1; | |
tPrev = t1; | |
} | |
} | |
if ( tNext === undefined ) { | |
switch ( this.getSettings_().endingEnd ) { | |
case THREE.ZeroSlopeEnding: | |
// f'(tN) = 0 | |
iNext = i1; | |
tNext = 2 * t1 - t0; | |
break; | |
case THREE.WrapAroundEnding: | |
// use the other end of the curve | |
iNext = 1; | |
tNext = t1 + pp[ 1 ] - pp[ 0 ]; | |
break; | |
default: // ZeroCurvatureEnding | |
// f''(tN) = 0, a.k.a. Natural Spline | |
iNext = i1 - 1; | |
tNext = t0; | |
} | |
} | |
var halfDt = ( t1 - t0 ) * 0.5, | |
stride = this.valueSize; | |
this._weightPrev = halfDt / ( t0 - tPrev ); | |
this._weightNext = halfDt / ( tNext - t1 ); | |
this._offsetPrev = iPrev * stride; | |
this._offsetNext = iNext * stride; | |
}, | |
interpolate_: function( i1, t0, t, t1 ) { | |
var result = this.resultBuffer, | |
values = this.sampleValues, | |
stride = this.valueSize, | |
o1 = i1 * stride, o0 = o1 - stride, | |
oP = this._offsetPrev, oN = this._offsetNext, | |
wP = this._weightPrev, wN = this._weightNext, | |
p = ( t - t0 ) / ( t1 - t0 ), | |
pp = p * p, | |
ppp = pp * p; | |
// evaluate polynomials | |
var sP = - wP * ppp + 2 * wP * pp - wP * p; | |
var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1; | |
var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; | |
var sN = wN * ppp - wN * pp; | |
// combine data linearly | |
for ( var i = 0; i !== stride; ++ i ) { | |
result[ i ] = | |
sP * values[ oP + i ] + | |
s0 * values[ o0 + i ] + | |
s1 * values[ o1 + i ] + | |
sN * values[ oN + i ]; | |
} | |
return result; | |
} | |
} ); | |
// File:src/math/interpolants/DiscreteInterpolant.js | |
/** | |
* | |
* Interpolant that evaluates to the sample value at the position preceeding | |
* the parameter. | |
* | |
* @author tschw | |
*/ | |
THREE.DiscreteInterpolant = function( | |
parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
THREE.Interpolant.call( | |
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
}; | |
THREE.DiscreteInterpolant.prototype = | |
Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
constructor: THREE.DiscreteInterpolant, | |
interpolate_: function( i1, t0, t, t1 ) { | |
return this.copySampleValue_( i1 - 1 ); | |
} | |
} ); | |
// File:src/math/interpolants/LinearInterpolant.js | |
/** | |
* @author tschw | |
*/ | |
THREE.LinearInterpolant = function( | |
parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
THREE.Interpolant.call( | |
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
}; | |
THREE.LinearInterpolant.prototype = | |
Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
constructor: THREE.LinearInterpolant, | |
interpolate_: function( i1, t0, t, t1 ) { | |
var result = this.resultBuffer, | |
values = this.sampleValues, | |
stride = this.valueSize, | |
offset1 = i1 * stride, | |
offset0 = offset1 - stride, | |
weight1 = ( t - t0 ) / ( t1 - t0 ), | |
weight0 = 1 - weight1; | |
for ( var i = 0; i !== stride; ++ i ) { | |
result[ i ] = | |
values[ offset0 + i ] * weight0 + | |
values[ offset1 + i ] * weight1; | |
} | |
return result; | |
} | |
} ); | |
// File:src/math/interpolants/QuaternionLinearInterpolant.js | |
/** | |
* Spherical linear unit quaternion interpolant. | |
* | |
* @author tschw | |
*/ | |
THREE.QuaternionLinearInterpolant = function( | |
parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
THREE.Interpolant.call( | |
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
}; | |
THREE.QuaternionLinearInterpolant.prototype = | |
Object.assign( Object.create( THREE.Interpolant.prototype ), { | |
constructor: THREE.QuaternionLinearInterpolant, | |
interpolate_: function( i1, t0, t, t1 ) { | |
var result = this.resultBuffer, | |
values = this.sampleValues, | |
stride = this.valueSize, | |
offset = i1 * stride, | |
alpha = ( t - t0 ) / ( t1 - t0 ); | |
for ( var end = offset + stride; offset !== end; offset += 4 ) { | |
THREE.Quaternion.slerpFlat( result, 0, | |
values, offset - stride, values, offset, alpha ); | |
} | |
return result; | |
} | |
} ); | |
// File:src/core/Clock.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Clock = function ( autoStart ) { | |
this.autoStart = ( autoStart !== undefined ) ? autoStart : true; | |
this.startTime = 0; | |
this.oldTime = 0; | |
this.elapsedTime = 0; | |
this.running = false; | |
}; | |
THREE.Clock.prototype = { | |
constructor: THREE.Clock, | |
start: function () { | |
this.startTime = performance.now(); | |
this.oldTime = this.startTime; | |
this.running = true; | |
}, | |
stop: function () { | |
this.getElapsedTime(); | |
this.running = false; | |
}, | |
getElapsedTime: function () { | |
this.getDelta(); | |
return this.elapsedTime; | |
}, | |
getDelta: function () { | |
var diff = 0; | |
if ( this.autoStart && ! this.running ) { | |
this.start(); | |
} | |
if ( this.running ) { | |
var newTime = performance.now(); | |
diff = 0.001 * ( newTime - this.oldTime ); | |
this.oldTime = newTime; | |
this.elapsedTime += diff; | |
} | |
return diff; | |
} | |
}; | |
// File:src/core/EventDispatcher.js | |
/** | |
* https://github.com/mrdoob/eventdispatcher.js/ | |
*/ | |
THREE.EventDispatcher = function () {}; | |
THREE.EventDispatcher.prototype = { | |
constructor: THREE.EventDispatcher, | |
apply: function ( object ) { | |
object.addEventListener = THREE.EventDispatcher.prototype.addEventListener; | |
object.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; | |
object.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; | |
object.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; | |
}, | |
addEventListener: function ( type, listener ) { | |
if ( this._listeners === undefined ) this._listeners = {}; | |
var listeners = this._listeners; | |
if ( listeners[ type ] === undefined ) { | |
listeners[ type ] = []; | |
} | |
if ( listeners[ type ].indexOf( listener ) === - 1 ) { | |
listeners[ type ].push( listener ); | |
} | |
}, | |
hasEventListener: function ( type, listener ) { | |
if ( this._listeners === undefined ) return false; | |
var listeners = this._listeners; | |
if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { | |
return true; | |
} | |
return false; | |
}, | |
removeEventListener: function ( type, listener ) { | |
if ( this._listeners === undefined ) return; | |
var listeners = this._listeners; | |
var listenerArray = listeners[ type ]; | |
if ( listenerArray !== undefined ) { | |
var index = listenerArray.indexOf( listener ); | |
if ( index !== - 1 ) { | |
listenerArray.splice( index, 1 ); | |
} | |
} | |
}, | |
dispatchEvent: function ( event ) { | |
if ( this._listeners === undefined ) return; | |
var listeners = this._listeners; | |
var listenerArray = listeners[ event.type ]; | |
if ( listenerArray !== undefined ) { | |
event.target = this; | |
var array = []; | |
var length = listenerArray.length; | |
for ( var i = 0; i < length; i ++ ) { | |
array[ i ] = listenerArray[ i ]; | |
} | |
for ( var i = 0; i < length; i ++ ) { | |
array[ i ].call( this, event ); | |
} | |
} | |
} | |
}; | |
// File:src/core/Layers.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Layers = function () { | |
this.mask = 1; | |
}; | |
THREE.Layers.prototype = { | |
constructor: THREE.Layers, | |
set: function ( channel ) { | |
this.mask = 1 << channel; | |
}, | |
enable: function ( channel ) { | |
this.mask |= 1 << channel; | |
}, | |
toggle: function ( channel ) { | |
this.mask ^= 1 << channel; | |
}, | |
disable: function ( channel ) { | |
this.mask &= ~ ( 1 << channel ); | |
}, | |
test: function ( layers ) { | |
return ( this.mask & layers.mask ) !== 0; | |
} | |
}; | |
// File:src/core/Raycaster.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author bhouston / http://clara.io/ | |
* @author stephomi / http://stephaneginier.com/ | |
*/ | |
( function ( THREE ) { | |
THREE.Raycaster = function ( origin, direction, near, far ) { | |
this.ray = new THREE.Ray( origin, direction ); | |
// direction is assumed to be normalized (for accurate distance calculations) | |
this.near = near || 0; | |
this.far = far || Infinity; | |
this.params = { | |
Mesh: {}, | |
Line: {}, | |
LOD: {}, | |
Points: { threshold: 1 }, | |
Sprite: {} | |
}; | |
Object.defineProperties( this.params, { | |
PointCloud: { | |
get: function () { | |
console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); | |
return this.Points; | |
} | |
} | |
} ); | |
}; | |
function ascSort( a, b ) { | |
return a.distance - b.distance; | |
} | |
function intersectObject( object, raycaster, intersects, recursive ) { | |
if ( object.visible === false ) return; | |
object.raycast( raycaster, intersects ); | |
if ( recursive === true ) { | |
var children = object.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
intersectObject( children[ i ], raycaster, intersects, true ); | |
} | |
} | |
} | |
// | |
THREE.Raycaster.prototype = { | |
constructor: THREE.Raycaster, | |
linePrecision: 1, | |
set: function ( origin, direction ) { | |
// direction is assumed to be normalized (for accurate distance calculations) | |
this.ray.set( origin, direction ); | |
}, | |
setFromCamera: function ( coords, camera ) { | |
if ( camera instanceof THREE.PerspectiveCamera ) { | |
this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); | |
this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); | |
} else if ( camera instanceof THREE.OrthographicCamera ) { | |
this.ray.origin.set( coords.x, coords.y, - 1 ).unproject( camera ); | |
this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); | |
} else { | |
console.error( 'THREE.Raycaster: Unsupported camera type.' ); | |
} | |
}, | |
intersectObject: function ( object, recursive ) { | |
var intersects = []; | |
intersectObject( object, this, intersects, recursive ); | |
intersects.sort( ascSort ); | |
return intersects; | |
}, | |
intersectObjects: function ( objects, recursive ) { | |
var intersects = []; | |
if ( Array.isArray( objects ) === false ) { | |
console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); | |
return intersects; | |
} | |
for ( var i = 0, l = objects.length; i < l; i ++ ) { | |
intersectObject( objects[ i ], this, intersects, recursive ); | |
} | |
intersects.sort( ascSort ); | |
return intersects; | |
} | |
}; | |
}( THREE ) ); | |
// File:src/core/Object3D.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* @author elephantatwork / www.elephantatwork.ch | |
*/ | |
THREE.Object3D = function () { | |
Object.defineProperty( this, 'id', { value: THREE.Object3DIdCount ++ } ); | |
this.uuid = THREE.Math.generateUUID(); | |
this.name = ''; | |
this.type = 'Object3D'; | |
this.parent = null; | |
this.children = []; | |
this.up = THREE.Object3D.DefaultUp.clone(); | |
var position = new THREE.Vector3(); | |
var rotation = new THREE.Euler(); | |
var quaternion = new THREE.Quaternion(); | |
var scale = new THREE.Vector3( 1, 1, 1 ); | |
function onRotationChange() { | |
quaternion.setFromEuler( rotation, false ); | |
} | |
function onQuaternionChange() { | |
rotation.setFromQuaternion( quaternion, undefined, false ); | |
} | |
rotation.onChange( onRotationChange ); | |
quaternion.onChange( onQuaternionChange ); | |
Object.defineProperties( this, { | |
position: { | |
enumerable: true, | |
value: position | |
}, | |
rotation: { | |
enumerable: true, | |
value: rotation | |
}, | |
quaternion: { | |
enumerable: true, | |
value: quaternion | |
}, | |
scale: { | |
enumerable: true, | |
value: scale | |
}, | |
modelViewMatrix: { | |
value: new THREE.Matrix4() | |
}, | |
normalMatrix: { | |
value: new THREE.Matrix3() | |
} | |
} ); | |
this.rotationAutoUpdate = true; | |
this.matrix = new THREE.Matrix4(); | |
this.matrixWorld = new THREE.Matrix4(); | |
this.matrixAutoUpdate = THREE.Object3D.DefaultMatrixAutoUpdate; | |
this.matrixWorldNeedsUpdate = false; | |
this.layers = new THREE.Layers(); | |
this.visible = true; | |
this.castShadow = false; | |
this.receiveShadow = false; | |
this.frustumCulled = true; | |
this.renderOrder = 0; | |
this.userData = {}; | |
}; | |
THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 ); | |
THREE.Object3D.DefaultMatrixAutoUpdate = true; | |
THREE.Object3D.prototype = { | |
constructor: THREE.Object3D, | |
applyMatrix: function ( matrix ) { | |
this.matrix.multiplyMatrices( matrix, this.matrix ); | |
this.matrix.decompose( this.position, this.quaternion, this.scale ); | |
}, | |
setRotationFromAxisAngle: function ( axis, angle ) { | |
// assumes axis is normalized | |
this.quaternion.setFromAxisAngle( axis, angle ); | |
}, | |
setRotationFromEuler: function ( euler ) { | |
this.quaternion.setFromEuler( euler, true ); | |
}, | |
setRotationFromMatrix: function ( m ) { | |
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) | |
this.quaternion.setFromRotationMatrix( m ); | |
}, | |
setRotationFromQuaternion: function ( q ) { | |
// assumes q is normalized | |
this.quaternion.copy( q ); | |
}, | |
rotateOnAxis: function () { | |
// rotate object on axis in object space | |
// axis is assumed to be normalized | |
var q1 = new THREE.Quaternion(); | |
return function ( axis, angle ) { | |
q1.setFromAxisAngle( axis, angle ); | |
this.quaternion.multiply( q1 ); | |
return this; | |
}; | |
}(), | |
rotateX: function () { | |
var v1 = new THREE.Vector3( 1, 0, 0 ); | |
return function ( angle ) { | |
return this.rotateOnAxis( v1, angle ); | |
}; | |
}(), | |
rotateY: function () { | |
var v1 = new THREE.Vector3( 0, 1, 0 ); | |
return function ( angle ) { | |
return this.rotateOnAxis( v1, angle ); | |
}; | |
}(), | |
rotateZ: function () { | |
var v1 = new THREE.Vector3( 0, 0, 1 ); | |
return function ( angle ) { | |
return this.rotateOnAxis( v1, angle ); | |
}; | |
}(), | |
translateOnAxis: function () { | |
// translate object by distance along axis in object space | |
// axis is assumed to be normalized | |
var v1 = new THREE.Vector3(); | |
return function ( axis, distance ) { | |
v1.copy( axis ).applyQuaternion( this.quaternion ); | |
this.position.add( v1.multiplyScalar( distance ) ); | |
return this; | |
}; | |
}(), | |
translateX: function () { | |
var v1 = new THREE.Vector3( 1, 0, 0 ); | |
return function ( distance ) { | |
return this.translateOnAxis( v1, distance ); | |
}; | |
}(), | |
translateY: function () { | |
var v1 = new THREE.Vector3( 0, 1, 0 ); | |
return function ( distance ) { | |
return this.translateOnAxis( v1, distance ); | |
}; | |
}(), | |
translateZ: function () { | |
var v1 = new THREE.Vector3( 0, 0, 1 ); | |
return function ( distance ) { | |
return this.translateOnAxis( v1, distance ); | |
}; | |
}(), | |
localToWorld: function ( vector ) { | |
return vector.applyMatrix4( this.matrixWorld ); | |
}, | |
worldToLocal: function () { | |
var m1 = new THREE.Matrix4(); | |
return function ( vector ) { | |
return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); | |
}; | |
}(), | |
lookAt: function () { | |
// This routine does not support objects with rotated and/or translated parent(s) | |
var m1 = new THREE.Matrix4(); | |
return function ( vector ) { | |
m1.lookAt( vector, this.position, this.up ); | |
this.quaternion.setFromRotationMatrix( m1 ); | |
}; | |
}(), | |
add: function ( object ) { | |
if ( arguments.length > 1 ) { | |
for ( var i = 0; i < arguments.length; i ++ ) { | |
this.add( arguments[ i ] ); | |
} | |
return this; | |
} | |
if ( object === this ) { | |
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); | |
return this; | |
} | |
if ( object instanceof THREE.Object3D ) { | |
if ( object.parent !== null ) { | |
object.parent.remove( object ); | |
} | |
object.parent = this; | |
object.dispatchEvent( { type: 'added' } ); | |
this.children.push( object ); | |
} else { | |
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); | |
} | |
return this; | |
}, | |
remove: function ( object ) { | |
if ( arguments.length > 1 ) { | |
for ( var i = 0; i < arguments.length; i ++ ) { | |
this.remove( arguments[ i ] ); | |
} | |
} | |
var index = this.children.indexOf( object ); | |
if ( index !== - 1 ) { | |
object.parent = null; | |
object.dispatchEvent( { type: 'removed' } ); | |
this.children.splice( index, 1 ); | |
} | |
}, | |
getObjectById: function ( id ) { | |
return this.getObjectByProperty( 'id', id ); | |
}, | |
getObjectByName: function ( name ) { | |
return this.getObjectByProperty( 'name', name ); | |
}, | |
getObjectByProperty: function ( name, value ) { | |
if ( this[ name ] === value ) return this; | |
for ( var i = 0, l = this.children.length; i < l; i ++ ) { | |
var child = this.children[ i ]; | |
var object = child.getObjectByProperty( name, value ); | |
if ( object !== undefined ) { | |
return object; | |
} | |
} | |
return undefined; | |
}, | |
getWorldPosition: function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
this.updateMatrixWorld( true ); | |
return result.setFromMatrixPosition( this.matrixWorld ); | |
}, | |
getWorldQuaternion: function () { | |
var position = new THREE.Vector3(); | |
var scale = new THREE.Vector3(); | |
return function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Quaternion(); | |
this.updateMatrixWorld( true ); | |
this.matrixWorld.decompose( position, result, scale ); | |
return result; | |
}; | |
}(), | |
getWorldRotation: function () { | |
var quaternion = new THREE.Quaternion(); | |
return function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Euler(); | |
this.getWorldQuaternion( quaternion ); | |
return result.setFromQuaternion( quaternion, this.rotation.order, false ); | |
}; | |
}(), | |
getWorldScale: function () { | |
var position = new THREE.Vector3(); | |
var quaternion = new THREE.Quaternion(); | |
return function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
this.updateMatrixWorld( true ); | |
this.matrixWorld.decompose( position, quaternion, result ); | |
return result; | |
}; | |
}(), | |
getWorldDirection: function () { | |
var quaternion = new THREE.Quaternion(); | |
return function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
this.getWorldQuaternion( quaternion ); | |
return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); | |
}; | |
}(), | |
raycast: function () {}, | |
traverse: function ( callback ) { | |
callback( this ); | |
var children = this.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
children[ i ].traverse( callback ); | |
} | |
}, | |
traverseVisible: function ( callback ) { | |
if ( this.visible === false ) return; | |
callback( this ); | |
var children = this.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
children[ i ].traverseVisible( callback ); | |
} | |
}, | |
traverseAncestors: function ( callback ) { | |
var parent = this.parent; | |
if ( parent !== null ) { | |
callback( parent ); | |
parent.traverseAncestors( callback ); | |
} | |
}, | |
updateMatrix: function () { | |
this.matrix.compose( this.position, this.quaternion, this.scale ); | |
this.matrixWorldNeedsUpdate = true; | |
}, | |
updateMatrixWorld: function ( force ) { | |
if ( this.matrixAutoUpdate === true ) this.updateMatrix(); | |
if ( this.matrixWorldNeedsUpdate === true || force === true ) { | |
if ( this.parent === null ) { | |
this.matrixWorld.copy( this.matrix ); | |
} else { | |
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); | |
} | |
this.matrixWorldNeedsUpdate = false; | |
force = true; | |
} | |
// update children | |
for ( var i = 0, l = this.children.length; i < l; i ++ ) { | |
this.children[ i ].updateMatrixWorld( force ); | |
} | |
}, | |
toJSON: function ( meta ) { | |
var isRootObject = ( meta === undefined ); | |
var output = {}; | |
// meta is a hash used to collect geometries, materials. | |
// not providing it implies that this is the root object | |
// being serialized. | |
if ( isRootObject ) { | |
// initialize meta obj | |
meta = { | |
geometries: {}, | |
materials: {}, | |
textures: {}, | |
images: {} | |
}; | |
output.metadata = { | |
version: 4.4, | |
type: 'Object', | |
generator: 'Object3D.toJSON' | |
}; | |
} | |
// standard Object3D serialization | |
var object = {}; | |
object.uuid = this.uuid; | |
object.type = this.type; | |
if ( this.name !== '' ) object.name = this.name; | |
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; | |
if ( this.castShadow === true ) object.castShadow = true; | |
if ( this.receiveShadow === true ) object.receiveShadow = true; | |
if ( this.visible === false ) object.visible = false; | |
object.matrix = this.matrix.toArray(); | |
// | |
if ( this.geometry !== undefined ) { | |
if ( meta.geometries[ this.geometry.uuid ] === undefined ) { | |
meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON( meta ); | |
} | |
object.geometry = this.geometry.uuid; | |
} | |
if ( this.material !== undefined ) { | |
if ( meta.materials[ this.material.uuid ] === undefined ) { | |
meta.materials[ this.material.uuid ] = this.material.toJSON( meta ); | |
} | |
object.material = this.material.uuid; | |
} | |
// | |
if ( this.children.length > 0 ) { | |
object.children = []; | |
for ( var i = 0; i < this.children.length; i ++ ) { | |
object.children.push( this.children[ i ].toJSON( meta ).object ); | |
} | |
} | |
if ( isRootObject ) { | |
var geometries = extractFromCache( meta.geometries ); | |
var materials = extractFromCache( meta.materials ); | |
var textures = extractFromCache( meta.textures ); | |
var images = extractFromCache( meta.images ); | |
if ( geometries.length > 0 ) output.geometries = geometries; | |
if ( materials.length > 0 ) output.materials = materials; | |
if ( textures.length > 0 ) output.textures = textures; | |
if ( images.length > 0 ) output.images = images; | |
} | |
output.object = object; | |
return output; | |
// extract data from the cache hash | |
// remove metadata on each item | |
// and return as array | |
function extractFromCache ( cache ) { | |
var values = []; | |
for ( var key in cache ) { | |
var data = cache[ key ]; | |
delete data.metadata; | |
values.push( data ); | |
} | |
return values; | |
} | |
}, | |
clone: function ( recursive ) { | |
return new this.constructor().copy( this, recursive ); | |
}, | |
copy: function ( source, recursive ) { | |
if ( recursive === undefined ) recursive = true; | |
this.name = source.name; | |
this.up.copy( source.up ); | |
this.position.copy( source.position ); | |
this.quaternion.copy( source.quaternion ); | |
this.scale.copy( source.scale ); | |
this.rotationAutoUpdate = source.rotationAutoUpdate; | |
this.matrix.copy( source.matrix ); | |
this.matrixWorld.copy( source.matrixWorld ); | |
this.matrixAutoUpdate = source.matrixAutoUpdate; | |
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; | |
this.visible = source.visible; | |
this.castShadow = source.castShadow; | |
this.receiveShadow = source.receiveShadow; | |
this.frustumCulled = source.frustumCulled; | |
this.renderOrder = source.renderOrder; | |
this.userData = JSON.parse( JSON.stringify( source.userData ) ); | |
if ( recursive === true ) { | |
for ( var i = 0; i < source.children.length; i ++ ) { | |
var child = source.children[ i ]; | |
this.add( child.clone() ); | |
} | |
} | |
return this; | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.Object3D.prototype ); | |
THREE.Object3DIdCount = 0; | |
// File:src/core/Face3.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { | |
this.a = a; | |
this.b = b; | |
this.c = c; | |
this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); | |
this.vertexNormals = Array.isArray( normal ) ? normal : []; | |
this.color = color instanceof THREE.Color ? color : new THREE.Color(); | |
this.vertexColors = Array.isArray( color ) ? color : []; | |
this.materialIndex = materialIndex !== undefined ? materialIndex : 0; | |
}; | |
THREE.Face3.prototype = { | |
constructor: THREE.Face3, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.a = source.a; | |
this.b = source.b; | |
this.c = source.c; | |
this.normal.copy( source.normal ); | |
this.color.copy( source.color ); | |
this.materialIndex = source.materialIndex; | |
for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { | |
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); | |
} | |
for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { | |
this.vertexColors[ i ] = source.vertexColors[ i ].clone(); | |
} | |
return this; | |
} | |
}; | |
// File:src/core/BufferAttribute.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.BufferAttribute = function ( array, itemSize ) { | |
this.uuid = THREE.Math.generateUUID(); | |
this.array = array; | |
this.itemSize = itemSize; | |
this.dynamic = false; | |
this.updateRange = { offset: 0, count: - 1 }; | |
this.version = 0; | |
}; | |
THREE.BufferAttribute.prototype = { | |
constructor: THREE.BufferAttribute, | |
get count() { | |
return this.array.length / this.itemSize; | |
}, | |
set needsUpdate( value ) { | |
if ( value === true ) this.version ++; | |
}, | |
setDynamic: function ( value ) { | |
this.dynamic = value; | |
return this; | |
}, | |
copy: function ( source ) { | |
this.array = new source.array.constructor( source.array ); | |
this.itemSize = source.itemSize; | |
this.dynamic = source.dynamic; | |
return this; | |
}, | |
copyAt: function ( index1, attribute, index2 ) { | |
index1 *= this.itemSize; | |
index2 *= attribute.itemSize; | |
for ( var i = 0, l = this.itemSize; i < l; i ++ ) { | |
this.array[ index1 + i ] = attribute.array[ index2 + i ]; | |
} | |
return this; | |
}, | |
copyArray: function ( array ) { | |
this.array.set( array ); | |
return this; | |
}, | |
copyColorsArray: function ( colors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = colors.length; i < l; i ++ ) { | |
var color = colors[ i ]; | |
if ( color === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); | |
color = new THREE.Color(); | |
} | |
array[ offset ++ ] = color.r; | |
array[ offset ++ ] = color.g; | |
array[ offset ++ ] = color.b; | |
} | |
return this; | |
}, | |
copyIndicesArray: function ( indices ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = indices.length; i < l; i ++ ) { | |
var index = indices[ i ]; | |
array[ offset ++ ] = index.a; | |
array[ offset ++ ] = index.b; | |
array[ offset ++ ] = index.c; | |
} | |
return this; | |
}, | |
copyVector2sArray: function ( vectors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
var vector = vectors[ i ]; | |
if ( vector === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); | |
vector = new THREE.Vector2(); | |
} | |
array[ offset ++ ] = vector.x; | |
array[ offset ++ ] = vector.y; | |
} | |
return this; | |
}, | |
copyVector3sArray: function ( vectors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
var vector = vectors[ i ]; | |
if ( vector === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); | |
vector = new THREE.Vector3(); | |
} | |
array[ offset ++ ] = vector.x; | |
array[ offset ++ ] = vector.y; | |
array[ offset ++ ] = vector.z; | |
} | |
return this; | |
}, | |
copyVector4sArray: function ( vectors ) { | |
var array = this.array, offset = 0; | |
for ( var i = 0, l = vectors.length; i < l; i ++ ) { | |
var vector = vectors[ i ]; | |
if ( vector === undefined ) { | |
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); | |
vector = new THREE.Vector4(); | |
} | |
array[ offset ++ ] = vector.x; | |
array[ offset ++ ] = vector.y; | |
array[ offset ++ ] = vector.z; | |
array[ offset ++ ] = vector.w; | |
} | |
return this; | |
}, | |
set: function ( value, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.array.set( value, offset ); | |
return this; | |
}, | |
getX: function ( index ) { | |
return this.array[ index * this.itemSize ]; | |
}, | |
setX: function ( index, x ) { | |
this.array[ index * this.itemSize ] = x; | |
return this; | |
}, | |
getY: function ( index ) { | |
return this.array[ index * this.itemSize + 1 ]; | |
}, | |
setY: function ( index, y ) { | |
this.array[ index * this.itemSize + 1 ] = y; | |
return this; | |
}, | |
getZ: function ( index ) { | |
return this.array[ index * this.itemSize + 2 ]; | |
}, | |
setZ: function ( index, z ) { | |
this.array[ index * this.itemSize + 2 ] = z; | |
return this; | |
}, | |
getW: function ( index ) { | |
return this.array[ index * this.itemSize + 3 ]; | |
}, | |
setW: function ( index, w ) { | |
this.array[ index * this.itemSize + 3 ] = w; | |
return this; | |
}, | |
setXY: function ( index, x, y ) { | |
index *= this.itemSize; | |
this.array[ index + 0 ] = x; | |
this.array[ index + 1 ] = y; | |
return this; | |
}, | |
setXYZ: function ( index, x, y, z ) { | |
index *= this.itemSize; | |
this.array[ index + 0 ] = x; | |
this.array[ index + 1 ] = y; | |
this.array[ index + 2 ] = z; | |
return this; | |
}, | |
setXYZW: function ( index, x, y, z, w ) { | |
index *= this.itemSize; | |
this.array[ index + 0 ] = x; | |
this.array[ index + 1 ] = y; | |
this.array[ index + 2 ] = z; | |
this.array[ index + 3 ] = w; | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
} | |
}; | |
// | |
THREE.Int8Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Int8Array( array ), itemSize ); | |
}; | |
THREE.Uint8Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Uint8Array( array ), itemSize ); | |
}; | |
THREE.Uint8ClampedAttribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Uint8ClampedArray( array ), itemSize ); | |
}; | |
THREE.Int16Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Int16Array( array ), itemSize ); | |
}; | |
THREE.Uint16Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Uint16Array( array ), itemSize ); | |
}; | |
THREE.Int32Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Int32Array( array ), itemSize ); | |
}; | |
THREE.Uint32Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Uint32Array( array ), itemSize ); | |
}; | |
THREE.Float32Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Float32Array( array ), itemSize ); | |
}; | |
THREE.Float64Attribute = function ( array, itemSize ) { | |
return new THREE.BufferAttribute( new Float64Array( array ), itemSize ); | |
}; | |
// Deprecated | |
THREE.DynamicBufferAttribute = function ( array, itemSize ) { | |
console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); | |
return new THREE.BufferAttribute( array, itemSize ).setDynamic( true ); | |
}; | |
// File:src/core/InstancedBufferAttribute.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
*/ | |
THREE.InstancedBufferAttribute = function ( array, itemSize, meshPerAttribute ) { | |
THREE.BufferAttribute.call( this, array, itemSize ); | |
this.meshPerAttribute = meshPerAttribute || 1; | |
}; | |
THREE.InstancedBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype ); | |
THREE.InstancedBufferAttribute.prototype.constructor = THREE.InstancedBufferAttribute; | |
THREE.InstancedBufferAttribute.prototype.copy = function ( source ) { | |
THREE.BufferAttribute.prototype.copy.call( this, source ); | |
this.meshPerAttribute = source.meshPerAttribute; | |
return this; | |
}; | |
// File:src/core/InterleavedBuffer.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
*/ | |
THREE.InterleavedBuffer = function ( array, stride ) { | |
this.uuid = THREE.Math.generateUUID(); | |
this.array = array; | |
this.stride = stride; | |
this.dynamic = false; | |
this.updateRange = { offset: 0, count: - 1 }; | |
this.version = 0; | |
}; | |
THREE.InterleavedBuffer.prototype = { | |
constructor: THREE.InterleavedBuffer, | |
get length () { | |
return this.array.length; | |
}, | |
get count () { | |
return this.array.length / this.stride; | |
}, | |
set needsUpdate( value ) { | |
if ( value === true ) this.version ++; | |
}, | |
setDynamic: function ( value ) { | |
this.dynamic = value; | |
return this; | |
}, | |
copy: function ( source ) { | |
this.array = new source.array.constructor( source.array ); | |
this.stride = source.stride; | |
this.dynamic = source.dynamic; | |
return this; | |
}, | |
copyAt: function ( index1, attribute, index2 ) { | |
index1 *= this.stride; | |
index2 *= attribute.stride; | |
for ( var i = 0, l = this.stride; i < l; i ++ ) { | |
this.array[ index1 + i ] = attribute.array[ index2 + i ]; | |
} | |
return this; | |
}, | |
set: function ( value, offset ) { | |
if ( offset === undefined ) offset = 0; | |
this.array.set( value, offset ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
} | |
}; | |
// File:src/core/InstancedInterleavedBuffer.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
*/ | |
THREE.InstancedInterleavedBuffer = function ( array, stride, meshPerAttribute ) { | |
THREE.InterleavedBuffer.call( this, array, stride ); | |
this.meshPerAttribute = meshPerAttribute || 1; | |
}; | |
THREE.InstancedInterleavedBuffer.prototype = Object.create( THREE.InterleavedBuffer.prototype ); | |
THREE.InstancedInterleavedBuffer.prototype.constructor = THREE.InstancedInterleavedBuffer; | |
THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) { | |
THREE.InterleavedBuffer.prototype.copy.call( this, source ); | |
this.meshPerAttribute = source.meshPerAttribute; | |
return this; | |
}; | |
// File:src/core/InterleavedBufferAttribute.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
*/ | |
THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) { | |
this.uuid = THREE.Math.generateUUID(); | |
this.data = interleavedBuffer; | |
this.itemSize = itemSize; | |
this.offset = offset; | |
}; | |
THREE.InterleavedBufferAttribute.prototype = { | |
constructor: THREE.InterleavedBufferAttribute, | |
get length() { | |
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); | |
return this.array.length; | |
}, | |
get count() { | |
return this.data.count; | |
}, | |
setX: function ( index, x ) { | |
this.data.array[ index * this.data.stride + this.offset ] = x; | |
return this; | |
}, | |
setY: function ( index, y ) { | |
this.data.array[ index * this.data.stride + this.offset + 1 ] = y; | |
return this; | |
}, | |
setZ: function ( index, z ) { | |
this.data.array[ index * this.data.stride + this.offset + 2 ] = z; | |
return this; | |
}, | |
setW: function ( index, w ) { | |
this.data.array[ index * this.data.stride + this.offset + 3 ] = w; | |
return this; | |
}, | |
getX: function ( index ) { | |
return this.data.array[ index * this.data.stride + this.offset ]; | |
}, | |
getY: function ( index ) { | |
return this.data.array[ index * this.data.stride + this.offset + 1 ]; | |
}, | |
getZ: function ( index ) { | |
return this.data.array[ index * this.data.stride + this.offset + 2 ]; | |
}, | |
getW: function ( index ) { | |
return this.data.array[ index * this.data.stride + this.offset + 3 ]; | |
}, | |
setXY: function ( index, x, y ) { | |
index = index * this.data.stride + this.offset; | |
this.data.array[ index + 0 ] = x; | |
this.data.array[ index + 1 ] = y; | |
return this; | |
}, | |
setXYZ: function ( index, x, y, z ) { | |
index = index * this.data.stride + this.offset; | |
this.data.array[ index + 0 ] = x; | |
this.data.array[ index + 1 ] = y; | |
this.data.array[ index + 2 ] = z; | |
return this; | |
}, | |
setXYZW: function ( index, x, y, z, w ) { | |
index = index * this.data.stride + this.offset; | |
this.data.array[ index + 0 ] = x; | |
this.data.array[ index + 1 ] = y; | |
this.data.array[ index + 2 ] = z; | |
this.data.array[ index + 3 ] = w; | |
return this; | |
} | |
}; | |
// File:src/core/Geometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author kile / http://kile.stravaganza.org/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* @author bhouston / http://clara.io | |
*/ | |
THREE.Geometry = function () { | |
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); | |
this.uuid = THREE.Math.generateUUID(); | |
this.name = ''; | |
this.type = 'Geometry'; | |
this.vertices = []; | |
this.colors = []; | |
this.faces = []; | |
this.faceVertexUvs = [ [] ]; | |
this.morphTargets = []; | |
this.morphNormals = []; | |
this.skinWeights = []; | |
this.skinIndices = []; | |
this.lineDistances = []; | |
this.boundingBox = null; | |
this.boundingSphere = null; | |
// update flags | |
this.verticesNeedUpdate = false; | |
this.elementsNeedUpdate = false; | |
this.uvsNeedUpdate = false; | |
this.normalsNeedUpdate = false; | |
this.colorsNeedUpdate = false; | |
this.lineDistancesNeedUpdate = false; | |
this.groupsNeedUpdate = false; | |
}; | |
THREE.Geometry.prototype = { | |
constructor: THREE.Geometry, | |
applyMatrix: function ( matrix ) { | |
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); | |
for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { | |
var vertex = this.vertices[ i ]; | |
vertex.applyMatrix4( matrix ); | |
} | |
for ( var i = 0, il = this.faces.length; i < il; i ++ ) { | |
var face = this.faces[ i ]; | |
face.normal.applyMatrix3( normalMatrix ).normalize(); | |
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { | |
face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); | |
} | |
} | |
if ( this.boundingBox !== null ) { | |
this.computeBoundingBox(); | |
} | |
if ( this.boundingSphere !== null ) { | |
this.computeBoundingSphere(); | |
} | |
this.verticesNeedUpdate = true; | |
this.normalsNeedUpdate = true; | |
}, | |
rotateX: function () { | |
// rotate geometry around world x-axis | |
var m1; | |
return function rotateX( angle ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeRotationX( angle ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
rotateY: function () { | |
// rotate geometry around world y-axis | |
var m1; | |
return function rotateY( angle ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeRotationY( angle ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
rotateZ: function () { | |
// rotate geometry around world z-axis | |
var m1; | |
return function rotateZ( angle ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeRotationZ( angle ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
translate: function () { | |
// translate geometry | |
var m1; | |
return function translate( x, y, z ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeTranslation( x, y, z ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
scale: function () { | |
// scale geometry | |
var m1; | |
return function scale( x, y, z ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeScale( x, y, z ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
lookAt: function () { | |
var obj; | |
return function lookAt( vector ) { | |
if ( obj === undefined ) obj = new THREE.Object3D(); | |
obj.lookAt( vector ); | |
obj.updateMatrix(); | |
this.applyMatrix( obj.matrix ); | |
}; | |
}(), | |
fromBufferGeometry: function ( geometry ) { | |
var scope = this; | |
var indices = geometry.index !== null ? geometry.index.array : undefined; | |
var attributes = geometry.attributes; | |
var positions = attributes.position.array; | |
var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; | |
var colors = attributes.color !== undefined ? attributes.color.array : undefined; | |
var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; | |
var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; | |
if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; | |
var tempNormals = []; | |
var tempUVs = []; | |
var tempUVs2 = []; | |
for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { | |
scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); | |
if ( normals !== undefined ) { | |
tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); | |
} | |
if ( colors !== undefined ) { | |
scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); | |
} | |
if ( uvs !== undefined ) { | |
tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) ); | |
} | |
if ( uvs2 !== undefined ) { | |
tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); | |
} | |
} | |
function addFace( a, b, c ) { | |
var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; | |
var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; | |
var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors ); | |
scope.faces.push( face ); | |
if ( uvs !== undefined ) { | |
scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); | |
} | |
if ( uvs2 !== undefined ) { | |
scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); | |
} | |
} | |
if ( indices !== undefined ) { | |
var groups = geometry.groups; | |
if ( groups.length > 0 ) { | |
for ( var i = 0; i < groups.length; i ++ ) { | |
var group = groups[ i ]; | |
var start = group.start; | |
var count = group.count; | |
for ( var j = start, jl = start + count; j < jl; j += 3 ) { | |
addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ] ); | |
} | |
} | |
} else { | |
for ( var i = 0; i < indices.length; i += 3 ) { | |
addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); | |
} | |
} | |
} else { | |
for ( var i = 0; i < positions.length / 3; i += 3 ) { | |
addFace( i, i + 1, i + 2 ); | |
} | |
} | |
this.computeFaceNormals(); | |
if ( geometry.boundingBox !== null ) { | |
this.boundingBox = geometry.boundingBox.clone(); | |
} | |
if ( geometry.boundingSphere !== null ) { | |
this.boundingSphere = geometry.boundingSphere.clone(); | |
} | |
return this; | |
}, | |
center: function () { | |
this.computeBoundingBox(); | |
var offset = this.boundingBox.center().negate(); | |
this.translate( offset.x, offset.y, offset.z ); | |
return offset; | |
}, | |
normalize: function () { | |
this.computeBoundingSphere(); | |
var center = this.boundingSphere.center; | |
var radius = this.boundingSphere.radius; | |
var s = radius === 0 ? 1 : 1.0 / radius; | |
var matrix = new THREE.Matrix4(); | |
matrix.set( | |
s, 0, 0, - s * center.x, | |
0, s, 0, - s * center.y, | |
0, 0, s, - s * center.z, | |
0, 0, 0, 1 | |
); | |
this.applyMatrix( matrix ); | |
return this; | |
}, | |
computeFaceNormals: function () { | |
var cb = new THREE.Vector3(), ab = new THREE.Vector3(); | |
for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
var face = this.faces[ f ]; | |
var vA = this.vertices[ face.a ]; | |
var vB = this.vertices[ face.b ]; | |
var vC = this.vertices[ face.c ]; | |
cb.subVectors( vC, vB ); | |
ab.subVectors( vA, vB ); | |
cb.cross( ab ); | |
cb.normalize(); | |
face.normal.copy( cb ); | |
} | |
}, | |
computeVertexNormals: function ( areaWeighted ) { | |
if ( areaWeighted === undefined ) areaWeighted = true; | |
var v, vl, f, fl, face, vertices; | |
vertices = new Array( this.vertices.length ); | |
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { | |
vertices[ v ] = new THREE.Vector3(); | |
} | |
if ( areaWeighted ) { | |
// vertex normals weighted by triangle areas | |
// http://www.iquilezles.org/www/articles/normals/normals.htm | |
var vA, vB, vC; | |
var cb = new THREE.Vector3(), ab = new THREE.Vector3(); | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
face = this.faces[ f ]; | |
vA = this.vertices[ face.a ]; | |
vB = this.vertices[ face.b ]; | |
vC = this.vertices[ face.c ]; | |
cb.subVectors( vC, vB ); | |
ab.subVectors( vA, vB ); | |
cb.cross( ab ); | |
vertices[ face.a ].add( cb ); | |
vertices[ face.b ].add( cb ); | |
vertices[ face.c ].add( cb ); | |
} | |
} else { | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
face = this.faces[ f ]; | |
vertices[ face.a ].add( face.normal ); | |
vertices[ face.b ].add( face.normal ); | |
vertices[ face.c ].add( face.normal ); | |
} | |
} | |
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { | |
vertices[ v ].normalize(); | |
} | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
face = this.faces[ f ]; | |
var vertexNormals = face.vertexNormals; | |
if ( vertexNormals.length === 3 ) { | |
vertexNormals[ 0 ].copy( vertices[ face.a ] ); | |
vertexNormals[ 1 ].copy( vertices[ face.b ] ); | |
vertexNormals[ 2 ].copy( vertices[ face.c ] ); | |
} else { | |
vertexNormals[ 0 ] = vertices[ face.a ].clone(); | |
vertexNormals[ 1 ] = vertices[ face.b ].clone(); | |
vertexNormals[ 2 ] = vertices[ face.c ].clone(); | |
} | |
} | |
if ( this.faces.length > 0 ) { | |
this.normalsNeedUpdate = true; | |
} | |
}, | |
computeMorphNormals: function () { | |
var i, il, f, fl, face; | |
// save original normals | |
// - create temp variables on first access | |
// otherwise just copy (for faster repeated calls) | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
face = this.faces[ f ]; | |
if ( ! face.__originalFaceNormal ) { | |
face.__originalFaceNormal = face.normal.clone(); | |
} else { | |
face.__originalFaceNormal.copy( face.normal ); | |
} | |
if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; | |
for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { | |
if ( ! face.__originalVertexNormals[ i ] ) { | |
face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); | |
} else { | |
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); | |
} | |
} | |
} | |
// use temp geometry to compute face and vertex normals for each morph | |
var tmpGeo = new THREE.Geometry(); | |
tmpGeo.faces = this.faces; | |
for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { | |
// create on first access | |
if ( ! this.morphNormals[ i ] ) { | |
this.morphNormals[ i ] = {}; | |
this.morphNormals[ i ].faceNormals = []; | |
this.morphNormals[ i ].vertexNormals = []; | |
var dstNormalsFace = this.morphNormals[ i ].faceNormals; | |
var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; | |
var faceNormal, vertexNormals; | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
faceNormal = new THREE.Vector3(); | |
vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() }; | |
dstNormalsFace.push( faceNormal ); | |
dstNormalsVertex.push( vertexNormals ); | |
} | |
} | |
var morphNormals = this.morphNormals[ i ]; | |
// set vertices to morph target | |
tmpGeo.vertices = this.morphTargets[ i ].vertices; | |
// compute morph normals | |
tmpGeo.computeFaceNormals(); | |
tmpGeo.computeVertexNormals(); | |
// store morph normals | |
var faceNormal, vertexNormals; | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
face = this.faces[ f ]; | |
faceNormal = morphNormals.faceNormals[ f ]; | |
vertexNormals = morphNormals.vertexNormals[ f ]; | |
faceNormal.copy( face.normal ); | |
vertexNormals.a.copy( face.vertexNormals[ 0 ] ); | |
vertexNormals.b.copy( face.vertexNormals[ 1 ] ); | |
vertexNormals.c.copy( face.vertexNormals[ 2 ] ); | |
} | |
} | |
// restore original normals | |
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { | |
face = this.faces[ f ]; | |
face.normal = face.__originalFaceNormal; | |
face.vertexNormals = face.__originalVertexNormals; | |
} | |
}, | |
computeTangents: function () { | |
console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); | |
}, | |
computeLineDistances: function () { | |
var d = 0; | |
var vertices = this.vertices; | |
for ( var i = 0, il = vertices.length; i < il; i ++ ) { | |
if ( i > 0 ) { | |
d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); | |
} | |
this.lineDistances[ i ] = d; | |
} | |
}, | |
computeBoundingBox: function () { | |
if ( this.boundingBox === null ) { | |
this.boundingBox = new THREE.Box3(); | |
} | |
this.boundingBox.setFromPoints( this.vertices ); | |
}, | |
computeBoundingSphere: function () { | |
if ( this.boundingSphere === null ) { | |
this.boundingSphere = new THREE.Sphere(); | |
} | |
this.boundingSphere.setFromPoints( this.vertices ); | |
}, | |
merge: function ( geometry, matrix, materialIndexOffset ) { | |
if ( geometry instanceof THREE.Geometry === false ) { | |
console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); | |
return; | |
} | |
var normalMatrix, | |
vertexOffset = this.vertices.length, | |
vertices1 = this.vertices, | |
vertices2 = geometry.vertices, | |
faces1 = this.faces, | |
faces2 = geometry.faces, | |
uvs1 = this.faceVertexUvs[ 0 ], | |
uvs2 = geometry.faceVertexUvs[ 0 ]; | |
if ( materialIndexOffset === undefined ) materialIndexOffset = 0; | |
if ( matrix !== undefined ) { | |
normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); | |
} | |
// vertices | |
for ( var i = 0, il = vertices2.length; i < il; i ++ ) { | |
var vertex = vertices2[ i ]; | |
var vertexCopy = vertex.clone(); | |
if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); | |
vertices1.push( vertexCopy ); | |
} | |
// faces | |
for ( i = 0, il = faces2.length; i < il; i ++ ) { | |
var face = faces2[ i ], faceCopy, normal, color, | |
faceVertexNormals = face.vertexNormals, | |
faceVertexColors = face.vertexColors; | |
faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); | |
faceCopy.normal.copy( face.normal ); | |
if ( normalMatrix !== undefined ) { | |
faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); | |
} | |
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { | |
normal = faceVertexNormals[ j ].clone(); | |
if ( normalMatrix !== undefined ) { | |
normal.applyMatrix3( normalMatrix ).normalize(); | |
} | |
faceCopy.vertexNormals.push( normal ); | |
} | |
faceCopy.color.copy( face.color ); | |
for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { | |
color = faceVertexColors[ j ]; | |
faceCopy.vertexColors.push( color.clone() ); | |
} | |
faceCopy.materialIndex = face.materialIndex + materialIndexOffset; | |
faces1.push( faceCopy ); | |
} | |
// uvs | |
for ( i = 0, il = uvs2.length; i < il; i ++ ) { | |
var uv = uvs2[ i ], uvCopy = []; | |
if ( uv === undefined ) { | |
continue; | |
} | |
for ( var j = 0, jl = uv.length; j < jl; j ++ ) { | |
uvCopy.push( uv[ j ].clone() ); | |
} | |
uvs1.push( uvCopy ); | |
} | |
}, | |
mergeMesh: function ( mesh ) { | |
if ( mesh instanceof THREE.Mesh === false ) { | |
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); | |
return; | |
} | |
mesh.matrixAutoUpdate && mesh.updateMatrix(); | |
this.merge( mesh.geometry, mesh.matrix ); | |
}, | |
/* | |
* Checks for duplicate vertices with hashmap. | |
* Duplicated vertices are removed | |
* and faces' vertices are updated. | |
*/ | |
mergeVertices: function () { | |
var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) | |
var unique = [], changes = []; | |
var v, key; | |
var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 | |
var precision = Math.pow( 10, precisionPoints ); | |
var i, il, face; | |
var indices, j, jl; | |
for ( i = 0, il = this.vertices.length; i < il; i ++ ) { | |
v = this.vertices[ i ]; | |
key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); | |
if ( verticesMap[ key ] === undefined ) { | |
verticesMap[ key ] = i; | |
unique.push( this.vertices[ i ] ); | |
changes[ i ] = unique.length - 1; | |
} else { | |
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); | |
changes[ i ] = changes[ verticesMap[ key ] ]; | |
} | |
} | |
// if faces are completely degenerate after merging vertices, we | |
// have to remove them from the geometry. | |
var faceIndicesToRemove = []; | |
for ( i = 0, il = this.faces.length; i < il; i ++ ) { | |
face = this.faces[ i ]; | |
face.a = changes[ face.a ]; | |
face.b = changes[ face.b ]; | |
face.c = changes[ face.c ]; | |
indices = [ face.a, face.b, face.c ]; | |
var dupIndex = - 1; | |
// if any duplicate vertices are found in a Face3 | |
// we have to remove the face as nothing can be saved | |
for ( var n = 0; n < 3; n ++ ) { | |
if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { | |
dupIndex = n; | |
faceIndicesToRemove.push( i ); | |
break; | |
} | |
} | |
} | |
for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { | |
var idx = faceIndicesToRemove[ i ]; | |
this.faces.splice( idx, 1 ); | |
for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { | |
this.faceVertexUvs[ j ].splice( idx, 1 ); | |
} | |
} | |
// Use unique set of vertices | |
var diff = this.vertices.length - unique.length; | |
this.vertices = unique; | |
return diff; | |
}, | |
sortFacesByMaterialIndex: function () { | |
var faces = this.faces; | |
var length = faces.length; | |
// tag faces | |
for ( var i = 0; i < length; i ++ ) { | |
faces[ i ]._id = i; | |
} | |
// sort faces | |
function materialIndexSort( a, b ) { | |
return a.materialIndex - b.materialIndex; | |
} | |
faces.sort( materialIndexSort ); | |
// sort uvs | |
var uvs1 = this.faceVertexUvs[ 0 ]; | |
var uvs2 = this.faceVertexUvs[ 1 ]; | |
var newUvs1, newUvs2; | |
if ( uvs1 && uvs1.length === length ) newUvs1 = []; | |
if ( uvs2 && uvs2.length === length ) newUvs2 = []; | |
for ( var i = 0; i < length; i ++ ) { | |
var id = faces[ i ]._id; | |
if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); | |
if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); | |
} | |
if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; | |
if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; | |
}, | |
toJSON: function () { | |
var data = { | |
metadata: { | |
version: 4.4, | |
type: 'Geometry', | |
generator: 'Geometry.toJSON' | |
} | |
}; | |
// standard Geometry serialization | |
data.uuid = this.uuid; | |
data.type = this.type; | |
if ( this.name !== '' ) data.name = this.name; | |
if ( this.parameters !== undefined ) { | |
var parameters = this.parameters; | |
for ( var key in parameters ) { | |
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; | |
} | |
return data; | |
} | |
var vertices = []; | |
for ( var i = 0; i < this.vertices.length; i ++ ) { | |
var vertex = this.vertices[ i ]; | |
vertices.push( vertex.x, vertex.y, vertex.z ); | |
} | |
var faces = []; | |
var normals = []; | |
var normalsHash = {}; | |
var colors = []; | |
var colorsHash = {}; | |
var uvs = []; | |
var uvsHash = {}; | |
for ( var i = 0; i < this.faces.length; i ++ ) { | |
var face = this.faces[ i ]; | |
var hasMaterial = true; | |
var hasFaceUv = false; // deprecated | |
var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; | |
var hasFaceNormal = face.normal.length() > 0; | |
var hasFaceVertexNormal = face.vertexNormals.length > 0; | |
var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; | |
var hasFaceVertexColor = face.vertexColors.length > 0; | |
var faceType = 0; | |
faceType = setBit( faceType, 0, 0 ); // isQuad | |
faceType = setBit( faceType, 1, hasMaterial ); | |
faceType = setBit( faceType, 2, hasFaceUv ); | |
faceType = setBit( faceType, 3, hasFaceVertexUv ); | |
faceType = setBit( faceType, 4, hasFaceNormal ); | |
faceType = setBit( faceType, 5, hasFaceVertexNormal ); | |
faceType = setBit( faceType, 6, hasFaceColor ); | |
faceType = setBit( faceType, 7, hasFaceVertexColor ); | |
faces.push( faceType ); | |
faces.push( face.a, face.b, face.c ); | |
faces.push( face.materialIndex ); | |
if ( hasFaceVertexUv ) { | |
var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; | |
faces.push( | |
getUvIndex( faceVertexUvs[ 0 ] ), | |
getUvIndex( faceVertexUvs[ 1 ] ), | |
getUvIndex( faceVertexUvs[ 2 ] ) | |
); | |
} | |
if ( hasFaceNormal ) { | |
faces.push( getNormalIndex( face.normal ) ); | |
} | |
if ( hasFaceVertexNormal ) { | |
var vertexNormals = face.vertexNormals; | |
faces.push( | |
getNormalIndex( vertexNormals[ 0 ] ), | |
getNormalIndex( vertexNormals[ 1 ] ), | |
getNormalIndex( vertexNormals[ 2 ] ) | |
); | |
} | |
if ( hasFaceColor ) { | |
faces.push( getColorIndex( face.color ) ); | |
} | |
if ( hasFaceVertexColor ) { | |
var vertexColors = face.vertexColors; | |
faces.push( | |
getColorIndex( vertexColors[ 0 ] ), | |
getColorIndex( vertexColors[ 1 ] ), | |
getColorIndex( vertexColors[ 2 ] ) | |
); | |
} | |
} | |
function setBit( value, position, enabled ) { | |
return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); | |
} | |
function getNormalIndex( normal ) { | |
var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); | |
if ( normalsHash[ hash ] !== undefined ) { | |
return normalsHash[ hash ]; | |
} | |
normalsHash[ hash ] = normals.length / 3; | |
normals.push( normal.x, normal.y, normal.z ); | |
return normalsHash[ hash ]; | |
} | |
function getColorIndex( color ) { | |
var hash = color.r.toString() + color.g.toString() + color.b.toString(); | |
if ( colorsHash[ hash ] !== undefined ) { | |
return colorsHash[ hash ]; | |
} | |
colorsHash[ hash ] = colors.length; | |
colors.push( color.getHex() ); | |
return colorsHash[ hash ]; | |
} | |
function getUvIndex( uv ) { | |
var hash = uv.x.toString() + uv.y.toString(); | |
if ( uvsHash[ hash ] !== undefined ) { | |
return uvsHash[ hash ]; | |
} | |
uvsHash[ hash ] = uvs.length / 2; | |
uvs.push( uv.x, uv.y ); | |
return uvsHash[ hash ]; | |
} | |
data.data = {}; | |
data.data.vertices = vertices; | |
data.data.normals = normals; | |
if ( colors.length > 0 ) data.data.colors = colors; | |
if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility | |
data.data.faces = faces; | |
return data; | |
}, | |
clone: function () { | |
/* | |
// Handle primitives | |
var parameters = this.parameters; | |
if ( parameters !== undefined ) { | |
var values = []; | |
for ( var key in parameters ) { | |
values.push( parameters[ key ] ); | |
} | |
var geometry = Object.create( this.constructor.prototype ); | |
this.constructor.apply( geometry, values ); | |
return geometry; | |
} | |
return new this.constructor().copy( this ); | |
*/ | |
return new THREE.Geometry().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.vertices = []; | |
this.faces = []; | |
this.faceVertexUvs = [ [] ]; | |
var vertices = source.vertices; | |
for ( var i = 0, il = vertices.length; i < il; i ++ ) { | |
this.vertices.push( vertices[ i ].clone() ); | |
} | |
var faces = source.faces; | |
for ( var i = 0, il = faces.length; i < il; i ++ ) { | |
this.faces.push( faces[ i ].clone() ); | |
} | |
for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { | |
var faceVertexUvs = source.faceVertexUvs[ i ]; | |
if ( this.faceVertexUvs[ i ] === undefined ) { | |
this.faceVertexUvs[ i ] = []; | |
} | |
for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { | |
var uvs = faceVertexUvs[ j ], uvsCopy = []; | |
for ( var k = 0, kl = uvs.length; k < kl; k ++ ) { | |
var uv = uvs[ k ]; | |
uvsCopy.push( uv.clone() ); | |
} | |
this.faceVertexUvs[ i ].push( uvsCopy ); | |
} | |
} | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype ); | |
THREE.GeometryIdCount = 0; | |
// File:src/core/DirectGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.DirectGeometry = function () { | |
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); | |
this.uuid = THREE.Math.generateUUID(); | |
this.name = ''; | |
this.type = 'DirectGeometry'; | |
this.indices = []; | |
this.vertices = []; | |
this.normals = []; | |
this.colors = []; | |
this.uvs = []; | |
this.uvs2 = []; | |
this.groups = []; | |
this.morphTargets = {}; | |
this.skinWeights = []; | |
this.skinIndices = []; | |
// this.lineDistances = []; | |
this.boundingBox = null; | |
this.boundingSphere = null; | |
// update flags | |
this.verticesNeedUpdate = false; | |
this.normalsNeedUpdate = false; | |
this.colorsNeedUpdate = false; | |
this.uvsNeedUpdate = false; | |
this.groupsNeedUpdate = false; | |
}; | |
THREE.DirectGeometry.prototype = { | |
constructor: THREE.DirectGeometry, | |
computeBoundingBox: THREE.Geometry.prototype.computeBoundingBox, | |
computeBoundingSphere: THREE.Geometry.prototype.computeBoundingSphere, | |
computeFaceNormals: function () { | |
console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' ); | |
}, | |
computeVertexNormals: function () { | |
console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' ); | |
}, | |
computeGroups: function ( geometry ) { | |
var group; | |
var groups = []; | |
var materialIndex; | |
var faces = geometry.faces; | |
for ( var i = 0; i < faces.length; i ++ ) { | |
var face = faces[ i ]; | |
// materials | |
if ( face.materialIndex !== materialIndex ) { | |
materialIndex = face.materialIndex; | |
if ( group !== undefined ) { | |
group.count = ( i * 3 ) - group.start; | |
groups.push( group ); | |
} | |
group = { | |
start: i * 3, | |
materialIndex: materialIndex | |
}; | |
} | |
} | |
if ( group !== undefined ) { | |
group.count = ( i * 3 ) - group.start; | |
groups.push( group ); | |
} | |
this.groups = groups; | |
}, | |
fromGeometry: function ( geometry ) { | |
var faces = geometry.faces; | |
var vertices = geometry.vertices; | |
var faceVertexUvs = geometry.faceVertexUvs; | |
var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; | |
var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; | |
// morphs | |
var morphTargets = geometry.morphTargets; | |
var morphTargetsLength = morphTargets.length; | |
var morphTargetsPosition; | |
if ( morphTargetsLength > 0 ) { | |
morphTargetsPosition = []; | |
for ( var i = 0; i < morphTargetsLength; i ++ ) { | |
morphTargetsPosition[ i ] = []; | |
} | |
this.morphTargets.position = morphTargetsPosition; | |
} | |
var morphNormals = geometry.morphNormals; | |
var morphNormalsLength = morphNormals.length; | |
var morphTargetsNormal; | |
if ( morphNormalsLength > 0 ) { | |
morphTargetsNormal = []; | |
for ( var i = 0; i < morphNormalsLength; i ++ ) { | |
morphTargetsNormal[ i ] = []; | |
} | |
this.morphTargets.normal = morphTargetsNormal; | |
} | |
// skins | |
var skinIndices = geometry.skinIndices; | |
var skinWeights = geometry.skinWeights; | |
var hasSkinIndices = skinIndices.length === vertices.length; | |
var hasSkinWeights = skinWeights.length === vertices.length; | |
// | |
for ( var i = 0; i < faces.length; i ++ ) { | |
var face = faces[ i ]; | |
this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); | |
var vertexNormals = face.vertexNormals; | |
if ( vertexNormals.length === 3 ) { | |
this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); | |
} else { | |
var normal = face.normal; | |
this.normals.push( normal, normal, normal ); | |
} | |
var vertexColors = face.vertexColors; | |
if ( vertexColors.length === 3 ) { | |
this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); | |
} else { | |
var color = face.color; | |
this.colors.push( color, color, color ); | |
} | |
if ( hasFaceVertexUv === true ) { | |
var vertexUvs = faceVertexUvs[ 0 ][ i ]; | |
if ( vertexUvs !== undefined ) { | |
this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); | |
} else { | |
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); | |
this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); | |
} | |
} | |
if ( hasFaceVertexUv2 === true ) { | |
var vertexUvs = faceVertexUvs[ 1 ][ i ]; | |
if ( vertexUvs !== undefined ) { | |
this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); | |
} else { | |
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); | |
this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); | |
} | |
} | |
// morphs | |
for ( var j = 0; j < morphTargetsLength; j ++ ) { | |
var morphTarget = morphTargets[ j ].vertices; | |
morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); | |
} | |
for ( var j = 0; j < morphNormalsLength; j ++ ) { | |
var morphNormal = morphNormals[ j ].vertexNormals[ i ]; | |
morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); | |
} | |
// skins | |
if ( hasSkinIndices ) { | |
this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); | |
} | |
if ( hasSkinWeights ) { | |
this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); | |
} | |
} | |
this.computeGroups( geometry ); | |
this.verticesNeedUpdate = geometry.verticesNeedUpdate; | |
this.normalsNeedUpdate = geometry.normalsNeedUpdate; | |
this.colorsNeedUpdate = geometry.colorsNeedUpdate; | |
this.uvsNeedUpdate = geometry.uvsNeedUpdate; | |
this.groupsNeedUpdate = geometry.groupsNeedUpdate; | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.DirectGeometry.prototype ); | |
// File:src/core/BufferGeometry.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.BufferGeometry = function () { | |
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); | |
this.uuid = THREE.Math.generateUUID(); | |
this.name = ''; | |
this.type = 'BufferGeometry'; | |
this.index = null; | |
this.attributes = {}; | |
this.morphAttributes = {}; | |
this.groups = []; | |
this.boundingBox = null; | |
this.boundingSphere = null; | |
this.drawRange = { start: 0, count: Infinity }; | |
}; | |
THREE.BufferGeometry.prototype = { | |
constructor: THREE.BufferGeometry, | |
getIndex: function () { | |
return this.index; | |
}, | |
setIndex: function ( index ) { | |
this.index = index; | |
}, | |
addAttribute: function ( name, attribute ) { | |
if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) { | |
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); | |
this.addAttribute( name, new THREE.BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); | |
return; | |
} | |
if ( name === 'index' ) { | |
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); | |
this.setIndex( attribute ); | |
return; | |
} | |
this.attributes[ name ] = attribute; | |
return this; | |
}, | |
getAttribute: function ( name ) { | |
return this.attributes[ name ]; | |
}, | |
removeAttribute: function ( name ) { | |
delete this.attributes[ name ]; | |
return this; | |
}, | |
addGroup: function ( start, count, materialIndex ) { | |
this.groups.push( { | |
start: start, | |
count: count, | |
materialIndex: materialIndex !== undefined ? materialIndex : 0 | |
} ); | |
}, | |
clearGroups: function () { | |
this.groups = []; | |
}, | |
setDrawRange: function ( start, count ) { | |
this.drawRange.start = start; | |
this.drawRange.count = count; | |
}, | |
applyMatrix: function ( matrix ) { | |
var position = this.attributes.position; | |
if ( position !== undefined ) { | |
matrix.applyToVector3Array( position.array ); | |
position.needsUpdate = true; | |
} | |
var normal = this.attributes.normal; | |
if ( normal !== undefined ) { | |
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); | |
normalMatrix.applyToVector3Array( normal.array ); | |
normal.needsUpdate = true; | |
} | |
if ( this.boundingBox !== null ) { | |
this.computeBoundingBox(); | |
} | |
if ( this.boundingSphere !== null ) { | |
this.computeBoundingSphere(); | |
} | |
}, | |
rotateX: function () { | |
// rotate geometry around world x-axis | |
var m1; | |
return function rotateX( angle ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeRotationX( angle ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
rotateY: function () { | |
// rotate geometry around world y-axis | |
var m1; | |
return function rotateY( angle ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeRotationY( angle ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
rotateZ: function () { | |
// rotate geometry around world z-axis | |
var m1; | |
return function rotateZ( angle ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeRotationZ( angle ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
translate: function () { | |
// translate geometry | |
var m1; | |
return function translate( x, y, z ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeTranslation( x, y, z ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
scale: function () { | |
// scale geometry | |
var m1; | |
return function scale( x, y, z ) { | |
if ( m1 === undefined ) m1 = new THREE.Matrix4(); | |
m1.makeScale( x, y, z ); | |
this.applyMatrix( m1 ); | |
return this; | |
}; | |
}(), | |
lookAt: function () { | |
var obj; | |
return function lookAt( vector ) { | |
if ( obj === undefined ) obj = new THREE.Object3D(); | |
obj.lookAt( vector ); | |
obj.updateMatrix(); | |
this.applyMatrix( obj.matrix ); | |
}; | |
}(), | |
center: function () { | |
this.computeBoundingBox(); | |
var offset = this.boundingBox.center().negate(); | |
this.translate( offset.x, offset.y, offset.z ); | |
return offset; | |
}, | |
setFromObject: function ( object ) { | |
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); | |
var geometry = object.geometry; | |
if ( object instanceof THREE.Points || object instanceof THREE.Line ) { | |
var positions = new THREE.Float32Attribute( geometry.vertices.length * 3, 3 ); | |
var colors = new THREE.Float32Attribute( geometry.colors.length * 3, 3 ); | |
this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); | |
this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); | |
if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { | |
var lineDistances = new THREE.Float32Attribute( geometry.lineDistances.length, 1 ); | |
this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); | |
} | |
if ( geometry.boundingSphere !== null ) { | |
this.boundingSphere = geometry.boundingSphere.clone(); | |
} | |
if ( geometry.boundingBox !== null ) { | |
this.boundingBox = geometry.boundingBox.clone(); | |
} | |
} else if ( object instanceof THREE.Mesh ) { | |
if ( geometry instanceof THREE.Geometry ) { | |
this.fromGeometry( geometry ); | |
} | |
} | |
return this; | |
}, | |
updateFromObject: function ( object ) { | |
var geometry = object.geometry; | |
if ( object instanceof THREE.Mesh ) { | |
var direct = geometry.__directGeometry; | |
if ( direct === undefined ) { | |
return this.fromGeometry( geometry ); | |
} | |
direct.verticesNeedUpdate = geometry.verticesNeedUpdate; | |
direct.normalsNeedUpdate = geometry.normalsNeedUpdate; | |
direct.colorsNeedUpdate = geometry.colorsNeedUpdate; | |
direct.uvsNeedUpdate = geometry.uvsNeedUpdate; | |
direct.groupsNeedUpdate = geometry.groupsNeedUpdate; | |
geometry.verticesNeedUpdate = false; | |
geometry.normalsNeedUpdate = false; | |
geometry.colorsNeedUpdate = false; | |
geometry.uvsNeedUpdate = false; | |
geometry.groupsNeedUpdate = false; | |
geometry = direct; | |
} | |
if ( geometry.verticesNeedUpdate === true ) { | |
var attribute = this.attributes.position; | |
if ( attribute !== undefined ) { | |
attribute.copyVector3sArray( geometry.vertices ); | |
attribute.needsUpdate = true; | |
} | |
geometry.verticesNeedUpdate = false; | |
} | |
if ( geometry.normalsNeedUpdate === true ) { | |
var attribute = this.attributes.normal; | |
if ( attribute !== undefined ) { | |
attribute.copyVector3sArray( geometry.normals ); | |
attribute.needsUpdate = true; | |
} | |
geometry.normalsNeedUpdate = false; | |
} | |
if ( geometry.colorsNeedUpdate === true ) { | |
var attribute = this.attributes.color; | |
if ( attribute !== undefined ) { | |
attribute.copyColorsArray( geometry.colors ); | |
attribute.needsUpdate = true; | |
} | |
geometry.colorsNeedUpdate = false; | |
} | |
if ( geometry.uvsNeedUpdate ) { | |
var attribute = this.attributes.uv; | |
if ( attribute !== undefined ) { | |
attribute.copyVector2sArray( geometry.uvs ); | |
attribute.needsUpdate = true; | |
} | |
geometry.uvsNeedUpdate = false; | |
} | |
if ( geometry.lineDistancesNeedUpdate ) { | |
var attribute = this.attributes.lineDistance; | |
if ( attribute !== undefined ) { | |
attribute.copyArray( geometry.lineDistances ); | |
attribute.needsUpdate = true; | |
} | |
geometry.lineDistancesNeedUpdate = false; | |
} | |
if ( geometry.groupsNeedUpdate ) { | |
geometry.computeGroups( object.geometry ); | |
this.groups = geometry.groups; | |
geometry.groupsNeedUpdate = false; | |
} | |
return this; | |
}, | |
fromGeometry: function ( geometry ) { | |
geometry.__directGeometry = new THREE.DirectGeometry().fromGeometry( geometry ); | |
return this.fromDirectGeometry( geometry.__directGeometry ); | |
}, | |
fromDirectGeometry: function ( geometry ) { | |
var positions = new Float32Array( geometry.vertices.length * 3 ); | |
this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); | |
if ( geometry.normals.length > 0 ) { | |
var normals = new Float32Array( geometry.normals.length * 3 ); | |
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); | |
} | |
if ( geometry.colors.length > 0 ) { | |
var colors = new Float32Array( geometry.colors.length * 3 ); | |
this.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); | |
} | |
if ( geometry.uvs.length > 0 ) { | |
var uvs = new Float32Array( geometry.uvs.length * 2 ); | |
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); | |
} | |
if ( geometry.uvs2.length > 0 ) { | |
var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); | |
this.addAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); | |
} | |
if ( geometry.indices.length > 0 ) { | |
var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array; | |
var indices = new TypeArray( geometry.indices.length * 3 ); | |
this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); | |
} | |
// groups | |
this.groups = geometry.groups; | |
// morphs | |
for ( var name in geometry.morphTargets ) { | |
var array = []; | |
var morphTargets = geometry.morphTargets[ name ]; | |
for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { | |
var morphTarget = morphTargets[ i ]; | |
var attribute = new THREE.Float32Attribute( morphTarget.length * 3, 3 ); | |
array.push( attribute.copyVector3sArray( morphTarget ) ); | |
} | |
this.morphAttributes[ name ] = array; | |
} | |
// skinning | |
if ( geometry.skinIndices.length > 0 ) { | |
var skinIndices = new THREE.Float32Attribute( geometry.skinIndices.length * 4, 4 ); | |
this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); | |
} | |
if ( geometry.skinWeights.length > 0 ) { | |
var skinWeights = new THREE.Float32Attribute( geometry.skinWeights.length * 4, 4 ); | |
this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); | |
} | |
// | |
if ( geometry.boundingSphere !== null ) { | |
this.boundingSphere = geometry.boundingSphere.clone(); | |
} | |
if ( geometry.boundingBox !== null ) { | |
this.boundingBox = geometry.boundingBox.clone(); | |
} | |
return this; | |
}, | |
computeBoundingBox: function () { | |
var vector = new THREE.Vector3(); | |
return function () { | |
if ( this.boundingBox === null ) { | |
this.boundingBox = new THREE.Box3(); | |
} | |
var positions = this.attributes.position.array; | |
if ( positions ) { | |
this.boundingBox.setFromArray( positions ); | |
} | |
if ( positions === undefined || positions.length === 0 ) { | |
this.boundingBox.min.set( 0, 0, 0 ); | |
this.boundingBox.max.set( 0, 0, 0 ); | |
} | |
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { | |
console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); | |
} | |
}; | |
}(), | |
computeBoundingSphere: function () { | |
var box = new THREE.Box3(); | |
var vector = new THREE.Vector3(); | |
return function () { | |
if ( this.boundingSphere === null ) { | |
this.boundingSphere = new THREE.Sphere(); | |
} | |
var positions = this.attributes.position.array; | |
if ( positions ) { | |
var center = this.boundingSphere.center; | |
box.setFromArray( positions ); | |
box.center( center ); | |
// hoping to find a boundingSphere with a radius smaller than the | |
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case | |
var maxRadiusSq = 0; | |
for ( var i = 0, il = positions.length; i < il; i += 3 ) { | |
vector.fromArray( positions, i ); | |
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); | |
} | |
this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); | |
if ( isNaN( this.boundingSphere.radius ) ) { | |
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); | |
} | |
} | |
}; | |
}(), | |
computeFaceNormals: function () { | |
// backwards compatibility | |
}, | |
computeVertexNormals: function () { | |
var index = this.index; | |
var attributes = this.attributes; | |
var groups = this.groups; | |
if ( attributes.position ) { | |
var positions = attributes.position.array; | |
if ( attributes.normal === undefined ) { | |
this.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( positions.length ), 3 ) ); | |
} else { | |
// reset existing normals to zero | |
var array = attributes.normal.array; | |
for ( var i = 0, il = array.length; i < il; i ++ ) { | |
array[ i ] = 0; | |
} | |
} | |
var normals = attributes.normal.array; | |
var vA, vB, vC, | |
pA = new THREE.Vector3(), | |
pB = new THREE.Vector3(), | |
pC = new THREE.Vector3(), | |
cb = new THREE.Vector3(), | |
ab = new THREE.Vector3(); | |
// indexed elements | |
if ( index ) { | |
var indices = index.array; | |
if ( groups.length === 0 ) { | |
this.addGroup( 0, indices.length ); | |
} | |
for ( var j = 0, jl = groups.length; j < jl; ++ j ) { | |
var group = groups[ j ]; | |
var start = group.start; | |
var count = group.count; | |
for ( var i = start, il = start + count; i < il; i += 3 ) { | |
vA = indices[ i + 0 ] * 3; | |
vB = indices[ i + 1 ] * 3; | |
vC = indices[ i + 2 ] * 3; | |
pA.fromArray( positions, vA ); | |
pB.fromArray( positions, vB ); | |
pC.fromArray( positions, vC ); | |
cb.subVectors( pC, pB ); | |
ab.subVectors( pA, pB ); | |
cb.cross( ab ); | |
normals[ vA ] += cb.x; | |
normals[ vA + 1 ] += cb.y; | |
normals[ vA + 2 ] += cb.z; | |
normals[ vB ] += cb.x; | |
normals[ vB + 1 ] += cb.y; | |
normals[ vB + 2 ] += cb.z; | |
normals[ vC ] += cb.x; | |
normals[ vC + 1 ] += cb.y; | |
normals[ vC + 2 ] += cb.z; | |
} | |
} | |
} else { | |
// non-indexed elements (unconnected triangle soup) | |
for ( var i = 0, il = positions.length; i < il; i += 9 ) { | |
pA.fromArray( positions, i ); | |
pB.fromArray( positions, i + 3 ); | |
pC.fromArray( positions, i + 6 ); | |
cb.subVectors( pC, pB ); | |
ab.subVectors( pA, pB ); | |
cb.cross( ab ); | |
normals[ i ] = cb.x; | |
normals[ i + 1 ] = cb.y; | |
normals[ i + 2 ] = cb.z; | |
normals[ i + 3 ] = cb.x; | |
normals[ i + 4 ] = cb.y; | |
normals[ i + 5 ] = cb.z; | |
normals[ i + 6 ] = cb.x; | |
normals[ i + 7 ] = cb.y; | |
normals[ i + 8 ] = cb.z; | |
} | |
} | |
this.normalizeNormals(); | |
attributes.normal.needsUpdate = true; | |
} | |
}, | |
merge: function ( geometry, offset ) { | |
if ( geometry instanceof THREE.BufferGeometry === false ) { | |
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); | |
return; | |
} | |
if ( offset === undefined ) offset = 0; | |
var attributes = this.attributes; | |
for ( var key in attributes ) { | |
if ( geometry.attributes[ key ] === undefined ) continue; | |
var attribute1 = attributes[ key ]; | |
var attributeArray1 = attribute1.array; | |
var attribute2 = geometry.attributes[ key ]; | |
var attributeArray2 = attribute2.array; | |
var attributeSize = attribute2.itemSize; | |
for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { | |
attributeArray1[ j ] = attributeArray2[ i ]; | |
} | |
} | |
return this; | |
}, | |
normalizeNormals: function () { | |
var normals = this.attributes.normal.array; | |
var x, y, z, n; | |
for ( var i = 0, il = normals.length; i < il; i += 3 ) { | |
x = normals[ i ]; | |
y = normals[ i + 1 ]; | |
z = normals[ i + 2 ]; | |
n = 1.0 / Math.sqrt( x * x + y * y + z * z ); | |
normals[ i ] *= n; | |
normals[ i + 1 ] *= n; | |
normals[ i + 2 ] *= n; | |
} | |
}, | |
toNonIndexed: function () { | |
if ( this.index === null ) { | |
console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); | |
return this; | |
} | |
var geometry2 = new THREE.BufferGeometry(); | |
var indices = this.index.array; | |
var attributes = this.attributes; | |
for ( var name in attributes ) { | |
var attribute = attributes[ name ]; | |
var array = attribute.array; | |
var itemSize = attribute.itemSize; | |
var array2 = new array.constructor( indices.length * itemSize ); | |
var index = 0, index2 = 0; | |
for ( var i = 0, l = indices.length; i < l; i ++ ) { | |
index = indices[ i ] * itemSize; | |
for ( var j = 0; j < itemSize; j ++ ) { | |
array2[ index2 ++ ] = array[ index ++ ]; | |
} | |
} | |
geometry2.addAttribute( name, new THREE.BufferAttribute( array2, itemSize ) ); | |
} | |
return geometry2; | |
}, | |
toJSON: function () { | |
var data = { | |
metadata: { | |
version: 4.4, | |
type: 'BufferGeometry', | |
generator: 'BufferGeometry.toJSON' | |
} | |
}; | |
// standard BufferGeometry serialization | |
data.uuid = this.uuid; | |
data.type = this.type; | |
if ( this.name !== '' ) data.name = this.name; | |
if ( this.parameters !== undefined ) { | |
var parameters = this.parameters; | |
for ( var key in parameters ) { | |
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; | |
} | |
return data; | |
} | |
data.data = { attributes: {} }; | |
var index = this.index; | |
if ( index !== null ) { | |
var array = Array.prototype.slice.call( index.array ); | |
data.data.index = { | |
type: index.array.constructor.name, | |
array: array | |
}; | |
} | |
var attributes = this.attributes; | |
for ( var key in attributes ) { | |
var attribute = attributes[ key ]; | |
var array = Array.prototype.slice.call( attribute.array ); | |
data.data.attributes[ key ] = { | |
itemSize: attribute.itemSize, | |
type: attribute.array.constructor.name, | |
array: array | |
}; | |
} | |
var groups = this.groups; | |
if ( groups.length > 0 ) { | |
data.data.groups = JSON.parse( JSON.stringify( groups ) ); | |
} | |
var boundingSphere = this.boundingSphere; | |
if ( boundingSphere !== null ) { | |
data.data.boundingSphere = { | |
center: boundingSphere.center.toArray(), | |
radius: boundingSphere.radius | |
}; | |
} | |
return data; | |
}, | |
clone: function () { | |
/* | |
// Handle primitives | |
var parameters = this.parameters; | |
if ( parameters !== undefined ) { | |
var values = []; | |
for ( var key in parameters ) { | |
values.push( parameters[ key ] ); | |
} | |
var geometry = Object.create( this.constructor.prototype ); | |
this.constructor.apply( geometry, values ); | |
return geometry; | |
} | |
return new this.constructor().copy( this ); | |
*/ | |
return new THREE.BufferGeometry().copy( this ); | |
}, | |
copy: function ( source ) { | |
var index = source.index; | |
if ( index !== null ) { | |
this.setIndex( index.clone() ); | |
} | |
var attributes = source.attributes; | |
for ( var name in attributes ) { | |
var attribute = attributes[ name ]; | |
this.addAttribute( name, attribute.clone() ); | |
} | |
var groups = source.groups; | |
for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
var group = groups[ i ]; | |
this.addGroup( group.start, group.count ); | |
} | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.BufferGeometry.prototype ); | |
THREE.BufferGeometry.MaxIndex = 65535; | |
// File:src/core/InstancedBufferGeometry.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
*/ | |
THREE.InstancedBufferGeometry = function () { | |
THREE.BufferGeometry.call( this ); | |
this.type = 'InstancedBufferGeometry'; | |
this.maxInstancedCount = undefined; | |
}; | |
THREE.InstancedBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.InstancedBufferGeometry.prototype.constructor = THREE.InstancedBufferGeometry; | |
THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, instances ) { | |
this.groups.push( { | |
start: start, | |
count: count, | |
instances: instances | |
} ); | |
}; | |
THREE.InstancedBufferGeometry.prototype.copy = function ( source ) { | |
var index = source.index; | |
if ( index !== null ) { | |
this.setIndex( index.clone() ); | |
} | |
var attributes = source.attributes; | |
for ( var name in attributes ) { | |
var attribute = attributes[ name ]; | |
this.addAttribute( name, attribute.clone() ); | |
} | |
var groups = source.groups; | |
for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
var group = groups[ i ]; | |
this.addGroup( group.start, group.count, group.instances ); | |
} | |
return this; | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.InstancedBufferGeometry.prototype ); | |
// File:src/core/Uniform.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Uniform = function ( type, value ) { | |
this.type = type; | |
this.value = value; | |
this.dynamic = false; | |
}; | |
THREE.Uniform.prototype = { | |
constructor: THREE.Uniform, | |
onUpdate: function ( callback ) { | |
this.dynamic = true; | |
this.onUpdateCallback = callback; | |
return this; | |
} | |
}; | |
// File:src/animation/AnimationClip.js | |
/** | |
* | |
* Reusable set of Tracks that represent an animation. | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
*/ | |
THREE.AnimationClip = function ( name, duration, tracks ) { | |
this.name = name || THREE.Math.generateUUID(); | |
this.tracks = tracks; | |
this.duration = ( duration !== undefined ) ? duration : -1; | |
// this means it should figure out its duration by scanning the tracks | |
if ( this.duration < 0 ) { | |
this.resetDuration(); | |
} | |
// maybe only do these on demand, as doing them here could potentially slow down loading | |
// but leaving these here during development as this ensures a lot of testing of these functions | |
this.trim(); | |
this.optimize(); | |
}; | |
THREE.AnimationClip.prototype = { | |
constructor: THREE.AnimationClip, | |
resetDuration: function() { | |
var tracks = this.tracks, | |
duration = 0; | |
for ( var i = 0, n = tracks.length; i !== n; ++ i ) { | |
var track = this.tracks[ i ]; | |
duration = Math.max( | |
duration, track.times[ track.times.length - 1 ] ); | |
} | |
this.duration = duration; | |
}, | |
trim: function() { | |
for ( var i = 0; i < this.tracks.length; i ++ ) { | |
this.tracks[ i ].trim( 0, this.duration ); | |
} | |
return this; | |
}, | |
optimize: function() { | |
for ( var i = 0; i < this.tracks.length; i ++ ) { | |
this.tracks[ i ].optimize(); | |
} | |
return this; | |
} | |
}; | |
// Static methods: | |
Object.assign( THREE.AnimationClip, { | |
parse: function( json ) { | |
var tracks = [], | |
jsonTracks = json.tracks, | |
frameTime = 1.0 / ( json.fps || 1.0 ); | |
for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { | |
tracks.push( THREE.KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); | |
} | |
return new THREE.AnimationClip( json.name, json.duration, tracks ); | |
}, | |
toJSON: function( clip ) { | |
var tracks = [], | |
clipTracks = clip.tracks; | |
var json = { | |
'name': clip.name, | |
'duration': clip.duration, | |
'tracks': tracks | |
}; | |
for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { | |
tracks.push( THREE.KeyframeTrack.toJSON( clipTracks[ i ] ) ); | |
} | |
return json; | |
}, | |
CreateFromMorphTargetSequence: function( name, morphTargetSequence, fps ) { | |
var numMorphTargets = morphTargetSequence.length; | |
var tracks = []; | |
for ( var i = 0; i < numMorphTargets; i ++ ) { | |
var times = []; | |
var values = []; | |
times.push( | |
( i + numMorphTargets - 1 ) % numMorphTargets, | |
i, | |
( i + 1 ) % numMorphTargets ); | |
values.push( 0, 1, 0 ); | |
var order = THREE.AnimationUtils.getKeyframeOrder( times ); | |
times = THREE.AnimationUtils.sortedArray( times, 1, order ); | |
values = THREE.AnimationUtils.sortedArray( values, 1, order ); | |
// if there is a key at the first frame, duplicate it as the | |
// last frame as well for perfect loop. | |
if ( times[ 0 ] === 0 ) { | |
times.push( numMorphTargets ); | |
values.push( values[ 0 ] ); | |
} | |
tracks.push( | |
new THREE.NumberKeyframeTrack( | |
'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', | |
times, values | |
).scale( 1.0 / fps ) ); | |
} | |
return new THREE.AnimationClip( name, -1, tracks ); | |
}, | |
findByName: function( clipArray, name ) { | |
for ( var i = 0; i < clipArray.length; i ++ ) { | |
if ( clipArray[ i ].name === name ) { | |
return clipArray[ i ]; | |
} | |
} | |
return null; | |
}, | |
CreateClipsFromMorphTargetSequences: function( morphTargets, fps ) { | |
var animationToMorphTargets = {}; | |
// tested with https://regex101.com/ on trick sequences | |
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059 | |
var pattern = /^([\w-]*?)([\d]+)$/; | |
// sort morph target names into animation groups based | |
// patterns like Walk_001, Walk_002, Run_001, Run_002 | |
for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { | |
var morphTarget = morphTargets[ i ]; | |
var parts = morphTarget.name.match( pattern ); | |
if ( parts && parts.length > 1 ) { | |
var name = parts[ 1 ]; | |
var animationMorphTargets = animationToMorphTargets[ name ]; | |
if ( ! animationMorphTargets ) { | |
animationToMorphTargets[ name ] = animationMorphTargets = []; | |
} | |
animationMorphTargets.push( morphTarget ); | |
} | |
} | |
var clips = []; | |
for ( var name in animationToMorphTargets ) { | |
clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps ) ); | |
} | |
return clips; | |
}, | |
// parse the animation.hierarchy format | |
parseAnimation: function( animation, bones, nodeName ) { | |
if ( ! animation ) { | |
console.error( " no animation in JSONLoader data" ); | |
return null; | |
} | |
var addNonemptyTrack = function( | |
trackType, trackName, animationKeys, propertyName, destTracks ) { | |
// only return track if there are actually keys. | |
if ( animationKeys.length !== 0 ) { | |
var times = []; | |
var values = []; | |
THREE.AnimationUtils.flattenJSON( | |
animationKeys, times, values, propertyName ); | |
// empty keys are filtered out, so check again | |
if ( times.length !== 0 ) { | |
destTracks.push( new trackType( trackName, times, values ) ); | |
} | |
} | |
}; | |
var tracks = []; | |
var clipName = animation.name || 'default'; | |
// automatic length determination in AnimationClip. | |
var duration = animation.length || -1; | |
var fps = animation.fps || 30; | |
var hierarchyTracks = animation.hierarchy || []; | |
for ( var h = 0; h < hierarchyTracks.length; h ++ ) { | |
var animationKeys = hierarchyTracks[ h ].keys; | |
// skip empty tracks | |
if ( ! animationKeys || animationKeys.length == 0 ) continue; | |
// process morph targets in a way exactly compatible | |
// with AnimationHandler.init( animation ) | |
if ( animationKeys[0].morphTargets ) { | |
// figure out all morph targets used in this track | |
var morphTargetNames = {}; | |
for ( var k = 0; k < animationKeys.length; k ++ ) { | |
if ( animationKeys[k].morphTargets ) { | |
for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) { | |
morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1; | |
} | |
} | |
} | |
// create a track for each morph target with all zero | |
// morphTargetInfluences except for the keys in which | |
// the morphTarget is named. | |
for ( var morphTargetName in morphTargetNames ) { | |
var times = []; | |
var values = []; | |
for ( var m = 0; | |
m !== animationKeys[k].morphTargets.length; ++ m ) { | |
var animationKey = animationKeys[k]; | |
times.push( animationKey.time ); | |
values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ) | |
} | |
tracks.push( new THREE.NumberKeyframeTrack( | |
'.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); | |
} | |
duration = morphTargetNames.length * ( fps || 1.0 ); | |
} else { | |
// ...assume skeletal animation | |
var boneName = '.bones[' + bones[ h ].name + ']'; | |
addNonemptyTrack( | |
THREE.VectorKeyframeTrack, boneName + '.position', | |
animationKeys, 'pos', tracks ); | |
addNonemptyTrack( | |
THREE.QuaternionKeyframeTrack, boneName + '.quaternion', | |
animationKeys, 'rot', tracks ); | |
addNonemptyTrack( | |
THREE.VectorKeyframeTrack, boneName + '.scale', | |
animationKeys, 'scl', tracks ); | |
} | |
} | |
if ( tracks.length === 0 ) { | |
return null; | |
} | |
var clip = new THREE.AnimationClip( clipName, duration, tracks ); | |
return clip; | |
} | |
} ); | |
// File:src/animation/AnimationMixer.js | |
/** | |
* | |
* Player for AnimationClips. | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.AnimationMixer = function( root ) { | |
this._root = root; | |
this._initMemoryManager(); | |
this._accuIndex = 0; | |
this.time = 0; | |
this.timeScale = 1.0; | |
}; | |
THREE.AnimationMixer.prototype = { | |
constructor: THREE.AnimationMixer, | |
// return an action for a clip optionally using a custom root target | |
// object (this method allocates a lot of dynamic memory in case a | |
// previously unknown clip/root combination is specified) | |
clipAction: function( clip, optionalRoot ) { | |
var root = optionalRoot || this._root, | |
rootUuid = root.uuid, | |
clipName = ( typeof clip === 'string' ) ? clip : clip.name, | |
clipObject = ( clip !== clipName ) ? clip : null, | |
actionsForClip = this._actionsByClip[ clipName ], | |
prototypeAction; | |
if ( actionsForClip !== undefined ) { | |
var existingAction = | |
actionsForClip.actionByRoot[ rootUuid ]; | |
if ( existingAction !== undefined ) { | |
return existingAction; | |
} | |
// we know the clip, so we don't have to parse all | |
// the bindings again but can just copy | |
prototypeAction = actionsForClip.knownActions[ 0 ]; | |
// also, take the clip from the prototype action | |
clipObject = prototypeAction._clip; | |
if ( clip !== clipName && clip !== clipObject ) { | |
throw new Error( | |
"Different clips with the same name detected!" ); | |
} | |
} | |
// clip must be known when specified via string | |
if ( clipObject === null ) return null; | |
// allocate all resources required to run it | |
var newAction = new THREE. | |
AnimationMixer._Action( this, clipObject, optionalRoot ); | |
this._bindAction( newAction, prototypeAction ); | |
// and make the action known to the memory manager | |
this._addInactiveAction( newAction, clipName, rootUuid ); | |
return newAction; | |
}, | |
// get an existing action | |
existingAction: function( clip, optionalRoot ) { | |
var root = optionalRoot || this._root, | |
rootUuid = root.uuid, | |
clipName = ( typeof clip === 'string' ) ? clip : clip.name, | |
actionsForClip = this._actionsByClip[ clipName ]; | |
if ( actionsForClip !== undefined ) { | |
return actionsForClip.actionByRoot[ rootUuid ] || null; | |
} | |
return null; | |
}, | |
// deactivates all previously scheduled actions | |
stopAllAction: function() { | |
var actions = this._actions, | |
nActions = this._nActiveActions, | |
bindings = this._bindings, | |
nBindings = this._nActiveBindings; | |
this._nActiveActions = 0; | |
this._nActiveBindings = 0; | |
for ( var i = 0; i !== nActions; ++ i ) { | |
actions[ i ].reset(); | |
} | |
for ( var i = 0; i !== nBindings; ++ i ) { | |
bindings[ i ].useCount = 0; | |
} | |
return this; | |
}, | |
// advance the time and update apply the animation | |
update: function( deltaTime ) { | |
deltaTime *= this.timeScale; | |
var actions = this._actions, | |
nActions = this._nActiveActions, | |
time = this.time += deltaTime, | |
timeDirection = Math.sign( deltaTime ), | |
accuIndex = this._accuIndex ^= 1; | |
// run active actions | |
for ( var i = 0; i !== nActions; ++ i ) { | |
var action = actions[ i ]; | |
if ( action.enabled ) { | |
action._update( time, deltaTime, timeDirection, accuIndex ); | |
} | |
} | |
// update scene graph | |
var bindings = this._bindings, | |
nBindings = this._nActiveBindings; | |
for ( var i = 0; i !== nBindings; ++ i ) { | |
bindings[ i ].apply( accuIndex ); | |
} | |
return this; | |
}, | |
// return this mixer's root target object | |
getRoot: function() { | |
return this._root; | |
}, | |
// free all resources specific to a particular clip | |
uncacheClip: function( clip ) { | |
var actions = this._actions, | |
clipName = clip.name, | |
actionsByClip = this._actionsByClip, | |
actionsForClip = actionsByClip[ clipName ]; | |
if ( actionsForClip !== undefined ) { | |
// note: just calling _removeInactiveAction would mess up the | |
// iteration state and also require updating the state we can | |
// just throw away | |
var actionsToRemove = actionsForClip.knownActions; | |
for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { | |
var action = actionsToRemove[ i ]; | |
this._deactivateAction( action ); | |
var cacheIndex = action._cacheIndex, | |
lastInactiveAction = actions[ actions.length - 1 ]; | |
action._cacheIndex = null; | |
action._byClipCacheIndex = null; | |
lastInactiveAction._cacheIndex = cacheIndex; | |
actions[ cacheIndex ] = lastInactiveAction; | |
actions.pop(); | |
this._removeInactiveBindingsForAction( action ); | |
} | |
delete actionsByClip[ clipName ]; | |
} | |
}, | |
// free all resources specific to a particular root target object | |
uncacheRoot: function( root ) { | |
var rootUuid = root.uuid, | |
actionsByClip = this._actionsByClip; | |
for ( var clipName in actionsByClip ) { | |
var actionByRoot = actionsByClip[ clipName ].actionByRoot, | |
action = actionByRoot[ rootUuid ]; | |
if ( action !== undefined ) { | |
this._deactivateAction( action ); | |
this._removeInactiveAction( action ); | |
} | |
} | |
var bindingsByRoot = this._bindingsByRootAndName, | |
bindingByName = bindingsByRoot[ rootUuid ]; | |
if ( bindingByName !== undefined ) { | |
for ( var trackName in bindingByName ) { | |
var binding = bindingByName[ trackName ]; | |
binding.restoreOriginalState(); | |
this._removeInactiveBinding( binding ); | |
} | |
} | |
}, | |
// remove a targeted clip from the cache | |
uncacheAction: function( clip, optionalRoot ) { | |
var action = this.existingAction( clip, optionalRoot ); | |
if ( action !== null ) { | |
this._deactivateAction( action ); | |
this._removeInactiveAction( action ); | |
} | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.AnimationMixer.prototype ); | |
THREE.AnimationMixer._Action = | |
function( mixer, clip, localRoot ) { | |
this._mixer = mixer; | |
this._clip = clip; | |
this._localRoot = localRoot || null; | |
var tracks = clip.tracks, | |
nTracks = tracks.length, | |
interpolants = new Array( nTracks ); | |
var interpolantSettings = { | |
endingStart: THREE.ZeroCurvatureEnding, | |
endingEnd: THREE.ZeroCurvatureEnding | |
}; | |
for ( var i = 0; i !== nTracks; ++ i ) { | |
var interpolant = tracks[ i ].createInterpolant( null ); | |
interpolants[ i ] = interpolant; | |
interpolant.settings = interpolantSettings | |
} | |
this._interpolantSettings = interpolantSettings; | |
this._interpolants = interpolants; // bound by the mixer | |
// inside: PropertyMixer (managed by the mixer) | |
this._propertyBindings = new Array( nTracks ); | |
this._cacheIndex = null; // for the memory manager | |
this._byClipCacheIndex = null; // for the memory manager | |
this._timeScaleInterpolant = null; | |
this._weightInterpolant = null; | |
this.loop = THREE.LoopRepeat; | |
this._loopCount = -1; | |
// global mixer time when the action is to be started | |
// it's set back to 'null' upon start of the action | |
this._startTime = null; | |
// scaled local time of the action | |
// gets clamped or wrapped to 0..clip.duration according to loop | |
this.time = 0; | |
this.timeScale = 1; | |
this._effectiveTimeScale = 1; | |
this.weight = 1; | |
this._effectiveWeight = 1; | |
this.repetitions = Infinity; // no. of repetitions when looping | |
this.paused = false; // false -> zero effective time scale | |
this.enabled = true; // true -> zero effective weight | |
this.clampWhenFinished = false; // keep feeding the last frame? | |
this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate | |
this.zeroSlopeAtEnd = true; // clips for start, loop and end | |
}; | |
THREE.AnimationMixer._Action.prototype = { | |
constructor: THREE.AnimationMixer._Action, | |
// State & Scheduling | |
play: function() { | |
this._mixer._activateAction( this ); | |
return this; | |
}, | |
stop: function() { | |
this._mixer._deactivateAction( this ); | |
return this.reset(); | |
}, | |
reset: function() { | |
this.paused = false; | |
this.enabled = true; | |
this.time = 0; // restart clip | |
this._loopCount = -1; // forget previous loops | |
this._startTime = null; // forget scheduling | |
return this.stopFading().stopWarping(); | |
}, | |
isRunning: function() { | |
var start = this._startTime; | |
return this.enabled && ! this.paused && this.timeScale !== 0 && | |
this._startTime === null && this._mixer._isActiveAction( this ) | |
}, | |
// return true when play has been called | |
isScheduled: function() { | |
return this._mixer._isActiveAction( this ); | |
}, | |
startAt: function( time ) { | |
this._startTime = time; | |
return this; | |
}, | |
setLoop: function( mode, repetitions ) { | |
this.loop = mode; | |
this.repetitions = repetitions; | |
return this; | |
}, | |
// Weight | |
// set the weight stopping any scheduled fading | |
// although .enabled = false yields an effective weight of zero, this | |
// method does *not* change .enabled, because it would be confusing | |
setEffectiveWeight: function( weight ) { | |
this.weight = weight; | |
// note: same logic as when updated at runtime | |
this._effectiveWeight = this.enabled ? weight : 0; | |
return this.stopFading(); | |
}, | |
// return the weight considering fading and .enabled | |
getEffectiveWeight: function() { | |
return this._effectiveWeight; | |
}, | |
fadeIn: function( duration ) { | |
return this._scheduleFading( duration, 0, 1 ); | |
}, | |
fadeOut: function( duration ) { | |
return this._scheduleFading( duration, 1, 0 ); | |
}, | |
crossFadeFrom: function( fadeOutAction, duration, warp ) { | |
var mixer = this._mixer; | |
fadeOutAction.fadeOut( duration ); | |
this.fadeIn( duration ); | |
if( warp ) { | |
var fadeInDuration = this._clip.duration, | |
fadeOutDuration = fadeOutAction._clip.duration, | |
startEndRatio = fadeOutDuration / fadeInDuration, | |
endStartRatio = fadeInDuration / fadeOutDuration; | |
fadeOutAction.warp( 1.0, startEndRatio, duration ); | |
this.warp( endStartRatio, 1.0, duration ); | |
} | |
return this; | |
}, | |
crossFadeTo: function( fadeInAction, duration, warp ) { | |
return fadeInAction.crossFadeFrom( this, duration, warp ); | |
}, | |
stopFading: function() { | |
var weightInterpolant = this._weightInterpolant; | |
if ( weightInterpolant !== null ) { | |
this._weightInterpolant = null; | |
this._mixer._takeBackControlInterpolant( weightInterpolant ); | |
} | |
return this; | |
}, | |
// Time Scale Control | |
// set the weight stopping any scheduled warping | |
// although .paused = true yields an effective time scale of zero, this | |
// method does *not* change .paused, because it would be confusing | |
setEffectiveTimeScale: function( timeScale ) { | |
this.timeScale = timeScale; | |
this._effectiveTimeScale = this.paused ? 0 :timeScale; | |
return this.stopWarping(); | |
}, | |
// return the time scale considering warping and .paused | |
getEffectiveTimeScale: function() { | |
return this._effectiveTimeScale; | |
}, | |
setDuration: function( duration ) { | |
this.timeScale = this._clip.duration / duration; | |
return this.stopWarping(); | |
}, | |
syncWith: function( action ) { | |
this.time = action.time; | |
this.timeScale = action.timeScale; | |
return this.stopWarping(); | |
}, | |
halt: function( duration ) { | |
return this.warp( this._currentTimeScale, 0, duration ); | |
}, | |
warp: function( startTimeScale, endTimeScale, duration ) { | |
var mixer = this._mixer, now = mixer.time, | |
interpolant = this._timeScaleInterpolant, | |
timeScale = this.timeScale; | |
if ( interpolant === null ) { | |
interpolant = mixer._lendControlInterpolant(), | |
this._timeScaleInterpolant = interpolant; | |
} | |
var times = interpolant.parameterPositions, | |
values = interpolant.sampleValues; | |
times[ 0 ] = now; | |
times[ 1 ] = now + duration; | |
values[ 0 ] = startTimeScale / timeScale; | |
values[ 1 ] = endTimeScale / timeScale; | |
return this; | |
}, | |
stopWarping: function() { | |
var timeScaleInterpolant = this._timeScaleInterpolant; | |
if ( timeScaleInterpolant !== null ) { | |
this._timeScaleInterpolant = null; | |
this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); | |
} | |
return this; | |
}, | |
// Object Accessors | |
getMixer: function() { | |
return this._mixer; | |
}, | |
getClip: function() { | |
return this._clip; | |
}, | |
getRoot: function() { | |
return this._localRoot || this._mixer._root; | |
}, | |
// Interna | |
_update: function( time, deltaTime, timeDirection, accuIndex ) { | |
// called by the mixer | |
var startTime = this._startTime; | |
if ( startTime !== null ) { | |
// check for scheduled start of action | |
var timeRunning = ( time - startTime ) * timeDirection; | |
if ( timeRunning < 0 || timeDirection === 0 ) { | |
return; // yet to come / don't decide when delta = 0 | |
} | |
// start | |
this._startTime = null; // unschedule | |
deltaTime = timeDirection * timeRunning; | |
} | |
// apply time scale and advance time | |
deltaTime *= this._updateTimeScale( time ); | |
var clipTime = this._updateTime( deltaTime ); | |
// note: _updateTime may disable the action resulting in | |
// an effective weight of 0 | |
var weight = this._updateWeight( time ); | |
if ( weight > 0 ) { | |
var interpolants = this._interpolants; | |
var propertyMixers = this._propertyBindings; | |
for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { | |
interpolants[ j ].evaluate( clipTime ); | |
propertyMixers[ j ].accumulate( accuIndex, weight ); | |
} | |
} | |
}, | |
_updateWeight: function( time ) { | |
var weight = 0; | |
if ( this.enabled ) { | |
weight = this.weight; | |
var interpolant = this._weightInterpolant; | |
if ( interpolant !== null ) { | |
var interpolantValue = interpolant.evaluate( time )[ 0 ]; | |
weight *= interpolantValue; | |
if ( time > interpolant.parameterPositions[ 1 ] ) { | |
this.stopFading(); | |
if ( interpolantValue === 0 ) { | |
// faded out, disable | |
this.enabled = false; | |
} | |
} | |
} | |
} | |
this._effectiveWeight = weight; | |
return weight; | |
}, | |
_updateTimeScale: function( time ) { | |
var timeScale = 0; | |
if ( ! this.paused ) { | |
timeScale = this.timeScale; | |
var interpolant = this._timeScaleInterpolant; | |
if ( interpolant !== null ) { | |
var interpolantValue = interpolant.evaluate( time )[ 0 ]; | |
timeScale *= interpolantValue; | |
if ( time > interpolant.parameterPositions[ 1 ] ) { | |
this.stopWarping(); | |
if ( timeScale === 0 ) { | |
// motion has halted, pause | |
this.pause = true; | |
} else { | |
// warp done - apply final time scale | |
this.timeScale = timeScale; | |
} | |
} | |
} | |
} | |
this._effectiveTimeScale = timeScale; | |
return timeScale; | |
}, | |
_updateTime: function( deltaTime ) { | |
var time = this.time + deltaTime; | |
if ( deltaTime === 0 ) return time; | |
var duration = this._clip.duration, | |
loop = this.loop, | |
loopCount = this._loopCount, | |
pingPong = false; | |
switch ( loop ) { | |
case THREE.LoopOnce: | |
if ( loopCount === -1 ) { | |
// just started | |
this.loopCount = 0; | |
this._setEndings( true, true, false ); | |
} | |
if ( time >= duration ) { | |
time = duration; | |
} else if ( time < 0 ) { | |
time = 0; | |
} else break; | |
// reached the end | |
if ( this.clampWhenFinished ) this.pause = true; | |
else this.enabled = false; | |
this._mixer.dispatchEvent( { | |
type: 'finished', action: this, | |
direction: deltaTime < 0 ? -1 : 1 | |
} ); | |
break; | |
case THREE.LoopPingPong: | |
pingPong = true; | |
case THREE.LoopRepeat: | |
if ( loopCount === -1 ) { | |
// just started | |
if ( deltaTime > 0 ) { | |
loopCount = 0; | |
this._setEndings( | |
true, this.repetitions === 0, pingPong ); | |
} else { | |
// when looping in reverse direction, the initial | |
// transition through zero counts as a repetition, | |
// so leave loopCount at -1 | |
this._setEndings( | |
this.repetitions === 0, true, pingPong ); | |
} | |
} | |
if ( time >= duration || time < 0 ) { | |
// wrap around | |
var loopDelta = Math.floor( time / duration ); // signed | |
time -= duration * loopDelta; | |
loopCount += Math.abs( loopDelta ); | |
var pending = this.repetitions - loopCount; | |
if ( pending < 0 ) { | |
// stop (switch state, clamp time, fire event) | |
if ( this.clampWhenFinished ) this.paused = true; | |
else this.enabled = false; | |
time = deltaTime > 0 ? duration : 0; | |
this._mixer.dispatchEvent( { | |
type: 'finished', action: this, | |
direction: deltaTime > 0 ? 1 : -1 | |
} ); | |
break; | |
} else if ( pending === 0 ) { | |
// transition to last round | |
var atStart = deltaTime < 0; | |
this._setEndings( atStart, ! atStart, pingPong ); | |
} else { | |
this._setEndings( false, false, pingPong ); | |
} | |
this._loopCount = loopCount; | |
this._mixer.dispatchEvent( { | |
type: 'loop', action: this, loopDelta: loopDelta | |
} ); | |
} | |
if ( loop === THREE.LoopPingPong && ( loopCount & 1 ) === 1 ) { | |
// invert time for the "pong round" | |
this.time = time; | |
return duration - time; | |
} | |
break; | |
} | |
this.time = time; | |
return time; | |
}, | |
_setEndings: function( atStart, atEnd, pingPong ) { | |
var settings = this._interpolantSettings; | |
if ( pingPong ) { | |
settings.endingStart = THREE.ZeroSlopeEnding; | |
settings.endingEnd = THREE.ZeroSlopeEnding; | |
} else { | |
// assuming for LoopOnce atStart == atEnd == true | |
if ( atStart ) { | |
settings.endingStart = this.zeroSlopeAtStart ? | |
THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; | |
} else { | |
settings.endingStart = THREE.WrapAroundEnding; | |
} | |
if ( atEnd ) { | |
settings.endingEnd = this.zeroSlopeAtEnd ? | |
THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; | |
} else { | |
settings.endingEnd = THREE.WrapAroundEnding; | |
} | |
} | |
}, | |
_scheduleFading: function( duration, weightNow, weightThen ) { | |
var mixer = this._mixer, now = mixer.time, | |
interpolant = this._weightInterpolant; | |
if ( interpolant === null ) { | |
interpolant = mixer._lendControlInterpolant(), | |
this._weightInterpolant = interpolant; | |
} | |
var times = interpolant.parameterPositions, | |
values = interpolant.sampleValues; | |
times[ 0 ] = now; values[ 0 ] = weightNow; | |
times[ 1 ] = now + duration; values[ 1 ] = weightThen; | |
return this; | |
} | |
}; | |
// Implementation details: | |
Object.assign( THREE.AnimationMixer.prototype, { | |
_bindAction: function( action, prototypeAction ) { | |
var root = action._localRoot || this._root, | |
tracks = action._clip.tracks, | |
nTracks = tracks.length, | |
bindings = action._propertyBindings, | |
interpolants = action._interpolants, | |
rootUuid = root.uuid, | |
bindingsByRoot = this._bindingsByRootAndName, | |
bindingsByName = bindingsByRoot[ rootUuid ]; | |
if ( bindingsByName === undefined ) { | |
bindingsByName = {}; | |
bindingsByRoot[ rootUuid ] = bindingsByName; | |
} | |
for ( var i = 0; i !== nTracks; ++ i ) { | |
var track = tracks[ i ], | |
trackName = track.name, | |
binding = bindingsByName[ trackName ]; | |
if ( binding !== undefined ) { | |
bindings[ i ] = binding; | |
} else { | |
binding = bindings[ i ]; | |
if ( binding !== undefined ) { | |
// existing binding, make sure the cache knows | |
if ( binding._cacheIndex === null ) { | |
++ binding.referenceCount; | |
this._addInactiveBinding( binding, rootUuid, trackName ); | |
} | |
continue; | |
} | |
var path = prototypeAction && prototypeAction. | |
_propertyBindings[ i ].binding.parsedPath; | |
binding = new THREE.PropertyMixer( | |
THREE.PropertyBinding.create( root, trackName, path ), | |
track.ValueTypeName, track.getValueSize() ); | |
++ binding.referenceCount; | |
this._addInactiveBinding( binding, rootUuid, trackName ); | |
bindings[ i ] = binding; | |
} | |
interpolants[ i ].resultBuffer = binding.buffer; | |
} | |
}, | |
_activateAction: function( action ) { | |
if ( ! this._isActiveAction( action ) ) { | |
if ( action._cacheIndex === null ) { | |
// this action has been forgotten by the cache, but the user | |
// appears to be still using it -> rebind | |
var rootUuid = ( action._localRoot || this._root ).uuid, | |
clipName = action._clip.name, | |
actionsForClip = this._actionsByClip[ clipName ]; | |
this._bindAction( action, | |
actionsForClip && actionsForClip.knownActions[ 0 ] ); | |
this._addInactiveAction( action, clipName, rootUuid ); | |
} | |
var bindings = action._propertyBindings; | |
// increment reference counts / sort out state | |
for ( var i = 0, n = bindings.length; i !== n; ++ i ) { | |
var binding = bindings[ i ]; | |
if ( binding.useCount ++ === 0 ) { | |
this._lendBinding( binding ); | |
binding.saveOriginalState(); | |
} | |
} | |
this._lendAction( action ); | |
} | |
}, | |
_deactivateAction: function( action ) { | |
if ( this._isActiveAction( action ) ) { | |
var bindings = action._propertyBindings; | |
// decrement reference counts / sort out state | |
for ( var i = 0, n = bindings.length; i !== n; ++ i ) { | |
var binding = bindings[ i ]; | |
if ( -- binding.useCount === 0 ) { | |
binding.restoreOriginalState(); | |
this._takeBackBinding( binding ); | |
} | |
} | |
this._takeBackAction( action ); | |
} | |
}, | |
// Memory manager | |
_initMemoryManager: function() { | |
this._actions = []; // 'nActiveActions' followed by inactive ones | |
this._nActiveActions = 0; | |
this._actionsByClip = {}; | |
// inside: | |
// { | |
// knownActions: Array< _Action > - used as prototypes | |
// actionByRoot: _Action - lookup | |
// } | |
this._bindings = []; // 'nActiveBindings' followed by inactive ones | |
this._nActiveBindings = 0; | |
this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > | |
this._controlInterpolants = []; // same game as above | |
this._nActiveControlInterpolants = 0; | |
var scope = this; | |
this.stats = { | |
actions: { | |
get total() { return scope._actions.length; }, | |
get inUse() { return scope._nActiveActions; } | |
}, | |
bindings: { | |
get total() { return scope._bindings.length; }, | |
get inUse() { return scope._nActiveBindings; } | |
}, | |
controlInterpolants: { | |
get total() { return scope._controlInterpolants.length; }, | |
get inUse() { return scope._nActiveControlInterpolants; } | |
} | |
}; | |
}, | |
// Memory management for _Action objects | |
_isActiveAction: function( action ) { | |
var index = action._cacheIndex; | |
return index !== null && index < this._nActiveActions; | |
}, | |
_addInactiveAction: function( action, clipName, rootUuid ) { | |
var actions = this._actions, | |
actionsByClip = this._actionsByClip, | |
actionsForClip = actionsByClip[ clipName ]; | |
if ( actionsForClip === undefined ) { | |
actionsForClip = { | |
knownActions: [ action ], | |
actionByRoot: {} | |
}; | |
action._byClipCacheIndex = 0; | |
actionsByClip[ clipName ] = actionsForClip; | |
} else { | |
var knownActions = actionsForClip.knownActions; | |
action._byClipCacheIndex = knownActions.length; | |
knownActions.push( action ); | |
} | |
action._cacheIndex = actions.length; | |
actions.push( action ); | |
actionsForClip.actionByRoot[ rootUuid ] = action; | |
}, | |
_removeInactiveAction: function( action ) { | |
var actions = this._actions, | |
lastInactiveAction = actions[ actions.length - 1 ], | |
cacheIndex = action._cacheIndex; | |
lastInactiveAction._cacheIndex = cacheIndex; | |
actions[ cacheIndex ] = lastInactiveAction; | |
actions.pop(); | |
action._cacheIndex = null; | |
var clipName = action._clip.name, | |
actionsByClip = this._actionsByClip, | |
actionsForClip = actionsByClip[ clipName ], | |
knownActionsForClip = actionsForClip.knownActions, | |
lastKnownAction = | |
knownActionsForClip[ knownActionsForClip.length - 1 ], | |
byClipCacheIndex = action._byClipCacheIndex; | |
lastKnownAction._byClipCacheIndex = byClipCacheIndex; | |
knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; | |
knownActionsForClip.pop(); | |
action._byClipCacheIndex = null; | |
var actionByRoot = actionsForClip.actionByRoot, | |
rootUuid = ( actions._localRoot || this._root ).uuid; | |
delete actionByRoot[ rootUuid ]; | |
if ( knownActionsForClip.length === 0 ) { | |
delete actionsByClip[ clipName ]; | |
} | |
this._removeInactiveBindingsForAction( action ); | |
}, | |
_removeInactiveBindingsForAction: function( action ) { | |
var bindings = action._propertyBindings; | |
for ( var i = 0, n = bindings.length; i !== n; ++ i ) { | |
var binding = bindings[ i ]; | |
if ( -- binding.referenceCount === 0 ) { | |
this._removeInactiveBinding( binding ); | |
} | |
} | |
}, | |
_lendAction: function( action ) { | |
// [ active actions | inactive actions ] | |
// [ active actions >| inactive actions ] | |
// s a | |
// <-swap-> | |
// a s | |
var actions = this._actions, | |
prevIndex = action._cacheIndex, | |
lastActiveIndex = this._nActiveActions ++, | |
firstInactiveAction = actions[ lastActiveIndex ]; | |
action._cacheIndex = lastActiveIndex; | |
actions[ lastActiveIndex ] = action; | |
firstInactiveAction._cacheIndex = prevIndex; | |
actions[ prevIndex ] = firstInactiveAction; | |
}, | |
_takeBackAction: function( action ) { | |
// [ active actions | inactive actions ] | |
// [ active actions |< inactive actions ] | |
// a s | |
// <-swap-> | |
// s a | |
var actions = this._actions, | |
prevIndex = action._cacheIndex, | |
firstInactiveIndex = -- this._nActiveActions, | |
lastActiveAction = actions[ firstInactiveIndex ]; | |
action._cacheIndex = firstInactiveIndex; | |
actions[ firstInactiveIndex ] = action; | |
lastActiveAction._cacheIndex = prevIndex; | |
actions[ prevIndex ] = lastActiveAction; | |
}, | |
// Memory management for PropertyMixer objects | |
_addInactiveBinding: function( binding, rootUuid, trackName ) { | |
var bindingsByRoot = this._bindingsByRootAndName, | |
bindingByName = bindingsByRoot[ rootUuid ], | |
bindings = this._bindings; | |
if ( bindingByName === undefined ) { | |
bindingByName = {}; | |
bindingsByRoot[ rootUuid ] = bindingByName; | |
} | |
bindingByName[ trackName ] = binding; | |
binding._cacheIndex = bindings.length; | |
bindings.push( binding ); | |
}, | |
_removeInactiveBinding: function( binding ) { | |
var bindings = this._bindings, | |
propBinding = binding.binding, | |
rootUuid = propBinding.rootNode.uuid, | |
trackName = propBinding.path, | |
bindingsByRoot = this._bindingsByRootAndName, | |
bindingByName = bindingsByRoot[ rootUuid ], | |
lastInactiveBinding = bindings[ bindings.length - 1 ], | |
cacheIndex = binding._cacheIndex; | |
lastInactiveBinding._cacheIndex = cacheIndex; | |
bindings[ cacheIndex ] = lastInactiveBinding; | |
bindings.pop(); | |
delete bindingByName[ trackName ]; | |
remove_empty_map: { | |
for ( var _ in bindingByName ) break remove_empty_map; | |
delete bindingsByRoot[ rootUuid ]; | |
} | |
}, | |
_lendBinding: function( binding ) { | |
var bindings = this._bindings, | |
prevIndex = binding._cacheIndex, | |
lastActiveIndex = this._nActiveBindings ++, | |
firstInactiveBinding = bindings[ lastActiveIndex ]; | |
binding._cacheIndex = lastActiveIndex; | |
bindings[ lastActiveIndex ] = binding; | |
firstInactiveBinding._cacheIndex = prevIndex; | |
bindings[ prevIndex ] = firstInactiveBinding; | |
}, | |
_takeBackBinding: function( binding ) { | |
var bindings = this._bindings, | |
prevIndex = binding._cacheIndex, | |
firstInactiveIndex = -- this._nActiveBindings, | |
lastActiveBinding = bindings[ firstInactiveIndex ]; | |
binding._cacheIndex = firstInactiveIndex; | |
bindings[ firstInactiveIndex ] = binding; | |
lastActiveBinding._cacheIndex = prevIndex; | |
bindings[ prevIndex ] = lastActiveBinding; | |
}, | |
// Memory management of Interpolants for weight and time scale | |
_lendControlInterpolant: function() { | |
var interpolants = this._controlInterpolants, | |
lastActiveIndex = this._nActiveControlInterpolants ++, | |
interpolant = interpolants[ lastActiveIndex ]; | |
if ( interpolant === undefined ) { | |
interpolant = new THREE.LinearInterpolant( | |
new Float32Array( 2 ), new Float32Array( 2 ), | |
1, this._controlInterpolantsResultBuffer ); | |
interpolant.__cacheIndex = lastActiveIndex; | |
interpolants[ lastActiveIndex ] = interpolant; | |
} | |
return interpolant; | |
}, | |
_takeBackControlInterpolant: function( interpolant ) { | |
var interpolants = this._controlInterpolants, | |
prevIndex = interpolant.__cacheIndex, | |
firstInactiveIndex = -- this._nActiveControlInterpolants, | |
lastActiveInterpolant = interpolants[ firstInactiveIndex ]; | |
interpolant.__cacheIndex = firstInactiveIndex; | |
interpolants[ firstInactiveIndex ] = interpolant; | |
lastActiveInterpolant.__cacheIndex = prevIndex; | |
interpolants[ prevIndex ] = lastActiveInterpolant; | |
}, | |
_controlInterpolantsResultBuffer: new Float32Array( 1 ) | |
} ); | |
// File:src/animation/AnimationObjectGroup.js | |
/** | |
* | |
* A group of objects that receives a shared animation state. | |
* | |
* Usage: | |
* | |
* - Add objects you would otherwise pass as 'root' to the | |
* constructor or the .clipAction method of AnimationMixer. | |
* | |
* - Instead pass this object as 'root'. | |
* | |
* - You can also add and remove objects later when the mixer | |
* is running. | |
* | |
* Note: | |
* | |
* Objects of this class appear as one object to the mixer, | |
* so cache control of the individual objects must be done | |
* on the group. | |
* | |
* Limitation: | |
* | |
* - The animated properties must be compatible among the | |
* all objects in the group. | |
* | |
* - A single property can either be controlled through a | |
* target group or directly, but not both. | |
* | |
* @author tschw | |
*/ | |
THREE.AnimationObjectGroup = function( var_args ) { | |
this.uuid = THREE.Math.generateUUID(); | |
// cached objects followed by the active ones | |
this._objects = Array.prototype.slice.call( arguments ); | |
this.nCachedObjects_ = 0; // threshold | |
// note: read by PropertyBinding.Composite | |
var indices = {}; | |
this._indicesByUUID = indices; // for bookkeeping | |
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
indices[ arguments[ i ].uuid ] = i; | |
} | |
this._paths = []; // inside: string | |
this._parsedPaths = []; // inside: { we don't care, here } | |
this._bindings = []; // inside: Array< PropertyBinding > | |
this._bindingsIndicesByPath = {}; // inside: indices in these arrays | |
var scope = this; | |
this.stats = { | |
objects: { | |
get total() { return scope._objects.length; }, | |
get inUse() { return this.total - scope.nCachedObjects_; } | |
}, | |
get bindingsPerObject() { return scope._bindings.length; } | |
}; | |
}; | |
THREE.AnimationObjectGroup.prototype = { | |
constructor: THREE.AnimationObjectGroup, | |
add: function( var_args ) { | |
var objects = this._objects, | |
nObjects = objects.length, | |
nCachedObjects = this.nCachedObjects_, | |
indicesByUUID = this._indicesByUUID, | |
paths = this._paths, | |
parsedPaths = this._parsedPaths, | |
bindings = this._bindings, | |
nBindings = bindings.length; | |
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
var object = arguments[ i ], | |
uuid = object.uuid, | |
index = indicesByUUID[ uuid ]; | |
if ( index === undefined ) { | |
// unknown object -> add it to the ACTIVE region | |
index = nObjects ++; | |
indicesByUUID[ uuid ] = index; | |
objects.push( object ); | |
// accounting is done, now do the same for all bindings | |
for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
bindings[ j ].push( | |
new THREE.PropertyBinding( | |
object, paths[ j ], parsedPaths[ j ] ) ); | |
} | |
} else if ( index < nCachedObjects ) { | |
var knownObject = objects[ index ]; | |
// move existing object to the ACTIVE region | |
var firstActiveIndex = -- nCachedObjects, | |
lastCachedObject = objects[ firstActiveIndex ]; | |
indicesByUUID[ lastCachedObject.uuid ] = index; | |
objects[ index ] = lastCachedObject; | |
indicesByUUID[ uuid ] = firstActiveIndex; | |
objects[ firstActiveIndex ] = object; | |
// accounting is done, now do the same for all bindings | |
for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
var bindingsForPath = bindings[ j ], | |
lastCached = bindingsForPath[ firstActiveIndex ], | |
binding = bindingsForPath[ index ]; | |
bindingsForPath[ index ] = lastCached; | |
if ( binding === undefined ) { | |
// since we do not bother to create new bindings | |
// for objects that are cached, the binding may | |
// or may not exist | |
binding = new THREE.PropertyBinding( | |
object, paths[ j ], parsedPaths[ j ] ); | |
} | |
bindingsForPath[ firstActiveIndex ] = binding; | |
} | |
} else if ( objects[ index ] !== knownObject) { | |
console.error( "Different objects with the same UUID " + | |
"detected. Clean the caches or recreate your " + | |
"infrastructure when reloading scenes..." ); | |
} // else the object is already where we want it to be | |
} // for arguments | |
this.nCachedObjects_ = nCachedObjects; | |
}, | |
remove: function( var_args ) { | |
var objects = this._objects, | |
nObjects = objects.length, | |
nCachedObjects = this.nCachedObjects_, | |
indicesByUUID = this._indicesByUUID, | |
bindings = this._bindings, | |
nBindings = bindings.length; | |
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
var object = arguments[ i ], | |
uuid = object.uuid, | |
index = indicesByUUID[ uuid ]; | |
if ( index !== undefined && index >= nCachedObjects ) { | |
// move existing object into the CACHED region | |
var lastCachedIndex = nCachedObjects ++, | |
firstActiveObject = objects[ lastCachedIndex ]; | |
indicesByUUID[ firstActiveObject.uuid ] = index; | |
objects[ index ] = firstActiveObject; | |
indicesByUUID[ uuid ] = lastCachedIndex; | |
objects[ lastCachedIndex ] = object; | |
// accounting is done, now do the same for all bindings | |
for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
var bindingsForPath = bindings[ j ], | |
firstActive = bindingsForPath[ lastCachedIndex ], | |
binding = bindingsForPath[ index ]; | |
bindingsForPath[ index ] = firstActive; | |
bindingsForPath[ lastCachedIndex ] = binding; | |
} | |
} | |
} // for arguments | |
this.nCachedObjects_ = nCachedObjects; | |
}, | |
// remove & forget | |
uncache: function( var_args ) { | |
var objects = this._objects, | |
nObjects = objects.length, | |
nCachedObjects = this.nCachedObjects_, | |
indicesByUUID = this._indicesByUUID, | |
bindings = this._bindings, | |
nBindings = bindings.length; | |
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { | |
var object = arguments[ i ], | |
uuid = object.uuid, | |
index = indicesByUUID[ uuid ]; | |
if ( index !== undefined ) { | |
delete indicesByUUID[ uuid ]; | |
if ( index < nCachedObjects ) { | |
// object is cached, shrink the CACHED region | |
var firstActiveIndex = -- nCachedObjects, | |
lastCachedObject = objects[ firstActiveIndex ], | |
lastIndex = -- nObjects, | |
lastObject = objects[ lastIndex ]; | |
// last cached object takes this object's place | |
indicesByUUID[ lastCachedObject.uuid ] = index; | |
objects[ index ] = lastCachedObject; | |
// last object goes to the activated slot and pop | |
indicesByUUID[ lastObject.uuid ] = firstActiveIndex; | |
objects[ firstActiveIndex ] = lastObject; | |
objects.pop(); | |
// accounting is done, now do the same for all bindings | |
for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
var bindingsForPath = bindings[ j ], | |
lastCached = bindingsForPath[ firstActiveIndex ], | |
last = bindingsForPath[ lastIndex ]; | |
bindingsForPath[ index ] = lastCached; | |
bindingsForPath[ firstActiveIndex ] = last; | |
bindingsForPath.pop(); | |
} | |
} else { | |
// object is active, just swap with the last and pop | |
var lastIndex = -- nObjects, | |
lastObject = objects[ lastIndex ]; | |
indicesByUUID[ lastObject.uuid ] = index; | |
objects[ index ] = lastObject; | |
objects.pop(); | |
// accounting is done, now do the same for all bindings | |
for ( var j = 0, m = nBindings; j !== m; ++ j ) { | |
var bindingsForPath = bindings[ j ]; | |
bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; | |
bindingsForPath.pop(); | |
} | |
} // cached or active | |
} // if object is known | |
} // for arguments | |
this.nCachedObjects_ = nCachedObjects; | |
}, | |
// Internal interface used by befriended PropertyBinding.Composite: | |
subscribe_: function( path, parsedPath ) { | |
// returns an array of bindings for the given path that is changed | |
// according to the contained objects in the group | |
var indicesByPath = this._bindingsIndicesByPath, | |
index = indicesByPath[ path ], | |
bindings = this._bindings; | |
if ( index !== undefined ) return bindings[ index ]; | |
var paths = this._paths, | |
parsedPaths = this._parsedPaths, | |
objects = this._objects, | |
nObjects = objects.length, | |
nCachedObjects = this.nCachedObjects_, | |
bindingsForPath = new Array( nObjects ); | |
index = bindings.length; | |
indicesByPath[ path ] = index; | |
paths.push( path ); | |
parsedPaths.push( parsedPath ); | |
bindings.push( bindingsForPath ); | |
for ( var i = nCachedObjects, | |
n = objects.length; i !== n; ++ i ) { | |
var object = objects[ i ]; | |
bindingsForPath[ i ] = | |
new THREE.PropertyBinding( object, path, parsedPath ); | |
} | |
return bindingsForPath; | |
}, | |
unsubscribe_: function( path ) { | |
// tells the group to forget about a property path and no longer | |
// update the array previously obtained with 'subscribe_' | |
var indicesByPath = this._bindingsIndicesByPath, | |
index = indicesByPath[ path ]; | |
if ( index !== undefined ) { | |
var paths = this._paths, | |
parsedPaths = this._parsedPaths, | |
bindings = this._bindings, | |
lastBindingsIndex = bindings.length - 1, | |
lastBindings = bindings[ lastBindingsIndex ], | |
lastBindingsPath = path[ lastBindingsIndex ]; | |
indicesByPath[ lastBindingsPath ] = index; | |
bindings[ index ] = lastBindings; | |
bindings.pop(); | |
parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; | |
parsedPaths.pop(); | |
paths[ index ] = paths[ lastBindingsIndex ]; | |
paths.pop(); | |
} | |
} | |
}; | |
// File:src/animation/AnimationUtils.js | |
/** | |
* @author tschw | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
*/ | |
THREE.AnimationUtils = { | |
// same as Array.prototype.slice, but also works on typed arrays | |
arraySlice: function( array, from, to ) { | |
if ( THREE.AnimationUtils.isTypedArray( array ) ) { | |
return new array.constructor( array.subarray( from, to ) ); | |
} | |
return array.slice( from, to ); | |
}, | |
// converts an array to a specific type | |
convertArray: function( array, type, forceClone ) { | |
if ( ! array || // let 'undefined' and 'null' pass | |
! forceClone && array.constructor === type ) return array; | |
if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { | |
return new type( array ); // create typed array | |
} | |
return Array.prototype.slice.call( array ); // create Array | |
}, | |
isTypedArray: function( object ) { | |
return ArrayBuffer.isView( object ) && | |
! ( object instanceof DataView ); | |
}, | |
// returns an array by which times and values can be sorted | |
getKeyframeOrder: function( times ) { | |
function compareTime( i, j ) { | |
return times[ i ] - times[ j ]; | |
} | |
var n = times.length; | |
var result = new Array( n ); | |
for ( var i = 0; i !== n; ++ i ) result[ i ] = i; | |
result.sort( compareTime ); | |
return result; | |
}, | |
// uses the array previously returned by 'getKeyframeOrder' to sort data | |
sortedArray: function( values, stride, order ) { | |
var nValues = values.length; | |
var result = new values.constructor( nValues ); | |
for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { | |
var srcOffset = order[ i ] * stride; | |
for ( var j = 0; j !== stride; ++ j ) { | |
result[ dstOffset ++ ] = values[ srcOffset + j ]; | |
} | |
} | |
return result; | |
}, | |
// function for parsing AOS keyframe formats | |
flattenJSON: function( jsonKeys, times, values, valuePropertyName ) { | |
var i = 1, key = jsonKeys[ 0 ]; | |
while ( key !== undefined && key[ valuePropertyName ] === undefined ) { | |
key = jsonKeys[ i ++ ]; | |
} | |
if ( key === undefined ) return; // no data | |
var value = key[ valuePropertyName ]; | |
if ( value === undefined ) return; // no data | |
if ( Array.isArray( value ) ) { | |
do { | |
value = key[ valuePropertyName ]; | |
if ( value !== undefined ) { | |
times.push( key.time ); | |
values.push.apply( values, value ); // push all elements | |
} | |
key = jsonKeys[ i ++ ]; | |
} while ( key !== undefined ); | |
} else if ( value.toArray !== undefined ) { | |
// ...assume THREE.Math-ish | |
do { | |
value = key[ valuePropertyName ]; | |
if ( value !== undefined ) { | |
times.push( key.time ); | |
value.toArray( values, values.length ); | |
} | |
key = jsonKeys[ i ++ ]; | |
} while ( key !== undefined ); | |
} else { | |
// otherwise push as-is | |
do { | |
value = key[ valuePropertyName ]; | |
if ( value !== undefined ) { | |
times.push( key.time ); | |
values.push( value ); | |
} | |
key = jsonKeys[ i ++ ]; | |
} while ( key !== undefined ); | |
} | |
} | |
}; | |
// File:src/animation/KeyframeTrack.js | |
/** | |
* | |
* A timed sequence of keyframes for a specific property. | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.KeyframeTrack = function ( name, times, values, interpolation ) { | |
if( name === undefined ) throw new Error( "track name is undefined" ); | |
if( times === undefined || times.length === 0 ) { | |
throw new Error( "no keyframes in track named " + name ); | |
} | |
this.name = name; | |
this.times = THREE.AnimationUtils.convertArray( times, this.TimeBufferType ); | |
this.values = THREE.AnimationUtils.convertArray( values, this.ValueBufferType ); | |
this.setInterpolation( interpolation || this.DefaultInterpolation ); | |
this.validate(); | |
this.optimize(); | |
}; | |
THREE.KeyframeTrack.prototype = { | |
constructor: THREE.KeyframeTrack, | |
TimeBufferType: Float32Array, | |
ValueBufferType: Float32Array, | |
DefaultInterpolation: THREE.InterpolateLinear, | |
InterpolantFactoryMethodDiscrete: function( result ) { | |
return new THREE.DiscreteInterpolant( | |
this.times, this.values, this.getValueSize(), result ); | |
}, | |
InterpolantFactoryMethodLinear: function( result ) { | |
return new THREE.LinearInterpolant( | |
this.times, this.values, this.getValueSize(), result ); | |
}, | |
InterpolantFactoryMethodSmooth: function( result ) { | |
return new THREE.CubicInterpolant( | |
this.times, this.values, this.getValueSize(), result ); | |
}, | |
setInterpolation: function( interpolation ) { | |
var factoryMethod = undefined; | |
switch ( interpolation ) { | |
case THREE.InterpolateDiscrete: | |
factoryMethod = this.InterpolantFactoryMethodDiscrete; | |
break; | |
case THREE.InterpolateLinear: | |
factoryMethod = this.InterpolantFactoryMethodLinear; | |
break; | |
case THREE.InterpolateSmooth: | |
factoryMethod = this.InterpolantFactoryMethodSmooth; | |
break; | |
} | |
if ( factoryMethod === undefined ) { | |
var message = "unsupported interpolation for " + | |
this.ValueTypeName + " keyframe track named " + this.name; | |
if ( this.createInterpolant === undefined ) { | |
// fall back to default, unless the default itself is messed up | |
if ( interpolation !== this.DefaultInterpolation ) { | |
this.setInterpolation( this.DefaultInterpolation ); | |
} else { | |
throw new Error( message ); // fatal, in this case | |
} | |
} | |
console.warn( message ); | |
return; | |
} | |
this.createInterpolant = factoryMethod; | |
}, | |
getInterpolation: function() { | |
switch ( this.createInterpolant ) { | |
case this.InterpolantFactoryMethodDiscrete: | |
return THREE.InterpolateDiscrete; | |
case this.InterpolantFactoryMethodLinear: | |
return THREE.InterpolateLinear; | |
case this.InterpolantFactoryMethodSmooth: | |
return THREE.InterpolateSmooth; | |
} | |
}, | |
getValueSize: function() { | |
return this.values.length / this.times.length; | |
}, | |
// move all keyframes either forwards or backwards in time | |
shift: function( timeOffset ) { | |
if( timeOffset !== 0.0 ) { | |
var times = this.times; | |
for( var i = 0, n = times.length; i !== n; ++ i ) { | |
times[ i ] += timeOffset; | |
} | |
} | |
return this; | |
}, | |
// scale all keyframe times by a factor (useful for frame <-> seconds conversions) | |
scale: function( timeScale ) { | |
if( timeScale !== 1.0 ) { | |
var times = this.times; | |
for( var i = 0, n = times.length; i !== n; ++ i ) { | |
times[ i ] *= timeScale; | |
} | |
} | |
return this; | |
}, | |
// removes keyframes before and after animation without changing any values within the range [startTime, endTime]. | |
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values | |
trim: function( startTime, endTime ) { | |
var times = this.times, | |
nKeys = times.length, | |
from = 0, | |
to = nKeys - 1; | |
while ( from !== nKeys && times[ from ] < startTime ) ++ from; | |
while ( to !== -1 && times[ to ] > endTime ) -- to; | |
++ to; // inclusive -> exclusive bound | |
if( from !== 0 || to !== nKeys ) { | |
// empty tracks are forbidden, so keep at least one keyframe | |
if ( from >= to ) to = Math.max( to , 1 ), from = to - 1; | |
var stride = this.getValueSize(); | |
this.times = THREE.AnimationUtils.arraySlice( times, from, to ); | |
this.values = THREE.AnimationUtils. | |
arraySlice( this.values, from * stride, to * stride ); | |
} | |
return this; | |
}, | |
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable | |
validate: function() { | |
var valid = true; | |
var valueSize = this.getValueSize(); | |
if ( valueSize - Math.floor( valueSize ) !== 0 ) { | |
console.error( "invalid value size in track", this ); | |
valid = false; | |
} | |
var times = this.times, | |
values = this.values, | |
nKeys = times.length; | |
if( nKeys === 0 ) { | |
console.error( "track is empty", this ); | |
valid = false; | |
} | |
var prevTime = null; | |
for( var i = 0; i !== nKeys; i ++ ) { | |
var currTime = times[ i ]; | |
if ( typeof currTime === 'number' && isNaN( currTime ) ) { | |
console.error( "time is not a valid number", this, i, currTime ); | |
valid = false; | |
break; | |
} | |
if( prevTime !== null && prevTime > currTime ) { | |
console.error( "out of order keys", this, i, currTime, prevTime ); | |
valid = false; | |
break; | |
} | |
prevTime = currTime; | |
} | |
if ( values !== undefined ) { | |
if ( THREE.AnimationUtils.isTypedArray( values ) ) { | |
for ( var i = 0, n = values.length; i !== n; ++ i ) { | |
var value = values[ i ]; | |
if ( isNaN( value ) ) { | |
console.error( "value is not a valid number", this, i, value ); | |
valid = false; | |
break; | |
} | |
} | |
} | |
} | |
return valid; | |
}, | |
// removes equivalent sequential keys as common in morph target sequences | |
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) | |
optimize: function() { | |
var times = this.times, | |
values = this.values, | |
stride = this.getValueSize(), | |
writeIndex = 1; | |
for( var i = 1, n = times.length - 1; i <= n; ++ i ) { | |
var keep = false; | |
var time = times[ i ]; | |
var timeNext = times[ i + 1 ]; | |
// remove adjacent keyframes scheduled at the same time | |
if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { | |
// remove unnecessary keyframes same as their neighbors | |
var offset = i * stride, | |
offsetP = offset - stride, | |
offsetN = offset + stride; | |
for ( var j = 0; j !== stride; ++ j ) { | |
var value = values[ offset + j ]; | |
if ( value !== values[ offsetP + j ] || | |
value !== values[ offsetN + j ] ) { | |
keep = true; | |
break; | |
} | |
} | |
} | |
// in-place compaction | |
if ( keep ) { | |
if ( i !== writeIndex ) { | |
times[ writeIndex ] = times[ i ]; | |
var readOffset = i * stride, | |
writeOffset = writeIndex * stride; | |
for ( var j = 0; j !== stride; ++ j ) { | |
values[ writeOffset + j ] = values[ readOffset + j ]; | |
} | |
} | |
++ writeIndex; | |
} | |
} | |
if ( writeIndex !== times.length ) { | |
this.times = THREE.AnimationUtils.arraySlice( times, 0, writeIndex ); | |
this.values = THREE.AnimationUtils.arraySlice( values, 0, writeIndex * stride ); | |
} | |
return this; | |
} | |
}; | |
// Static methods: | |
Object.assign( THREE.KeyframeTrack, { | |
// Serialization (in static context, because of constructor invocation | |
// and automatic invocation of .toJSON): | |
parse: function( json ) { | |
if( json.type === undefined ) { | |
throw new Error( "track type undefined, can not parse" ); | |
} | |
var trackType = THREE.KeyframeTrack._getTrackTypeForValueTypeName( json.type ); | |
if ( json.times === undefined ) { | |
console.warn( "legacy JSON format detected, converting" ); | |
var times = [], values = []; | |
THREE.AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); | |
json.times = times; | |
json.values = values; | |
} | |
// derived classes can define a static parse method | |
if ( trackType.parse !== undefined ) { | |
return trackType.parse( json ); | |
} else { | |
// by default, we asssume a constructor compatible with the base | |
return new trackType( | |
json.name, json.times, json.values, json.interpolation ); | |
} | |
}, | |
toJSON: function( track ) { | |
var trackType = track.constructor; | |
var json; | |
// derived classes can define a static toJSON method | |
if ( trackType.toJSON !== undefined ) { | |
json = trackType.toJSON( track ); | |
} else { | |
// by default, we assume the data can be serialized as-is | |
json = { | |
'name': track.name, | |
'times': THREE.AnimationUtils.convertArray( track.times, Array ), | |
'values': THREE.AnimationUtils.convertArray( track.values, Array ) | |
}; | |
var interpolation = track.getInterpolation(); | |
if ( interpolation !== track.DefaultInterpolation ) { | |
json.interpolation = interpolation; | |
} | |
} | |
json.type = track.ValueTypeName; // mandatory | |
return json; | |
}, | |
_getTrackTypeForValueTypeName: function( typeName ) { | |
switch( typeName.toLowerCase() ) { | |
case "scalar": | |
case "double": | |
case "float": | |
case "number": | |
case "integer": | |
return THREE.NumberKeyframeTrack; | |
case "vector": | |
case "vector2": | |
case "vector3": | |
case "vector4": | |
return THREE.VectorKeyframeTrack; | |
case "color": | |
return THREE.ColorKeyframeTrack; | |
case "quaternion": | |
return THREE.QuaternionKeyframeTrack; | |
case "bool": | |
case "boolean": | |
return THREE.BooleanKeyframeTrack; | |
case "string": | |
return THREE.StringKeyframeTrack; | |
}; | |
throw new Error( "Unsupported typeName: " + typeName ); | |
} | |
} ); | |
// File:src/animation/PropertyBinding.js | |
/** | |
* | |
* A reference to a real property in the scene graph. | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.PropertyBinding = function ( rootNode, path, parsedPath ) { | |
this.path = path; | |
this.parsedPath = parsedPath || | |
THREE.PropertyBinding.parseTrackName( path ); | |
this.node = THREE.PropertyBinding.findNode( | |
rootNode, this.parsedPath.nodeName ) || rootNode; | |
this.rootNode = rootNode; | |
}; | |
THREE.PropertyBinding.prototype = { | |
constructor: THREE.PropertyBinding, | |
getValue: function getValue_unbound( targetArray, offset ) { | |
this.bind(); | |
this.getValue( targetArray, offset ); | |
// Note: This class uses a State pattern on a per-method basis: | |
// 'bind' sets 'this.getValue' / 'setValue' and shadows the | |
// prototype version of these methods with one that represents | |
// the bound state. When the property is not found, the methods | |
// become no-ops. | |
}, | |
setValue: function getValue_unbound( sourceArray, offset ) { | |
this.bind(); | |
this.setValue( sourceArray, offset ); | |
}, | |
// create getter / setter pair for a property in the scene graph | |
bind: function() { | |
var targetObject = this.node, | |
parsedPath = this.parsedPath, | |
objectName = parsedPath.objectName, | |
propertyName = parsedPath.propertyName, | |
propertyIndex = parsedPath.propertyIndex; | |
if ( ! targetObject ) { | |
targetObject = THREE.PropertyBinding.findNode( | |
this.rootNode, parsedPath.nodeName ) || this.rootNode; | |
this.node = targetObject; | |
} | |
// set fail state so we can just 'return' on error | |
this.getValue = this._getValue_unavailable; | |
this.setValue = this._setValue_unavailable; | |
// ensure there is a value node | |
if ( ! targetObject ) { | |
console.error( " trying to update node for track: " + this.path + " but it wasn't found." ); | |
return; | |
} | |
if( objectName ) { | |
var objectIndex = parsedPath.objectIndex; | |
// special cases were we need to reach deeper into the hierarchy to get the face materials.... | |
switch ( objectName ) { | |
case 'materials': | |
if( ! targetObject.material ) { | |
console.error( ' can not bind to material as node does not have a material', this ); | |
return; | |
} | |
if( ! targetObject.material.materials ) { | |
console.error( ' can not bind to material.materials as node.material does not have a materials array', this ); | |
return; | |
} | |
targetObject = targetObject.material.materials; | |
break; | |
case 'bones': | |
if( ! targetObject.skeleton ) { | |
console.error( ' can not bind to bones as node does not have a skeleton', this ); | |
return; | |
} | |
// potential future optimization: skip this if propertyIndex is already an integer | |
// and convert the integer string to a true integer. | |
targetObject = targetObject.skeleton.bones; | |
// support resolving morphTarget names into indices. | |
for ( var i = 0; i < targetObject.length; i ++ ) { | |
if ( targetObject[i].name === objectIndex ) { | |
objectIndex = i; | |
break; | |
} | |
} | |
break; | |
default: | |
if ( targetObject[ objectName ] === undefined ) { | |
console.error( ' can not bind to objectName of node, undefined', this ); | |
return; | |
} | |
targetObject = targetObject[ objectName ]; | |
} | |
if ( objectIndex !== undefined ) { | |
if( targetObject[ objectIndex ] === undefined ) { | |
console.error( " trying to bind to objectIndex of objectName, but is undefined:", this, targetObject ); | |
return; | |
} | |
targetObject = targetObject[ objectIndex ]; | |
} | |
} | |
// resolve property | |
var nodeProperty = targetObject[ propertyName ]; | |
if ( ! nodeProperty ) { | |
var nodeName = parsedPath.nodeName; | |
console.error( " trying to update property for track: " + nodeName + | |
'.' + propertyName + " but it wasn't found.", targetObject ); | |
return; | |
} | |
// determine versioning scheme | |
var versioning = this.Versioning.None; | |
if ( targetObject.needsUpdate !== undefined ) { // material | |
versioning = this.Versioning.NeedsUpdate; | |
this.targetObject = targetObject; | |
} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform | |
versioning = this.Versioning.MatrixWorldNeedsUpdate; | |
this.targetObject = targetObject; | |
} | |
// determine how the property gets bound | |
var bindingType = this.BindingType.Direct; | |
if ( propertyIndex !== undefined ) { | |
// access a sub element of the property array (only primitives are supported right now) | |
if ( propertyName === "morphTargetInfluences" ) { | |
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. | |
// support resolving morphTarget names into indices. | |
if ( ! targetObject.geometry ) { | |
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry', this ); | |
return; | |
} | |
if ( ! targetObject.geometry.morphTargets ) { | |
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this ); | |
return; | |
} | |
for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { | |
if ( targetObject.geometry.morphTargets[i].name === propertyIndex ) { | |
propertyIndex = i; | |
break; | |
} | |
} | |
} | |
bindingType = this.BindingType.ArrayElement; | |
this.resolvedProperty = nodeProperty; | |
this.propertyIndex = propertyIndex; | |
} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { | |
// must use copy for Object3D.Euler/Quaternion | |
bindingType = this.BindingType.HasFromToArray; | |
this.resolvedProperty = nodeProperty; | |
} else if ( nodeProperty.length !== undefined ) { | |
bindingType = this.BindingType.EntireArray; | |
this.resolvedProperty = nodeProperty; | |
} else { | |
this.propertyName = propertyName; | |
} | |
// select getter / setter | |
this.getValue = this.GetterByBindingType[ bindingType ]; | |
this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; | |
}, | |
unbind: function() { | |
this.node = null; | |
// back to the prototype version of getValue / setValue | |
// note: avoiding to mutate the shape of 'this' via 'delete' | |
this.getValue = this._getValue_unbound; | |
this.setValue = this._setValue_unbound; | |
} | |
}; | |
Object.assign( THREE.PropertyBinding.prototype, { // prototype, continued | |
// these are used to "bind" a nonexistent property | |
_getValue_unavailable: function() {}, | |
_setValue_unavailable: function() {}, | |
// initial state of these methods that calls 'bind' | |
_getValue_unbound: THREE.PropertyBinding.prototype.getValue, | |
_setValue_unbound: THREE.PropertyBinding.prototype.setValue, | |
BindingType: { | |
Direct: 0, | |
EntireArray: 1, | |
ArrayElement: 2, | |
HasFromToArray: 3 | |
}, | |
Versioning: { | |
None: 0, | |
NeedsUpdate: 1, | |
MatrixWorldNeedsUpdate: 2 | |
}, | |
GetterByBindingType: [ | |
function getValue_direct( buffer, offset ) { | |
buffer[ offset ] = this.node[ this.propertyName ]; | |
}, | |
function getValue_array( buffer, offset ) { | |
var source = this.resolvedProperty; | |
for ( var i = 0, n = source.length; i !== n; ++ i ) { | |
buffer[ offset ++ ] = source[ i ]; | |
} | |
}, | |
function getValue_arrayElement( buffer, offset ) { | |
buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; | |
}, | |
function getValue_toArray( buffer, offset ) { | |
this.resolvedProperty.toArray( buffer, offset ); | |
} | |
], | |
SetterByBindingTypeAndVersioning: [ | |
[ | |
// Direct | |
function setValue_direct( buffer, offset ) { | |
this.node[ this.propertyName ] = buffer[ offset ]; | |
}, | |
function setValue_direct_setNeedsUpdate( buffer, offset ) { | |
this.node[ this.propertyName ] = buffer[ offset ]; | |
this.targetObject.needsUpdate = true; | |
}, | |
function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
this.node[ this.propertyName ] = buffer[ offset ]; | |
this.targetObject.matrixWorldNeedsUpdate = true; | |
} | |
], [ | |
// EntireArray | |
function setValue_array( buffer, offset ) { | |
var dest = this.resolvedProperty; | |
for ( var i = 0, n = dest.length; i !== n; ++ i ) { | |
dest[ i ] = buffer[ offset ++ ]; | |
} | |
}, | |
function setValue_array_setNeedsUpdate( buffer, offset ) { | |
var dest = this.resolvedProperty; | |
for ( var i = 0, n = dest.length; i !== n; ++ i ) { | |
dest[ i ] = buffer[ offset ++ ]; | |
} | |
this.targetObject.needsUpdate = true; | |
}, | |
function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
var dest = this.resolvedProperty; | |
for ( var i = 0, n = dest.length; i !== n; ++ i ) { | |
dest[ i ] = buffer[ offset ++ ]; | |
} | |
this.targetObject.matrixWorldNeedsUpdate = true; | |
} | |
], [ | |
// ArrayElement | |
function setValue_arrayElement( buffer, offset ) { | |
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
}, | |
function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { | |
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
this.targetObject.needsUpdate = true; | |
}, | |
function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; | |
this.targetObject.matrixWorldNeedsUpdate = true; | |
} | |
], [ | |
// HasToFromArray | |
function setValue_fromArray( buffer, offset ) { | |
this.resolvedProperty.fromArray( buffer, offset ); | |
}, | |
function setValue_fromArray_setNeedsUpdate( buffer, offset ) { | |
this.resolvedProperty.fromArray( buffer, offset ); | |
this.targetObject.needsUpdate = true; | |
}, | |
function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { | |
this.resolvedProperty.fromArray( buffer, offset ); | |
this.targetObject.matrixWorldNeedsUpdate = true; | |
} | |
] | |
] | |
} ); | |
THREE.PropertyBinding.Composite = | |
function( targetGroup, path, optionalParsedPath ) { | |
var parsedPath = optionalParsedPath || | |
THREE.PropertyBinding.parseTrackName( path ); | |
this._targetGroup = targetGroup; | |
this._bindings = targetGroup.subscribe_( path, parsedPath ); | |
}; | |
THREE.PropertyBinding.Composite.prototype = { | |
constructor: THREE.PropertyBinding.Composite, | |
getValue: function( array, offset ) { | |
this.bind(); // bind all binding | |
var firstValidIndex = this._targetGroup.nCachedObjects_, | |
binding = this._bindings[ firstValidIndex ]; | |
// and only call .getValue on the first | |
if ( binding !== undefined ) binding.getValue( array, offset ); | |
}, | |
setValue: function( array, offset ) { | |
var bindings = this._bindings; | |
for ( var i = this._targetGroup.nCachedObjects_, | |
n = bindings.length; i !== n; ++ i ) { | |
bindings[ i ].setValue( array, offset ); | |
} | |
}, | |
bind: function() { | |
var bindings = this._bindings; | |
for ( var i = this._targetGroup.nCachedObjects_, | |
n = bindings.length; i !== n; ++ i ) { | |
bindings[ i ].bind(); | |
} | |
}, | |
unbind: function() { | |
var bindings = this._bindings; | |
for ( var i = this._targetGroup.nCachedObjects_, | |
n = bindings.length; i !== n; ++ i ) { | |
bindings[ i ].unbind(); | |
} | |
} | |
}; | |
THREE.PropertyBinding.create = function( root, path, parsedPath ) { | |
if ( ! ( root instanceof THREE.AnimationObjectGroup ) ) { | |
return new THREE.PropertyBinding( root, path, parsedPath ); | |
} else { | |
return new THREE.PropertyBinding.Composite( root, path, parsedPath ); | |
} | |
}; | |
THREE.PropertyBinding.parseTrackName = function( trackName ) { | |
// matches strings in the form of: | |
// nodeName.property | |
// nodeName.property[accessor] | |
// nodeName.material.property[accessor] | |
// uuid.property[accessor] | |
// uuid.objectName[objectIndex].propertyName[propertyIndex] | |
// parentName/nodeName.property | |
// parentName/parentName/nodeName.property[index] | |
// .bone[Armature.DEF_cog].position | |
// created and tested via https://regex101.com/#javascript | |
var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_. ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/; | |
var matches = re.exec(trackName); | |
if( ! matches ) { | |
throw new Error( "cannot parse trackName at all: " + trackName ); | |
} | |
if (matches.index === re.lastIndex) { | |
re.lastIndex++; | |
} | |
var results = { | |
// directoryName: matches[1], // (tschw) currently unused | |
nodeName: matches[3], // allowed to be null, specified root node. | |
objectName: matches[5], | |
objectIndex: matches[7], | |
propertyName: matches[9], | |
propertyIndex: matches[11] // allowed to be null, specifies that the whole property is set. | |
}; | |
if( results.propertyName === null || results.propertyName.length === 0 ) { | |
throw new Error( "can not parse propertyName from trackName: " + trackName ); | |
} | |
return results; | |
}; | |
THREE.PropertyBinding.findNode = function( root, nodeName ) { | |
if( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) { | |
return root; | |
} | |
// search into skeleton bones. | |
if( root.skeleton ) { | |
var searchSkeleton = function( skeleton ) { | |
for( var i = 0; i < skeleton.bones.length; i ++ ) { | |
var bone = skeleton.bones[i]; | |
if( bone.name === nodeName ) { | |
return bone; | |
} | |
} | |
return null; | |
}; | |
var bone = searchSkeleton( root.skeleton ); | |
if( bone ) { | |
return bone; | |
} | |
} | |
// search into node subtree. | |
if( root.children ) { | |
var searchNodeSubtree = function( children ) { | |
for( var i = 0; i < children.length; i ++ ) { | |
var childNode = children[i]; | |
if( childNode.name === nodeName || childNode.uuid === nodeName ) { | |
return childNode; | |
} | |
var result = searchNodeSubtree( childNode.children ); | |
if( result ) return result; | |
} | |
return null; | |
}; | |
var subTreeNode = searchNodeSubtree( root.children ); | |
if( subTreeNode ) { | |
return subTreeNode; | |
} | |
} | |
return null; | |
} | |
// File:src/animation/PropertyMixer.js | |
/** | |
* | |
* Buffered scene graph property that allows weighted accumulation. | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.PropertyMixer = function ( binding, typeName, valueSize ) { | |
this.binding = binding; | |
this.valueSize = valueSize; | |
var bufferType = Float64Array, | |
mixFunction; | |
switch ( typeName ) { | |
case 'quaternion': mixFunction = this._slerp; break; | |
case 'string': | |
case 'bool': | |
bufferType = Array, mixFunction = this._select; break; | |
default: mixFunction = this._lerp; | |
} | |
this.buffer = new bufferType( valueSize * 4 ); | |
// layout: [ incoming | accu0 | accu1 | orig ] | |
// | |
// interpolators can use .buffer as their .result | |
// the data then goes to 'incoming' | |
// | |
// 'accu0' and 'accu1' are used frame-interleaved for | |
// the cumulative result and are compared to detect | |
// changes | |
// | |
// 'orig' stores the original state of the property | |
this._mixBufferRegion = mixFunction; | |
this.cumulativeWeight = 0; | |
this.useCount = 0; | |
this.referenceCount = 0; | |
}; | |
THREE.PropertyMixer.prototype = { | |
constructor: THREE.PropertyMixer, | |
// accumulate data in the 'incoming' region into 'accu<i>' | |
accumulate: function( accuIndex, weight ) { | |
// note: happily accumulating nothing when weight = 0, the caller knows | |
// the weight and shouldn't have made the call in the first place | |
var buffer = this.buffer, | |
stride = this.valueSize, | |
offset = accuIndex * stride + stride, | |
currentWeight = this.cumulativeWeight; | |
if ( currentWeight === 0 ) { | |
// accuN := incoming * weight | |
for ( var i = 0; i !== stride; ++ i ) { | |
buffer[ offset + i ] = buffer[ i ]; | |
} | |
currentWeight = weight; | |
} else { | |
// accuN := accuN + incoming * weight | |
currentWeight += weight; | |
var mix = weight / currentWeight; | |
this._mixBufferRegion( buffer, offset, 0, mix, stride ); | |
} | |
this.cumulativeWeight = currentWeight; | |
}, | |
// apply the state of 'accu<i>' to the binding when accus differ | |
apply: function( accuIndex ) { | |
var stride = this.valueSize, | |
buffer = this.buffer, | |
offset = accuIndex * stride + stride, | |
weight = this.cumulativeWeight, | |
binding = this.binding; | |
this.cumulativeWeight = 0; | |
if ( weight < 1 ) { | |
// accuN := accuN + original * ( 1 - cumulativeWeight ) | |
var originalValueOffset = stride * 3; | |
this._mixBufferRegion( | |
buffer, offset, originalValueOffset, 1 - weight, stride ); | |
} | |
for ( var i = stride, e = stride + stride; i !== e; ++ i ) { | |
if ( buffer[ i ] !== buffer[ i + stride ] ) { | |
// value has changed -> update scene graph | |
binding.setValue( buffer, offset ); | |
break; | |
} | |
} | |
}, | |
// remember the state of the bound property and copy it to both accus | |
saveOriginalState: function() { | |
var binding = this.binding; | |
var buffer = this.buffer, | |
stride = this.valueSize, | |
originalValueOffset = stride * 3; | |
binding.getValue( buffer, originalValueOffset ); | |
// accu[0..1] := orig -- initially detect changes against the original | |
for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { | |
buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; | |
} | |
this.cumulativeWeight = 0; | |
}, | |
// apply the state previously taken via 'saveOriginalState' to the binding | |
restoreOriginalState: function() { | |
var originalValueOffset = this.valueSize * 3; | |
this.binding.setValue( this.buffer, originalValueOffset ); | |
}, | |
// mix functions | |
_select: function( buffer, dstOffset, srcOffset, t, stride ) { | |
if ( t >= 0.5 ) { | |
for ( var i = 0; i !== stride; ++ i ) { | |
buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; | |
} | |
} | |
}, | |
_slerp: function( buffer, dstOffset, srcOffset, t, stride ) { | |
THREE.Quaternion.slerpFlat( buffer, dstOffset, | |
buffer, dstOffset, buffer, srcOffset, t ); | |
}, | |
_lerp: function( buffer, dstOffset, srcOffset, t, stride ) { | |
var s = 1 - t; | |
for ( var i = 0; i !== stride; ++ i ) { | |
var j = dstOffset + i; | |
buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; | |
} | |
} | |
}; | |
// File:src/animation/tracks/BooleanKeyframeTrack.js | |
/** | |
* | |
* A Track of Boolean keyframe values. | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.BooleanKeyframeTrack = function ( name, times, values ) { | |
THREE.KeyframeTrack.call( this, name, times, values ); | |
}; | |
THREE.BooleanKeyframeTrack.prototype = | |
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
constructor: THREE.BooleanKeyframeTrack, | |
ValueTypeName: 'bool', | |
ValueBufferType: Array, | |
DefaultInterpolation: THREE.IntepolateDiscrete, | |
InterpolantFactoryMethodLinear: undefined, | |
InterpolantFactoryMethodSmooth: undefined | |
// Note: Actually this track could have a optimized / compressed | |
// representation of a single value and a custom interpolant that | |
// computes "firstValue ^ isOdd( index )". | |
} ); | |
// File:src/animation/tracks/NumberKeyframeTrack.js | |
/** | |
* | |
* A Track of numeric keyframe values. | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.NumberKeyframeTrack = function ( name, times, values, interpolation ) { | |
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
}; | |
THREE.NumberKeyframeTrack.prototype = | |
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
constructor: THREE.NumberKeyframeTrack, | |
ValueTypeName: 'number', | |
// ValueBufferType is inherited | |
// DefaultInterpolation is inherited | |
} ); | |
// File:src/animation/tracks/QuaternionKeyframeTrack.js | |
/** | |
* | |
* A Track of quaternion keyframe values. | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.QuaternionKeyframeTrack = function ( name, times, values, interpolation ) { | |
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
}; | |
THREE.QuaternionKeyframeTrack.prototype = | |
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
constructor: THREE.QuaternionKeyframeTrack, | |
ValueTypeName: 'quaternion', | |
// ValueBufferType is inherited | |
DefaultInterpolation: THREE.InterpolateLinear, | |
InterpolantFactoryMethodLinear: function( result ) { | |
return new THREE.QuaternionLinearInterpolant( | |
this.times, this.values, this.getValueSize(), result ); | |
}, | |
InterpolantFactoryMethodSmooth: undefined // not yet implemented | |
} ); | |
// File:src/animation/tracks/StringKeyframeTrack.js | |
/** | |
* | |
* A Track that interpolates Strings | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.StringKeyframeTrack = function ( name, times, values, interpolation ) { | |
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
}; | |
THREE.StringKeyframeTrack.prototype = | |
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
constructor: THREE.StringKeyframeTrack, | |
ValueTypeName: 'string', | |
ValueBufferType: Array, | |
DefaultInterpolation: THREE.IntepolateDiscrete, | |
InterpolantFactoryMethodLinear: undefined, | |
InterpolantFactoryMethodSmooth: undefined | |
} ); | |
// File:src/animation/tracks/VectorKeyframeTrack.js | |
/** | |
* | |
* A Track of vectored keyframe values. | |
* | |
* | |
* @author Ben Houston / http://clara.io/ | |
* @author David Sarno / http://lighthaus.us/ | |
* @author tschw | |
*/ | |
THREE.VectorKeyframeTrack = function ( name, times, values, interpolation ) { | |
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); | |
}; | |
THREE.VectorKeyframeTrack.prototype = | |
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { | |
constructor: THREE.VectorKeyframeTrack, | |
ValueTypeName: 'vector' | |
// ValueBufferType is inherited | |
// DefaultInterpolation is inherited | |
} ); | |
// File:src/audio/Audio.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Audio = function ( listener ) { | |
THREE.Object3D.call( this ); | |
this.type = 'Audio'; | |
this.context = listener.context; | |
this.source = this.context.createBufferSource(); | |
this.source.onended = this.onEnded.bind( this ); | |
this.gain = this.context.createGain(); | |
this.gain.connect( listener.getInput() ); | |
this.autoplay = false; | |
this.startTime = 0; | |
this.playbackRate = 1; | |
this.isPlaying = false; | |
this.hasPlaybackControl = true; | |
this.sourceType = 'empty'; | |
this.filter = null; | |
}; | |
THREE.Audio.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Audio.prototype.constructor = THREE.Audio; | |
THREE.Audio.prototype.getOutput = function () { | |
return this.gain; | |
}; | |
THREE.Audio.prototype.load = function ( file ) { | |
var buffer = new THREE.AudioBuffer( this.context ); | |
buffer.load( file ); | |
this.setBuffer( buffer ); | |
return this; | |
}; | |
THREE.Audio.prototype.setNodeSource = function ( audioNode ) { | |
this.hasPlaybackControl = false; | |
this.sourceType = 'audioNode'; | |
this.source = audioNode; | |
this.connect(); | |
return this; | |
}; | |
THREE.Audio.prototype.setBuffer = function ( audioBuffer ) { | |
var scope = this; | |
audioBuffer.onReady( function( buffer ) { | |
scope.source.buffer = buffer; | |
scope.sourceType = 'buffer'; | |
if ( scope.autoplay ) scope.play(); | |
} ); | |
return this; | |
}; | |
THREE.Audio.prototype.play = function () { | |
if ( this.isPlaying === true ) { | |
console.warn( 'THREE.Audio: Audio is already playing.' ); | |
return; | |
} | |
if ( this.hasPlaybackControl === false ) { | |
console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
return; | |
} | |
var source = this.context.createBufferSource(); | |
source.buffer = this.source.buffer; | |
source.loop = this.source.loop; | |
source.onended = this.source.onended; | |
source.start( 0, this.startTime ); | |
source.playbackRate.value = this.playbackRate; | |
this.isPlaying = true; | |
this.source = source; | |
this.connect(); | |
}; | |
THREE.Audio.prototype.pause = function () { | |
if ( this.hasPlaybackControl === false ) { | |
console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
return; | |
} | |
this.source.stop(); | |
this.startTime = this.context.currentTime; | |
}; | |
THREE.Audio.prototype.stop = function () { | |
if ( this.hasPlaybackControl === false ) { | |
console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
return; | |
} | |
this.source.stop(); | |
this.startTime = 0; | |
}; | |
THREE.Audio.prototype.connect = function () { | |
if ( this.filter !== null ) { | |
this.source.connect( this.filter ); | |
this.filter.connect( this.getOutput() ); | |
} else { | |
this.source.connect( this.getOutput() ); | |
} | |
}; | |
THREE.Audio.prototype.disconnect = function () { | |
if ( this.filter !== null ) { | |
this.source.disconnect( this.filter ); | |
this.filter.disconnect( this.getOutput() ); | |
} else { | |
this.source.disconnect( this.getOutput() ); | |
} | |
}; | |
THREE.Audio.prototype.getFilter = function () { | |
return this.filter; | |
}; | |
THREE.Audio.prototype.setFilter = function ( value ) { | |
if ( value === undefined ) value = null; | |
if ( this.isPlaying === true ) { | |
this.disconnect(); | |
this.filter = value; | |
this.connect(); | |
} else { | |
this.filter = value; | |
} | |
}; | |
THREE.Audio.prototype.setPlaybackRate = function ( value ) { | |
if ( this.hasPlaybackControl === false ) { | |
console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
return; | |
} | |
this.playbackRate = value; | |
if ( this.isPlaying === true ) { | |
this.source.playbackRate.value = this.playbackRate; | |
} | |
}; | |
THREE.Audio.prototype.getPlaybackRate = function () { | |
return this.playbackRate; | |
}; | |
THREE.Audio.prototype.onEnded = function() { | |
this.isPlaying = false; | |
}; | |
THREE.Audio.prototype.setLoop = function ( value ) { | |
if ( this.hasPlaybackControl === false ) { | |
console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
return; | |
} | |
this.source.loop = value; | |
}; | |
THREE.Audio.prototype.getLoop = function () { | |
if ( this.hasPlaybackControl === false ) { | |
console.warn( 'THREE.Audio: this Audio has no playback control.' ); | |
return false; | |
} | |
return this.source.loop; | |
}; | |
THREE.Audio.prototype.setVolume = function ( value ) { | |
this.gain.gain.value = value; | |
}; | |
THREE.Audio.prototype.getVolume = function () { | |
return this.gain.gain.value; | |
}; | |
// File:src/audio/AudioAnalyser.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.AudioAnalyser = function ( audio, fftSize ) { | |
this.analyser = audio.context.createAnalyser(); | |
this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; | |
this.data = new Uint8Array( this.analyser.frequencyBinCount ); | |
audio.getOutput().connect( this.analyser ); | |
}; | |
THREE.AudioAnalyser.prototype = { | |
constructor: THREE.AudioAnalyser, | |
getData: function () { | |
this.analyser.getByteFrequencyData( this.data ); | |
return this.data; | |
} | |
}; | |
// File:src/audio/AudioBuffer.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.AudioBuffer = function ( context ) { | |
this.context = context; | |
this.ready = false; | |
this.readyCallbacks = []; | |
}; | |
THREE.AudioBuffer.prototype.load = function ( file ) { | |
var scope = this; | |
var request = new XMLHttpRequest(); | |
request.open( 'GET', file, true ); | |
request.responseType = 'arraybuffer'; | |
request.onload = function ( e ) { | |
scope.context.decodeAudioData( this.response, function ( buffer ) { | |
scope.buffer = buffer; | |
scope.ready = true; | |
for ( var i = 0; i < scope.readyCallbacks.length; i ++ ) { | |
scope.readyCallbacks[ i ]( scope.buffer ); | |
} | |
scope.readyCallbacks = []; | |
} ); | |
}; | |
request.send(); | |
return this; | |
}; | |
THREE.AudioBuffer.prototype.onReady = function ( callback ) { | |
if ( this.ready ) { | |
callback( this.buffer ); | |
} else { | |
this.readyCallbacks.push( callback ); | |
} | |
}; | |
// File:src/audio/PositionalAudio.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.PositionalAudio = function ( listener ) { | |
THREE.Audio.call( this, listener ); | |
this.panner = this.context.createPanner(); | |
this.panner.connect( this.gain ); | |
}; | |
THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype ); | |
THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio; | |
THREE.PositionalAudio.prototype.getOutput = function () { | |
return this.panner; | |
}; | |
THREE.PositionalAudio.prototype.setRefDistance = function ( value ) { | |
this.panner.refDistance = value; | |
}; | |
THREE.PositionalAudio.prototype.getRefDistance = function () { | |
return this.panner.refDistance; | |
}; | |
THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) { | |
this.panner.rolloffFactor = value; | |
}; | |
THREE.PositionalAudio.prototype.getRolloffFactor = function () { | |
return this.panner.rolloffFactor; | |
}; | |
THREE.PositionalAudio.prototype.setDistanceModel = function ( value ) { | |
this.panner.distanceModel = value; | |
}; | |
THREE.PositionalAudio.prototype.getDistanceModel = function () { | |
return this.panner.distanceModel; | |
}; | |
THREE.PositionalAudio.prototype.setMaxDistance = function ( value ) { | |
this.panner.maxDistance = value; | |
}; | |
THREE.PositionalAudio.prototype.getMaxDistance = function () { | |
return this.panner.maxDistance; | |
}; | |
THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () { | |
var position = new THREE.Vector3(); | |
return function updateMatrixWorld( force ) { | |
THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); | |
position.setFromMatrixPosition( this.matrixWorld ); | |
this.panner.setPosition( position.x, position.y, position.z ); | |
}; | |
} )(); | |
// File:src/audio/AudioListener.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.AudioListener = function () { | |
THREE.Object3D.call( this ); | |
this.type = 'AudioListener'; | |
this.context = new ( window.AudioContext || window.webkitAudioContext )(); | |
this.gain = this.context.createGain(); | |
this.gain.connect( this.context.destination ); | |
this.filter = null; | |
}; | |
THREE.AudioListener.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.AudioListener.prototype.constructor = THREE.AudioListener; | |
THREE.AudioListener.prototype.getInput = function () { | |
return this.gain; | |
}; | |
THREE.AudioListener.prototype.removeFilter = function ( ) { | |
if ( this.filter !== null ) { | |
this.gain.disconnect( this.filter ); | |
this.filter.disconnect( this.context.destination ); | |
this.gain.connect( this.context.destination ); | |
this.filter = null; | |
} | |
}; | |
THREE.AudioListener.prototype.setFilter = function ( value ) { | |
if ( this.filter !== null ) { | |
this.gain.disconnect( this.filter ); | |
this.filter.disconnect( this.context.destination ); | |
} else { | |
this.gain.disconnect( this.context.destination ); | |
} | |
this.filter = value; | |
this.gain.connect( this.filter ); | |
this.filter.connect( this.context.destination ); | |
}; | |
THREE.AudioListener.prototype.getFilter = function () { | |
return this.filter; | |
}; | |
THREE.AudioListener.prototype.setMasterVolume = function ( value ) { | |
this.gain.gain.value = value; | |
}; | |
THREE.AudioListener.prototype.getMasterVolume = function () { | |
return this.gain.gain.value; | |
}; | |
THREE.AudioListener.prototype.updateMatrixWorld = ( function () { | |
var position = new THREE.Vector3(); | |
var quaternion = new THREE.Quaternion(); | |
var scale = new THREE.Vector3(); | |
var orientation = new THREE.Vector3(); | |
return function updateMatrixWorld( force ) { | |
THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); | |
var listener = this.context.listener; | |
var up = this.up; | |
this.matrixWorld.decompose( position, quaternion, scale ); | |
orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); | |
listener.setPosition( position.x, position.y, position.z ); | |
listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); | |
}; | |
} )(); | |
// File:src/cameras/Camera.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.Camera = function () { | |
THREE.Object3D.call( this ); | |
this.type = 'Camera'; | |
this.matrixWorldInverse = new THREE.Matrix4(); | |
this.projectionMatrix = new THREE.Matrix4(); | |
}; | |
THREE.Camera.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Camera.prototype.constructor = THREE.Camera; | |
THREE.Camera.prototype.getWorldDirection = function () { | |
var quaternion = new THREE.Quaternion(); | |
return function ( optionalTarget ) { | |
var result = optionalTarget || new THREE.Vector3(); | |
this.getWorldQuaternion( quaternion ); | |
return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); | |
}; | |
}(); | |
THREE.Camera.prototype.lookAt = function () { | |
// This routine does not support cameras with rotated and/or translated parent(s) | |
var m1 = new THREE.Matrix4(); | |
return function ( vector ) { | |
m1.lookAt( this.position, vector, this.up ); | |
this.quaternion.setFromRotationMatrix( m1 ); | |
}; | |
}(); | |
THREE.Camera.prototype.clone = function () { | |
return new this.constructor().copy( this ); | |
}; | |
THREE.Camera.prototype.copy = function ( source ) { | |
THREE.Object3D.prototype.copy.call( this, source ); | |
this.matrixWorldInverse.copy( source.matrixWorldInverse ); | |
this.projectionMatrix.copy( source.projectionMatrix ); | |
return this; | |
}; | |
// File:src/cameras/CubeCamera.js | |
/** | |
* Camera for rendering cube maps | |
* - renders scene into axis-aligned cube | |
* | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.CubeCamera = function ( near, far, cubeResolution ) { | |
THREE.Object3D.call( this ); | |
this.type = 'CubeCamera'; | |
var fov = 90, aspect = 1; | |
var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
cameraPX.up.set( 0, - 1, 0 ); | |
cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); | |
this.add( cameraPX ); | |
var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
cameraNX.up.set( 0, - 1, 0 ); | |
cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) ); | |
this.add( cameraNX ); | |
var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
cameraPY.up.set( 0, 0, 1 ); | |
cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); | |
this.add( cameraPY ); | |
var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
cameraNY.up.set( 0, 0, - 1 ); | |
cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) ); | |
this.add( cameraNY ); | |
var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
cameraPZ.up.set( 0, - 1, 0 ); | |
cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); | |
this.add( cameraPZ ); | |
var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
cameraNZ.up.set( 0, - 1, 0 ); | |
cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) ); | |
this.add( cameraNZ ); | |
var options = { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter }; | |
this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); | |
this.updateCubeMap = function ( renderer, scene ) { | |
if ( this.parent === null ) this.updateMatrixWorld(); | |
var renderTarget = this.renderTarget; | |
var generateMipmaps = renderTarget.texture.generateMipmaps; | |
renderTarget.texture.generateMipmaps = false; | |
renderTarget.activeCubeFace = 0; | |
renderer.render( scene, cameraPX, renderTarget ); | |
renderTarget.activeCubeFace = 1; | |
renderer.render( scene, cameraNX, renderTarget ); | |
renderTarget.activeCubeFace = 2; | |
renderer.render( scene, cameraPY, renderTarget ); | |
renderTarget.activeCubeFace = 3; | |
renderer.render( scene, cameraNY, renderTarget ); | |
renderTarget.activeCubeFace = 4; | |
renderer.render( scene, cameraPZ, renderTarget ); | |
renderTarget.texture.generateMipmaps = generateMipmaps; | |
renderTarget.activeCubeFace = 5; | |
renderer.render( scene, cameraNZ, renderTarget ); | |
renderer.setRenderTarget( null ); | |
}; | |
}; | |
THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.CubeCamera.prototype.constructor = THREE.CubeCamera; | |
// File:src/cameras/OrthographicCamera.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { | |
THREE.Camera.call( this ); | |
this.type = 'OrthographicCamera'; | |
this.zoom = 1; | |
this.left = left; | |
this.right = right; | |
this.top = top; | |
this.bottom = bottom; | |
this.near = ( near !== undefined ) ? near : 0.1; | |
this.far = ( far !== undefined ) ? far : 2000; | |
this.updateProjectionMatrix(); | |
}; | |
THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype ); | |
THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; | |
THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { | |
var dx = ( this.right - this.left ) / ( 2 * this.zoom ); | |
var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); | |
var cx = ( this.right + this.left ) / 2; | |
var cy = ( this.top + this.bottom ) / 2; | |
this.projectionMatrix.makeOrthographic( cx - dx, cx + dx, cy + dy, cy - dy, this.near, this.far ); | |
}; | |
THREE.OrthographicCamera.prototype.copy = function ( source ) { | |
THREE.Camera.prototype.copy.call( this, source ); | |
this.left = source.left; | |
this.right = source.right; | |
this.top = source.top; | |
this.bottom = source.bottom; | |
this.near = source.near; | |
this.far = source.far; | |
this.zoom = source.zoom; | |
return this; | |
}; | |
THREE.OrthographicCamera.prototype.toJSON = function ( meta ) { | |
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
data.object.zoom = this.zoom; | |
data.object.left = this.left; | |
data.object.right = this.right; | |
data.object.top = this.top; | |
data.object.bottom = this.bottom; | |
data.object.near = this.near; | |
data.object.far = this.far; | |
return data; | |
}; | |
// File:src/cameras/PerspectiveCamera.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author greggman / http://games.greggman.com/ | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
*/ | |
THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { | |
THREE.Camera.call( this ); | |
this.type = 'PerspectiveCamera'; | |
this.focalLength = 10; | |
this.zoom = 1; | |
this.fov = fov !== undefined ? fov : 50; | |
this.aspect = aspect !== undefined ? aspect : 1; | |
this.near = near !== undefined ? near : 0.1; | |
this.far = far !== undefined ? far : 2000; | |
this.updateProjectionMatrix(); | |
}; | |
THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype ); | |
THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; | |
/** | |
* Uses Focal Length (in mm) to estimate and set FOV | |
* 35mm (full-frame) camera is used if frame size is not specified; | |
* Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html | |
*/ | |
THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) { | |
if ( frameHeight === undefined ) frameHeight = 24; | |
this.fov = 2 * THREE.Math.radToDeg( Math.atan( frameHeight / ( focalLength * 2 ) ) ); | |
this.updateProjectionMatrix(); | |
}; | |
/** | |
* Sets an offset in a larger frustum. This is useful for multi-window or | |
* multi-monitor/multi-machine setups. | |
* | |
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and | |
* the monitors are in grid like this | |
* | |
* +---+---+---+ | |
* | A | B | C | | |
* +---+---+---+ | |
* | D | E | F | | |
* +---+---+---+ | |
* | |
* then for each monitor you would call it like this | |
* | |
* var w = 1920; | |
* var h = 1080; | |
* var fullWidth = w * 3; | |
* var fullHeight = h * 2; | |
* | |
* --A-- | |
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); | |
* --B-- | |
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); | |
* --C-- | |
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); | |
* --D-- | |
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); | |
* --E-- | |
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); | |
* --F-- | |
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); | |
* | |
* Note there is no reason monitors have to be the same size or in a grid. | |
*/ | |
THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) { | |
this.fullWidth = fullWidth; | |
this.fullHeight = fullHeight; | |
this.x = x; | |
this.y = y; | |
this.width = width; | |
this.height = height; | |
this.updateProjectionMatrix(); | |
}; | |
THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { | |
var fov = THREE.Math.radToDeg( 2 * Math.atan( Math.tan( THREE.Math.degToRad( this.fov ) * 0.5 ) / this.zoom ) ); | |
if ( this.fullWidth ) { | |
var aspect = this.fullWidth / this.fullHeight; | |
var top = Math.tan( THREE.Math.degToRad( fov * 0.5 ) ) * this.near; | |
var bottom = - top; | |
var left = aspect * bottom; | |
var right = aspect * top; | |
var width = Math.abs( right - left ); | |
var height = Math.abs( top - bottom ); | |
this.projectionMatrix.makeFrustum( | |
left + this.x * width / this.fullWidth, | |
left + ( this.x + this.width ) * width / this.fullWidth, | |
top - ( this.y + this.height ) * height / this.fullHeight, | |
top - this.y * height / this.fullHeight, | |
this.near, | |
this.far | |
); | |
} else { | |
this.projectionMatrix.makePerspective( fov, this.aspect, this.near, this.far ); | |
} | |
}; | |
THREE.PerspectiveCamera.prototype.copy = function ( source ) { | |
THREE.Camera.prototype.copy.call( this, source ); | |
this.focalLength = source.focalLength; | |
this.zoom = source.zoom; | |
this.fov = source.fov; | |
this.aspect = source.aspect; | |
this.near = source.near; | |
this.far = source.far; | |
return this; | |
}; | |
THREE.PerspectiveCamera.prototype.toJSON = function ( meta ) { | |
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
data.object.focalLength = this.focalLength; | |
data.object.zoom = this.zoom; | |
data.object.fov = this.fov; | |
data.object.aspect = this.aspect; | |
data.object.near = this.near; | |
data.object.far = this.far; | |
return data; | |
}; | |
// File:src/cameras/StereoCamera.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.StereoCamera = function () { | |
this.type = 'StereoCamera'; | |
this.aspect = 1; | |
this.cameraL = new THREE.PerspectiveCamera(); | |
this.cameraL.layers.enable( 1 ); | |
this.cameraL.matrixAutoUpdate = false; | |
this.cameraR = new THREE.PerspectiveCamera(); | |
this.cameraR.layers.enable( 2 ); | |
this.cameraR.matrixAutoUpdate = false; | |
}; | |
THREE.StereoCamera.prototype = { | |
constructor: THREE.StereoCamera, | |
update: ( function () { | |
var focalLength, fov, aspect, near, far; | |
var eyeRight = new THREE.Matrix4(); | |
var eyeLeft = new THREE.Matrix4(); | |
return function update ( camera ) { | |
var needsUpdate = focalLength !== camera.focalLength || fov !== camera.fov || | |
aspect !== camera.aspect * this.aspect || near !== camera.near || | |
far !== camera.far; | |
if ( needsUpdate ) { | |
focalLength = camera.focalLength; | |
fov = camera.fov; | |
aspect = camera.aspect * this.aspect; | |
near = camera.near; | |
far = camera.far; | |
// Off-axis stereoscopic effect based on | |
// http://paulbourke.net/stereographics/stereorender/ | |
var projectionMatrix = camera.projectionMatrix.clone(); | |
var eyeSep = 0.064 / 2; | |
var eyeSepOnProjection = eyeSep * near / focalLength; | |
var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); | |
var xmin, xmax; | |
// translate xOffset | |
eyeLeft.elements[ 12 ] = - eyeSep; | |
eyeRight.elements[ 12 ] = eyeSep; | |
// for left eye | |
xmin = - ymax * aspect + eyeSepOnProjection; | |
xmax = ymax * aspect + eyeSepOnProjection; | |
projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); | |
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); | |
this.cameraL.projectionMatrix.copy( projectionMatrix ); | |
// for right eye | |
xmin = - ymax * aspect - eyeSepOnProjection; | |
xmax = ymax * aspect - eyeSepOnProjection; | |
projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); | |
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); | |
this.cameraR.projectionMatrix.copy( projectionMatrix ); | |
} | |
this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); | |
this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); | |
}; | |
} )() | |
}; | |
// File:src/lights/Light.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Light = function ( color, intensity ) { | |
THREE.Object3D.call( this ); | |
this.type = 'Light'; | |
this.color = new THREE.Color( color ); | |
this.intensity = intensity !== undefined ? intensity : 1; | |
this.receiveShadow = undefined; | |
}; | |
THREE.Light.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Light.prototype.constructor = THREE.Light; | |
THREE.Light.prototype.copy = function ( source ) { | |
THREE.Object3D.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.intensity = source.intensity; | |
return this; | |
}; | |
THREE.Light.prototype.toJSON = function ( meta ) { | |
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
data.object.color = this.color.getHex(); | |
data.object.intensity = this.intensity; | |
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); | |
if ( this.distance !== undefined ) data.object.distance = this.distance; | |
if ( this.angle !== undefined ) data.object.angle = this.angle; | |
if ( this.decay !== undefined ) data.object.decay = this.decay; | |
if ( this.exponent !== undefined ) data.object.exponent = this.exponent; | |
return data; | |
}; | |
// File:src/lights/LightShadow.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.LightShadow = function ( camera ) { | |
this.camera = camera; | |
this.bias = 0; | |
this.radius = 1; | |
this.mapSize = new THREE.Vector2( 512, 512 ); | |
this.map = null; | |
this.matrix = new THREE.Matrix4(); | |
}; | |
THREE.LightShadow.prototype = { | |
constructor: THREE.LightShadow, | |
copy: function ( source ) { | |
this.camera = source.camera.clone(); | |
this.bias = source.bias; | |
this.radius = source.radius; | |
this.mapSize.copy( source.mapSize ); | |
return this; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
} | |
}; | |
// File:src/lights/AmbientLight.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.AmbientLight = function ( color, intensity ) { | |
THREE.Light.call( this, color, intensity ); | |
this.type = 'AmbientLight'; | |
this.castShadow = undefined; | |
}; | |
THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype ); | |
THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; | |
// File:src/lights/DirectionalLight.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.DirectionalLight = function ( color, intensity ) { | |
THREE.Light.call( this, color, intensity ); | |
this.type = 'DirectionalLight'; | |
this.position.set( 0, 1, 0 ); | |
this.updateMatrix(); | |
this.target = new THREE.Object3D(); | |
this.shadow = new THREE.LightShadow( new THREE.OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); | |
}; | |
THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); | |
THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight; | |
THREE.DirectionalLight.prototype.copy = function ( source ) { | |
THREE.Light.prototype.copy.call( this, source ); | |
this.target = source.target.clone(); | |
this.shadow = source.shadow.clone(); | |
return this; | |
}; | |
// File:src/lights/HemisphereLight.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) { | |
THREE.Light.call( this, skyColor, intensity ); | |
this.type = 'HemisphereLight'; | |
this.castShadow = undefined; | |
this.position.set( 0, 1, 0 ); | |
this.updateMatrix(); | |
this.groundColor = new THREE.Color( groundColor ); | |
}; | |
THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); | |
THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight; | |
THREE.HemisphereLight.prototype.copy = function ( source ) { | |
THREE.Light.prototype.copy.call( this, source ); | |
this.groundColor.copy( source.groundColor ); | |
return this; | |
}; | |
// File:src/lights/PointLight.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.PointLight = function ( color, intensity, distance, decay ) { | |
THREE.Light.call( this, color, intensity ); | |
this.type = 'PointLight'; | |
this.distance = ( distance !== undefined ) ? distance : 0; | |
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. | |
this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 90, 1, 0.5, 500 ) ); | |
}; | |
THREE.PointLight.prototype = Object.create( THREE.Light.prototype ); | |
THREE.PointLight.prototype.constructor = THREE.PointLight; | |
THREE.PointLight.prototype.copy = function ( source ) { | |
THREE.Light.prototype.copy.call( this, source ); | |
this.distance = source.distance; | |
this.decay = source.decay; | |
this.shadow = source.shadow.clone(); | |
return this; | |
}; | |
// File:src/lights/SpotLight.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.SpotLight = function ( color, intensity, distance, angle, exponent, decay ) { | |
THREE.Light.call( this, color, intensity ); | |
this.type = 'SpotLight'; | |
this.position.set( 0, 1, 0 ); | |
this.updateMatrix(); | |
this.target = new THREE.Object3D(); | |
this.distance = ( distance !== undefined ) ? distance : 0; | |
this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; | |
this.exponent = ( exponent !== undefined ) ? exponent : 10; | |
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. | |
this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) ); | |
}; | |
THREE.SpotLight.prototype = Object.create( THREE.Light.prototype ); | |
THREE.SpotLight.prototype.constructor = THREE.SpotLight; | |
THREE.SpotLight.prototype.copy = function ( source ) { | |
THREE.Light.prototype.copy.call( this, source ); | |
this.distance = source.distance; | |
this.angle = source.angle; | |
this.exponent = source.exponent; | |
this.decay = source.decay; | |
this.target = source.target.clone(); | |
this.shadow = source.shadow.clone(); | |
return this; | |
}; | |
// File:src/loaders/Cache.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Cache = { | |
enabled: false, | |
files: {}, | |
add: function ( key, file ) { | |
if ( this.enabled === false ) return; | |
// console.log( 'THREE.Cache', 'Adding key:', key ); | |
this.files[ key ] = file; | |
}, | |
get: function ( key ) { | |
if ( this.enabled === false ) return; | |
// console.log( 'THREE.Cache', 'Checking key:', key ); | |
return this.files[ key ]; | |
}, | |
remove: function ( key ) { | |
delete this.files[ key ]; | |
}, | |
clear: function () { | |
this.files = {}; | |
} | |
}; | |
// File:src/loaders/Loader.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Loader = function () { | |
this.onLoadStart = function () {}; | |
this.onLoadProgress = function () {}; | |
this.onLoadComplete = function () {}; | |
}; | |
THREE.Loader.prototype = { | |
constructor: THREE.Loader, | |
crossOrigin: undefined, | |
extractUrlBase: function ( url ) { | |
var parts = url.split( '/' ); | |
if ( parts.length === 1 ) return './'; | |
parts.pop(); | |
return parts.join( '/' ) + '/'; | |
}, | |
initMaterials: function ( materials, texturePath, crossOrigin ) { | |
var array = []; | |
for ( var i = 0; i < materials.length; ++ i ) { | |
array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); | |
} | |
return array; | |
}, | |
createMaterial: ( function () { | |
var color, textureLoader, materialLoader; | |
return function ( m, texturePath, crossOrigin ) { | |
if ( color === undefined ) color = new THREE.Color(); | |
if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader(); | |
if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader(); | |
// convert from old material format | |
var textures = {}; | |
function loadTexture( path, repeat, offset, wrap, anisotropy ) { | |
var fullPath = texturePath + path; | |
var loader = THREE.Loader.Handlers.get( fullPath ); | |
var texture; | |
if ( loader !== null ) { | |
texture = loader.load( fullPath ); | |
} else { | |
textureLoader.setCrossOrigin( crossOrigin ); | |
texture = textureLoader.load( fullPath ); | |
} | |
if ( repeat !== undefined ) { | |
texture.repeat.fromArray( repeat ); | |
if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; | |
if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; | |
} | |
if ( offset !== undefined ) { | |
texture.offset.fromArray( offset ); | |
} | |
if ( wrap !== undefined ) { | |
if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping; | |
if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping; | |
if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping; | |
if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping; | |
} | |
if ( anisotropy !== undefined ) { | |
texture.anisotropy = anisotropy; | |
} | |
var uuid = THREE.Math.generateUUID(); | |
textures[ uuid ] = texture; | |
return uuid; | |
} | |
// | |
var json = { | |
uuid: THREE.Math.generateUUID(), | |
type: 'MeshLambertMaterial' | |
}; | |
for ( var name in m ) { | |
var value = m[ name ]; | |
switch ( name ) { | |
case 'DbgColor': | |
case 'DbgIndex': | |
case 'opticalDensity': | |
case 'illumination': | |
break; | |
case 'DbgName': | |
json.name = value; | |
break; | |
case 'blending': | |
json.blending = THREE[ value ]; | |
break; | |
case 'colorAmbient': | |
console.warn( 'THREE.Loader.createMaterial: colorAmbient is no longer supported' ); | |
break; | |
case 'colorDiffuse': | |
json.color = color.fromArray( value ).getHex(); | |
break; | |
case 'colorSpecular': | |
json.specular = color.fromArray( value ).getHex(); | |
break; | |
case 'colorEmissive': | |
json.emissive = color.fromArray( value ).getHex(); | |
break; | |
case 'specularCoef': | |
json.shininess = value; | |
break; | |
case 'shading': | |
if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; | |
if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; | |
break; | |
case 'mapDiffuse': | |
json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); | |
break; | |
case 'mapDiffuseRepeat': | |
case 'mapDiffuseOffset': | |
case 'mapDiffuseWrap': | |
case 'mapDiffuseAnisotropy': | |
break; | |
case 'mapLight': | |
json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); | |
break; | |
case 'mapLightRepeat': | |
case 'mapLightOffset': | |
case 'mapLightWrap': | |
case 'mapLightAnisotropy': | |
break; | |
case 'mapAO': | |
json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); | |
break; | |
case 'mapAORepeat': | |
case 'mapAOOffset': | |
case 'mapAOWrap': | |
case 'mapAOAnisotropy': | |
break; | |
case 'mapBump': | |
json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); | |
break; | |
case 'mapBumpScale': | |
json.bumpScale = value; | |
break; | |
case 'mapBumpRepeat': | |
case 'mapBumpOffset': | |
case 'mapBumpWrap': | |
case 'mapBumpAnisotropy': | |
break; | |
case 'mapNormal': | |
json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); | |
break; | |
case 'mapNormalFactor': | |
json.normalScale = [ value, value ]; | |
break; | |
case 'mapNormalRepeat': | |
case 'mapNormalOffset': | |
case 'mapNormalWrap': | |
case 'mapNormalAnisotropy': | |
break; | |
case 'mapSpecular': | |
json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); | |
break; | |
case 'mapSpecularRepeat': | |
case 'mapSpecularOffset': | |
case 'mapSpecularWrap': | |
case 'mapSpecularAnisotropy': | |
break; | |
case 'mapAlpha': | |
json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); | |
break; | |
case 'mapAlphaRepeat': | |
case 'mapAlphaOffset': | |
case 'mapAlphaWrap': | |
case 'mapAlphaAnisotropy': | |
break; | |
case 'flipSided': | |
json.side = THREE.BackSide; | |
break; | |
case 'doubleSided': | |
json.side = THREE.DoubleSide; | |
break; | |
case 'transparency': | |
console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); | |
json.opacity = value; | |
break; | |
case 'depthTest': | |
case 'depthWrite': | |
case 'colorWrite': | |
case 'opacity': | |
case 'reflectivity': | |
case 'transparent': | |
case 'visible': | |
case 'wireframe': | |
json[ name ] = value; | |
break; | |
case 'vertexColors': | |
if ( value === true ) json.vertexColors = THREE.VertexColors; | |
if ( value === 'face' ) json.vertexColors = THREE.FaceColors; | |
break; | |
default: | |
console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); | |
break; | |
} | |
} | |
if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; | |
if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; | |
if ( json.opacity < 1 ) json.transparent = true; | |
materialLoader.setTextures( textures ); | |
return materialLoader.parse( json ); | |
}; | |
} )() | |
}; | |
THREE.Loader.Handlers = { | |
handlers: [], | |
add: function ( regex, loader ) { | |
this.handlers.push( regex, loader ); | |
}, | |
get: function ( file ) { | |
var handlers = this.handlers; | |
for ( var i = 0, l = handlers.length; i < l; i += 2 ) { | |
var regex = handlers[ i ]; | |
var loader = handlers[ i + 1 ]; | |
if ( regex.test( file ) ) { | |
return loader; | |
} | |
} | |
return null; | |
} | |
}; | |
// File:src/loaders/XHRLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.XHRLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.XHRLoader.prototype = { | |
constructor: THREE.XHRLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
if ( this.path !== undefined ) url = this.path + url; | |
var scope = this; | |
var cached = THREE.Cache.get( url ); | |
if ( cached !== undefined ) { | |
if ( onLoad ) { | |
setTimeout( function () { | |
onLoad( cached ); | |
}, 0 ); | |
} | |
return cached; | |
} | |
var request = new XMLHttpRequest(); | |
request.overrideMimeType( 'text/plain' ); | |
request.open( 'GET', url, true ); | |
request.addEventListener( 'load', function ( event ) { | |
var response = event.target.response; | |
THREE.Cache.add( url, response ); | |
if ( this.status === 200 ) { | |
if ( onLoad ) onLoad( response ); | |
scope.manager.itemEnd( url ); | |
} else if ( this.status === 0 ) { | |
// Some browsers return HTTP Status 0 when using non-http protocol | |
// e.g. 'file://' or 'data://'. Handle as success. | |
console.warn( 'THREE.XHRLoader: HTTP Status 0 received.' ); | |
if ( onLoad ) onLoad( response ); | |
scope.manager.itemEnd( url ); | |
} else { | |
if ( onError ) onError( event ); | |
scope.manager.itemError( url ); | |
} | |
}, false ); | |
if ( onProgress !== undefined ) { | |
request.addEventListener( 'progress', function ( event ) { | |
onProgress( event ); | |
}, false ); | |
} | |
request.addEventListener( 'error', function ( event ) { | |
if ( onError ) onError( event ); | |
scope.manager.itemError( url ); | |
}, false ); | |
if ( this.responseType !== undefined ) request.responseType = this.responseType; | |
if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; | |
request.send( null ); | |
scope.manager.itemStart( url ); | |
return request; | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
}, | |
setResponseType: function ( value ) { | |
this.responseType = value; | |
}, | |
setWithCredentials: function ( value ) { | |
this.withCredentials = value; | |
} | |
}; | |
// File:src/loaders/FontLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.FontLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.FontLoader.prototype = { | |
constructor: THREE.FontLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var loader = new THREE.XHRLoader( this.manager ); | |
loader.load( url, function ( text ) { | |
onLoad( new THREE.Font( JSON.parse( text.substring( 65, text.length - 2 ) ) ) ); | |
}, onProgress, onError ); | |
} | |
}; | |
// File:src/loaders/ImageLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.ImageLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.ImageLoader.prototype = { | |
constructor: THREE.ImageLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
if ( this.path !== undefined ) url = this.path + url; | |
var scope = this; | |
var cached = THREE.Cache.get( url ); | |
if ( cached !== undefined ) { | |
scope.manager.itemStart( url ); | |
if ( onLoad ) { | |
setTimeout( function () { | |
onLoad( cached ); | |
scope.manager.itemEnd( url ); | |
}, 0 ); | |
} else { | |
scope.manager.itemEnd( url ); | |
} | |
return cached; | |
} | |
var image = document.createElement( 'img' ); | |
image.addEventListener( 'load', function ( event ) { | |
THREE.Cache.add( url, this ); | |
if ( onLoad ) onLoad( this ); | |
scope.manager.itemEnd( url ); | |
}, false ); | |
if ( onProgress !== undefined ) { | |
image.addEventListener( 'progress', function ( event ) { | |
onProgress( event ); | |
}, false ); | |
} | |
image.addEventListener( 'error', function ( event ) { | |
if ( onError ) onError( event ); | |
scope.manager.itemError( url ); | |
}, false ); | |
if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; | |
scope.manager.itemStart( url ); | |
image.src = url; | |
return image; | |
}, | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
} | |
}; | |
// File:src/loaders/JSONLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.JSONLoader = function ( manager ) { | |
if ( typeof manager === 'boolean' ) { | |
console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); | |
manager = undefined; | |
} | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
this.withCredentials = false; | |
}; | |
THREE.JSONLoader.prototype = { | |
constructor: THREE.JSONLoader, | |
// Deprecated | |
get statusDomElement () { | |
if ( this._statusDomElement === undefined ) { | |
this._statusDomElement = document.createElement( 'div' ); | |
} | |
console.warn( 'THREE.JSONLoader: .statusDomElement has been removed.' ); | |
return this._statusDomElement; | |
}, | |
load: function( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : THREE.Loader.prototype.extractUrlBase( url ); | |
var loader = new THREE.XHRLoader( this.manager ); | |
loader.setWithCredentials( this.withCredentials ); | |
loader.load( url, function ( text ) { | |
var json = JSON.parse( text ); | |
var metadata = json.metadata; | |
if ( metadata !== undefined ) { | |
var type = metadata.type; | |
if ( type !== undefined ) { | |
if ( type.toLowerCase() === 'object' ) { | |
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); | |
return; | |
} | |
if ( type.toLowerCase() === 'scene' ) { | |
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); | |
return; | |
} | |
} | |
} | |
var object = scope.parse( json, texturePath ); | |
onLoad( object.geometry, object.materials ); | |
}, onProgress, onError ); | |
}, | |
setTexturePath: function ( value ) { | |
this.texturePath = value; | |
}, | |
parse: function ( json, texturePath ) { | |
var geometry = new THREE.Geometry(), | |
scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; | |
parseModel( scale ); | |
parseSkin(); | |
parseMorphing( scale ); | |
parseAnimations(); | |
geometry.computeFaceNormals(); | |
geometry.computeBoundingSphere(); | |
function parseModel( scale ) { | |
function isBitSet( value, position ) { | |
return value & ( 1 << position ); | |
} | |
var i, j, fi, | |
offset, zLength, | |
colorIndex, normalIndex, uvIndex, materialIndex, | |
type, | |
isQuad, | |
hasMaterial, | |
hasFaceVertexUv, | |
hasFaceNormal, hasFaceVertexNormal, | |
hasFaceColor, hasFaceVertexColor, | |
vertex, face, faceA, faceB, hex, normal, | |
uvLayer, uv, u, v, | |
faces = json.faces, | |
vertices = json.vertices, | |
normals = json.normals, | |
colors = json.colors, | |
nUvLayers = 0; | |
if ( json.uvs !== undefined ) { | |
// disregard empty arrays | |
for ( i = 0; i < json.uvs.length; i ++ ) { | |
if ( json.uvs[ i ].length ) nUvLayers ++; | |
} | |
for ( i = 0; i < nUvLayers; i ++ ) { | |
geometry.faceVertexUvs[ i ] = []; | |
} | |
} | |
offset = 0; | |
zLength = vertices.length; | |
while ( offset < zLength ) { | |
vertex = new THREE.Vector3(); | |
vertex.x = vertices[ offset ++ ] * scale; | |
vertex.y = vertices[ offset ++ ] * scale; | |
vertex.z = vertices[ offset ++ ] * scale; | |
geometry.vertices.push( vertex ); | |
} | |
offset = 0; | |
zLength = faces.length; | |
while ( offset < zLength ) { | |
type = faces[ offset ++ ]; | |
isQuad = isBitSet( type, 0 ); | |
hasMaterial = isBitSet( type, 1 ); | |
hasFaceVertexUv = isBitSet( type, 3 ); | |
hasFaceNormal = isBitSet( type, 4 ); | |
hasFaceVertexNormal = isBitSet( type, 5 ); | |
hasFaceColor = isBitSet( type, 6 ); | |
hasFaceVertexColor = isBitSet( type, 7 ); | |
// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); | |
if ( isQuad ) { | |
faceA = new THREE.Face3(); | |
faceA.a = faces[ offset ]; | |
faceA.b = faces[ offset + 1 ]; | |
faceA.c = faces[ offset + 3 ]; | |
faceB = new THREE.Face3(); | |
faceB.a = faces[ offset + 1 ]; | |
faceB.b = faces[ offset + 2 ]; | |
faceB.c = faces[ offset + 3 ]; | |
offset += 4; | |
if ( hasMaterial ) { | |
materialIndex = faces[ offset ++ ]; | |
faceA.materialIndex = materialIndex; | |
faceB.materialIndex = materialIndex; | |
} | |
// to get face <=> uv index correspondence | |
fi = geometry.faces.length; | |
if ( hasFaceVertexUv ) { | |
for ( i = 0; i < nUvLayers; i ++ ) { | |
uvLayer = json.uvs[ i ]; | |
geometry.faceVertexUvs[ i ][ fi ] = []; | |
geometry.faceVertexUvs[ i ][ fi + 1 ] = []; | |
for ( j = 0; j < 4; j ++ ) { | |
uvIndex = faces[ offset ++ ]; | |
u = uvLayer[ uvIndex * 2 ]; | |
v = uvLayer[ uvIndex * 2 + 1 ]; | |
uv = new THREE.Vector2( u, v ); | |
if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); | |
if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); | |
} | |
} | |
} | |
if ( hasFaceNormal ) { | |
normalIndex = faces[ offset ++ ] * 3; | |
faceA.normal.set( | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ] | |
); | |
faceB.normal.copy( faceA.normal ); | |
} | |
if ( hasFaceVertexNormal ) { | |
for ( i = 0; i < 4; i ++ ) { | |
normalIndex = faces[ offset ++ ] * 3; | |
normal = new THREE.Vector3( | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ] | |
); | |
if ( i !== 2 ) faceA.vertexNormals.push( normal ); | |
if ( i !== 0 ) faceB.vertexNormals.push( normal ); | |
} | |
} | |
if ( hasFaceColor ) { | |
colorIndex = faces[ offset ++ ]; | |
hex = colors[ colorIndex ]; | |
faceA.color.setHex( hex ); | |
faceB.color.setHex( hex ); | |
} | |
if ( hasFaceVertexColor ) { | |
for ( i = 0; i < 4; i ++ ) { | |
colorIndex = faces[ offset ++ ]; | |
hex = colors[ colorIndex ]; | |
if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); | |
if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); | |
} | |
} | |
geometry.faces.push( faceA ); | |
geometry.faces.push( faceB ); | |
} else { | |
face = new THREE.Face3(); | |
face.a = faces[ offset ++ ]; | |
face.b = faces[ offset ++ ]; | |
face.c = faces[ offset ++ ]; | |
if ( hasMaterial ) { | |
materialIndex = faces[ offset ++ ]; | |
face.materialIndex = materialIndex; | |
} | |
// to get face <=> uv index correspondence | |
fi = geometry.faces.length; | |
if ( hasFaceVertexUv ) { | |
for ( i = 0; i < nUvLayers; i ++ ) { | |
uvLayer = json.uvs[ i ]; | |
geometry.faceVertexUvs[ i ][ fi ] = []; | |
for ( j = 0; j < 3; j ++ ) { | |
uvIndex = faces[ offset ++ ]; | |
u = uvLayer[ uvIndex * 2 ]; | |
v = uvLayer[ uvIndex * 2 + 1 ]; | |
uv = new THREE.Vector2( u, v ); | |
geometry.faceVertexUvs[ i ][ fi ].push( uv ); | |
} | |
} | |
} | |
if ( hasFaceNormal ) { | |
normalIndex = faces[ offset ++ ] * 3; | |
face.normal.set( | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ] | |
); | |
} | |
if ( hasFaceVertexNormal ) { | |
for ( i = 0; i < 3; i ++ ) { | |
normalIndex = faces[ offset ++ ] * 3; | |
normal = new THREE.Vector3( | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ++ ], | |
normals[ normalIndex ] | |
); | |
face.vertexNormals.push( normal ); | |
} | |
} | |
if ( hasFaceColor ) { | |
colorIndex = faces[ offset ++ ]; | |
face.color.setHex( colors[ colorIndex ] ); | |
} | |
if ( hasFaceVertexColor ) { | |
for ( i = 0; i < 3; i ++ ) { | |
colorIndex = faces[ offset ++ ]; | |
face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); | |
} | |
} | |
geometry.faces.push( face ); | |
} | |
} | |
}; | |
function parseSkin() { | |
var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; | |
if ( json.skinWeights ) { | |
for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { | |
var x = json.skinWeights[ i ]; | |
var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; | |
var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; | |
var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; | |
geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); | |
} | |
} | |
if ( json.skinIndices ) { | |
for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { | |
var a = json.skinIndices[ i ]; | |
var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; | |
var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; | |
var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; | |
geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); | |
} | |
} | |
geometry.bones = json.bones; | |
if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { | |
console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + | |
geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); | |
} | |
}; | |
function parseMorphing( scale ) { | |
if ( json.morphTargets !== undefined ) { | |
for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { | |
geometry.morphTargets[ i ] = {}; | |
geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; | |
geometry.morphTargets[ i ].vertices = []; | |
var dstVertices = geometry.morphTargets[ i ].vertices; | |
var srcVertices = json.morphTargets[ i ].vertices; | |
for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { | |
var vertex = new THREE.Vector3(); | |
vertex.x = srcVertices[ v ] * scale; | |
vertex.y = srcVertices[ v + 1 ] * scale; | |
vertex.z = srcVertices[ v + 2 ] * scale; | |
dstVertices.push( vertex ); | |
} | |
} | |
} | |
if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { | |
console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); | |
var faces = geometry.faces; | |
var morphColors = json.morphColors[ 0 ].colors; | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
faces[ i ].color.fromArray( morphColors, i * 3 ); | |
} | |
} | |
} | |
function parseAnimations() { | |
var outputAnimations = []; | |
// parse old style Bone/Hierarchy animations | |
var animations = []; | |
if ( json.animation !== undefined ) { | |
animations.push( json.animation ); | |
} | |
if ( json.animations !== undefined ) { | |
if ( json.animations.length ) { | |
animations = animations.concat( json.animations ); | |
} else { | |
animations.push( json.animations ); | |
} | |
} | |
for ( var i = 0; i < animations.length; i ++ ) { | |
var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones ); | |
if ( clip ) outputAnimations.push( clip ); | |
} | |
// parse implicit morph animations | |
if ( geometry.morphTargets ) { | |
// TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. | |
var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); | |
outputAnimations = outputAnimations.concat( morphAnimationClips ); | |
} | |
if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; | |
}; | |
if ( json.materials === undefined || json.materials.length === 0 ) { | |
return { geometry: geometry }; | |
} else { | |
var materials = THREE.Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); | |
return { geometry: geometry, materials: materials }; | |
} | |
} | |
}; | |
// File:src/loaders/LoadingManager.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.LoadingManager = function ( onLoad, onProgress, onError ) { | |
var scope = this; | |
var isLoading = false, itemsLoaded = 0, itemsTotal = 0; | |
this.onStart = undefined; | |
this.onLoad = onLoad; | |
this.onProgress = onProgress; | |
this.onError = onError; | |
this.itemStart = function ( url ) { | |
itemsTotal ++; | |
if ( isLoading === false ) { | |
if ( scope.onStart !== undefined ) { | |
scope.onStart( url, itemsLoaded, itemsTotal ); | |
} | |
} | |
isLoading = true; | |
}; | |
this.itemEnd = function ( url ) { | |
itemsLoaded ++; | |
if ( scope.onProgress !== undefined ) { | |
scope.onProgress( url, itemsLoaded, itemsTotal ); | |
} | |
if ( itemsLoaded === itemsTotal ) { | |
isLoading = false; | |
if ( scope.onLoad !== undefined ) { | |
scope.onLoad(); | |
} | |
} | |
}; | |
this.itemError = function ( url ) { | |
if ( scope.onError !== undefined ) { | |
scope.onError( url ); | |
} | |
}; | |
}; | |
THREE.DefaultLoadingManager = new THREE.LoadingManager(); | |
// File:src/loaders/BufferGeometryLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.BufferGeometryLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.BufferGeometryLoader.prototype = { | |
constructor: THREE.BufferGeometryLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var loader = new THREE.XHRLoader( scope.manager ); | |
loader.load( url, function ( text ) { | |
onLoad( scope.parse( JSON.parse( text ) ) ); | |
}, onProgress, onError ); | |
}, | |
parse: function ( json ) { | |
var geometry = new THREE.BufferGeometry(); | |
var index = json.data.index; | |
var TYPED_ARRAYS = { | |
'Int8Array': Int8Array, | |
'Uint8Array': Uint8Array, | |
'Uint8ClampedArray': Uint8ClampedArray, | |
'Int16Array': Int16Array, | |
'Uint16Array': Uint16Array, | |
'Int32Array': Int32Array, | |
'Uint32Array': Uint32Array, | |
'Float32Array': Float32Array, | |
'Float64Array': Float64Array | |
}; | |
if ( index !== undefined ) { | |
var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); | |
geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) ); | |
} | |
var attributes = json.data.attributes; | |
for ( var key in attributes ) { | |
var attribute = attributes[ key ]; | |
var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); | |
geometry.addAttribute( key, new THREE.BufferAttribute( typedArray, attribute.itemSize ) ); | |
} | |
var groups = json.data.groups || json.data.drawcalls || json.data.offsets; | |
if ( groups !== undefined ) { | |
for ( var i = 0, n = groups.length; i !== n; ++ i ) { | |
var group = groups[ i ]; | |
geometry.addGroup( group.start, group.count, group.materialIndex ); | |
} | |
} | |
var boundingSphere = json.data.boundingSphere; | |
if ( boundingSphere !== undefined ) { | |
var center = new THREE.Vector3(); | |
if ( boundingSphere.center !== undefined ) { | |
center.fromArray( boundingSphere.center ); | |
} | |
geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius ); | |
} | |
return geometry; | |
} | |
}; | |
// File:src/loaders/MaterialLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.MaterialLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
this.textures = {}; | |
}; | |
THREE.MaterialLoader.prototype = { | |
constructor: THREE.MaterialLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var loader = new THREE.XHRLoader( scope.manager ); | |
loader.load( url, function ( text ) { | |
onLoad( scope.parse( JSON.parse( text ) ) ); | |
}, onProgress, onError ); | |
}, | |
setTextures: function ( value ) { | |
this.textures = value; | |
}, | |
getTexture: function ( name ) { | |
var textures = this.textures; | |
if ( textures[ name ] === undefined ) { | |
console.warn( 'THREE.MaterialLoader: Undefined texture', name ); | |
} | |
return textures[ name ]; | |
}, | |
parse: function ( json ) { | |
var material = new THREE[ json.type ]; | |
if ( json.uuid !== undefined ) material.uuid = json.uuid; | |
if ( json.name !== undefined ) material.name = json.name; | |
if ( json.color !== undefined ) material.color.setHex( json.color ); | |
if ( json.roughness !== undefined ) material.roughness = json.roughness; | |
if ( json.metalness !== undefined ) material.metalness = json.metalness; | |
if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); | |
if ( json.specular !== undefined ) material.specular.setHex( json.specular ); | |
if ( json.shininess !== undefined ) material.shininess = json.shininess; | |
if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; | |
if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; | |
if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; | |
if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; | |
if ( json.shading !== undefined ) material.shading = json.shading; | |
if ( json.blending !== undefined ) material.blending = json.blending; | |
if ( json.side !== undefined ) material.side = json.side; | |
if ( json.opacity !== undefined ) material.opacity = json.opacity; | |
if ( json.transparent !== undefined ) material.transparent = json.transparent; | |
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; | |
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; | |
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; | |
if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; | |
if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; | |
if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; | |
// for PointsMaterial | |
if ( json.size !== undefined ) material.size = json.size; | |
if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; | |
// maps | |
if ( json.map !== undefined ) material.map = this.getTexture( json.map ); | |
if ( json.alphaMap !== undefined ) { | |
material.alphaMap = this.getTexture( json.alphaMap ); | |
material.transparent = true; | |
} | |
if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap ); | |
if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; | |
if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap ); | |
if ( json.normalScale !== undefined ) { | |
var normalScale = json.normalScale; | |
if ( Array.isArray( normalScale ) === false ) { | |
// Blender exporter used to export a scalar. See #7459 | |
normalScale = [ normalScale, normalScale ]; | |
} | |
material.normalScale = new THREE.Vector2().fromArray( normalScale ); | |
} | |
if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap ); | |
if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; | |
if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; | |
if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap ); | |
if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap ); | |
if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap ); | |
if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; | |
if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap ); | |
if ( json.envMap !== undefined ) { | |
material.envMap = this.getTexture( json.envMap ); | |
material.combine = THREE.MultiplyOperation; | |
} | |
if ( json.reflectivity ) material.reflectivity = json.reflectivity; | |
if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap ); | |
if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; | |
if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap ); | |
if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; | |
// MultiMaterial | |
if ( json.materials !== undefined ) { | |
for ( var i = 0, l = json.materials.length; i < l; i ++ ) { | |
material.materials.push( this.parse( json.materials[ i ] ) ); | |
} | |
} | |
return material; | |
} | |
}; | |
// File:src/loaders/ObjectLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.ObjectLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
this.texturePath = ''; | |
}; | |
THREE.ObjectLoader.prototype = { | |
constructor: THREE.ObjectLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
if ( this.texturePath === '' ) { | |
this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); | |
} | |
var scope = this; | |
var loader = new THREE.XHRLoader( scope.manager ); | |
loader.load( url, function ( text ) { | |
scope.parse( JSON.parse( text ), onLoad ); | |
}, onProgress, onError ); | |
}, | |
setTexturePath: function ( value ) { | |
this.texturePath = value; | |
}, | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
}, | |
parse: function ( json, onLoad ) { | |
var geometries = this.parseGeometries( json.geometries ); | |
var images = this.parseImages( json.images, function () { | |
if ( onLoad !== undefined ) onLoad( object ); | |
} ); | |
var textures = this.parseTextures( json.textures, images ); | |
var materials = this.parseMaterials( json.materials, textures ); | |
var object = this.parseObject( json.object, geometries, materials ); | |
if ( json.animations ) { | |
object.animations = this.parseAnimations( json.animations ); | |
} | |
if ( json.images === undefined || json.images.length === 0 ) { | |
if ( onLoad !== undefined ) onLoad( object ); | |
} | |
return object; | |
}, | |
parseGeometries: function ( json ) { | |
var geometries = {}; | |
if ( json !== undefined ) { | |
var geometryLoader = new THREE.JSONLoader(); | |
var bufferGeometryLoader = new THREE.BufferGeometryLoader(); | |
for ( var i = 0, l = json.length; i < l; i ++ ) { | |
var geometry; | |
var data = json[ i ]; | |
switch ( data.type ) { | |
case 'PlaneGeometry': | |
case 'PlaneBufferGeometry': | |
geometry = new THREE[ data.type ]( | |
data.width, | |
data.height, | |
data.widthSegments, | |
data.heightSegments | |
); | |
break; | |
case 'BoxGeometry': | |
case 'CubeGeometry': // backwards compatible | |
geometry = new THREE.BoxGeometry( | |
data.width, | |
data.height, | |
data.depth, | |
data.widthSegments, | |
data.heightSegments, | |
data.depthSegments | |
); | |
break; | |
case 'CircleBufferGeometry': | |
geometry = new THREE.CircleBufferGeometry( | |
data.radius, | |
data.segments, | |
data.thetaStart, | |
data.thetaLength | |
); | |
break; | |
case 'CircleGeometry': | |
geometry = new THREE.CircleGeometry( | |
data.radius, | |
data.segments, | |
data.thetaStart, | |
data.thetaLength | |
); | |
break; | |
case 'CylinderGeometry': | |
geometry = new THREE.CylinderGeometry( | |
data.radiusTop, | |
data.radiusBottom, | |
data.height, | |
data.radialSegments, | |
data.heightSegments, | |
data.openEnded, | |
data.thetaStart, | |
data.thetaLength | |
); | |
break; | |
case 'SphereGeometry': | |
geometry = new THREE.SphereGeometry( | |
data.radius, | |
data.widthSegments, | |
data.heightSegments, | |
data.phiStart, | |
data.phiLength, | |
data.thetaStart, | |
data.thetaLength | |
); | |
break; | |
case 'SphereBufferGeometry': | |
geometry = new THREE.SphereBufferGeometry( | |
data.radius, | |
data.widthSegments, | |
data.heightSegments, | |
data.phiStart, | |
data.phiLength, | |
data.thetaStart, | |
data.thetaLength | |
); | |
break; | |
case 'DodecahedronGeometry': | |
geometry = new THREE.DodecahedronGeometry( | |
data.radius, | |
data.detail | |
); | |
break; | |
case 'IcosahedronGeometry': | |
geometry = new THREE.IcosahedronGeometry( | |
data.radius, | |
data.detail | |
); | |
break; | |
case 'OctahedronGeometry': | |
geometry = new THREE.OctahedronGeometry( | |
data.radius, | |
data.detail | |
); | |
break; | |
case 'TetrahedronGeometry': | |
geometry = new THREE.TetrahedronGeometry( | |
data.radius, | |
data.detail | |
); | |
break; | |
case 'RingGeometry': | |
geometry = new THREE.RingGeometry( | |
data.innerRadius, | |
data.outerRadius, | |
data.thetaSegments, | |
data.phiSegments, | |
data.thetaStart, | |
data.thetaLength | |
); | |
break; | |
case 'TorusGeometry': | |
geometry = new THREE.TorusGeometry( | |
data.radius, | |
data.tube, | |
data.radialSegments, | |
data.tubularSegments, | |
data.arc | |
); | |
break; | |
case 'TorusKnotGeometry': | |
geometry = new THREE.TorusKnotGeometry( | |
data.radius, | |
data.tube, | |
data.radialSegments, | |
data.tubularSegments, | |
data.p, | |
data.q, | |
data.heightScale | |
); | |
break; | |
case 'LatheGeometry': | |
geometry = new THREE.LatheGeometry( | |
data.points, | |
data.segments, | |
data.phiStart, | |
data.phiLength | |
); | |
break; | |
case 'BufferGeometry': | |
geometry = bufferGeometryLoader.parse( data ); | |
break; | |
case 'Geometry': | |
geometry = geometryLoader.parse( data.data, this.texturePath ).geometry; | |
break; | |
default: | |
console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); | |
continue; | |
} | |
geometry.uuid = data.uuid; | |
if ( data.name !== undefined ) geometry.name = data.name; | |
geometries[ data.uuid ] = geometry; | |
} | |
} | |
return geometries; | |
}, | |
parseMaterials: function ( json, textures ) { | |
var materials = {}; | |
if ( json !== undefined ) { | |
var loader = new THREE.MaterialLoader(); | |
loader.setTextures( textures ); | |
for ( var i = 0, l = json.length; i < l; i ++ ) { | |
var material = loader.parse( json[ i ] ); | |
materials[ material.uuid ] = material; | |
} | |
} | |
return materials; | |
}, | |
parseAnimations: function ( json ) { | |
var animations = []; | |
for ( var i = 0; i < json.length; i ++ ) { | |
var clip = THREE.AnimationClip.parse( json[ i ] ); | |
animations.push( clip ); | |
} | |
return animations; | |
}, | |
parseImages: function ( json, onLoad ) { | |
var scope = this; | |
var images = {}; | |
function loadImage( url ) { | |
scope.manager.itemStart( url ); | |
return loader.load( url, function () { | |
scope.manager.itemEnd( url ); | |
} ); | |
} | |
if ( json !== undefined && json.length > 0 ) { | |
var manager = new THREE.LoadingManager( onLoad ); | |
var loader = new THREE.ImageLoader( manager ); | |
loader.setCrossOrigin( this.crossOrigin ); | |
for ( var i = 0, l = json.length; i < l; i ++ ) { | |
var image = json[ i ]; | |
var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; | |
images[ image.uuid ] = loadImage( path ); | |
} | |
} | |
return images; | |
}, | |
parseTextures: function ( json, images ) { | |
function parseConstant( value ) { | |
if ( typeof( value ) === 'number' ) return value; | |
console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); | |
return THREE[ value ]; | |
} | |
var textures = {}; | |
if ( json !== undefined ) { | |
for ( var i = 0, l = json.length; i < l; i ++ ) { | |
var data = json[ i ]; | |
if ( data.image === undefined ) { | |
console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); | |
} | |
if ( images[ data.image ] === undefined ) { | |
console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); | |
} | |
var texture = new THREE.Texture( images[ data.image ] ); | |
texture.needsUpdate = true; | |
texture.uuid = data.uuid; | |
if ( data.name !== undefined ) texture.name = data.name; | |
if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping ); | |
if ( data.offset !== undefined ) texture.offset = new THREE.Vector2( data.offset[ 0 ], data.offset[ 1 ] ); | |
if ( data.repeat !== undefined ) texture.repeat = new THREE.Vector2( data.repeat[ 0 ], data.repeat[ 1 ] ); | |
if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter ); | |
if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter ); | |
if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; | |
if ( Array.isArray( data.wrap ) ) { | |
texture.wrapS = parseConstant( data.wrap[ 0 ] ); | |
texture.wrapT = parseConstant( data.wrap[ 1 ] ); | |
} | |
textures[ data.uuid ] = texture; | |
} | |
} | |
return textures; | |
}, | |
parseObject: function () { | |
var matrix = new THREE.Matrix4(); | |
return function ( data, geometries, materials ) { | |
var object; | |
function getGeometry( name ) { | |
if ( geometries[ name ] === undefined ) { | |
console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); | |
} | |
return geometries[ name ]; | |
} | |
function getMaterial( name ) { | |
if ( name === undefined ) return undefined; | |
if ( materials[ name ] === undefined ) { | |
console.warn( 'THREE.ObjectLoader: Undefined material', name ); | |
} | |
return materials[ name ]; | |
} | |
switch ( data.type ) { | |
case 'Scene': | |
object = new THREE.Scene(); | |
break; | |
case 'PerspectiveCamera': | |
object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); | |
break; | |
case 'OrthographicCamera': | |
object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); | |
break; | |
case 'AmbientLight': | |
object = new THREE.AmbientLight( data.color, data.intensity ); | |
break; | |
case 'DirectionalLight': | |
object = new THREE.DirectionalLight( data.color, data.intensity ); | |
break; | |
case 'PointLight': | |
object = new THREE.PointLight( data.color, data.intensity, data.distance, data.decay ); | |
break; | |
case 'SpotLight': | |
object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent, data.decay ); | |
break; | |
case 'HemisphereLight': | |
object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity ); | |
break; | |
case 'Mesh': | |
var geometry = getGeometry( data.geometry ); | |
var material = getMaterial( data.material ); | |
if ( geometry.bones && geometry.bones.length > 0 ) { | |
object = new THREE.SkinnedMesh( geometry, material ); | |
} else { | |
object = new THREE.Mesh( geometry, material ); | |
} | |
break; | |
case 'LOD': | |
object = new THREE.LOD(); | |
break; | |
case 'Line': | |
object = new THREE.Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); | |
break; | |
case 'PointCloud': | |
case 'Points': | |
object = new THREE.Points( getGeometry( data.geometry ), getMaterial( data.material ) ); | |
break; | |
case 'Sprite': | |
object = new THREE.Sprite( getMaterial( data.material ) ); | |
break; | |
case 'Group': | |
object = new THREE.Group(); | |
break; | |
default: | |
object = new THREE.Object3D(); | |
} | |
object.uuid = data.uuid; | |
if ( data.name !== undefined ) object.name = data.name; | |
if ( data.matrix !== undefined ) { | |
matrix.fromArray( data.matrix ); | |
matrix.decompose( object.position, object.quaternion, object.scale ); | |
} else { | |
if ( data.position !== undefined ) object.position.fromArray( data.position ); | |
if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); | |
if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); | |
} | |
if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; | |
if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; | |
if ( data.visible !== undefined ) object.visible = data.visible; | |
if ( data.userData !== undefined ) object.userData = data.userData; | |
if ( data.children !== undefined ) { | |
for ( var child in data.children ) { | |
object.add( this.parseObject( data.children[ child ], geometries, materials ) ); | |
} | |
} | |
if ( data.type === 'LOD' ) { | |
var levels = data.levels; | |
for ( var l = 0; l < levels.length; l ++ ) { | |
var level = levels[ l ]; | |
var child = object.getObjectByProperty( 'uuid', level.object ); | |
if ( child !== undefined ) { | |
object.addLevel( child, level.distance ); | |
} | |
} | |
} | |
return object; | |
} | |
}() | |
}; | |
// File:src/loaders/TextureLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.TextureLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.TextureLoader.prototype = { | |
constructor: THREE.TextureLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var texture = new THREE.Texture(); | |
var loader = new THREE.ImageLoader( this.manager ); | |
loader.setCrossOrigin( this.crossOrigin ); | |
loader.setPath( this.path ); | |
loader.load( url, function ( image ) { | |
texture.image = image; | |
texture.needsUpdate = true; | |
if ( onLoad !== undefined ) { | |
onLoad( texture ); | |
} | |
}, onProgress, onError ); | |
return texture; | |
}, | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
} | |
}; | |
// File:src/loaders/CubeTextureLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.CubeTextureLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.CubeTextureLoader.prototype = { | |
constructor: THREE.CubeTextureLoader, | |
load: function ( urls, onLoad, onProgress, onError ) { | |
var texture = new THREE.CubeTexture( [] ); | |
var loader = new THREE.ImageLoader( this.manager ); | |
loader.setCrossOrigin( this.crossOrigin ); | |
loader.setPath( this.path ); | |
var loaded = 0; | |
function loadTexture( i ) { | |
loader.load( urls[ i ], function ( image ) { | |
texture.images[ i ] = image; | |
loaded ++; | |
if ( loaded === 6 ) { | |
texture.needsUpdate = true; | |
if ( onLoad ) onLoad( texture ); | |
} | |
}, undefined, onError ); | |
} | |
for ( var i = 0; i < urls.length; ++ i ) { | |
loadTexture( i ); | |
} | |
return texture; | |
}, | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
} | |
}; | |
// File:src/loaders/BinaryTextureLoader.js | |
/** | |
* @author Nikos M. / https://github.com/foo123/ | |
* | |
* Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) | |
*/ | |
THREE.DataTextureLoader = THREE.BinaryTextureLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
// override in sub classes | |
this._parser = null; | |
}; | |
THREE.BinaryTextureLoader.prototype = { | |
constructor: THREE.BinaryTextureLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var texture = new THREE.DataTexture(); | |
var loader = new THREE.XHRLoader( this.manager ); | |
loader.setResponseType( 'arraybuffer' ); | |
loader.load( url, function ( buffer ) { | |
var texData = scope._parser( buffer ); | |
if ( ! texData ) return; | |
if ( undefined !== texData.image ) { | |
texture.image = texData.image; | |
} else if ( undefined !== texData.data ) { | |
texture.image.width = texData.width; | |
texture.image.height = texData.height; | |
texture.image.data = texData.data; | |
} | |
texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : THREE.ClampToEdgeWrapping; | |
texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : THREE.ClampToEdgeWrapping; | |
texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : THREE.LinearFilter; | |
texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : THREE.LinearMipMapLinearFilter; | |
texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; | |
if ( undefined !== texData.format ) { | |
texture.format = texData.format; | |
} | |
if ( undefined !== texData.type ) { | |
texture.type = texData.type; | |
} | |
if ( undefined !== texData.mipmaps ) { | |
texture.mipmaps = texData.mipmaps; | |
} | |
if ( 1 === texData.mipmapCount ) { | |
texture.minFilter = THREE.LinearFilter; | |
} | |
texture.needsUpdate = true; | |
if ( onLoad ) onLoad( texture, texData ); | |
}, onProgress, onError ); | |
return texture; | |
} | |
}; | |
// File:src/loaders/CompressedTextureLoader.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* | |
* Abstract Base class to block based textures loader (dds, pvr, ...) | |
*/ | |
THREE.CompressedTextureLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
// override in sub classes | |
this._parser = null; | |
}; | |
THREE.CompressedTextureLoader.prototype = { | |
constructor: THREE.CompressedTextureLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var images = []; | |
var texture = new THREE.CompressedTexture(); | |
texture.image = images; | |
var loader = new THREE.XHRLoader( this.manager ); | |
loader.setPath( this.path ); | |
loader.setResponseType( 'arraybuffer' ); | |
function loadTexture( i ) { | |
loader.load( url[ i ], function ( buffer ) { | |
var texDatas = scope._parser( buffer, true ); | |
images[ i ] = { | |
width: texDatas.width, | |
height: texDatas.height, | |
format: texDatas.format, | |
mipmaps: texDatas.mipmaps | |
}; | |
loaded += 1; | |
if ( loaded === 6 ) { | |
if ( texDatas.mipmapCount === 1 ) | |
texture.minFilter = THREE.LinearFilter; | |
texture.format = texDatas.format; | |
texture.needsUpdate = true; | |
if ( onLoad ) onLoad( texture ); | |
} | |
}, onProgress, onError ); | |
} | |
if ( Array.isArray( url ) ) { | |
var loaded = 0; | |
for ( var i = 0, il = url.length; i < il; ++ i ) { | |
loadTexture( i ); | |
} | |
} else { | |
// compressed cubemap texture stored in a single DDS file | |
loader.load( url, function ( buffer ) { | |
var texDatas = scope._parser( buffer, true ); | |
if ( texDatas.isCubemap ) { | |
var faces = texDatas.mipmaps.length / texDatas.mipmapCount; | |
for ( var f = 0; f < faces; f ++ ) { | |
images[ f ] = { mipmaps : [] }; | |
for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { | |
images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); | |
images[ f ].format = texDatas.format; | |
images[ f ].width = texDatas.width; | |
images[ f ].height = texDatas.height; | |
} | |
} | |
} else { | |
texture.image.width = texDatas.width; | |
texture.image.height = texDatas.height; | |
texture.mipmaps = texDatas.mipmaps; | |
} | |
if ( texDatas.mipmapCount === 1 ) { | |
texture.minFilter = THREE.LinearFilter; | |
} | |
texture.format = texDatas.format; | |
texture.needsUpdate = true; | |
if ( onLoad ) onLoad( texture ); | |
}, onProgress, onError ); | |
} | |
return texture; | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
} | |
}; | |
// File:src/materials/Material.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Material = function () { | |
Object.defineProperty( this, 'id', { value: THREE.MaterialIdCount ++ } ); | |
this.uuid = THREE.Math.generateUUID(); | |
this.name = ''; | |
this.type = 'Material'; | |
this.side = THREE.FrontSide; | |
this.opacity = 1; | |
this.transparent = false; | |
this.blending = THREE.NormalBlending; | |
this.blendSrc = THREE.SrcAlphaFactor; | |
this.blendDst = THREE.OneMinusSrcAlphaFactor; | |
this.blendEquation = THREE.AddEquation; | |
this.blendSrcAlpha = null; | |
this.blendDstAlpha = null; | |
this.blendEquationAlpha = null; | |
this.depthFunc = THREE.LessEqualDepth; | |
this.depthTest = true; | |
this.depthWrite = true; | |
this.colorWrite = true; | |
this.precision = null; // override the renderer's default precision for this material | |
this.polygonOffset = false; | |
this.polygonOffsetFactor = 0; | |
this.polygonOffsetUnits = 0; | |
this.alphaTest = 0; | |
this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer | |
this.visible = true; | |
this._needsUpdate = true; | |
}; | |
THREE.Material.prototype = { | |
constructor: THREE.Material, | |
get needsUpdate () { | |
return this._needsUpdate; | |
}, | |
set needsUpdate ( value ) { | |
if ( value === true ) this.update(); | |
this._needsUpdate = value; | |
}, | |
setValues: function ( values ) { | |
if ( values === undefined ) return; | |
for ( var key in values ) { | |
var newValue = values[ key ]; | |
if ( newValue === undefined ) { | |
console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); | |
continue; | |
} | |
var currentValue = this[ key ]; | |
if ( currentValue === undefined ) { | |
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); | |
continue; | |
} | |
if ( currentValue instanceof THREE.Color ) { | |
currentValue.set( newValue ); | |
} else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) { | |
currentValue.copy( newValue ); | |
} else if ( key === 'overdraw' ) { | |
// ensure overdraw is backwards-compatible with legacy boolean type | |
this[ key ] = Number( newValue ); | |
} else { | |
this[ key ] = newValue; | |
} | |
} | |
}, | |
toJSON: function ( meta ) { | |
var isRoot = meta === undefined; | |
if ( isRoot ) { | |
meta = { | |
textures: {}, | |
images: {} | |
}; | |
} | |
var data = { | |
metadata: { | |
version: 4.4, | |
type: 'Material', | |
generator: 'Material.toJSON' | |
} | |
}; | |
// standard Material serialization | |
data.uuid = this.uuid; | |
data.type = this.type; | |
if ( this.name !== '' ) data.name = this.name; | |
if ( this.color instanceof THREE.Color ) data.color = this.color.getHex(); | |
if ( this.roughness !== 0.5 ) data.roughness = this.roughness; | |
if ( this.metalness !== 0.5 ) data.metalness = this.metalness; | |
if ( this.emissive instanceof THREE.Color ) data.emissive = this.emissive.getHex(); | |
if ( this.specular instanceof THREE.Color ) data.specular = this.specular.getHex(); | |
if ( this.shininess !== undefined ) data.shininess = this.shininess; | |
if ( this.map instanceof THREE.Texture ) data.map = this.map.toJSON( meta ).uuid; | |
if ( this.alphaMap instanceof THREE.Texture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; | |
if ( this.lightMap instanceof THREE.Texture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; | |
if ( this.bumpMap instanceof THREE.Texture ) { | |
data.bumpMap = this.bumpMap.toJSON( meta ).uuid; | |
data.bumpScale = this.bumpScale; | |
} | |
if ( this.normalMap instanceof THREE.Texture ) { | |
data.normalMap = this.normalMap.toJSON( meta ).uuid; | |
data.normalScale = this.normalScale.toArray(); | |
} | |
if ( this.displacementMap instanceof THREE.Texture ) { | |
data.displacementMap = this.displacementMap.toJSON( meta ).uuid; | |
data.displacementScale = this.displacementScale; | |
data.displacementBias = this.displacementBias; | |
} | |
if ( this.roughnessMap instanceof THREE.Texture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; | |
if ( this.metalnessMap instanceof THREE.Texture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; | |
if ( this.emissiveMap instanceof THREE.Texture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; | |
if ( this.specularMap instanceof THREE.Texture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; | |
if ( this.envMap instanceof THREE.Texture ) { | |
data.envMap = this.envMap.toJSON( meta ).uuid; | |
data.reflectivity = this.reflectivity; // Scale behind envMap | |
} | |
if ( this.size !== undefined ) data.size = this.size; | |
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; | |
if ( this.vertexColors !== undefined && this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors; | |
if ( this.shading !== undefined && this.shading !== THREE.SmoothShading ) data.shading = this.shading; | |
if ( this.blending !== undefined && this.blending !== THREE.NormalBlending ) data.blending = this.blending; | |
if ( this.side !== undefined && this.side !== THREE.FrontSide ) data.side = this.side; | |
if ( this.opacity < 1 ) data.opacity = this.opacity; | |
if ( this.transparent === true ) data.transparent = this.transparent; | |
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; | |
if ( this.wireframe === true ) data.wireframe = this.wireframe; | |
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; | |
// TODO: Copied from Object3D.toJSON | |
function extractFromCache ( cache ) { | |
var values = []; | |
for ( var key in cache ) { | |
var data = cache[ key ]; | |
delete data.metadata; | |
values.push( data ); | |
} | |
return values; | |
} | |
if ( isRoot ) { | |
var textures = extractFromCache( meta.textures ); | |
var images = extractFromCache( meta.images ); | |
if ( textures.length > 0 ) data.textures = textures; | |
if ( images.length > 0 ) data.images = images; | |
} | |
return data; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.name = source.name; | |
this.side = source.side; | |
this.opacity = source.opacity; | |
this.transparent = source.transparent; | |
this.blending = source.blending; | |
this.blendSrc = source.blendSrc; | |
this.blendDst = source.blendDst; | |
this.blendEquation = source.blendEquation; | |
this.blendSrcAlpha = source.blendSrcAlpha; | |
this.blendDstAlpha = source.blendDstAlpha; | |
this.blendEquationAlpha = source.blendEquationAlpha; | |
this.depthFunc = source.depthFunc; | |
this.depthTest = source.depthTest; | |
this.depthWrite = source.depthWrite; | |
this.colorWrite = source.colorWrite; | |
this.precision = source.precision; | |
this.polygonOffset = source.polygonOffset; | |
this.polygonOffsetFactor = source.polygonOffsetFactor; | |
this.polygonOffsetUnits = source.polygonOffsetUnits; | |
this.alphaTest = source.alphaTest; | |
this.overdraw = source.overdraw; | |
this.visible = source.visible; | |
return this; | |
}, | |
update: function () { | |
this.dispatchEvent( { type: 'update' } ); | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.Material.prototype ); | |
THREE.MaterialIdCount = 0; | |
// File:src/materials/LineBasicMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* linewidth: <float>, | |
* linecap: "round", | |
* linejoin: "round", | |
* | |
* vertexColors: <bool> | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.LineBasicMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'LineBasicMaterial'; | |
this.color = new THREE.Color( 0xffffff ); | |
this.linewidth = 1; | |
this.linecap = 'round'; | |
this.linejoin = 'round'; | |
this.vertexColors = THREE.NoColors; | |
this.fog = true; | |
this.setValues( parameters ); | |
}; | |
THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial; | |
THREE.LineBasicMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.linewidth = source.linewidth; | |
this.linecap = source.linecap; | |
this.linejoin = source.linejoin; | |
this.vertexColors = source.vertexColors; | |
this.fog = source.fog; | |
return this; | |
}; | |
// File:src/materials/LineDashedMaterial.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* linewidth: <float>, | |
* | |
* scale: <float>, | |
* dashSize: <float>, | |
* gapSize: <float>, | |
* | |
* vertexColors: THREE.NoColors / THREE.FaceColors / THREE.VertexColors | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.LineDashedMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'LineDashedMaterial'; | |
this.color = new THREE.Color( 0xffffff ); | |
this.linewidth = 1; | |
this.scale = 1; | |
this.dashSize = 3; | |
this.gapSize = 1; | |
this.vertexColors = THREE.NoColors; | |
this.fog = true; | |
this.setValues( parameters ); | |
}; | |
THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.LineDashedMaterial.prototype.constructor = THREE.LineDashedMaterial; | |
THREE.LineDashedMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.linewidth = source.linewidth; | |
this.scale = source.scale; | |
this.dashSize = source.dashSize; | |
this.gapSize = source.gapSize; | |
this.vertexColors = source.vertexColors; | |
this.fog = source.fog; | |
return this; | |
}; | |
// File:src/materials/MeshBasicMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* map: new THREE.Texture( <Image> ), | |
* | |
* aoMap: new THREE.Texture( <Image> ), | |
* aoMapIntensity: <float> | |
* | |
* specularMap: new THREE.Texture( <Image> ), | |
* | |
* alphaMap: new THREE.Texture( <Image> ), | |
* | |
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), | |
* combine: THREE.Multiply, | |
* reflectivity: <float>, | |
* refractionRatio: <float>, | |
* | |
* shading: THREE.SmoothShading, | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool>, | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.MeshBasicMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'MeshBasicMaterial'; | |
this.color = new THREE.Color( 0xffffff ); // emissive | |
this.map = null; | |
this.aoMap = null; | |
this.aoMapIntensity = 1.0; | |
this.specularMap = null; | |
this.alphaMap = null; | |
this.envMap = null; | |
this.combine = THREE.MultiplyOperation; | |
this.reflectivity = 1; | |
this.refractionRatio = 0.98; | |
this.fog = true; | |
this.shading = THREE.SmoothShading; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.wireframeLinecap = 'round'; | |
this.wireframeLinejoin = 'round'; | |
this.vertexColors = THREE.NoColors; | |
this.skinning = false; | |
this.morphTargets = false; | |
this.setValues( parameters ); | |
}; | |
THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial; | |
THREE.MeshBasicMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.map = source.map; | |
this.aoMap = source.aoMap; | |
this.aoMapIntensity = source.aoMapIntensity; | |
this.specularMap = source.specularMap; | |
this.alphaMap = source.alphaMap; | |
this.envMap = source.envMap; | |
this.combine = source.combine; | |
this.reflectivity = source.reflectivity; | |
this.refractionRatio = source.refractionRatio; | |
this.fog = source.fog; | |
this.shading = source.shading; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.wireframeLinecap = source.wireframeLinecap; | |
this.wireframeLinejoin = source.wireframeLinejoin; | |
this.vertexColors = source.vertexColors; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
return this; | |
}; | |
// File:src/materials/MeshLambertMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* | |
* map: new THREE.Texture( <Image> ), | |
* | |
* lightMap: new THREE.Texture( <Image> ), | |
* lightMapIntensity: <float> | |
* | |
* aoMap: new THREE.Texture( <Image> ), | |
* aoMapIntensity: <float> | |
* | |
* emissive: <hex>, | |
* emissiveIntensity: <float> | |
* emissiveMap: new THREE.Texture( <Image> ), | |
* | |
* specularMap: new THREE.Texture( <Image> ), | |
* | |
* alphaMap: new THREE.Texture( <Image> ), | |
* | |
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), | |
* combine: THREE.Multiply, | |
* reflectivity: <float>, | |
* refractionRatio: <float>, | |
* | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool>, | |
* morphNormals: <bool>, | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.MeshLambertMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'MeshLambertMaterial'; | |
this.color = new THREE.Color( 0xffffff ); // diffuse | |
this.map = null; | |
this.lightMap = null; | |
this.lightMapIntensity = 1.0; | |
this.aoMap = null; | |
this.aoMapIntensity = 1.0; | |
this.emissive = new THREE.Color( 0x000000 ); | |
this.emissiveIntensity = 1.0; | |
this.emissiveMap = null; | |
this.specularMap = null; | |
this.alphaMap = null; | |
this.envMap = null; | |
this.combine = THREE.MultiplyOperation; | |
this.reflectivity = 1; | |
this.refractionRatio = 0.98; | |
this.fog = true; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.wireframeLinecap = 'round'; | |
this.wireframeLinejoin = 'round'; | |
this.vertexColors = THREE.NoColors; | |
this.skinning = false; | |
this.morphTargets = false; | |
this.morphNormals = false; | |
this.setValues( parameters ); | |
}; | |
THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial; | |
THREE.MeshLambertMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.map = source.map; | |
this.lightMap = source.lightMap; | |
this.lightMapIntensity = source.lightMapIntensity; | |
this.aoMap = source.aoMap; | |
this.aoMapIntensity = source.aoMapIntensity; | |
this.emissive.copy( source.emissive ); | |
this.emissiveMap = source.emissiveMap; | |
this.emissiveIntensity = source.emissiveIntensity; | |
this.specularMap = source.specularMap; | |
this.alphaMap = source.alphaMap; | |
this.envMap = source.envMap; | |
this.combine = source.combine; | |
this.reflectivity = source.reflectivity; | |
this.refractionRatio = source.refractionRatio; | |
this.fog = source.fog; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.wireframeLinecap = source.wireframeLinecap; | |
this.wireframeLinejoin = source.wireframeLinejoin; | |
this.vertexColors = source.vertexColors; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
this.morphNormals = source.morphNormals; | |
return this; | |
}; | |
// File:src/materials/MeshPhongMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* specular: <hex>, | |
* shininess: <float>, | |
* opacity: <float>, | |
* | |
* map: new THREE.Texture( <Image> ), | |
* | |
* lightMap: new THREE.Texture( <Image> ), | |
* lightMapIntensity: <float> | |
* | |
* aoMap: new THREE.Texture( <Image> ), | |
* aoMapIntensity: <float> | |
* | |
* emissive: <hex>, | |
* emissiveIntensity: <float> | |
* emissiveMap: new THREE.Texture( <Image> ), | |
* | |
* bumpMap: new THREE.Texture( <Image> ), | |
* bumpScale: <float>, | |
* | |
* normalMap: new THREE.Texture( <Image> ), | |
* normalScale: <Vector2>, | |
* | |
* displacementMap: new THREE.Texture( <Image> ), | |
* displacementScale: <float>, | |
* displacementBias: <float>, | |
* | |
* specularMap: new THREE.Texture( <Image> ), | |
* | |
* alphaMap: new THREE.Texture( <Image> ), | |
* | |
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), | |
* combine: THREE.Multiply, | |
* reflectivity: <float>, | |
* refractionRatio: <float>, | |
* | |
* shading: THREE.SmoothShading, | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool>, | |
* morphNormals: <bool>, | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.MeshPhongMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'MeshPhongMaterial'; | |
this.color = new THREE.Color( 0xffffff ); // diffuse | |
this.specular = new THREE.Color( 0x111111 ); | |
this.shininess = 30; | |
this.map = null; | |
this.lightMap = null; | |
this.lightMapIntensity = 1.0; | |
this.aoMap = null; | |
this.aoMapIntensity = 1.0; | |
this.emissive = new THREE.Color( 0x000000 ); | |
this.emissiveIntensity = 1.0; | |
this.emissiveMap = null; | |
this.bumpMap = null; | |
this.bumpScale = 1; | |
this.normalMap = null; | |
this.normalScale = new THREE.Vector2( 1, 1 ); | |
this.displacementMap = null; | |
this.displacementScale = 1; | |
this.displacementBias = 0; | |
this.specularMap = null; | |
this.alphaMap = null; | |
this.envMap = null; | |
this.combine = THREE.MultiplyOperation; | |
this.reflectivity = 1; | |
this.refractionRatio = 0.98; | |
this.fog = true; | |
this.shading = THREE.SmoothShading; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.wireframeLinecap = 'round'; | |
this.wireframeLinejoin = 'round'; | |
this.vertexColors = THREE.NoColors; | |
this.skinning = false; | |
this.morphTargets = false; | |
this.morphNormals = false; | |
this.setValues( parameters ); | |
}; | |
THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial; | |
THREE.MeshPhongMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.specular.copy( source.specular ); | |
this.shininess = source.shininess; | |
this.map = source.map; | |
this.lightMap = source.lightMap; | |
this.lightMapIntensity = source.lightMapIntensity; | |
this.aoMap = source.aoMap; | |
this.aoMapIntensity = source.aoMapIntensity; | |
this.emissive.copy( source.emissive ); | |
this.emissiveMap = source.emissiveMap; | |
this.emissiveIntensity = source.emissiveIntensity; | |
this.bumpMap = source.bumpMap; | |
this.bumpScale = source.bumpScale; | |
this.normalMap = source.normalMap; | |
this.normalScale.copy( source.normalScale ); | |
this.displacementMap = source.displacementMap; | |
this.displacementScale = source.displacementScale; | |
this.displacementBias = source.displacementBias; | |
this.specularMap = source.specularMap; | |
this.alphaMap = source.alphaMap; | |
this.envMap = source.envMap; | |
this.combine = source.combine; | |
this.reflectivity = source.reflectivity; | |
this.refractionRatio = source.refractionRatio; | |
this.fog = source.fog; | |
this.shading = source.shading; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.wireframeLinecap = source.wireframeLinecap; | |
this.wireframeLinejoin = source.wireframeLinejoin; | |
this.vertexColors = source.vertexColors; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
this.morphNormals = source.morphNormals; | |
return this; | |
}; | |
// File:src/materials/MeshStandardMaterial.js | |
/** | |
* @author WestLangley / http://github.com/WestLangley | |
* | |
* parameters = { | |
* color: <hex>, | |
* roughness: <float>, | |
* metalness: <float>, | |
* opacity: <float>, | |
* | |
* map: new THREE.Texture( <Image> ), | |
* | |
* lightMap: new THREE.Texture( <Image> ), | |
* lightMapIntensity: <float> | |
* | |
* aoMap: new THREE.Texture( <Image> ), | |
* aoMapIntensity: <float> | |
* | |
* emissive: <hex>, | |
* emissiveIntensity: <float> | |
* emissiveMap: new THREE.Texture( <Image> ), | |
* | |
* bumpMap: new THREE.Texture( <Image> ), | |
* bumpScale: <float>, | |
* | |
* normalMap: new THREE.Texture( <Image> ), | |
* normalScale: <Vector2>, | |
* | |
* displacementMap: new THREE.Texture( <Image> ), | |
* displacementScale: <float>, | |
* displacementBias: <float>, | |
* | |
* roughnessMap: new THREE.Texture( <Image> ), | |
* | |
* metalnessMap: new THREE.Texture( <Image> ), | |
* | |
* alphaMap: new THREE.Texture( <Image> ), | |
* | |
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), | |
* envMapIntensity: <float> | |
* | |
* refractionRatio: <float>, | |
* | |
* shading: THREE.SmoothShading, | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool>, | |
* morphNormals: <bool>, | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.MeshStandardMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'MeshStandardMaterial'; | |
this.color = new THREE.Color( 0xffffff ); // diffuse | |
this.roughness = 0.5; | |
this.metalness = 0.5; | |
this.map = null; | |
this.lightMap = null; | |
this.lightMapIntensity = 1.0; | |
this.aoMap = null; | |
this.aoMapIntensity = 1.0; | |
this.emissive = new THREE.Color( 0x000000 ); | |
this.emissiveIntensity = 1.0; | |
this.emissiveMap = null; | |
this.bumpMap = null; | |
this.bumpScale = 1; | |
this.normalMap = null; | |
this.normalScale = new THREE.Vector2( 1, 1 ); | |
this.displacementMap = null; | |
this.displacementScale = 1; | |
this.displacementBias = 0; | |
this.roughnessMap = null; | |
this.metalnessMap = null; | |
this.alphaMap = null; | |
this.envMap = null; | |
this.envMapIntensity = 1.0; | |
this.refractionRatio = 0.98; | |
this.fog = true; | |
this.shading = THREE.SmoothShading; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.wireframeLinecap = 'round'; | |
this.wireframeLinejoin = 'round'; | |
this.vertexColors = THREE.NoColors; | |
this.skinning = false; | |
this.morphTargets = false; | |
this.morphNormals = false; | |
this.setValues( parameters ); | |
}; | |
THREE.MeshStandardMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.MeshStandardMaterial.prototype.constructor = THREE.MeshStandardMaterial; | |
THREE.MeshStandardMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.roughness = source.roughness; | |
this.metalness = source.metalness; | |
this.map = source.map; | |
this.lightMap = source.lightMap; | |
this.lightMapIntensity = source.lightMapIntensity; | |
this.aoMap = source.aoMap; | |
this.aoMapIntensity = source.aoMapIntensity; | |
this.emissive.copy( source.emissive ); | |
this.emissiveMap = source.emissiveMap; | |
this.emissiveIntensity = source.emissiveIntensity; | |
this.bumpMap = source.bumpMap; | |
this.bumpScale = source.bumpScale; | |
this.normalMap = source.normalMap; | |
this.normalScale.copy( source.normalScale ); | |
this.displacementMap = source.displacementMap; | |
this.displacementScale = source.displacementScale; | |
this.displacementBias = source.displacementBias; | |
this.roughnessMap = source.roughnessMap; | |
this.metalnessMap = source.metalnessMap; | |
this.alphaMap = source.alphaMap; | |
this.envMap = source.envMap; | |
this.envMapIntensity = source.envMapIntensity; | |
this.refractionRatio = source.refractionRatio; | |
this.fog = source.fog; | |
this.shading = source.shading; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.wireframeLinecap = source.wireframeLinecap; | |
this.wireframeLinejoin = source.wireframeLinejoin; | |
this.vertexColors = source.vertexColors; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
this.morphNormals = source.morphNormals; | |
return this; | |
}; | |
// File:src/materials/MeshDepthMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* opacity: <float>, | |
* | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float> | |
* } | |
*/ | |
THREE.MeshDepthMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'MeshDepthMaterial'; | |
this.morphTargets = false; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.setValues( parameters ); | |
}; | |
THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial; | |
THREE.MeshDepthMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
return this; | |
}; | |
// File:src/materials/MeshNormalMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* | |
* parameters = { | |
* opacity: <float>, | |
* | |
* shading: THREE.FlatShading, | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float> | |
* } | |
*/ | |
THREE.MeshNormalMaterial = function ( parameters ) { | |
THREE.Material.call( this, parameters ); | |
this.type = 'MeshNormalMaterial'; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.morphTargets = false; | |
this.setValues( parameters ); | |
}; | |
THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial; | |
THREE.MeshNormalMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
return this; | |
}; | |
// File:src/materials/MultiMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.MultiMaterial = function ( materials ) { | |
this.uuid = THREE.Math.generateUUID(); | |
this.type = 'MultiMaterial'; | |
this.materials = materials instanceof Array ? materials : []; | |
this.visible = true; | |
}; | |
THREE.MultiMaterial.prototype = { | |
constructor: THREE.MultiMaterial, | |
toJSON: function ( meta ) { | |
var output = { | |
metadata: { | |
version: 4.2, | |
type: 'material', | |
generator: 'MaterialExporter' | |
}, | |
uuid: this.uuid, | |
type: this.type, | |
materials: [] | |
}; | |
var materials = this.materials; | |
for ( var i = 0, l = materials.length; i < l; i ++ ) { | |
var material = materials[ i ].toJSON( meta ); | |
delete material.metadata; | |
output.materials.push( material ); | |
} | |
output.visible = this.visible; | |
return output; | |
}, | |
clone: function () { | |
var material = new this.constructor(); | |
for ( var i = 0; i < this.materials.length; i ++ ) { | |
material.materials.push( this.materials[ i ].clone() ); | |
} | |
material.visible = this.visible; | |
return material; | |
} | |
}; | |
// File:src/materials/PointsMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* map: new THREE.Texture( <Image> ), | |
* | |
* size: <float>, | |
* sizeAttenuation: <bool>, | |
* | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* vertexColors: <bool>, | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.PointsMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'PointsMaterial'; | |
this.color = new THREE.Color( 0xffffff ); | |
this.map = null; | |
this.size = 1; | |
this.sizeAttenuation = true; | |
this.vertexColors = THREE.NoColors; | |
this.fog = true; | |
this.setValues( parameters ); | |
}; | |
THREE.PointsMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.PointsMaterial.prototype.constructor = THREE.PointsMaterial; | |
THREE.PointsMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.map = source.map; | |
this.size = source.size; | |
this.sizeAttenuation = source.sizeAttenuation; | |
this.vertexColors = source.vertexColors; | |
this.fog = source.fog; | |
return this; | |
}; | |
// File:src/materials/ShaderMaterial.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* defines: { "label" : "value" }, | |
* uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } }, | |
* | |
* fragmentShader: <string>, | |
* vertexShader: <string>, | |
* | |
* shading: THREE.SmoothShading, | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* lights: <bool>, | |
* | |
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool>, | |
* morphNormals: <bool>, | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.ShaderMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'ShaderMaterial'; | |
this.defines = {}; | |
this.uniforms = {}; | |
this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; | |
this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; | |
this.shading = THREE.SmoothShading; | |
this.linewidth = 1; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.fog = false; // set to use scene fog | |
this.lights = false; // set to use scene lights | |
this.vertexColors = THREE.NoColors; // set to use "color" attribute stream | |
this.skinning = false; // set to use skinning attribute streams | |
this.morphTargets = false; // set to use morph targets | |
this.morphNormals = false; // set to use morph normals | |
this.extensions = { | |
derivatives: false, // set to use derivatives | |
fragDepth: false, // set to use fragment depth values | |
drawBuffers: false, // set to use draw buffers | |
shaderTextureLOD: false // set to use shader texture LOD | |
}; | |
// When rendered geometry doesn't include these attributes but the material does, | |
// use these default values in WebGL. This avoids errors when buffer data is missing. | |
this.defaultAttributeValues = { | |
'color': [ 1, 1, 1 ], | |
'uv': [ 0, 0 ], | |
'uv2': [ 0, 0 ] | |
}; | |
this.index0AttributeName = undefined; | |
if ( parameters !== undefined ) { | |
if ( parameters.attributes !== undefined ) { | |
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); | |
} | |
this.setValues( parameters ); | |
} | |
}; | |
THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial; | |
THREE.ShaderMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.fragmentShader = source.fragmentShader; | |
this.vertexShader = source.vertexShader; | |
this.uniforms = THREE.UniformsUtils.clone( source.uniforms ); | |
this.defines = source.defines; | |
this.shading = source.shading; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.fog = source.fog; | |
this.lights = source.lights; | |
this.vertexColors = source.vertexColors; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
this.morphNormals = source.morphNormals; | |
this.extensions = source.extensions; | |
return this; | |
}; | |
THREE.ShaderMaterial.prototype.toJSON = function ( meta ) { | |
var data = THREE.Material.prototype.toJSON.call( this, meta ); | |
data.uniforms = this.uniforms; | |
data.vertexShader = this.vertexShader; | |
data.fragmentShader = this.fragmentShader; | |
return data; | |
}; | |
// File:src/materials/RawShaderMaterial.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.RawShaderMaterial = function ( parameters ) { | |
THREE.ShaderMaterial.call( this, parameters ); | |
this.type = 'RawShaderMaterial'; | |
}; | |
THREE.RawShaderMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); | |
THREE.RawShaderMaterial.prototype.constructor = THREE.RawShaderMaterial; | |
// File:src/materials/SpriteMaterial.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* opacity: <float>, | |
* map: new THREE.Texture( <Image> ), | |
* | |
* blending: THREE.NormalBlending, | |
* depthTest: <bool>, | |
* depthWrite: <bool>, | |
* | |
* uvOffset: new THREE.Vector2(), | |
* uvScale: new THREE.Vector2(), | |
* | |
* fog: <bool> | |
* } | |
*/ | |
THREE.SpriteMaterial = function ( parameters ) { | |
THREE.Material.call( this ); | |
this.type = 'SpriteMaterial'; | |
this.color = new THREE.Color( 0xffffff ); | |
this.map = null; | |
this.rotation = 0; | |
this.fog = false; | |
// set parameters | |
this.setValues( parameters ); | |
}; | |
THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype ); | |
THREE.SpriteMaterial.prototype.constructor = THREE.SpriteMaterial; | |
THREE.SpriteMaterial.prototype.copy = function ( source ) { | |
THREE.Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.map = source.map; | |
this.rotation = source.rotation; | |
this.fog = source.fog; | |
return this; | |
}; | |
// File:src/textures/Texture.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author szimek / https://github.com/szimek/ | |
*/ | |
THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
Object.defineProperty( this, 'id', { value: THREE.TextureIdCount ++ } ); | |
this.uuid = THREE.Math.generateUUID(); | |
this.name = ''; | |
this.sourceFile = ''; | |
this.image = image !== undefined ? image : THREE.Texture.DEFAULT_IMAGE; | |
this.mipmaps = []; | |
this.mapping = mapping !== undefined ? mapping : THREE.Texture.DEFAULT_MAPPING; | |
this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; | |
this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; | |
this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; | |
this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; | |
this.anisotropy = anisotropy !== undefined ? anisotropy : 1; | |
this.format = format !== undefined ? format : THREE.RGBAFormat; | |
this.type = type !== undefined ? type : THREE.UnsignedByteType; | |
this.offset = new THREE.Vector2( 0, 0 ); | |
this.repeat = new THREE.Vector2( 1, 1 ); | |
this.generateMipmaps = true; | |
this.premultiplyAlpha = false; | |
this.flipY = true; | |
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) | |
this.version = 0; | |
this.onUpdate = null; | |
}; | |
THREE.Texture.DEFAULT_IMAGE = undefined; | |
THREE.Texture.DEFAULT_MAPPING = THREE.UVMapping; | |
THREE.Texture.prototype = { | |
constructor: THREE.Texture, | |
set needsUpdate ( value ) { | |
if ( value === true ) this.version ++; | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.image = source.image; | |
this.mipmaps = source.mipmaps.slice( 0 ); | |
this.mapping = source.mapping; | |
this.wrapS = source.wrapS; | |
this.wrapT = source.wrapT; | |
this.magFilter = source.magFilter; | |
this.minFilter = source.minFilter; | |
this.anisotropy = source.anisotropy; | |
this.format = source.format; | |
this.type = source.type; | |
this.offset.copy( source.offset ); | |
this.repeat.copy( source.repeat ); | |
this.generateMipmaps = source.generateMipmaps; | |
this.premultiplyAlpha = source.premultiplyAlpha; | |
this.flipY = source.flipY; | |
this.unpackAlignment = source.unpackAlignment; | |
return this; | |
}, | |
toJSON: function ( meta ) { | |
if ( meta.textures[ this.uuid ] !== undefined ) { | |
return meta.textures[ this.uuid ]; | |
} | |
function getDataURL( image ) { | |
var canvas; | |
if ( image.toDataURL !== undefined ) { | |
canvas = image; | |
} else { | |
canvas = document.createElement( 'canvas' ); | |
canvas.width = image.width; | |
canvas.height = image.height; | |
canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height ); | |
} | |
if ( canvas.width > 2048 || canvas.height > 2048 ) { | |
return canvas.toDataURL( 'image/jpeg', 0.6 ); | |
} else { | |
return canvas.toDataURL( 'image/png' ); | |
} | |
} | |
var output = { | |
metadata: { | |
version: 4.4, | |
type: 'Texture', | |
generator: 'Texture.toJSON' | |
}, | |
uuid: this.uuid, | |
name: this.name, | |
mapping: this.mapping, | |
repeat: [ this.repeat.x, this.repeat.y ], | |
offset: [ this.offset.x, this.offset.y ], | |
wrap: [ this.wrapS, this.wrapT ], | |
minFilter: this.minFilter, | |
magFilter: this.magFilter, | |
anisotropy: this.anisotropy | |
}; | |
if ( this.image !== undefined ) { | |
// TODO: Move to THREE.Image | |
var image = this.image; | |
if ( image.uuid === undefined ) { | |
image.uuid = THREE.Math.generateUUID(); // UGH | |
} | |
if ( meta.images[ image.uuid ] === undefined ) { | |
meta.images[ image.uuid ] = { | |
uuid: image.uuid, | |
url: getDataURL( image ) | |
}; | |
} | |
output.image = image.uuid; | |
} | |
meta.textures[ this.uuid ] = output; | |
return output; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
}, | |
transformUv: function ( uv ) { | |
if ( this.mapping !== THREE.UVMapping ) return; | |
uv.multiply( this.repeat ); | |
uv.add( this.offset ); | |
if ( uv.x < 0 || uv.x > 1 ) { | |
switch ( this.wrapS ) { | |
case THREE.RepeatWrapping: | |
uv.x = uv.x - Math.floor( uv.x ); | |
break; | |
case THREE.ClampToEdgeWrapping: | |
uv.x = uv.x < 0 ? 0 : 1; | |
break; | |
case THREE.MirroredRepeatWrapping: | |
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { | |
uv.x = Math.ceil( uv.x ) - uv.x; | |
} else { | |
uv.x = uv.x - Math.floor( uv.x ); | |
} | |
break; | |
} | |
} | |
if ( uv.y < 0 || uv.y > 1 ) { | |
switch ( this.wrapT ) { | |
case THREE.RepeatWrapping: | |
uv.y = uv.y - Math.floor( uv.y ); | |
break; | |
case THREE.ClampToEdgeWrapping: | |
uv.y = uv.y < 0 ? 0 : 1; | |
break; | |
case THREE.MirroredRepeatWrapping: | |
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { | |
uv.y = Math.ceil( uv.y ) - uv.y; | |
} else { | |
uv.y = uv.y - Math.floor( uv.y ); | |
} | |
break; | |
} | |
} | |
if ( this.flipY ) { | |
uv.y = 1 - uv.y; | |
} | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.Texture.prototype ); | |
THREE.TextureIdCount = 0; | |
// File:src/textures/CanvasTexture.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.CanvasTexture = function ( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
THREE.Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
this.needsUpdate = true; | |
}; | |
THREE.CanvasTexture.prototype = Object.create( THREE.Texture.prototype ); | |
THREE.CanvasTexture.prototype.constructor = THREE.CanvasTexture; | |
// File:src/textures/CubeTexture.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
mapping = mapping !== undefined ? mapping : THREE.CubeReflectionMapping; | |
THREE.Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
this.images = images; | |
this.flipY = false; | |
}; | |
THREE.CubeTexture.prototype = Object.create( THREE.Texture.prototype ); | |
THREE.CubeTexture.prototype.constructor = THREE.CubeTexture; | |
THREE.CubeTexture.prototype.copy = function ( source ) { | |
THREE.Texture.prototype.copy.call( this, source ); | |
this.images = source.images; | |
return this; | |
}; | |
// File:src/textures/CompressedTexture.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { | |
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
this.image = { width: width, height: height }; | |
this.mipmaps = mipmaps; | |
// no flipping for cube textures | |
// (also flipping doesn't work for compressed textures ) | |
this.flipY = false; | |
// can't generate mipmaps for compressed textures | |
// mips must be embedded in DDS files | |
this.generateMipmaps = false; | |
}; | |
THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); | |
THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture; | |
// File:src/textures/DataTexture.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { | |
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
this.image = { data: data, width: width, height: height }; | |
this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; | |
this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; | |
this.flipY = false; | |
this.generateMipmaps = false; | |
}; | |
THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype ); | |
THREE.DataTexture.prototype.constructor = THREE.DataTexture; | |
// File:src/textures/VideoTexture.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
THREE.Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
this.generateMipmaps = false; | |
var scope = this; | |
function update() { | |
requestAnimationFrame( update ); | |
if ( video.readyState === video.HAVE_ENOUGH_DATA ) { | |
scope.needsUpdate = true; | |
} | |
} | |
update(); | |
}; | |
THREE.VideoTexture.prototype = Object.create( THREE.Texture.prototype ); | |
THREE.VideoTexture.prototype.constructor = THREE.VideoTexture; | |
// File:src/objects/Group.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Group = function () { | |
THREE.Object3D.call( this ); | |
this.type = 'Group'; | |
}; | |
THREE.Group.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Group.prototype.constructor = THREE.Group; | |
// File:src/objects/Points.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Points = function ( geometry, material ) { | |
THREE.Object3D.call( this ); | |
this.type = 'Points'; | |
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); | |
this.material = material !== undefined ? material : new THREE.PointsMaterial( { color: Math.random() * 0xffffff } ); | |
}; | |
THREE.Points.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Points.prototype.constructor = THREE.Points; | |
THREE.Points.prototype.raycast = ( function () { | |
var inverseMatrix = new THREE.Matrix4(); | |
var ray = new THREE.Ray(); | |
var sphere = new THREE.Sphere(); | |
return function raycast( raycaster, intersects ) { | |
var object = this; | |
var geometry = this.geometry; | |
var matrixWorld = this.matrixWorld; | |
var threshold = raycaster.params.Points.threshold; | |
// Checking boundingSphere distance to ray | |
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
sphere.copy( geometry.boundingSphere ); | |
sphere.applyMatrix4( matrixWorld ); | |
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
// | |
inverseMatrix.getInverse( matrixWorld ); | |
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); | |
var localThresholdSq = localThreshold * localThreshold; | |
var position = new THREE.Vector3(); | |
function testPoint( point, index ) { | |
var rayPointDistanceSq = ray.distanceSqToPoint( point ); | |
if ( rayPointDistanceSq < localThresholdSq ) { | |
var intersectPoint = ray.closestPointToPoint( point ); | |
intersectPoint.applyMatrix4( matrixWorld ); | |
var distance = raycaster.ray.origin.distanceTo( intersectPoint ); | |
if ( distance < raycaster.near || distance > raycaster.far ) return; | |
intersects.push( { | |
distance: distance, | |
distanceToRay: Math.sqrt( rayPointDistanceSq ), | |
point: intersectPoint.clone(), | |
index: index, | |
face: null, | |
object: object | |
} ); | |
} | |
} | |
if ( geometry instanceof THREE.BufferGeometry ) { | |
var index = geometry.index; | |
var attributes = geometry.attributes; | |
var positions = attributes.position.array; | |
if ( index !== null ) { | |
var indices = index.array; | |
for ( var i = 0, il = indices.length; i < il; i ++ ) { | |
var a = indices[ i ]; | |
position.fromArray( positions, a * 3 ); | |
testPoint( position, a ); | |
} | |
} else { | |
for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { | |
position.fromArray( positions, i * 3 ); | |
testPoint( position, i ); | |
} | |
} | |
} else { | |
var vertices = geometry.vertices; | |
for ( var i = 0, l = vertices.length; i < l; i ++ ) { | |
testPoint( vertices[ i ], i ); | |
} | |
} | |
}; | |
}() ); | |
THREE.Points.prototype.clone = function () { | |
return new this.constructor( this.geometry, this.material ).copy( this ); | |
}; | |
// File:src/objects/Line.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Line = function ( geometry, material, mode ) { | |
if ( mode === 1 ) { | |
console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); | |
return new THREE.LineSegments( geometry, material ); | |
} | |
THREE.Object3D.call( this ); | |
this.type = 'Line'; | |
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); | |
this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ); | |
}; | |
THREE.Line.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Line.prototype.constructor = THREE.Line; | |
THREE.Line.prototype.raycast = ( function () { | |
var inverseMatrix = new THREE.Matrix4(); | |
var ray = new THREE.Ray(); | |
var sphere = new THREE.Sphere(); | |
return function raycast( raycaster, intersects ) { | |
var precision = raycaster.linePrecision; | |
var precisionSq = precision * precision; | |
var geometry = this.geometry; | |
var matrixWorld = this.matrixWorld; | |
// Checking boundingSphere distance to ray | |
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
sphere.copy( geometry.boundingSphere ); | |
sphere.applyMatrix4( matrixWorld ); | |
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
// | |
inverseMatrix.getInverse( matrixWorld ); | |
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
var vStart = new THREE.Vector3(); | |
var vEnd = new THREE.Vector3(); | |
var interSegment = new THREE.Vector3(); | |
var interRay = new THREE.Vector3(); | |
var step = this instanceof THREE.LineSegments ? 2 : 1; | |
if ( geometry instanceof THREE.BufferGeometry ) { | |
var index = geometry.index; | |
var attributes = geometry.attributes; | |
var positions = attributes.position.array; | |
if ( index !== null ) { | |
var indices = index.array; | |
for ( var i = 0, l = indices.length - 1; i < l; i += step ) { | |
var a = indices[ i ]; | |
var b = indices[ i + 1 ]; | |
vStart.fromArray( positions, a * 3 ); | |
vEnd.fromArray( positions, b * 3 ); | |
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); | |
if ( distSq > precisionSq ) continue; | |
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation | |
var distance = raycaster.ray.origin.distanceTo( interRay ); | |
if ( distance < raycaster.near || distance > raycaster.far ) continue; | |
intersects.push( { | |
distance: distance, | |
// What do we want? intersection point on the ray or on the segment?? | |
// point: raycaster.ray.at( distance ), | |
point: interSegment.clone().applyMatrix4( this.matrixWorld ), | |
index: i, | |
face: null, | |
faceIndex: null, | |
object: this | |
} ); | |
} | |
} else { | |
for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { | |
vStart.fromArray( positions, 3 * i ); | |
vEnd.fromArray( positions, 3 * i + 3 ); | |
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); | |
if ( distSq > precisionSq ) continue; | |
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation | |
var distance = raycaster.ray.origin.distanceTo( interRay ); | |
if ( distance < raycaster.near || distance > raycaster.far ) continue; | |
intersects.push( { | |
distance: distance, | |
// What do we want? intersection point on the ray or on the segment?? | |
// point: raycaster.ray.at( distance ), | |
point: interSegment.clone().applyMatrix4( this.matrixWorld ), | |
index: i, | |
face: null, | |
faceIndex: null, | |
object: this | |
} ); | |
} | |
} | |
} else if ( geometry instanceof THREE.Geometry ) { | |
var vertices = geometry.vertices; | |
var nbVertices = vertices.length; | |
for ( var i = 0; i < nbVertices - 1; i += step ) { | |
var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); | |
if ( distSq > precisionSq ) continue; | |
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation | |
var distance = raycaster.ray.origin.distanceTo( interRay ); | |
if ( distance < raycaster.near || distance > raycaster.far ) continue; | |
intersects.push( { | |
distance: distance, | |
// What do we want? intersection point on the ray or on the segment?? | |
// point: raycaster.ray.at( distance ), | |
point: interSegment.clone().applyMatrix4( this.matrixWorld ), | |
index: i, | |
face: null, | |
faceIndex: null, | |
object: this | |
} ); | |
} | |
} | |
}; | |
}() ); | |
THREE.Line.prototype.clone = function () { | |
return new this.constructor( this.geometry, this.material ).copy( this ); | |
}; | |
// DEPRECATED | |
THREE.LineStrip = 0; | |
THREE.LinePieces = 1; | |
// File:src/objects/LineSegments.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.LineSegments = function ( geometry, material ) { | |
THREE.Line.call( this, geometry, material ); | |
this.type = 'LineSegments'; | |
}; | |
THREE.LineSegments.prototype = Object.create( THREE.Line.prototype ); | |
THREE.LineSegments.prototype.constructor = THREE.LineSegments; | |
// File:src/objects/Mesh.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
* @author jonobr1 / http://jonobr1.com/ | |
*/ | |
THREE.Mesh = function ( geometry, material ) { | |
THREE.Object3D.call( this ); | |
this.type = 'Mesh'; | |
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); | |
this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ); | |
this.drawMode = THREE.TrianglesDrawMode; | |
this.updateMorphTargets(); | |
}; | |
THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Mesh.prototype.constructor = THREE.Mesh; | |
THREE.Mesh.prototype.setDrawMode = function ( value ) { | |
this.drawMode = value; | |
}; | |
THREE.Mesh.prototype.updateMorphTargets = function () { | |
if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) { | |
this.morphTargetBase = - 1; | |
this.morphTargetInfluences = []; | |
this.morphTargetDictionary = {}; | |
for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { | |
this.morphTargetInfluences.push( 0 ); | |
this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; | |
} | |
} | |
}; | |
THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { | |
if ( this.morphTargetDictionary[ name ] !== undefined ) { | |
return this.morphTargetDictionary[ name ]; | |
} | |
console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' ); | |
return 0; | |
}; | |
THREE.Mesh.prototype.raycast = ( function () { | |
var inverseMatrix = new THREE.Matrix4(); | |
var ray = new THREE.Ray(); | |
var sphere = new THREE.Sphere(); | |
var vA = new THREE.Vector3(); | |
var vB = new THREE.Vector3(); | |
var vC = new THREE.Vector3(); | |
var tempA = new THREE.Vector3(); | |
var tempB = new THREE.Vector3(); | |
var tempC = new THREE.Vector3(); | |
var uvA = new THREE.Vector2(); | |
var uvB = new THREE.Vector2(); | |
var uvC = new THREE.Vector2(); | |
var barycoord = new THREE.Vector3(); | |
var intersectionPoint = new THREE.Vector3(); | |
var intersectionPointWorld = new THREE.Vector3(); | |
function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { | |
THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); | |
uv1.multiplyScalar( barycoord.x ); | |
uv2.multiplyScalar( barycoord.y ); | |
uv3.multiplyScalar( barycoord.z ); | |
uv1.add( uv2 ).add( uv3 ); | |
return uv1.clone(); | |
} | |
function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) { | |
var intersect; | |
var material = object.material; | |
if ( material.side === THREE.BackSide ) { | |
intersect = ray.intersectTriangle( pC, pB, pA, true, point ); | |
} else { | |
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ); | |
} | |
if ( intersect === null ) return null; | |
intersectionPointWorld.copy( point ); | |
intersectionPointWorld.applyMatrix4( object.matrixWorld ); | |
var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); | |
if ( distance < raycaster.near || distance > raycaster.far ) return null; | |
return { | |
distance: distance, | |
point: intersectionPointWorld.clone(), | |
object: object | |
}; | |
} | |
function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) { | |
vA.fromArray( positions, a * 3 ); | |
vB.fromArray( positions, b * 3 ); | |
vC.fromArray( positions, c * 3 ); | |
var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); | |
if ( intersection ) { | |
if ( uvs ) { | |
uvA.fromArray( uvs, a * 2 ); | |
uvB.fromArray( uvs, b * 2 ); | |
uvC.fromArray( uvs, c * 2 ); | |
intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); | |
} | |
intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ); | |
intersection.faceIndex = a; | |
} | |
return intersection; | |
} | |
return function raycast( raycaster, intersects ) { | |
var geometry = this.geometry; | |
var material = this.material; | |
var matrixWorld = this.matrixWorld; | |
if ( material === undefined ) return; | |
// Checking boundingSphere distance to ray | |
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
sphere.copy( geometry.boundingSphere ); | |
sphere.applyMatrix4( matrixWorld ); | |
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
// | |
inverseMatrix.getInverse( matrixWorld ); | |
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
// Check boundingBox before continuing | |
if ( geometry.boundingBox !== null ) { | |
if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; | |
} | |
var uvs, intersection; | |
if ( geometry instanceof THREE.BufferGeometry ) { | |
var a, b, c; | |
var index = geometry.index; | |
var attributes = geometry.attributes; | |
var positions = attributes.position.array; | |
if ( attributes.uv !== undefined ) { | |
uvs = attributes.uv.array; | |
} | |
if ( index !== null ) { | |
var indices = index.array; | |
for ( var i = 0, l = indices.length; i < l; i += 3 ) { | |
a = indices[ i ]; | |
b = indices[ i + 1 ]; | |
c = indices[ i + 2 ]; | |
intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); | |
if ( intersection ) { | |
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics | |
intersects.push( intersection ); | |
} | |
} | |
} else { | |
for ( var i = 0, l = positions.length; i < l; i += 9 ) { | |
a = i / 3; | |
b = a + 1; | |
c = a + 2; | |
intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); | |
if ( intersection ) { | |
intersection.index = a; // triangle number in positions buffer semantics | |
intersects.push( intersection ); | |
} | |
} | |
} | |
} else if ( geometry instanceof THREE.Geometry ) { | |
var fvA, fvB, fvC; | |
var isFaceMaterial = material instanceof THREE.MultiMaterial; | |
var materials = isFaceMaterial === true ? material.materials : null; | |
var vertices = geometry.vertices; | |
var faces = geometry.faces; | |
var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; | |
if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; | |
for ( var f = 0, fl = faces.length; f < fl; f ++ ) { | |
var face = faces[ f ]; | |
var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material; | |
if ( faceMaterial === undefined ) continue; | |
fvA = vertices[ face.a ]; | |
fvB = vertices[ face.b ]; | |
fvC = vertices[ face.c ]; | |
if ( faceMaterial.morphTargets === true ) { | |
var morphTargets = geometry.morphTargets; | |
var morphInfluences = this.morphTargetInfluences; | |
vA.set( 0, 0, 0 ); | |
vB.set( 0, 0, 0 ); | |
vC.set( 0, 0, 0 ); | |
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { | |
var influence = morphInfluences[ t ]; | |
if ( influence === 0 ) continue; | |
var targets = morphTargets[ t ].vertices; | |
vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); | |
vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); | |
vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); | |
} | |
vA.add( fvA ); | |
vB.add( fvB ); | |
vC.add( fvC ); | |
fvA = vA; | |
fvB = vB; | |
fvC = vC; | |
} | |
intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); | |
if ( intersection ) { | |
if ( uvs ) { | |
var uvs_f = uvs[ f ]; | |
uvA.copy( uvs_f[ 0 ] ); | |
uvB.copy( uvs_f[ 1 ] ); | |
uvC.copy( uvs_f[ 2 ] ); | |
intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); | |
} | |
intersection.face = face; | |
intersection.faceIndex = f; | |
intersects.push( intersection ); | |
} | |
} | |
} | |
}; | |
}() ); | |
THREE.Mesh.prototype.clone = function () { | |
return new this.constructor( this.geometry, this.material ).copy( this ); | |
}; | |
// File:src/objects/Bone.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author ikerr / http://verold.com | |
*/ | |
THREE.Bone = function ( skin ) { | |
THREE.Object3D.call( this ); | |
this.type = 'Bone'; | |
this.skin = skin; | |
}; | |
THREE.Bone.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Bone.prototype.constructor = THREE.Bone; | |
THREE.Bone.prototype.copy = function ( source ) { | |
THREE.Object3D.prototype.copy.call( this, source ); | |
this.skin = source.skin; | |
return this; | |
}; | |
// File:src/objects/Skeleton.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author michael guerrero / http://realitymeltdown.com | |
* @author ikerr / http://verold.com | |
*/ | |
THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) { | |
this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true; | |
this.identityMatrix = new THREE.Matrix4(); | |
// copy the bone array | |
bones = bones || []; | |
this.bones = bones.slice( 0 ); | |
// create a bone texture or an array of floats | |
if ( this.useVertexTexture ) { | |
// layout (1 matrix = 4 pixels) | |
// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) | |
// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) | |
// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) | |
// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) | |
// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) | |
var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix | |
size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) ); | |
size = Math.max( size, 4 ); | |
this.boneTextureWidth = size; | |
this.boneTextureHeight = size; | |
this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel | |
this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); | |
} else { | |
this.boneMatrices = new Float32Array( 16 * this.bones.length ); | |
} | |
// use the supplied bone inverses or calculate the inverses | |
if ( boneInverses === undefined ) { | |
this.calculateInverses(); | |
} else { | |
if ( this.bones.length === boneInverses.length ) { | |
this.boneInverses = boneInverses.slice( 0 ); | |
} else { | |
console.warn( 'THREE.Skeleton bonInverses is the wrong length.' ); | |
this.boneInverses = []; | |
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
this.boneInverses.push( new THREE.Matrix4() ); | |
} | |
} | |
} | |
}; | |
THREE.Skeleton.prototype.calculateInverses = function () { | |
this.boneInverses = []; | |
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
var inverse = new THREE.Matrix4(); | |
if ( this.bones[ b ] ) { | |
inverse.getInverse( this.bones[ b ].matrixWorld ); | |
} | |
this.boneInverses.push( inverse ); | |
} | |
}; | |
THREE.Skeleton.prototype.pose = function () { | |
var bone; | |
// recover the bind-time world matrices | |
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
bone = this.bones[ b ]; | |
if ( bone ) { | |
bone.matrixWorld.getInverse( this.boneInverses[ b ] ); | |
} | |
} | |
// compute the local matrices, positions, rotations and scales | |
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
bone = this.bones[ b ]; | |
if ( bone ) { | |
if ( bone.parent ) { | |
bone.matrix.getInverse( bone.parent.matrixWorld ); | |
bone.matrix.multiply( bone.matrixWorld ); | |
} else { | |
bone.matrix.copy( bone.matrixWorld ); | |
} | |
bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); | |
} | |
} | |
}; | |
THREE.Skeleton.prototype.update = ( function () { | |
var offsetMatrix = new THREE.Matrix4(); | |
return function update() { | |
// flatten bone matrices to array | |
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { | |
// compute the offset between the current and the original transform | |
var matrix = this.bones[ b ] ? this.bones[ b ].matrixWorld : this.identityMatrix; | |
offsetMatrix.multiplyMatrices( matrix, this.boneInverses[ b ] ); | |
offsetMatrix.flattenToArrayOffset( this.boneMatrices, b * 16 ); | |
} | |
if ( this.useVertexTexture ) { | |
this.boneTexture.needsUpdate = true; | |
} | |
}; | |
} )(); | |
THREE.Skeleton.prototype.clone = function () { | |
return new THREE.Skeleton( this.bones, this.boneInverses, this.useVertexTexture ); | |
}; | |
// File:src/objects/SkinnedMesh.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author ikerr / http://verold.com | |
*/ | |
THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) { | |
THREE.Mesh.call( this, geometry, material ); | |
this.type = 'SkinnedMesh'; | |
this.bindMode = "attached"; | |
this.bindMatrix = new THREE.Matrix4(); | |
this.bindMatrixInverse = new THREE.Matrix4(); | |
// init bones | |
// TODO: remove bone creation as there is no reason (other than | |
// convenience) for THREE.SkinnedMesh to do this. | |
var bones = []; | |
if ( this.geometry && this.geometry.bones !== undefined ) { | |
var bone, gbone; | |
for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { | |
gbone = this.geometry.bones[ b ]; | |
bone = new THREE.Bone( this ); | |
bones.push( bone ); | |
bone.name = gbone.name; | |
bone.position.fromArray( gbone.pos ); | |
bone.quaternion.fromArray( gbone.rotq ); | |
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); | |
} | |
for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { | |
gbone = this.geometry.bones[ b ]; | |
if ( gbone.parent !== - 1 && gbone.parent !== null ) { | |
bones[ gbone.parent ].add( bones[ b ] ); | |
} else { | |
this.add( bones[ b ] ); | |
} | |
} | |
} | |
this.normalizeSkinWeights(); | |
this.updateMatrixWorld( true ); | |
this.bind( new THREE.Skeleton( bones, undefined, useVertexTexture ), this.matrixWorld ); | |
}; | |
THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype ); | |
THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh; | |
THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) { | |
this.skeleton = skeleton; | |
if ( bindMatrix === undefined ) { | |
this.updateMatrixWorld( true ); | |
this.skeleton.calculateInverses(); | |
bindMatrix = this.matrixWorld; | |
} | |
this.bindMatrix.copy( bindMatrix ); | |
this.bindMatrixInverse.getInverse( bindMatrix ); | |
}; | |
THREE.SkinnedMesh.prototype.pose = function () { | |
this.skeleton.pose(); | |
}; | |
THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { | |
if ( this.geometry instanceof THREE.Geometry ) { | |
for ( var i = 0; i < this.geometry.skinWeights.length; i ++ ) { | |
var sw = this.geometry.skinWeights[ i ]; | |
var scale = 1.0 / sw.lengthManhattan(); | |
if ( scale !== Infinity ) { | |
sw.multiplyScalar( scale ); | |
} else { | |
sw.set( 1, 0, 0, 0 ); // do something reasonable | |
} | |
} | |
} else if ( this.geometry instanceof THREE.BufferGeometry ) { | |
var vec = new THREE.Vector4(); | |
var skinWeight = this.geometry.attributes.skinWeight; | |
for ( var i = 0; i < skinWeight.count; i ++ ) { | |
vec.x = skinWeight.getX( i ); | |
vec.y = skinWeight.getY( i ); | |
vec.z = skinWeight.getZ( i ); | |
vec.w = skinWeight.getW( i ); | |
var scale = 1.0 / vec.lengthManhattan(); | |
if ( scale !== Infinity ) { | |
vec.multiplyScalar( scale ); | |
} else { | |
vec.set( 1, 0, 0, 0 ); // do something reasonable | |
} | |
skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); | |
} | |
} | |
}; | |
THREE.SkinnedMesh.prototype.updateMatrixWorld = function( force ) { | |
THREE.Mesh.prototype.updateMatrixWorld.call( this, true ); | |
if ( this.bindMode === "attached" ) { | |
this.bindMatrixInverse.getInverse( this.matrixWorld ); | |
} else if ( this.bindMode === "detached" ) { | |
this.bindMatrixInverse.getInverse( this.bindMatrix ); | |
} else { | |
console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode ); | |
} | |
}; | |
THREE.SkinnedMesh.prototype.clone = function() { | |
return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this ); | |
}; | |
// File:src/objects/LOD.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.LOD = function () { | |
THREE.Object3D.call( this ); | |
this.type = 'LOD'; | |
Object.defineProperties( this, { | |
levels: { | |
enumerable: true, | |
value: [] | |
}, | |
objects: { | |
get: function () { | |
console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); | |
return this.levels; | |
} | |
} | |
} ); | |
}; | |
THREE.LOD.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.LOD.prototype.constructor = THREE.LOD; | |
THREE.LOD.prototype.addLevel = function ( object, distance ) { | |
if ( distance === undefined ) distance = 0; | |
distance = Math.abs( distance ); | |
var levels = this.levels; | |
for ( var l = 0; l < levels.length; l ++ ) { | |
if ( distance < levels[ l ].distance ) { | |
break; | |
} | |
} | |
levels.splice( l, 0, { distance: distance, object: object } ); | |
this.add( object ); | |
}; | |
THREE.LOD.prototype.getObjectForDistance = function ( distance ) { | |
var levels = this.levels; | |
for ( var i = 1, l = levels.length; i < l; i ++ ) { | |
if ( distance < levels[ i ].distance ) { | |
break; | |
} | |
} | |
return levels[ i - 1 ].object; | |
}; | |
THREE.LOD.prototype.raycast = ( function () { | |
var matrixPosition = new THREE.Vector3(); | |
return function raycast( raycaster, intersects ) { | |
matrixPosition.setFromMatrixPosition( this.matrixWorld ); | |
var distance = raycaster.ray.origin.distanceTo( matrixPosition ); | |
this.getObjectForDistance( distance ).raycast( raycaster, intersects ); | |
}; | |
}() ); | |
THREE.LOD.prototype.update = function () { | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
return function update( camera ) { | |
var levels = this.levels; | |
if ( levels.length > 1 ) { | |
v1.setFromMatrixPosition( camera.matrixWorld ); | |
v2.setFromMatrixPosition( this.matrixWorld ); | |
var distance = v1.distanceTo( v2 ); | |
levels[ 0 ].object.visible = true; | |
for ( var i = 1, l = levels.length; i < l; i ++ ) { | |
if ( distance >= levels[ i ].distance ) { | |
levels[ i - 1 ].object.visible = false; | |
levels[ i ].object.visible = true; | |
} else { | |
break; | |
} | |
} | |
for ( ; i < l; i ++ ) { | |
levels[ i ].object.visible = false; | |
} | |
} | |
}; | |
}(); | |
THREE.LOD.prototype.copy = function ( source ) { | |
THREE.Object3D.prototype.copy.call( this, source, false ); | |
var levels = source.levels; | |
for ( var i = 0, l = levels.length; i < l; i ++ ) { | |
var level = levels[ i ]; | |
this.addLevel( level.object.clone(), level.distance ); | |
} | |
return this; | |
}; | |
THREE.LOD.prototype.toJSON = function ( meta ) { | |
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); | |
data.object.levels = []; | |
var levels = this.levels; | |
for ( var i = 0, l = levels.length; i < l; i ++ ) { | |
var level = levels[ i ]; | |
data.object.levels.push( { | |
object: level.object.uuid, | |
distance: level.distance | |
} ); | |
} | |
return data; | |
}; | |
// File:src/objects/Sprite.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Sprite = ( function () { | |
var indices = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); | |
var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0, - 0.5, 0.5, 0 ] ); | |
var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] ); | |
var geometry = new THREE.BufferGeometry(); | |
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); | |
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); | |
geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); | |
return function Sprite( material ) { | |
THREE.Object3D.call( this ); | |
this.type = 'Sprite'; | |
this.geometry = geometry; | |
this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); | |
}; | |
} )(); | |
THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Sprite.prototype.constructor = THREE.Sprite; | |
THREE.Sprite.prototype.raycast = ( function () { | |
var matrixPosition = new THREE.Vector3(); | |
return function raycast( raycaster, intersects ) { | |
matrixPosition.setFromMatrixPosition( this.matrixWorld ); | |
var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition ); | |
var guessSizeSq = this.scale.x * this.scale.y; | |
if ( distanceSq > guessSizeSq ) { | |
return; | |
} | |
intersects.push( { | |
distance: Math.sqrt( distanceSq ), | |
point: this.position, | |
face: null, | |
object: this | |
} ); | |
}; | |
}() ); | |
THREE.Sprite.prototype.clone = function () { | |
return new this.constructor( this.material ).copy( this ); | |
}; | |
// Backwards compatibility | |
THREE.Particle = THREE.Sprite; | |
// File:src/objects/LensFlare.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.LensFlare = function ( texture, size, distance, blending, color ) { | |
THREE.Object3D.call( this ); | |
this.lensFlares = []; | |
this.positionScreen = new THREE.Vector3(); | |
this.customUpdateCallback = undefined; | |
if ( texture !== undefined ) { | |
this.add( texture, size, distance, blending, color ); | |
} | |
}; | |
THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.LensFlare.prototype.constructor = THREE.LensFlare; | |
/* | |
* Add: adds another flare | |
*/ | |
THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) { | |
if ( size === undefined ) size = - 1; | |
if ( distance === undefined ) distance = 0; | |
if ( opacity === undefined ) opacity = 1; | |
if ( color === undefined ) color = new THREE.Color( 0xffffff ); | |
if ( blending === undefined ) blending = THREE.NormalBlending; | |
distance = Math.min( distance, Math.max( 0, distance ) ); | |
this.lensFlares.push( { | |
texture: texture, // THREE.Texture | |
size: size, // size in pixels (-1 = use texture.width) | |
distance: distance, // distance (0-1) from light source (0=at light source) | |
x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back | |
scale: 1, // scale | |
rotation: 0, // rotation | |
opacity: opacity, // opacity | |
color: color, // color | |
blending: blending // blending | |
} ); | |
}; | |
/* | |
* Update lens flares update positions on all flares based on the screen position | |
* Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. | |
*/ | |
THREE.LensFlare.prototype.updateLensFlares = function () { | |
var f, fl = this.lensFlares.length; | |
var flare; | |
var vecX = - this.positionScreen.x * 2; | |
var vecY = - this.positionScreen.y * 2; | |
for ( f = 0; f < fl; f ++ ) { | |
flare = this.lensFlares[ f ]; | |
flare.x = this.positionScreen.x + vecX * flare.distance; | |
flare.y = this.positionScreen.y + vecY * flare.distance; | |
flare.wantedRotation = flare.x * Math.PI * 0.25; | |
flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; | |
} | |
}; | |
THREE.LensFlare.prototype.copy = function ( source ) { | |
THREE.Object3D.prototype.copy.call( this, source ); | |
this.positionScreen.copy( source.positionScreen ); | |
this.customUpdateCallback = source.customUpdateCallback; | |
for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { | |
this.lensFlares.push( source.lensFlares[ i ] ); | |
} | |
return this; | |
}; | |
// File:src/scenes/Scene.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Scene = function () { | |
THREE.Object3D.call( this ); | |
this.type = 'Scene'; | |
this.fog = null; | |
this.overrideMaterial = null; | |
this.autoUpdate = true; // checked by the renderer | |
}; | |
THREE.Scene.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.Scene.prototype.constructor = THREE.Scene; | |
THREE.Scene.prototype.copy = function ( source ) { | |
THREE.Object3D.prototype.copy.call( this, source ); | |
if ( source.fog !== null ) this.fog = source.fog.clone(); | |
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); | |
this.autoUpdate = source.autoUpdate; | |
this.matrixAutoUpdate = source.matrixAutoUpdate; | |
return this; | |
}; | |
// File:src/scenes/Fog.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.Fog = function ( color, near, far ) { | |
this.name = ''; | |
this.color = new THREE.Color( color ); | |
this.near = ( near !== undefined ) ? near : 1; | |
this.far = ( far !== undefined ) ? far : 1000; | |
}; | |
THREE.Fog.prototype.clone = function () { | |
return new THREE.Fog( this.color.getHex(), this.near, this.far ); | |
}; | |
// File:src/scenes/FogExp2.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.FogExp2 = function ( color, density ) { | |
this.name = ''; | |
this.color = new THREE.Color( color ); | |
this.density = ( density !== undefined ) ? density : 0.00025; | |
}; | |
THREE.FogExp2.prototype.clone = function () { | |
return new THREE.FogExp2( this.color.getHex(), this.density ); | |
}; | |
// File:src/renderers/shaders/ShaderChunk.js | |
THREE.ShaderChunk = {}; | |
// File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl | |
THREE.ShaderChunk[ 'alphamap_fragment' ] = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'alphamap_pars_fragment' ] = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl | |
THREE.ShaderChunk[ 'alphatest_fragment' ] = "#ifdef ALPHATEST\n if ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/ambient_pars.glsl | |
THREE.ShaderChunk[ 'ambient_pars' ] = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n return PI * ambientLightColor;\n}\n"; | |
// File:src/renderers/shaders/ShaderChunk/aomap_fragment.glsl | |
THREE.ShaderChunk[ 'aomap_fragment' ] = "#ifdef USE_AOMAP\n reflectedLight.indirectDiffuse *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'aomap_pars_fragment' ] = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/begin_vertex.glsl | |
THREE.ShaderChunk[ 'begin_vertex' ] = "\nvec3 transformed = vec3( position );\n"; | |
// File:src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl | |
THREE.ShaderChunk[ 'beginnormal_vertex' ] = "\nvec3 objectNormal = vec3( normal );\n"; | |
// File:src/renderers/shaders/ShaderChunk/bsdfs.glsl | |
THREE.ShaderChunk[ 'bsdfs' ] = "float calcLightAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n if ( decayExponent > 0.0 ) {\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n }\n return 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = alpha * alpha;\n float gl = dotNL + pow( a2 + ( 1.0 - a2 ) * dotNL * dotNL, 0.5 );\n float gv = dotNV + pow( a2 + ( 1.0 - a2 ) * dotNV * dotNV, 0.5 );\n return 1.0 / ( gl * gv );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = alpha * alpha;\n float denom = dotNH * dotNH * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / ( denom * denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float alpha = roughness * roughness;\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_GGX_Smith( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n return specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n return ( 2.0 / square( ggxRoughness + 0.0001 ) - 2.0 );\n}"; | |
// File:src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'bumpmap_pars_fragment' ] = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n vec3 vSigmaX = dFdx( surf_pos );\n vec3 vSigmaY = dFdy( surf_pos );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 );\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/color_fragment.glsl | |
THREE.ShaderChunk[ 'color_fragment' ] = "#ifdef USE_COLOR\n diffuseColor.rgb *= vColor;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl | |
THREE.ShaderChunk[ 'color_pars_fragment' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl | |
THREE.ShaderChunk[ 'color_pars_vertex' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/color_vertex.glsl | |
THREE.ShaderChunk[ 'color_vertex' ] = "#ifdef USE_COLOR\n vColor.xyz = color.xyz;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/common.glsl | |
THREE.ShaderChunk[ 'common' ] = "#define PI 3.14159\n#define PI2 6.28318\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat square( const in float x ) { return x*x; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n float distance = dot( planeNormal, point - pointOnPlane );\n return - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nvec3 inputToLinear( in vec3 a ) {\n #ifdef GAMMA_INPUT\n return pow( a, vec3( float( GAMMA_FACTOR ) ) );\n #else\n return a;\n #endif\n}\nvec3 linearToOutput( in vec3 a ) {\n #ifdef GAMMA_OUTPUT\n return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );\n #else\n return a;\n #endif\n}\n"; | |
// File:src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl | |
THREE.ShaderChunk[ 'defaultnormal_vertex' ] = "#ifdef FLIP_SIDED\n objectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n"; | |
// File:src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl | |
THREE.ShaderChunk[ 'displacementmap_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl | |
THREE.ShaderChunk[ 'displacementmap_pars_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl | |
THREE.ShaderChunk[ 'emissivemap_fragment' ] = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n emissiveColor.rgb = inputToLinear( emissiveColor.rgb );\n totalEmissiveLight *= emissiveColor.rgb;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'emissivemap_pars_fragment' ] = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl | |
THREE.ShaderChunk[ 'envmap_fragment' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToVertex, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #endif\n envColor.xyz = inputToLinear( envColor.xyz );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'envmap_pars_fragment' ] = "#if defined( USE_ENVMAP ) || defined( STANDARD )\n uniform float reflectivity;\n uniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n uniform float flipEnvMap;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl | |
THREE.ShaderChunk[ 'envmap_pars_vertex' ] = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n varying vec3 vReflect;\n uniform float refractionRatio;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/envmap_vertex.glsl | |
THREE.ShaderChunk[ 'envmap_vertex' ] = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG ) && ! defined( STANDARD )\n vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/fog_fragment.glsl | |
THREE.ShaderChunk[ 'fog_fragment' ] = "#ifdef USE_FOG\n #ifdef USE_LOGDEPTHBUF_EXT\n float depth = gl_FragDepthEXT / gl_FragCoord.w;\n #else\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n #endif\n #ifdef FOG_EXP2\n float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n #endif\n \n outgoingLight = mix( outgoingLight, fogColor, fogFactor );\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl | |
THREE.ShaderChunk[ 'fog_pars_fragment' ] = "#ifdef USE_FOG\n uniform vec3 fogColor;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl | |
THREE.ShaderChunk[ 'lightmap_fragment' ] = "#ifdef USE_LIGHTMAP\n reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'lightmap_pars_fragment' ] = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl | |
THREE.ShaderChunk[ 'lights_lambert_vertex' ] = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n vLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n directLight = getPointDirectLight( pointLights[ i ], geometry );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n directLight = getSpotDirectLight( spotLights[ i ], geometry );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directLight = getDirectionalDirectLight( directionalLights[ i ], geometry );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n #ifdef DOUBLE_SIDED\n vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n #endif\n }\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_pars.glsl | |
THREE.ShaderChunk[ 'lights_pars' ] = "#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n IncidentLight getDirectionalDirectLight( const in DirectionalLight directionalLight, const in GeometricContext geometry ) {\n IncidentLight directLight;\n directLight.color = directionalLight.color;\n directLight.direction = directionalLight.direction;\n return directLight;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n IncidentLight getPointDirectLight( const in PointLight pointLight, const in GeometricContext geometry ) {\n IncidentLight directLight;\n vec3 lVector = pointLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n directLight.color = pointLight.color;\n directLight.color *= calcLightAttenuation( length( lVector ), pointLight.distance, pointLight.decay );\n return directLight;\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float angleCos;\n float exponent;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n IncidentLight getSpotDirectLight( const in SpotLight spotLight, const in GeometricContext geometry ) {\n IncidentLight directLight;\n vec3 lVector = spotLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float spotEffect = dot( directLight.direction, spotLight.direction );\n if ( spotEffect > spotLight.angleCos ) {\n float spotEffect = dot( spotLight.direction, directLight.direction );\n spotEffect = saturate( pow( saturate( spotEffect ), spotLight.exponent ) );\n directLight.color = spotLight.color;\n directLight.color *= ( spotEffect * calcLightAttenuation( length( lVector ), spotLight.distance, spotLight.decay ) );\n } else {\n directLight.color = vec3( 0.0 );\n }\n return directLight;\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n float dotNL = dot( geometry.normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n return PI * mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n }\n#endif\n#if defined( USE_ENVMAP ) && defined( STANDARD )\n vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n #else\n vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n #endif\n #else\n vec3 envMapColor = vec3( 0.0 );\n #endif\n envMapColor.rgb = inputToLinear( envMapColor.rgb );\n return PI * envMapColor.rgb * envMapIntensity;\n }\n float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n float maxMIPLevelScalar = float( maxMIPLevel );\n float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( square( blinnShininessExponent ) + 1.0 );\n return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n }\n vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n #else\n vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n #endif\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n #endif\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #endif\n #endif\n envMapColor.rgb = inputToLinear( envMapColor.rgb );\n return envMapColor.rgb * envMapIntensity;\n }\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl | |
THREE.ShaderChunk[ 'lights_phong_fragment' ] = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl | |
THREE.ShaderChunk[ 'lights_phong_pars_fragment' ] = "#ifdef USE_ENVMAP\n varying vec3 vWorldPosition;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * PI * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material ) (0)\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl | |
THREE.ShaderChunk[ 'lights_phong_pars_vertex' ] = "#ifdef USE_ENVMAP\n varying vec3 vWorldPosition;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl | |
THREE.ShaderChunk[ 'lights_phong_vertex' ] = "#ifdef USE_ENVMAP\n vWorldPosition = worldPosition.xyz;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl | |
THREE.ShaderChunk[ 'lights_standard_fragment' ] = "StandardMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\nmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_standard_pars_fragment.glsl | |
THREE.ShaderChunk[ 'lights_standard_pars_fragment' ] = "struct StandardMaterial {\n vec3 diffuseColor;\n float specularRoughness;\n vec3 specularColor;\n};\nvoid RE_Direct_Standard( const in IncidentLight directLight, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * PI * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Standard( const in vec3 irradiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Standard( const in vec3 radiance, const in GeometricContext geometry, const in StandardMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct RE_Direct_Standard\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Standard\n#define RE_IndirectSpecular RE_IndirectSpecular_Standard\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n"; | |
// File:src/renderers/shaders/ShaderChunk/lights_template.glsl | |
THREE.ShaderChunk[ 'lights_template' ] = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n directLight = getPointDirectLight( pointLight, geometry );\n #ifdef USE_SHADOWMAP\n directLight.color *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n directLight = getSpotDirectLight( spotLight, geometry );\n #ifdef USE_SHADOWMAP\n directLight.color *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n directLight = getDirectionalDirectLight( directionalLight, geometry );\n #ifdef USE_SHADOWMAP\n directLight.color *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #ifdef USE_LIGHTMAP\n irradiance += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n }\n #endif\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n RE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl | |
THREE.ShaderChunk[ 'linear_to_gamma_fragment' ] = "\n outgoingLight = linearToOutput( outgoingLight );\n"; | |
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl | |
THREE.ShaderChunk[ 'logdepthbuf_fragment' ] = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl | |
THREE.ShaderChunk[ 'logdepthbuf_pars_fragment' ] = "#ifdef USE_LOGDEPTHBUF\n uniform float logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl | |
THREE.ShaderChunk[ 'logdepthbuf_pars_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n uniform float logDepthBufFC;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl | |
THREE.ShaderChunk[ 'logdepthbuf_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n #else\n gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/map_fragment.glsl | |
THREE.ShaderChunk[ 'map_fragment' ] = "#ifdef USE_MAP\n vec4 texelColor = texture2D( map, vUv );\n texelColor.xyz = inputToLinear( texelColor.xyz );\n diffuseColor *= texelColor;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl | |
THREE.ShaderChunk[ 'map_pars_fragment' ] = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl | |
THREE.ShaderChunk[ 'map_particle_fragment' ] = "#ifdef USE_MAP\n diffuseColor *= texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl | |
THREE.ShaderChunk[ 'map_particle_pars_fragment' ] = "#ifdef USE_MAP\n uniform vec4 offsetRepeat;\n uniform sampler2D map;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl | |
THREE.ShaderChunk[ 'metalnessmap_fragment' ] = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.r;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'metalnessmap_pars_fragment' ] = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl | |
THREE.ShaderChunk[ 'morphnormal_vertex' ] = "#ifdef USE_MORPHNORMALS\n objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl | |
THREE.ShaderChunk[ 'morphtarget_pars_vertex' ] = "#ifdef USE_MORPHTARGETS\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl | |
THREE.ShaderChunk[ 'morphtarget_vertex' ] = "#ifdef USE_MORPHTARGETS\n transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/normal_fragment.glsl | |
THREE.ShaderChunk[ 'normal_fragment' ] = "#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n #endif\n#endif\n#ifdef USE_NORMALMAP\n normal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'normalmap_pars_fragment' ] = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n vec3 S = normalize( q0 * st1.t - q1 * st0.t );\n vec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n vec3 N = normalize( surf_norm );\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy = normalScale * mapN.xy;\n mat3 tsn = mat3( S, T, N );\n return normalize( tsn * mapN );\n }\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/project_vertex.glsl | |
THREE.ShaderChunk[ 'project_vertex' ] = "#ifdef USE_SKINNING\n vec4 mvPosition = modelViewMatrix * skinned;\n#else\n vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n"; | |
// File:src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl | |
THREE.ShaderChunk[ 'roughnessmap_fragment' ] = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.r;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'roughnessmap_pars_fragment' ] = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'shadowmap_pars_fragment' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n float unpackDepth( const in vec4 rgba_depth ) {\n const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n return dot( rgba_depth, bit_shift );\n }\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackDepth( texture2D( depths, uv ) ) );\n }\n float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n const vec2 offset = vec2( 0.0, 1.0 );\n vec2 texelSize = vec2( 1.0 ) / size;\n vec2 centroidUV = floor( uv * size + 0.5 ) / size;\n float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n vec2 f = fract( uv * size + 0.5 );\n float a = mix( lb, lt, f.y );\n float b = mix( rb, rt, f.y );\n float c = mix( a, b, f.x );\n return c;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n bool frustumTest = all( frustumTestVec );\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return 1.0;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec3 offset = vec3( - 1, 0, 1 ) * shadowRadius * 2.0 * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zzz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zxz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xzz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zzx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xzx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zzy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xzy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zyz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.zyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yzz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxz, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yzx, texelSize.y ), dp )\n ) * ( 1.0 / 21.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl | |
THREE.ShaderChunk[ 'shadowmap_pars_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl | |
THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n }\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl | |
THREE.ShaderChunk[ 'shadowmask_pars_fragment' ] = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #endif\n return shadow;\n}\n"; | |
// File:src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl | |
THREE.ShaderChunk[ 'skinbase_vertex' ] = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl | |
THREE.ShaderChunk[ 'skinning_pars_vertex' ] = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n #ifdef BONE_TEXTURE\n uniform sampler2D boneTexture;\n uniform int boneTextureWidth;\n uniform int boneTextureHeight;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureWidth ) );\n float y = floor( j / float( boneTextureWidth ) );\n float dx = 1.0 / float( boneTextureWidth );\n float dy = 1.0 / float( boneTextureHeight );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n #else\n uniform mat4 boneGlobalMatrices[ MAX_BONES ];\n mat4 getBoneMatrix( const in float i ) {\n mat4 bone = boneGlobalMatrices[ int(i) ];\n return bone;\n }\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/skinning_vertex.glsl | |
THREE.ShaderChunk[ 'skinning_vertex' ] = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n skinned = bindMatrixInverse * skinned;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl | |
THREE.ShaderChunk[ 'skinnormal_vertex' ] = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl | |
THREE.ShaderChunk[ 'specularmap_fragment' ] = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl | |
THREE.ShaderChunk[ 'specularmap_pars_fragment' ] = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl | |
THREE.ShaderChunk[ 'uv2_pars_fragment' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl | |
THREE.ShaderChunk[ 'uv2_pars_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/uv2_vertex.glsl | |
THREE.ShaderChunk[ 'uv2_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = uv2;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl | |
THREE.ShaderChunk[ 'uv_pars_fragment' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl | |
THREE.ShaderChunk[ 'uv_pars_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n#endif\n"; | |
// File:src/renderers/shaders/ShaderChunk/uv_vertex.glsl | |
THREE.ShaderChunk[ 'uv_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif"; | |
// File:src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl | |
THREE.ShaderChunk[ 'worldpos_vertex' ] = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( STANDARD ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n #ifdef USE_SKINNING\n vec4 worldPosition = modelMatrix * skinned;\n #else\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #endif\n#endif\n"; | |
// File:src/renderers/shaders/UniformsUtils.js | |
/** | |
* Uniform Utilities | |
*/ | |
THREE.UniformsUtils = { | |
merge: function ( uniforms ) { | |
var merged = {}; | |
for ( var u = 0; u < uniforms.length; u ++ ) { | |
var tmp = this.clone( uniforms[ u ] ); | |
for ( var p in tmp ) { | |
merged[ p ] = tmp[ p ]; | |
} | |
} | |
return merged; | |
}, | |
clone: function ( uniforms_src ) { | |
var uniforms_dst = {}; | |
for ( var u in uniforms_src ) { | |
uniforms_dst[ u ] = {}; | |
for ( var p in uniforms_src[ u ] ) { | |
var parameter_src = uniforms_src[ u ][ p ]; | |
if ( parameter_src instanceof THREE.Color || | |
parameter_src instanceof THREE.Vector2 || | |
parameter_src instanceof THREE.Vector3 || | |
parameter_src instanceof THREE.Vector4 || | |
parameter_src instanceof THREE.Matrix3 || | |
parameter_src instanceof THREE.Matrix4 || | |
parameter_src instanceof THREE.Texture ) { | |
uniforms_dst[ u ][ p ] = parameter_src.clone(); | |
} else if ( Array.isArray( parameter_src ) ) { | |
uniforms_dst[ u ][ p ] = parameter_src.slice(); | |
} else { | |
uniforms_dst[ u ][ p ] = parameter_src; | |
} | |
} | |
} | |
return uniforms_dst; | |
} | |
}; | |
// File:src/renderers/shaders/UniformsLib.js | |
/** | |
* Uniforms library for shared webgl shaders | |
*/ | |
THREE.UniformsLib = { | |
common: { | |
"diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, | |
"opacity": { type: "f", value: 1.0 }, | |
"map": { type: "t", value: null }, | |
"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, | |
"specularMap": { type: "t", value: null }, | |
"alphaMap": { type: "t", value: null }, | |
"envMap": { type: "t", value: null }, | |
"flipEnvMap": { type: "f", value: - 1 }, | |
"reflectivity": { type: "f", value: 1.0 }, | |
"refractionRatio": { type: "f", value: 0.98 } | |
}, | |
aomap: { | |
"aoMap": { type: "t", value: null }, | |
"aoMapIntensity": { type: "f", value: 1 } | |
}, | |
lightmap: { | |
"lightMap": { type: "t", value: null }, | |
"lightMapIntensity": { type: "f", value: 1 } | |
}, | |
emissivemap: { | |
"emissiveMap": { type: "t", value: null } | |
}, | |
bumpmap: { | |
"bumpMap": { type: "t", value: null }, | |
"bumpScale": { type: "f", value: 1 } | |
}, | |
normalmap: { | |
"normalMap": { type: "t", value: null }, | |
"normalScale": { type: "v2", value: new THREE.Vector2( 1, 1 ) } | |
}, | |
displacementmap: { | |
"displacementMap": { type: "t", value: null }, | |
"displacementScale": { type: "f", value: 1 }, | |
"displacementBias": { type: "f", value: 0 } | |
}, | |
roughnessmap: { | |
"roughnessMap": { type: "t", value: null } | |
}, | |
metalnessmap: { | |
"metalnessMap": { type: "t", value: null } | |
}, | |
fog: { | |
"fogDensity": { type: "f", value: 0.00025 }, | |
"fogNear": { type: "f", value: 1 }, | |
"fogFar": { type: "f", value: 2000 }, | |
"fogColor": { type: "c", value: new THREE.Color( 0xffffff ) } | |
}, | |
ambient: { | |
"ambientLightColor": { type: "fv", value: [] } | |
}, | |
lights: { | |
"directionalLights": { type: "sa", value: [], properties: { | |
"direction": { type: "v3" }, | |
"color": { type: "c" }, | |
"shadow": { type: "i" }, | |
"shadowBias": { type: "f" }, | |
"shadowRadius": { type: "f" }, | |
"shadowMapSize": { type: "v2" } | |
} }, | |
"directionalShadowMap": { type: "tv", value: [] }, | |
"directionalShadowMatrix": { type: "m4v", value: [] }, | |
"spotLights": { type: "sa", value: [], properties: { | |
"color": { type: "c" }, | |
"position": { type: "v3" }, | |
"direction": { type: "v3" }, | |
"distance": { type: "f" }, | |
"angleCos": { type: "f" }, | |
"exponent": { type: "f" }, | |
"decay": { type: "f" }, | |
"shadow": { type: "i" }, | |
"shadowBias": { type: "f" }, | |
"shadowRadius": { type: "f" }, | |
"shadowMapSize": { type: "v2" } | |
} }, | |
"spotShadowMap": { type: "tv", value: [] }, | |
"spotShadowMatrix": { type: "m4v", value: [] }, | |
"pointLights": { type: "sa", value: [], properties: { | |
"color": { type: "c" }, | |
"position": { type: "v3" }, | |
"decay": { type: "f" }, | |
"distance": { type: "f" }, | |
"shadow": { type: "i" }, | |
"shadowBias": { type: "f" }, | |
"shadowRadius": { type: "f" }, | |
"shadowMapSize": { type: "v2" } | |
} }, | |
"pointShadowMap": { type: "tv", value: [] }, | |
"pointShadowMatrix": { type: "m4v", value: [] }, | |
"hemisphereLights": { type: "sa", value: [], properties: { | |
"direction": { type: "v3" }, | |
"skyColor": { type: "c" }, | |
"groundColor": { type: "c" } | |
} } | |
}, | |
points: { | |
"diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, | |
"opacity": { type: "f", value: 1.0 }, | |
"size": { type: "f", value: 1.0 }, | |
"scale": { type: "f", value: 1.0 }, | |
"map": { type: "t", value: null }, | |
"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) } | |
} | |
}; | |
// File:src/renderers/shaders/ShaderLib.js | |
/** | |
* Webgl Shader Library for three.js | |
* | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
* @author mikael emtinger / http://gomo.se/ | |
*/ | |
THREE.ShaderLib = { | |
'basic': { | |
uniforms: THREE.UniformsUtils.merge( [ | |
THREE.UniformsLib[ "common" ], | |
THREE.UniformsLib[ "aomap" ], | |
THREE.UniformsLib[ "fog" ] | |
] ), | |
vertexShader: [ | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "uv_pars_vertex" ], | |
THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
THREE.ShaderChunk[ "color_pars_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "uv_vertex" ], | |
THREE.ShaderChunk[ "uv2_vertex" ], | |
THREE.ShaderChunk[ "color_vertex" ], | |
THREE.ShaderChunk[ "skinbase_vertex" ], | |
" #ifdef USE_ENVMAP", | |
THREE.ShaderChunk[ "beginnormal_vertex" ], | |
THREE.ShaderChunk[ "morphnormal_vertex" ], | |
THREE.ShaderChunk[ "skinnormal_vertex" ], | |
THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
" #endif", | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "skinning_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
THREE.ShaderChunk[ "worldpos_vertex" ], | |
THREE.ShaderChunk[ "envmap_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform vec3 diffuse;", | |
"uniform float opacity;", | |
"#ifndef FLAT_SHADED", | |
" varying vec3 vNormal;", | |
"#endif", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_fragment" ], | |
THREE.ShaderChunk[ "uv_pars_fragment" ], | |
THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
THREE.ShaderChunk[ "map_pars_fragment" ], | |
THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
THREE.ShaderChunk[ "fog_pars_fragment" ], | |
THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" vec4 diffuseColor = vec4( diffuse, opacity );", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
THREE.ShaderChunk[ "map_fragment" ], | |
THREE.ShaderChunk[ "color_fragment" ], | |
THREE.ShaderChunk[ "alphamap_fragment" ], | |
THREE.ShaderChunk[ "alphatest_fragment" ], | |
THREE.ShaderChunk[ "specularmap_fragment" ], | |
" ReflectedLight reflectedLight;", | |
" reflectedLight.directDiffuse = vec3( 0.0 );", | |
" reflectedLight.directSpecular = vec3( 0.0 );", | |
" reflectedLight.indirectDiffuse = diffuseColor.rgb;", | |
" reflectedLight.indirectSpecular = vec3( 0.0 );", | |
THREE.ShaderChunk[ "aomap_fragment" ], | |
" vec3 outgoingLight = reflectedLight.indirectDiffuse;", | |
THREE.ShaderChunk[ "envmap_fragment" ], | |
THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
THREE.ShaderChunk[ "fog_fragment" ], | |
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
"}" | |
].join( "\n" ) | |
}, | |
'lambert': { | |
uniforms: THREE.UniformsUtils.merge( [ | |
THREE.UniformsLib[ "common" ], | |
THREE.UniformsLib[ "aomap" ], | |
THREE.UniformsLib[ "lightmap" ], | |
THREE.UniformsLib[ "emissivemap" ], | |
THREE.UniformsLib[ "fog" ], | |
THREE.UniformsLib[ "ambient" ], | |
THREE.UniformsLib[ "lights" ], | |
{ | |
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) } | |
} | |
] ), | |
vertexShader: [ | |
"#define LAMBERT", | |
"varying vec3 vLightFront;", | |
"#ifdef DOUBLE_SIDED", | |
" varying vec3 vLightBack;", | |
"#endif", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "uv_pars_vertex" ], | |
THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
THREE.ShaderChunk[ "bsdfs" ], | |
THREE.ShaderChunk[ "lights_pars" ], | |
THREE.ShaderChunk[ "color_pars_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "uv_vertex" ], | |
THREE.ShaderChunk[ "uv2_vertex" ], | |
THREE.ShaderChunk[ "color_vertex" ], | |
THREE.ShaderChunk[ "beginnormal_vertex" ], | |
THREE.ShaderChunk[ "morphnormal_vertex" ], | |
THREE.ShaderChunk[ "skinbase_vertex" ], | |
THREE.ShaderChunk[ "skinnormal_vertex" ], | |
THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "skinning_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
THREE.ShaderChunk[ "worldpos_vertex" ], | |
THREE.ShaderChunk[ "envmap_vertex" ], | |
THREE.ShaderChunk[ "lights_lambert_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform vec3 diffuse;", | |
"uniform vec3 emissive;", | |
"uniform float opacity;", | |
"varying vec3 vLightFront;", | |
"#ifdef DOUBLE_SIDED", | |
" varying vec3 vLightBack;", | |
"#endif", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_fragment" ], | |
THREE.ShaderChunk[ "uv_pars_fragment" ], | |
THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
THREE.ShaderChunk[ "map_pars_fragment" ], | |
THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
THREE.ShaderChunk[ "lightmap_pars_fragment" ], | |
THREE.ShaderChunk[ "emissivemap_pars_fragment" ], | |
THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
THREE.ShaderChunk[ "bsdfs" ], | |
THREE.ShaderChunk[ "ambient_pars" ], | |
THREE.ShaderChunk[ "lights_pars" ], | |
THREE.ShaderChunk[ "fog_pars_fragment" ], | |
THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
THREE.ShaderChunk[ "shadowmask_pars_fragment" ], | |
THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" vec4 diffuseColor = vec4( diffuse, opacity );", | |
" ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
" vec3 totalEmissiveLight = emissive;", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
THREE.ShaderChunk[ "map_fragment" ], | |
THREE.ShaderChunk[ "color_fragment" ], | |
THREE.ShaderChunk[ "alphamap_fragment" ], | |
THREE.ShaderChunk[ "alphatest_fragment" ], | |
THREE.ShaderChunk[ "specularmap_fragment" ], | |
THREE.ShaderChunk[ "emissivemap_fragment" ], | |
// accumulation | |
" reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );", | |
THREE.ShaderChunk[ "lightmap_fragment" ], | |
" reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );", | |
" #ifdef DOUBLE_SIDED", | |
" reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;", | |
" #else", | |
" reflectedLight.directDiffuse = vLightFront;", | |
" #endif", | |
" reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();", | |
// modulation | |
THREE.ShaderChunk[ "aomap_fragment" ], | |
" vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveLight;", | |
THREE.ShaderChunk[ "envmap_fragment" ], | |
THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
THREE.ShaderChunk[ "fog_fragment" ], | |
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
"}" | |
].join( "\n" ) | |
}, | |
'phong': { | |
uniforms: THREE.UniformsUtils.merge( [ | |
THREE.UniformsLib[ "common" ], | |
THREE.UniformsLib[ "aomap" ], | |
THREE.UniformsLib[ "lightmap" ], | |
THREE.UniformsLib[ "emissivemap" ], | |
THREE.UniformsLib[ "bumpmap" ], | |
THREE.UniformsLib[ "normalmap" ], | |
THREE.UniformsLib[ "displacementmap" ], | |
THREE.UniformsLib[ "fog" ], | |
THREE.UniformsLib[ "ambient" ], | |
THREE.UniformsLib[ "lights" ], | |
{ | |
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, | |
"specular" : { type: "c", value: new THREE.Color( 0x111111 ) }, | |
"shininess": { type: "f", value: 30 } | |
} | |
] ), | |
vertexShader: [ | |
"#define PHONG", | |
"varying vec3 vViewPosition;", | |
"#ifndef FLAT_SHADED", | |
" varying vec3 vNormal;", | |
"#endif", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "uv_pars_vertex" ], | |
THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
THREE.ShaderChunk[ "displacementmap_pars_vertex" ], | |
THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
THREE.ShaderChunk[ "lights_phong_pars_vertex" ], | |
THREE.ShaderChunk[ "color_pars_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "uv_vertex" ], | |
THREE.ShaderChunk[ "uv2_vertex" ], | |
THREE.ShaderChunk[ "color_vertex" ], | |
THREE.ShaderChunk[ "beginnormal_vertex" ], | |
THREE.ShaderChunk[ "morphnormal_vertex" ], | |
THREE.ShaderChunk[ "skinbase_vertex" ], | |
THREE.ShaderChunk[ "skinnormal_vertex" ], | |
THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
"#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED | |
" vNormal = normalize( transformedNormal );", | |
"#endif", | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "displacementmap_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "skinning_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
" vViewPosition = - mvPosition.xyz;", | |
THREE.ShaderChunk[ "worldpos_vertex" ], | |
THREE.ShaderChunk[ "envmap_vertex" ], | |
THREE.ShaderChunk[ "lights_phong_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"#define PHONG", | |
"uniform vec3 diffuse;", | |
"uniform vec3 emissive;", | |
"uniform vec3 specular;", | |
"uniform float shininess;", | |
"uniform float opacity;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_fragment" ], | |
THREE.ShaderChunk[ "uv_pars_fragment" ], | |
THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
THREE.ShaderChunk[ "map_pars_fragment" ], | |
THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
THREE.ShaderChunk[ "lightmap_pars_fragment" ], | |
THREE.ShaderChunk[ "emissivemap_pars_fragment" ], | |
THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
THREE.ShaderChunk[ "fog_pars_fragment" ], | |
THREE.ShaderChunk[ "bsdfs" ], | |
THREE.ShaderChunk[ "ambient_pars" ], | |
THREE.ShaderChunk[ "lights_pars" ], | |
THREE.ShaderChunk[ "lights_phong_pars_fragment" ], | |
THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
THREE.ShaderChunk[ "bumpmap_pars_fragment" ], | |
THREE.ShaderChunk[ "normalmap_pars_fragment" ], | |
THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" vec4 diffuseColor = vec4( diffuse, opacity );", | |
" ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
" vec3 totalEmissiveLight = emissive;", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
THREE.ShaderChunk[ "map_fragment" ], | |
THREE.ShaderChunk[ "color_fragment" ], | |
THREE.ShaderChunk[ "alphamap_fragment" ], | |
THREE.ShaderChunk[ "alphatest_fragment" ], | |
THREE.ShaderChunk[ "specularmap_fragment" ], | |
THREE.ShaderChunk[ "normal_fragment" ], | |
THREE.ShaderChunk[ "emissivemap_fragment" ], | |
// accumulation | |
THREE.ShaderChunk[ "lights_phong_fragment" ], | |
THREE.ShaderChunk[ "lights_template" ], | |
// modulation | |
THREE.ShaderChunk[ "aomap_fragment" ], | |
"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;", | |
THREE.ShaderChunk[ "envmap_fragment" ], | |
THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
THREE.ShaderChunk[ "fog_fragment" ], | |
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
"}" | |
].join( "\n" ) | |
}, | |
'standard': { | |
uniforms: THREE.UniformsUtils.merge( [ | |
THREE.UniformsLib[ "common" ], | |
THREE.UniformsLib[ "aomap" ], | |
THREE.UniformsLib[ "lightmap" ], | |
THREE.UniformsLib[ "emissivemap" ], | |
THREE.UniformsLib[ "bumpmap" ], | |
THREE.UniformsLib[ "normalmap" ], | |
THREE.UniformsLib[ "displacementmap" ], | |
THREE.UniformsLib[ "roughnessmap" ], | |
THREE.UniformsLib[ "metalnessmap" ], | |
THREE.UniformsLib[ "fog" ], | |
THREE.UniformsLib[ "ambient" ], | |
THREE.UniformsLib[ "lights" ], | |
{ | |
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, | |
"roughness": { type: "f", value: 0.5 }, | |
"metalness": { type: "f", value: 0 }, | |
"envMapIntensity" : { type: "f", value: 1 } // temporary | |
} | |
] ), | |
vertexShader: [ | |
"#define STANDARD", | |
"varying vec3 vViewPosition;", | |
"#ifndef FLAT_SHADED", | |
" varying vec3 vNormal;", | |
"#endif", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "uv_pars_vertex" ], | |
THREE.ShaderChunk[ "uv2_pars_vertex" ], | |
THREE.ShaderChunk[ "displacementmap_pars_vertex" ], | |
THREE.ShaderChunk[ "envmap_pars_vertex" ], | |
THREE.ShaderChunk[ "color_pars_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
THREE.ShaderChunk[ "specularmap_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", // STANDARD | |
THREE.ShaderChunk[ "uv_vertex" ], | |
THREE.ShaderChunk[ "uv2_vertex" ], | |
THREE.ShaderChunk[ "color_vertex" ], | |
THREE.ShaderChunk[ "beginnormal_vertex" ], | |
THREE.ShaderChunk[ "morphnormal_vertex" ], | |
THREE.ShaderChunk[ "skinbase_vertex" ], | |
THREE.ShaderChunk[ "skinnormal_vertex" ], | |
THREE.ShaderChunk[ "defaultnormal_vertex" ], | |
"#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED | |
" vNormal = normalize( transformedNormal );", | |
"#endif", | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "displacementmap_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "skinning_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
" vViewPosition = - mvPosition.xyz;", | |
THREE.ShaderChunk[ "worldpos_vertex" ], | |
THREE.ShaderChunk[ "envmap_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"#define STANDARD", | |
"uniform vec3 diffuse;", | |
"uniform vec3 emissive;", | |
"uniform float roughness;", | |
"uniform float metalness;", | |
"uniform float opacity;", | |
"uniform float envMapIntensity;", // temporary | |
"varying vec3 vViewPosition;", | |
"#ifndef FLAT_SHADED", | |
" varying vec3 vNormal;", | |
"#endif", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_fragment" ], | |
THREE.ShaderChunk[ "uv_pars_fragment" ], | |
THREE.ShaderChunk[ "uv2_pars_fragment" ], | |
THREE.ShaderChunk[ "map_pars_fragment" ], | |
THREE.ShaderChunk[ "alphamap_pars_fragment" ], | |
THREE.ShaderChunk[ "aomap_pars_fragment" ], | |
THREE.ShaderChunk[ "lightmap_pars_fragment" ], | |
THREE.ShaderChunk[ "emissivemap_pars_fragment" ], | |
THREE.ShaderChunk[ "envmap_pars_fragment" ], | |
THREE.ShaderChunk[ "fog_pars_fragment" ], | |
THREE.ShaderChunk[ "bsdfs" ], | |
THREE.ShaderChunk[ "ambient_pars" ], | |
THREE.ShaderChunk[ "lights_pars" ], | |
THREE.ShaderChunk[ "lights_standard_pars_fragment" ], | |
THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
THREE.ShaderChunk[ "bumpmap_pars_fragment" ], | |
THREE.ShaderChunk[ "normalmap_pars_fragment" ], | |
THREE.ShaderChunk[ "roughnessmap_pars_fragment" ], | |
THREE.ShaderChunk[ "metalnessmap_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" vec4 diffuseColor = vec4( diffuse, opacity );", | |
" ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", | |
" vec3 totalEmissiveLight = emissive;", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
THREE.ShaderChunk[ "map_fragment" ], | |
THREE.ShaderChunk[ "color_fragment" ], | |
THREE.ShaderChunk[ "alphamap_fragment" ], | |
THREE.ShaderChunk[ "alphatest_fragment" ], | |
THREE.ShaderChunk[ "specularmap_fragment" ], | |
THREE.ShaderChunk[ "roughnessmap_fragment" ], | |
THREE.ShaderChunk[ "metalnessmap_fragment" ], | |
THREE.ShaderChunk[ "normal_fragment" ], | |
THREE.ShaderChunk[ "emissivemap_fragment" ], | |
// accumulation | |
THREE.ShaderChunk[ "lights_standard_fragment" ], | |
THREE.ShaderChunk[ "lights_template" ], | |
// modulation | |
THREE.ShaderChunk[ "aomap_fragment" ], | |
"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;", | |
THREE.ShaderChunk[ "linear_to_gamma_fragment" ], | |
THREE.ShaderChunk[ "fog_fragment" ], | |
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
"}" | |
].join( "\n" ) | |
}, | |
'points': { | |
uniforms: THREE.UniformsUtils.merge( [ | |
THREE.UniformsLib[ "points" ], | |
THREE.UniformsLib[ "fog" ] | |
] ), | |
vertexShader: [ | |
"uniform float size;", | |
"uniform float scale;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "color_vertex" ], | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
" #ifdef USE_SIZEATTENUATION", | |
" gl_PointSize = size * ( scale / - mvPosition.z );", | |
" #else", | |
" gl_PointSize = size;", | |
" #endif", | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
THREE.ShaderChunk[ "worldpos_vertex" ], | |
THREE.ShaderChunk[ "shadowmap_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform vec3 diffuse;", | |
"uniform float opacity;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_fragment" ], | |
THREE.ShaderChunk[ "map_particle_pars_fragment" ], | |
THREE.ShaderChunk[ "fog_pars_fragment" ], | |
THREE.ShaderChunk[ "shadowmap_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" vec3 outgoingLight = vec3( 0.0 );", | |
" vec4 diffuseColor = vec4( diffuse, opacity );", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
THREE.ShaderChunk[ "map_particle_fragment" ], | |
THREE.ShaderChunk[ "color_fragment" ], | |
THREE.ShaderChunk[ "alphatest_fragment" ], | |
" outgoingLight = diffuseColor.rgb;", | |
THREE.ShaderChunk[ "fog_fragment" ], | |
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
"}" | |
].join( "\n" ) | |
}, | |
'dashed': { | |
uniforms: THREE.UniformsUtils.merge( [ | |
THREE.UniformsLib[ "common" ], | |
THREE.UniformsLib[ "fog" ], | |
{ | |
"scale" : { type: "f", value: 1 }, | |
"dashSize" : { type: "f", value: 1 }, | |
"totalSize": { type: "f", value: 2 } | |
} | |
] ), | |
vertexShader: [ | |
"uniform float scale;", | |
"attribute float lineDistance;", | |
"varying float vLineDistance;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "color_vertex" ], | |
" vLineDistance = scale * lineDistance;", | |
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", | |
" gl_Position = projectionMatrix * mvPosition;", | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform vec3 diffuse;", | |
"uniform float opacity;", | |
"uniform float dashSize;", | |
"uniform float totalSize;", | |
"varying float vLineDistance;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "color_pars_fragment" ], | |
THREE.ShaderChunk[ "fog_pars_fragment" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" if ( mod( vLineDistance, totalSize ) > dashSize ) {", | |
" discard;", | |
" }", | |
" vec3 outgoingLight = vec3( 0.0 );", | |
" vec4 diffuseColor = vec4( diffuse, opacity );", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
THREE.ShaderChunk[ "color_fragment" ], | |
" outgoingLight = diffuseColor.rgb;", // simple shader | |
THREE.ShaderChunk[ "fog_fragment" ], | |
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
"}" | |
].join( "\n" ) | |
}, | |
'depth': { | |
uniforms: { | |
"mNear": { type: "f", value: 1.0 }, | |
"mFar" : { type: "f", value: 2000.0 }, | |
"opacity" : { type: "f", value: 1.0 } | |
}, | |
vertexShader: [ | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform float mNear;", | |
"uniform float mFar;", | |
"uniform float opacity;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
" #ifdef USE_LOGDEPTHBUF_EXT", | |
" float depth = gl_FragDepthEXT / gl_FragCoord.w;", | |
" #else", | |
" float depth = gl_FragCoord.z / gl_FragCoord.w;", | |
" #endif", | |
" float color = 1.0 - smoothstep( mNear, mFar, depth );", | |
" gl_FragColor = vec4( vec3( color ), opacity );", | |
"}" | |
].join( "\n" ) | |
}, | |
'normal': { | |
uniforms: { | |
"opacity" : { type: "f", value: 1.0 } | |
}, | |
vertexShader: [ | |
"varying vec3 vNormal;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
" vNormal = normalize( normalMatrix * normal );", | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform float opacity;", | |
"varying vec3 vNormal;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
"}" | |
].join( "\n" ) | |
}, | |
/* ------------------------------------------------------------------------- | |
// Cube map shader | |
------------------------------------------------------------------------- */ | |
'cube': { | |
uniforms: { | |
"tCube": { type: "t", value: null }, | |
"tFlip": { type: "f", value: - 1 } | |
}, | |
vertexShader: [ | |
"varying vec3 vWorldPosition;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
" vWorldPosition = transformDirection( position, modelMatrix );", | |
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform samplerCube tCube;", | |
"uniform float tFlip;", | |
"varying vec3 vWorldPosition;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
" gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
"}" | |
].join( "\n" ) | |
}, | |
/* ------------------------------------------------------------------------- | |
// Cube map shader | |
------------------------------------------------------------------------- */ | |
'equirect': { | |
uniforms: { | |
"tEquirect": { type: "t", value: null }, | |
"tFlip": { type: "f", value: - 1 } | |
}, | |
vertexShader: [ | |
"varying vec3 vWorldPosition;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
" vWorldPosition = transformDirection( position, modelMatrix );", | |
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform sampler2D tEquirect;", | |
"uniform float tFlip;", | |
"varying vec3 vWorldPosition;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"void main() {", | |
// " gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", | |
"vec3 direction = normalize( vWorldPosition );", | |
"vec2 sampleUV;", | |
"sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );", | |
"sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", | |
"gl_FragColor = texture2D( tEquirect, sampleUV );", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
"}" | |
].join( "\n" ) | |
}, | |
/* Depth encoding into RGBA texture | |
* | |
* based on SpiderGL shadow map example | |
* http://spidergl.org/example.php?id=6 | |
* | |
* originally from | |
* http://www.gamedev.net/topic/442138-packing-a-float-into-a-a8r8g8b8-texture-shader/page__whichpage__1%25EF%25BF%25BD | |
* | |
* see also | |
* http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ | |
*/ | |
'depthRGBA': { | |
uniforms: {}, | |
vertexShader: [ | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "skinbase_vertex" ], | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "skinning_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "logdepthbuf_vertex" ], | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], | |
"vec4 pack_depth( const in float depth ) {", | |
" const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", | |
" const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", | |
" vec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );", | |
" res -= res.xxyz * bit_mask;", | |
" return res;", | |
"}", | |
"void main() {", | |
THREE.ShaderChunk[ "logdepthbuf_fragment" ], | |
" #ifdef USE_LOGDEPTHBUF_EXT", | |
" gl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );", | |
" #else", | |
" gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );", | |
" #endif", | |
//"gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z / gl_FragCoord.w );", | |
//"float z = ( ( gl_FragCoord.z / gl_FragCoord.w ) - 3.0 ) / ( 4000.0 - 3.0 );", | |
//"gl_FragData[ 0 ] = pack_depth( z );", | |
//"gl_FragData[ 0 ] = vec4( z, z, z, 1.0 );", | |
"}" | |
].join( "\n" ) | |
}, | |
'distanceRGBA': { | |
uniforms: { | |
"lightPos": { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) } | |
}, | |
vertexShader: [ | |
"varying vec4 vWorldPosition;", | |
THREE.ShaderChunk[ "common" ], | |
THREE.ShaderChunk[ "morphtarget_pars_vertex" ], | |
THREE.ShaderChunk[ "skinning_pars_vertex" ], | |
"void main() {", | |
THREE.ShaderChunk[ "skinbase_vertex" ], | |
THREE.ShaderChunk[ "begin_vertex" ], | |
THREE.ShaderChunk[ "morphtarget_vertex" ], | |
THREE.ShaderChunk[ "skinning_vertex" ], | |
THREE.ShaderChunk[ "project_vertex" ], | |
THREE.ShaderChunk[ "worldpos_vertex" ], | |
"vWorldPosition = worldPosition;", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform vec3 lightPos;", | |
"varying vec4 vWorldPosition;", | |
THREE.ShaderChunk[ "common" ], | |
"vec4 pack1K ( float depth ) {", | |
" depth /= 1000.0;", | |
" const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", | |
" const vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", | |
" vec4 res = mod( depth * bitSh * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );", | |
" res -= res.xxyz * bitMsk;", | |
" return res; ", | |
"}", | |
"float unpack1K ( vec4 color ) {", | |
" const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );", | |
" return dot( color, bitSh ) * 1000.0;", | |
"}", | |
"void main () {", | |
" gl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );", | |
"}" | |
].join( "\n" ) | |
} | |
}; | |
// File:src/renderers/WebGLRenderer.js | |
/** | |
* @author supereggbert / http://www.paulbrunt.co.uk/ | |
* @author mrdoob / http://mrdoob.com/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author szimek / https://github.com/szimek/ | |
*/ | |
THREE.WebGLRenderer = function ( parameters ) { | |
console.log( 'THREE.WebGLRenderer', THREE.REVISION ); | |
parameters = parameters || {}; | |
var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ), | |
_context = parameters.context !== undefined ? parameters.context : null, | |
_alpha = parameters.alpha !== undefined ? parameters.alpha : false, | |
_depth = parameters.depth !== undefined ? parameters.depth : true, | |
_stencil = parameters.stencil !== undefined ? parameters.stencil : true, | |
_antialias = parameters.antialias !== undefined ? parameters.antialias : false, | |
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, | |
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false; | |
var lights = []; | |
var opaqueObjects = []; | |
var opaqueObjectsLastIndex = - 1; | |
var transparentObjects = []; | |
var transparentObjectsLastIndex = - 1; | |
var morphInfluences = new Float32Array( 8 ); | |
var sprites = []; | |
var lensFlares = []; | |
// public properties | |
this.domElement = _canvas; | |
this.context = null; | |
// clearing | |
this.autoClear = true; | |
this.autoClearColor = true; | |
this.autoClearDepth = true; | |
this.autoClearStencil = true; | |
// scene graph | |
this.sortObjects = true; | |
// physically based shading | |
this.gammaFactor = 2.0; // for backwards compatibility | |
this.gammaInput = false; | |
this.gammaOutput = false; | |
// morphs | |
this.maxMorphTargets = 8; | |
this.maxMorphNormals = 4; | |
// flags | |
this.autoScaleCubemaps = true; | |
// internal properties | |
var _this = this, | |
// internal state cache | |
_currentProgram = null, | |
_currentRenderTarget = null, | |
_currentFramebuffer = null, | |
_currentMaterialId = - 1, | |
_currentGeometryProgram = '', | |
_currentCamera = null, | |
_currentScissor = new THREE.Vector4(), | |
_currentScissorTest = null, | |
_currentViewport = new THREE.Vector4(), | |
// | |
_usedTextureUnits = 0, | |
// | |
_clearColor = new THREE.Color( 0x000000 ), | |
_clearAlpha = 0, | |
_width = _canvas.width, | |
_height = _canvas.height, | |
_pixelRatio = 1, | |
_scissor = new THREE.Vector4( 0, 0, _width, _height ), | |
_scissorTest = false, | |
_viewport = new THREE.Vector4( 0, 0, _width, _height ), | |
// frustum | |
_frustum = new THREE.Frustum(), | |
// camera matrices cache | |
_projScreenMatrix = new THREE.Matrix4(), | |
_vector3 = new THREE.Vector3(), | |
// light arrays cache | |
_lights = { | |
hash: '', | |
ambient: [ 0, 0, 0 ], | |
directional: [], | |
directionalShadowMap: [], | |
directionalShadowMatrix: [], | |
spot: [], | |
spotShadowMap: [], | |
spotShadowMatrix: [], | |
point: [], | |
pointShadowMap: [], | |
pointShadowMatrix: [], | |
hemi: [], | |
shadows: [], | |
shadowsPointLight: 0 | |
}, | |
// info | |
_infoMemory = { | |
geometries: 0, | |
textures: 0 | |
}, | |
_infoRender = { | |
calls: 0, | |
vertices: 0, | |
faces: 0, | |
points: 0 | |
}; | |
this.info = { | |
render: _infoRender, | |
memory: _infoMemory, | |
programs: null | |
}; | |
// initialize | |
var _gl; | |
try { | |
var attributes = { | |
alpha: _alpha, | |
depth: _depth, | |
stencil: _stencil, | |
antialias: _antialias, | |
premultipliedAlpha: _premultipliedAlpha, | |
preserveDrawingBuffer: _preserveDrawingBuffer | |
}; | |
_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes ); | |
if ( _gl === null ) { | |
if ( _canvas.getContext( 'webgl' ) !== null ) { | |
throw 'Error creating WebGL context with your selected attributes.'; | |
} else { | |
throw 'Error creating WebGL context.'; | |
} | |
} | |
_canvas.addEventListener( 'webglcontextlost', onContextLost, false ); | |
} catch ( error ) { | |
console.error( 'THREE.WebGLRenderer: ' + error ); | |
} | |
var extensions = new THREE.WebGLExtensions( _gl ); | |
extensions.get( 'OES_texture_float' ); | |
extensions.get( 'OES_texture_float_linear' ); | |
extensions.get( 'OES_texture_half_float' ); | |
extensions.get( 'OES_texture_half_float_linear' ); | |
extensions.get( 'OES_standard_derivatives' ); | |
extensions.get( 'ANGLE_instanced_arrays' ); | |
if ( extensions.get( 'OES_element_index_uint' ) ) { | |
THREE.BufferGeometry.MaxIndex = 4294967296; | |
} | |
var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters ); | |
var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL ); | |
var properties = new THREE.WebGLProperties(); | |
var objects = new THREE.WebGLObjects( _gl, properties, this.info ); | |
var programCache = new THREE.WebGLPrograms( this, capabilities ); | |
var lightCache = new THREE.WebGLLights(); | |
this.info.programs = programCache.programs; | |
var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender ); | |
var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); | |
// | |
function getTargetPixelRatio() { | |
return _currentRenderTarget === null ? _pixelRatio : 1; | |
} | |
function glClearColor( r, g, b, a ) { | |
if ( _premultipliedAlpha === true ) { | |
r *= a; g *= a; b *= a; | |
} | |
state.clearColor( r, g, b, a ); | |
} | |
function setDefaultGLState() { | |
state.init(); | |
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); | |
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); | |
glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); | |
} | |
function resetGLState() { | |
_currentProgram = null; | |
_currentCamera = null; | |
_currentGeometryProgram = ''; | |
_currentMaterialId = - 1; | |
state.reset(); | |
} | |
setDefaultGLState(); | |
this.context = _gl; | |
this.capabilities = capabilities; | |
this.extensions = extensions; | |
this.properties = properties; | |
this.state = state; | |
// shadow map | |
var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects ); | |
this.shadowMap = shadowMap; | |
// Plugins | |
var spritePlugin = new THREE.SpritePlugin( this, sprites ); | |
var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares ); | |
// API | |
this.getContext = function () { | |
return _gl; | |
}; | |
this.getContextAttributes = function () { | |
return _gl.getContextAttributes(); | |
}; | |
this.forceContextLoss = function () { | |
extensions.get( 'WEBGL_lose_context' ).loseContext(); | |
}; | |
this.getMaxAnisotropy = ( function () { | |
var value; | |
return function getMaxAnisotropy() { | |
if ( value !== undefined ) return value; | |
var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); | |
if ( extension !== null ) { | |
value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); | |
} else { | |
value = 0; | |
} | |
return value; | |
}; | |
} )(); | |
this.getPrecision = function () { | |
return capabilities.precision; | |
}; | |
this.getPixelRatio = function () { | |
return _pixelRatio; | |
}; | |
this.setPixelRatio = function ( value ) { | |
if ( value === undefined ) return; | |
_pixelRatio = value; | |
this.setSize( _viewport.z, _viewport.w, false ); | |
}; | |
this.getSize = function () { | |
return { | |
width: _width, | |
height: _height | |
}; | |
}; | |
this.setSize = function ( width, height, updateStyle ) { | |
_width = width; | |
_height = height; | |
_canvas.width = width * _pixelRatio; | |
_canvas.height = height * _pixelRatio; | |
if ( updateStyle !== false ) { | |
_canvas.style.width = width + 'px'; | |
_canvas.style.height = height + 'px'; | |
} | |
this.setViewport( 0, 0, width, height ); | |
}; | |
this.setViewport = function ( x, y, width, height ) { | |
state.viewport( _viewport.set( x, y, width, height ) ); | |
}; | |
this.setScissor = function ( x, y, width, height ) { | |
state.scissor( _scissor.set( x, y, width, height ) ); | |
}; | |
this.setScissorTest = function ( boolean ) { | |
state.setScissorTest( _scissorTest = boolean ); | |
}; | |
// Clearing | |
this.getClearColor = function () { | |
return _clearColor; | |
}; | |
this.setClearColor = function ( color, alpha ) { | |
_clearColor.set( color ); | |
_clearAlpha = alpha !== undefined ? alpha : 1; | |
glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); | |
}; | |
this.getClearAlpha = function () { | |
return _clearAlpha; | |
}; | |
this.setClearAlpha = function ( alpha ) { | |
_clearAlpha = alpha; | |
glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); | |
}; | |
this.clear = function ( color, depth, stencil ) { | |
var bits = 0; | |
if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; | |
if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; | |
if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; | |
_gl.clear( bits ); | |
}; | |
this.clearColor = function () { | |
this.clear( true, false, false ); | |
}; | |
this.clearDepth = function () { | |
this.clear( false, true, false ); | |
}; | |
this.clearStencil = function () { | |
this.clear( false, false, true ); | |
}; | |
this.clearTarget = function ( renderTarget, color, depth, stencil ) { | |
this.setRenderTarget( renderTarget ); | |
this.clear( color, depth, stencil ); | |
}; | |
// Reset | |
this.resetGLState = resetGLState; | |
this.dispose = function() { | |
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); | |
}; | |
// Events | |
function onContextLost( event ) { | |
event.preventDefault(); | |
resetGLState(); | |
setDefaultGLState(); | |
properties.clear(); | |
} | |
function onTextureDispose( event ) { | |
var texture = event.target; | |
texture.removeEventListener( 'dispose', onTextureDispose ); | |
deallocateTexture( texture ); | |
_infoMemory.textures --; | |
} | |
function onRenderTargetDispose( event ) { | |
var renderTarget = event.target; | |
renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); | |
deallocateRenderTarget( renderTarget ); | |
_infoMemory.textures --; | |
} | |
function onMaterialDispose( event ) { | |
var material = event.target; | |
material.removeEventListener( 'dispose', onMaterialDispose ); | |
deallocateMaterial( material ); | |
} | |
// Buffer deallocation | |
function deallocateTexture( texture ) { | |
var textureProperties = properties.get( texture ); | |
if ( texture.image && textureProperties.__image__webglTextureCube ) { | |
// cube texture | |
_gl.deleteTexture( textureProperties.__image__webglTextureCube ); | |
} else { | |
// 2D texture | |
if ( textureProperties.__webglInit === undefined ) return; | |
_gl.deleteTexture( textureProperties.__webglTexture ); | |
} | |
// remove all webgl properties | |
properties.delete( texture ); | |
} | |
function deallocateRenderTarget( renderTarget ) { | |
var renderTargetProperties = properties.get( renderTarget ); | |
var textureProperties = properties.get( renderTarget.texture ); | |
if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return; | |
_gl.deleteTexture( textureProperties.__webglTexture ); | |
if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) { | |
for ( var i = 0; i < 6; i ++ ) { | |
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); | |
_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); | |
} | |
} else { | |
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); | |
_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); | |
} | |
properties.delete( renderTarget.texture ); | |
properties.delete( renderTarget ); | |
} | |
function deallocateMaterial( material ) { | |
releaseMaterialProgramReference( material ); | |
properties.delete( material ); | |
} | |
function releaseMaterialProgramReference( material ) { | |
var programInfo = properties.get( material ).program; | |
material.program = undefined; | |
if ( programInfo !== undefined ) { | |
programCache.releaseProgram( programInfo ); | |
} | |
} | |
// Buffer rendering | |
this.renderBufferImmediate = function ( object, program, material ) { | |
state.initAttributes(); | |
var buffers = properties.get( object ); | |
if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); | |
if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); | |
if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); | |
if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); | |
var attributes = program.getAttributes(); | |
if ( object.hasPositions ) { | |
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); | |
_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); | |
state.enableAttribute( attributes.position ); | |
_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); | |
} | |
if ( object.hasNormals ) { | |
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); | |
if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) { | |
for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { | |
var array = object.normalArray; | |
var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; | |
var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; | |
var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; | |
array[ i + 0 ] = nx; | |
array[ i + 1 ] = ny; | |
array[ i + 2 ] = nz; | |
array[ i + 3 ] = nx; | |
array[ i + 4 ] = ny; | |
array[ i + 5 ] = nz; | |
array[ i + 6 ] = nx; | |
array[ i + 7 ] = ny; | |
array[ i + 8 ] = nz; | |
} | |
} | |
_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); | |
state.enableAttribute( attributes.normal ); | |
_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); | |
} | |
if ( object.hasUvs && material.map ) { | |
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); | |
_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); | |
state.enableAttribute( attributes.uv ); | |
_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); | |
} | |
if ( object.hasColors && material.vertexColors !== THREE.NoColors ) { | |
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); | |
_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); | |
state.enableAttribute( attributes.color ); | |
_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); | |
} | |
state.disableUnusedAttributes(); | |
_gl.drawArrays( _gl.TRIANGLES, 0, object.count ); | |
object.count = 0; | |
}; | |
this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { | |
setMaterial( material ); | |
var program = setProgram( camera, fog, material, object ); | |
var updateBuffers = false; | |
var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe; | |
if ( geometryProgram !== _currentGeometryProgram ) { | |
_currentGeometryProgram = geometryProgram; | |
updateBuffers = true; | |
} | |
// morph targets | |
var morphTargetInfluences = object.morphTargetInfluences; | |
if ( morphTargetInfluences !== undefined ) { | |
var activeInfluences = []; | |
for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) { | |
var influence = morphTargetInfluences[ i ]; | |
activeInfluences.push( [ influence, i ] ); | |
} | |
activeInfluences.sort( absNumericalSort ); | |
if ( activeInfluences.length > 8 ) { | |
activeInfluences.length = 8; | |
} | |
var morphAttributes = geometry.morphAttributes; | |
for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) { | |
var influence = activeInfluences[ i ]; | |
morphInfluences[ i ] = influence[ 0 ]; | |
if ( influence[ 0 ] !== 0 ) { | |
var index = influence[ 1 ]; | |
if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] ); | |
if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] ); | |
} else { | |
if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i ); | |
if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i ); | |
} | |
} | |
var uniforms = program.getUniforms(); | |
if ( uniforms.morphTargetInfluences !== null ) { | |
_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences ); | |
} | |
updateBuffers = true; | |
} | |
// | |
var index = geometry.index; | |
var position = geometry.attributes.position; | |
if ( material.wireframe === true ) { | |
index = objects.getWireframeAttribute( geometry ); | |
} | |
var renderer; | |
if ( index !== null ) { | |
renderer = indexedBufferRenderer; | |
renderer.setIndex( index ); | |
} else { | |
renderer = bufferRenderer; | |
} | |
if ( updateBuffers ) { | |
setupVertexAttributes( material, program, geometry ); | |
if ( index !== null ) { | |
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) ); | |
} | |
} | |
// | |
var dataStart = 0; | |
var dataCount = Infinity; | |
if ( index !== null ) { | |
dataCount = index.count; | |
} else if ( position !== undefined ) { | |
dataCount = position.count; | |
} | |
var rangeStart = geometry.drawRange.start; | |
var rangeCount = geometry.drawRange.count; | |
var groupStart = group !== null ? group.start : 0; | |
var groupCount = group !== null ? group.count : Infinity; | |
var drawStart = Math.max( dataStart, rangeStart, groupStart ); | |
var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; | |
var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); | |
// | |
if ( object instanceof THREE.Mesh ) { | |
if ( material.wireframe === true ) { | |
state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); | |
renderer.setMode( _gl.LINES ); | |
} else { | |
switch ( object.drawMode ) { | |
case THREE.TrianglesDrawMode: | |
renderer.setMode( _gl.TRIANGLES ); | |
break; | |
case THREE.TriangleStripDrawMode: | |
renderer.setMode( _gl.TRIANGLE_STRIP ); | |
break; | |
case THREE.TriangleFanDrawMode: | |
renderer.setMode( _gl.TRIANGLE_FAN ); | |
break; | |
} | |
} | |
} else if ( object instanceof THREE.Line ) { | |
var lineWidth = material.linewidth; | |
if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material | |
state.setLineWidth( lineWidth * getTargetPixelRatio() ); | |
if ( object instanceof THREE.LineSegments ) { | |
renderer.setMode( _gl.LINES ); | |
} else { | |
renderer.setMode( _gl.LINE_STRIP ); | |
} | |
} else if ( object instanceof THREE.Points ) { | |
renderer.setMode( _gl.POINTS ); | |
} | |
if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) { | |
renderer.renderInstances( geometry, drawStart, drawCount ); | |
} else { | |
renderer.render( drawStart, drawCount ); | |
} | |
}; | |
function setupVertexAttributes( material, program, geometry, startIndex ) { | |
var extension; | |
if ( geometry instanceof THREE.InstancedBufferGeometry ) { | |
extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
if ( extension === null ) { | |
console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
return; | |
} | |
} | |
if ( startIndex === undefined ) startIndex = 0; | |
state.initAttributes(); | |
var geometryAttributes = geometry.attributes; | |
var programAttributes = program.getAttributes(); | |
var materialDefaultAttributeValues = material.defaultAttributeValues; | |
for ( var name in programAttributes ) { | |
var programAttribute = programAttributes[ name ]; | |
if ( programAttribute >= 0 ) { | |
var geometryAttribute = geometryAttributes[ name ]; | |
if ( geometryAttribute !== undefined ) { | |
var size = geometryAttribute.itemSize; | |
var buffer = objects.getAttributeBuffer( geometryAttribute ); | |
if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) { | |
var data = geometryAttribute.data; | |
var stride = data.stride; | |
var offset = geometryAttribute.offset; | |
if ( data instanceof THREE.InstancedInterleavedBuffer ) { | |
state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension ); | |
if ( geometry.maxInstancedCount === undefined ) { | |
geometry.maxInstancedCount = data.meshPerAttribute * data.count; | |
} | |
} else { | |
state.enableAttribute( programAttribute ); | |
} | |
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); | |
_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT ); | |
} else { | |
if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) { | |
state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension ); | |
if ( geometry.maxInstancedCount === undefined ) { | |
geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; | |
} | |
} else { | |
state.enableAttribute( programAttribute ); | |
} | |
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); | |
_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32 | |
} | |
} else if ( materialDefaultAttributeValues !== undefined ) { | |
var value = materialDefaultAttributeValues[ name ]; | |
if ( value !== undefined ) { | |
switch ( value.length ) { | |
case 2: | |
_gl.vertexAttrib2fv( programAttribute, value ); | |
break; | |
case 3: | |
_gl.vertexAttrib3fv( programAttribute, value ); | |
break; | |
case 4: | |
_gl.vertexAttrib4fv( programAttribute, value ); | |
break; | |
default: | |
_gl.vertexAttrib1fv( programAttribute, value ); | |
} | |
} | |
} | |
} | |
} | |
state.disableUnusedAttributes(); | |
} | |
// Sorting | |
function absNumericalSort( a, b ) { | |
return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] ); | |
} | |
function painterSortStable ( a, b ) { | |
if ( a.object.renderOrder !== b.object.renderOrder ) { | |
return a.object.renderOrder - b.object.renderOrder; | |
} else if ( a.material.id !== b.material.id ) { | |
return a.material.id - b.material.id; | |
} else if ( a.z !== b.z ) { | |
return a.z - b.z; | |
} else { | |
return a.id - b.id; | |
} | |
} | |
function reversePainterSortStable ( a, b ) { | |
if ( a.object.renderOrder !== b.object.renderOrder ) { | |
return a.object.renderOrder - b.object.renderOrder; | |
} if ( a.z !== b.z ) { | |
return b.z - a.z; | |
} else { | |
return a.id - b.id; | |
} | |
} | |
// Rendering | |
this.render = function ( scene, camera, renderTarget, forceClear ) { | |
if ( camera instanceof THREE.Camera === false ) { | |
console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); | |
return; | |
} | |
var fog = scene.fog; | |
// reset caching for this frame | |
_currentGeometryProgram = ''; | |
_currentMaterialId = - 1; | |
_currentCamera = null; | |
// update scene graph | |
if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); | |
// update camera matrices and frustum | |
if ( camera.parent === null ) camera.updateMatrixWorld(); | |
camera.matrixWorldInverse.getInverse( camera.matrixWorld ); | |
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); | |
_frustum.setFromMatrix( _projScreenMatrix ); | |
lights.length = 0; | |
opaqueObjectsLastIndex = - 1; | |
transparentObjectsLastIndex = - 1; | |
sprites.length = 0; | |
lensFlares.length = 0; | |
projectObject( scene, camera ); | |
opaqueObjects.length = opaqueObjectsLastIndex + 1; | |
transparentObjects.length = transparentObjectsLastIndex + 1; | |
if ( _this.sortObjects === true ) { | |
opaqueObjects.sort( painterSortStable ); | |
transparentObjects.sort( reversePainterSortStable ); | |
} | |
setupLights( lights, camera ); | |
// | |
shadowMap.render( scene, camera ); | |
// | |
_infoRender.calls = 0; | |
_infoRender.vertices = 0; | |
_infoRender.faces = 0; | |
_infoRender.points = 0; | |
if ( renderTarget === undefined ) { | |
renderTarget = null; | |
} | |
this.setRenderTarget( renderTarget ); | |
if ( this.autoClear || forceClear ) { | |
this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil ); | |
} | |
// | |
if ( scene.overrideMaterial ) { | |
var overrideMaterial = scene.overrideMaterial; | |
renderObjects( opaqueObjects, camera, fog, overrideMaterial ); | |
renderObjects( transparentObjects, camera, fog, overrideMaterial ); | |
} else { | |
// opaque pass (front-to-back order) | |
state.setBlending( THREE.NoBlending ); | |
renderObjects( opaqueObjects, camera, fog ); | |
// transparent pass (back-to-front order) | |
renderObjects( transparentObjects, camera, fog ); | |
} | |
// custom render plugins (post pass) | |
spritePlugin.render( scene, camera ); | |
lensFlarePlugin.render( scene, camera, _currentViewport ); | |
// Generate mipmap if we're using any kind of mipmap filtering | |
if ( renderTarget ) { | |
var texture = renderTarget.texture; | |
if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) && | |
texture.minFilter !== THREE.NearestFilter && | |
texture.minFilter !== THREE.LinearFilter ) { | |
updateRenderTargetMipmap( renderTarget ); | |
} | |
} | |
// Ensure depth buffer writing is enabled so it can be cleared on next render | |
state.setDepthTest( true ); | |
state.setDepthWrite( true ); | |
state.setColorWrite( true ); | |
// _gl.finish(); | |
}; | |
function pushRenderItem( object, geometry, material, z, group ) { | |
var array, index; | |
// allocate the next position in the appropriate array | |
if ( material.transparent ) { | |
array = transparentObjects; | |
index = ++ transparentObjectsLastIndex; | |
} else { | |
array = opaqueObjects; | |
index = ++ opaqueObjectsLastIndex; | |
} | |
// recycle existing render item or grow the array | |
var renderItem = array[ index ]; | |
if ( renderItem !== undefined ) { | |
renderItem.id = object.id; | |
renderItem.object = object; | |
renderItem.geometry = geometry; | |
renderItem.material = material; | |
renderItem.z = _vector3.z; | |
renderItem.group = group; | |
} else { | |
renderItem = { | |
id: object.id, | |
object: object, | |
geometry: geometry, | |
material: material, | |
z: _vector3.z, | |
group: group | |
}; | |
// assert( index === array.length ); | |
array.push( renderItem ); | |
} | |
} | |
function projectObject( object, camera ) { | |
if ( object.visible === false ) return; | |
if ( object.layers.test( camera.layers ) ) { | |
if ( object instanceof THREE.Light ) { | |
lights.push( object ); | |
} else if ( object instanceof THREE.Sprite ) { | |
if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { | |
sprites.push( object ); | |
} | |
} else if ( object instanceof THREE.LensFlare ) { | |
lensFlares.push( object ); | |
} else if ( object instanceof THREE.ImmediateRenderObject ) { | |
if ( _this.sortObjects === true ) { | |
_vector3.setFromMatrixPosition( object.matrixWorld ); | |
_vector3.applyProjection( _projScreenMatrix ); | |
} | |
pushRenderItem( object, null, object.material, _vector3.z, null ); | |
} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { | |
if ( object instanceof THREE.SkinnedMesh ) { | |
object.skeleton.update(); | |
} | |
if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { | |
var material = object.material; | |
if ( material.visible === true ) { | |
if ( _this.sortObjects === true ) { | |
_vector3.setFromMatrixPosition( object.matrixWorld ); | |
_vector3.applyProjection( _projScreenMatrix ); | |
} | |
var geometry = objects.update( object ); | |
if ( material instanceof THREE.MultiMaterial ) { | |
var groups = geometry.groups; | |
var materials = material.materials; | |
for ( var i = 0, l = groups.length; i < l; i ++ ) { | |
var group = groups[ i ]; | |
var groupMaterial = materials[ group.materialIndex ]; | |
if ( groupMaterial.visible === true ) { | |
pushRenderItem( object, geometry, groupMaterial, _vector3.z, group ); | |
} | |
} | |
} else { | |
pushRenderItem( object, geometry, material, _vector3.z, null ); | |
} | |
} | |
} | |
} | |
} | |
var children = object.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
projectObject( children[ i ], camera ); | |
} | |
} | |
function renderObjects( renderList, camera, fog, overrideMaterial ) { | |
for ( var i = 0, l = renderList.length; i < l; i ++ ) { | |
var renderItem = renderList[ i ]; | |
var object = renderItem.object; | |
var geometry = renderItem.geometry; | |
var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; | |
var group = renderItem.group; | |
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); | |
object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); | |
if ( object instanceof THREE.ImmediateRenderObject ) { | |
setMaterial( material ); | |
var program = setProgram( camera, fog, material, object ); | |
_currentGeometryProgram = ''; | |
object.render( function ( object ) { | |
_this.renderBufferImmediate( object, program, material ); | |
} ); | |
} else { | |
_this.renderBufferDirect( camera, fog, geometry, material, object, group ); | |
} | |
} | |
} | |
function initMaterial( material, fog, object ) { | |
var materialProperties = properties.get( material ); | |
var parameters = programCache.getParameters( material, _lights, fog, object ); | |
var code = programCache.getProgramCode( material, parameters ); | |
var program = materialProperties.program; | |
var programChange = true; | |
if ( program === undefined ) { | |
// new material | |
material.addEventListener( 'dispose', onMaterialDispose ); | |
} else if ( program.code !== code ) { | |
// changed glsl or parameters | |
releaseMaterialProgramReference( material ); | |
} else if ( parameters.shaderID !== undefined ) { | |
// same glsl and uniform list | |
return; | |
} else { | |
// only rebuild uniform list | |
programChange = false; | |
} | |
if ( programChange ) { | |
if ( parameters.shaderID ) { | |
var shader = THREE.ShaderLib[ parameters.shaderID ]; | |
materialProperties.__webglShader = { | |
name: material.type, | |
uniforms: THREE.UniformsUtils.clone( shader.uniforms ), | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader | |
}; | |
} else { | |
materialProperties.__webglShader = { | |
name: material.type, | |
uniforms: material.uniforms, | |
vertexShader: material.vertexShader, | |
fragmentShader: material.fragmentShader | |
}; | |
} | |
material.__webglShader = materialProperties.__webglShader; | |
program = programCache.acquireProgram( material, parameters, code ); | |
materialProperties.program = program; | |
material.program = program; | |
} | |
var attributes = program.getAttributes(); | |
if ( material.morphTargets ) { | |
material.numSupportedMorphTargets = 0; | |
for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { | |
if ( attributes[ 'morphTarget' + i ] >= 0 ) { | |
material.numSupportedMorphTargets ++; | |
} | |
} | |
} | |
if ( material.morphNormals ) { | |
material.numSupportedMorphNormals = 0; | |
for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { | |
if ( attributes[ 'morphNormal' + i ] >= 0 ) { | |
material.numSupportedMorphNormals ++; | |
} | |
} | |
} | |
materialProperties.uniformsList = []; | |
var uniforms = materialProperties.__webglShader.uniforms, | |
uniformLocations = materialProperties.program.getUniforms(); | |
for ( var u in uniforms ) { | |
var location = uniformLocations[ u ]; | |
if ( location ) { | |
materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] ); | |
} | |
} | |
if ( material instanceof THREE.MeshPhongMaterial || | |
material instanceof THREE.MeshLambertMaterial || | |
material instanceof THREE.MeshStandardMaterial || | |
material.lights ) { | |
// store the light setup it was created for | |
materialProperties.lightsHash = _lights.hash; | |
// wire up the material to this renderer's lighting state | |
uniforms.ambientLightColor.value = _lights.ambient; | |
uniforms.directionalLights.value = _lights.directional; | |
uniforms.spotLights.value = _lights.spot; | |
uniforms.pointLights.value = _lights.point; | |
uniforms.hemisphereLights.value = _lights.hemi; | |
uniforms.directionalShadowMap.value = _lights.directionalShadowMap; | |
uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix; | |
uniforms.spotShadowMap.value = _lights.spotShadowMap; | |
uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix; | |
uniforms.pointShadowMap.value = _lights.pointShadowMap; | |
uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix; | |
} | |
// detect dynamic uniforms | |
materialProperties.hasDynamicUniforms = false; | |
for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) { | |
var uniform = materialProperties.uniformsList[ j ][ 0 ]; | |
if ( uniform.dynamic === true ) { | |
materialProperties.hasDynamicUniforms = true; | |
break; | |
} | |
} | |
} | |
function setMaterial( material ) { | |
setMaterialFaces( material ); | |
if ( material.transparent === true ) { | |
state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha ); | |
} else { | |
state.setBlending( THREE.NoBlending ); | |
} | |
state.setDepthFunc( material.depthFunc ); | |
state.setDepthTest( material.depthTest ); | |
state.setDepthWrite( material.depthWrite ); | |
state.setColorWrite( material.colorWrite ); | |
state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); | |
} | |
function setMaterialFaces( material ) { | |
material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE ); | |
state.setFlipSided( material.side === THREE.BackSide ); | |
} | |
function setProgram( camera, fog, material, object ) { | |
_usedTextureUnits = 0; | |
var materialProperties = properties.get( material ); | |
if ( materialProperties.program === undefined ) { | |
material.needsUpdate = true; | |
} | |
if ( materialProperties.lightsHash !== undefined && | |
materialProperties.lightsHash !== _lights.hash ) { | |
material.needsUpdate = true; | |
} | |
if ( material.needsUpdate ) { | |
initMaterial( material, fog, object ); | |
material.needsUpdate = false; | |
} | |
var refreshProgram = false; | |
var refreshMaterial = false; | |
var refreshLights = false; | |
var program = materialProperties.program, | |
p_uniforms = program.getUniforms(), | |
m_uniforms = materialProperties.__webglShader.uniforms; | |
if ( program.id !== _currentProgram ) { | |
_gl.useProgram( program.program ); | |
_currentProgram = program.id; | |
refreshProgram = true; | |
refreshMaterial = true; | |
refreshLights = true; | |
} | |
if ( material.id !== _currentMaterialId ) { | |
_currentMaterialId = material.id; | |
refreshMaterial = true; | |
} | |
if ( refreshProgram || camera !== _currentCamera ) { | |
_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); | |
if ( capabilities.logarithmicDepthBuffer ) { | |
_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); | |
} | |
if ( camera !== _currentCamera ) { | |
_currentCamera = camera; | |
// lighting uniforms depend on the camera so enforce an update | |
// now, in case this material supports lights - or later, when | |
// the next material that does gets activated: | |
refreshMaterial = true; // set to true on material change | |
refreshLights = true; // remains set until update done | |
} | |
// load material specific uniforms | |
// (shader material also gets them for the sake of genericity) | |
if ( material instanceof THREE.ShaderMaterial || | |
material instanceof THREE.MeshPhongMaterial || | |
material instanceof THREE.MeshStandardMaterial || | |
material.envMap ) { | |
if ( p_uniforms.cameraPosition !== undefined ) { | |
_vector3.setFromMatrixPosition( camera.matrixWorld ); | |
_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z ); | |
} | |
} | |
if ( material instanceof THREE.MeshPhongMaterial || | |
material instanceof THREE.MeshLambertMaterial || | |
material instanceof THREE.MeshBasicMaterial || | |
material instanceof THREE.MeshStandardMaterial || | |
material instanceof THREE.ShaderMaterial || | |
material.skinning ) { | |
if ( p_uniforms.viewMatrix !== undefined ) { | |
_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements ); | |
} | |
} | |
} | |
// skinning uniforms must be set even if material didn't change | |
// auto-setting of texture unit for bone texture must go before other textures | |
// not sure why, but otherwise weird things happen | |
if ( material.skinning ) { | |
if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) { | |
_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements ); | |
} | |
if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) { | |
_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements ); | |
} | |
if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) { | |
if ( p_uniforms.boneTexture !== undefined ) { | |
var textureUnit = getTextureUnit(); | |
_gl.uniform1i( p_uniforms.boneTexture, textureUnit ); | |
_this.setTexture( object.skeleton.boneTexture, textureUnit ); | |
} | |
if ( p_uniforms.boneTextureWidth !== undefined ) { | |
_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth ); | |
} | |
if ( p_uniforms.boneTextureHeight !== undefined ) { | |
_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight ); | |
} | |
} else if ( object.skeleton && object.skeleton.boneMatrices ) { | |
if ( p_uniforms.boneGlobalMatrices !== undefined ) { | |
_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices ); | |
} | |
} | |
} | |
if ( refreshMaterial ) { | |
if ( material instanceof THREE.MeshPhongMaterial || | |
material instanceof THREE.MeshLambertMaterial || | |
material instanceof THREE.MeshStandardMaterial || | |
material.lights ) { | |
// the current material requires lighting info | |
// note: all lighting uniforms are always set correctly | |
// they simply reference the renderer's state for their | |
// values | |
// | |
// use the current material's .needsUpdate flags to set | |
// the GL state when required | |
markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); | |
} | |
// refresh uniforms common to several materials | |
if ( fog && material.fog ) { | |
refreshUniformsFog( m_uniforms, fog ); | |
} | |
if ( material instanceof THREE.MeshBasicMaterial || | |
material instanceof THREE.MeshLambertMaterial || | |
material instanceof THREE.MeshPhongMaterial || | |
material instanceof THREE.MeshStandardMaterial ) { | |
refreshUniformsCommon( m_uniforms, material ); | |
} | |
// refresh single material specific uniforms | |
if ( material instanceof THREE.LineBasicMaterial ) { | |
refreshUniformsLine( m_uniforms, material ); | |
} else if ( material instanceof THREE.LineDashedMaterial ) { | |
refreshUniformsLine( m_uniforms, material ); | |
refreshUniformsDash( m_uniforms, material ); | |
} else if ( material instanceof THREE.PointsMaterial ) { | |
refreshUniformsPoints( m_uniforms, material ); | |
} else if ( material instanceof THREE.MeshLambertMaterial ) { | |
refreshUniformsLambert( m_uniforms, material ); | |
} else if ( material instanceof THREE.MeshPhongMaterial ) { | |
refreshUniformsPhong( m_uniforms, material ); | |
} else if ( material instanceof THREE.MeshStandardMaterial ) { | |
refreshUniformsStandard( m_uniforms, material ); | |
} else if ( material instanceof THREE.MeshDepthMaterial ) { | |
m_uniforms.mNear.value = camera.near; | |
m_uniforms.mFar.value = camera.far; | |
m_uniforms.opacity.value = material.opacity; | |
} else if ( material instanceof THREE.MeshNormalMaterial ) { | |
m_uniforms.opacity.value = material.opacity; | |
} | |
// load common uniforms | |
loadUniformsGeneric( materialProperties.uniformsList ); | |
} | |
loadUniformsMatrices( p_uniforms, object ); | |
if ( p_uniforms.modelMatrix !== undefined ) { | |
_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements ); | |
} | |
if ( materialProperties.hasDynamicUniforms === true ) { | |
updateDynamicUniforms( materialProperties.uniformsList, object, camera ); | |
} | |
return program; | |
} | |
function updateDynamicUniforms ( uniforms, object, camera ) { | |
var dynamicUniforms = []; | |
for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) { | |
var uniform = uniforms[ j ][ 0 ]; | |
var onUpdateCallback = uniform.onUpdateCallback; | |
if ( onUpdateCallback !== undefined ) { | |
onUpdateCallback.bind( uniform )( object, camera ); | |
dynamicUniforms.push( uniforms[ j ] ); | |
} | |
} | |
loadUniformsGeneric( dynamicUniforms ); | |
} | |
// Uniforms (refresh uniforms objects) | |
function refreshUniformsCommon ( uniforms, material ) { | |
uniforms.opacity.value = material.opacity; | |
uniforms.diffuse.value = material.color; | |
if ( material.emissive ) { | |
uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); | |
} | |
uniforms.map.value = material.map; | |
uniforms.specularMap.value = material.specularMap; | |
uniforms.alphaMap.value = material.alphaMap; | |
if ( material.aoMap ) { | |
uniforms.aoMap.value = material.aoMap; | |
uniforms.aoMapIntensity.value = material.aoMapIntensity; | |
} | |
// uv repeat and offset setting priorities | |
// 1. color map | |
// 2. specular map | |
// 3. normal map | |
// 4. bump map | |
// 5. alpha map | |
// 6. emissive map | |
var uvScaleMap; | |
if ( material.map ) { | |
uvScaleMap = material.map; | |
} else if ( material.specularMap ) { | |
uvScaleMap = material.specularMap; | |
} else if ( material.displacementMap ) { | |
uvScaleMap = material.displacementMap; | |
} else if ( material.normalMap ) { | |
uvScaleMap = material.normalMap; | |
} else if ( material.bumpMap ) { | |
uvScaleMap = material.bumpMap; | |
} else if ( material.roughnessMap ) { | |
uvScaleMap = material.roughnessMap; | |
} else if ( material.metalnessMap ) { | |
uvScaleMap = material.metalnessMap; | |
} else if ( material.alphaMap ) { | |
uvScaleMap = material.alphaMap; | |
} else if ( material.emissiveMap ) { | |
uvScaleMap = material.emissiveMap; | |
} | |
if ( uvScaleMap !== undefined ) { | |
if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) { | |
uvScaleMap = uvScaleMap.texture; | |
} | |
var offset = uvScaleMap.offset; | |
var repeat = uvScaleMap.repeat; | |
uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); | |
} | |
uniforms.envMap.value = material.envMap; | |
uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1; | |
uniforms.reflectivity.value = material.reflectivity; | |
uniforms.refractionRatio.value = material.refractionRatio; | |
} | |
function refreshUniformsLine ( uniforms, material ) { | |
uniforms.diffuse.value = material.color; | |
uniforms.opacity.value = material.opacity; | |
} | |
function refreshUniformsDash ( uniforms, material ) { | |
uniforms.dashSize.value = material.dashSize; | |
uniforms.totalSize.value = material.dashSize + material.gapSize; | |
uniforms.scale.value = material.scale; | |
} | |
function refreshUniformsPoints ( uniforms, material ) { | |
uniforms.diffuse.value = material.color; | |
uniforms.opacity.value = material.opacity; | |
uniforms.size.value = material.size * _pixelRatio; | |
uniforms.scale.value = _canvas.clientHeight / 2.0; // TODO: Cache this. | |
uniforms.map.value = material.map; | |
if ( material.map !== null ) { | |
var offset = material.map.offset; | |
var repeat = material.map.repeat; | |
uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); | |
} | |
} | |
function refreshUniformsFog ( uniforms, fog ) { | |
uniforms.fogColor.value = fog.color; | |
if ( fog instanceof THREE.Fog ) { | |
uniforms.fogNear.value = fog.near; | |
uniforms.fogFar.value = fog.far; | |
} else if ( fog instanceof THREE.FogExp2 ) { | |
uniforms.fogDensity.value = fog.density; | |
} | |
} | |
function refreshUniformsLambert ( uniforms, material ) { | |
if ( material.lightMap ) { | |
uniforms.lightMap.value = material.lightMap; | |
uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
} | |
if ( material.emissiveMap ) { | |
uniforms.emissiveMap.value = material.emissiveMap; | |
} | |
} | |
function refreshUniformsPhong ( uniforms, material ) { | |
uniforms.specular.value = material.specular; | |
uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) | |
if ( material.lightMap ) { | |
uniforms.lightMap.value = material.lightMap; | |
uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
} | |
if ( material.emissiveMap ) { | |
uniforms.emissiveMap.value = material.emissiveMap; | |
} | |
if ( material.bumpMap ) { | |
uniforms.bumpMap.value = material.bumpMap; | |
uniforms.bumpScale.value = material.bumpScale; | |
} | |
if ( material.normalMap ) { | |
uniforms.normalMap.value = material.normalMap; | |
uniforms.normalScale.value.copy( material.normalScale ); | |
} | |
if ( material.displacementMap ) { | |
uniforms.displacementMap.value = material.displacementMap; | |
uniforms.displacementScale.value = material.displacementScale; | |
uniforms.displacementBias.value = material.displacementBias; | |
} | |
} | |
function refreshUniformsStandard ( uniforms, material ) { | |
uniforms.roughness.value = material.roughness; | |
uniforms.metalness.value = material.metalness; | |
if ( material.roughnessMap ) { | |
uniforms.roughnessMap.value = material.roughnessMap; | |
} | |
if ( material.metalnessMap ) { | |
uniforms.metalnessMap.value = material.metalnessMap; | |
} | |
if ( material.lightMap ) { | |
uniforms.lightMap.value = material.lightMap; | |
uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
} | |
if ( material.emissiveMap ) { | |
uniforms.emissiveMap.value = material.emissiveMap; | |
} | |
if ( material.bumpMap ) { | |
uniforms.bumpMap.value = material.bumpMap; | |
uniforms.bumpScale.value = material.bumpScale; | |
} | |
if ( material.normalMap ) { | |
uniforms.normalMap.value = material.normalMap; | |
uniforms.normalScale.value.copy( material.normalScale ); | |
} | |
if ( material.displacementMap ) { | |
uniforms.displacementMap.value = material.displacementMap; | |
uniforms.displacementScale.value = material.displacementScale; | |
uniforms.displacementBias.value = material.displacementBias; | |
} | |
if ( material.envMap ) { | |
//uniforms.envMap.value = material.envMap; // part of uniforms common | |
uniforms.envMapIntensity.value = material.envMapIntensity; | |
} | |
} | |
// If uniforms are marked as clean, they don't need to be loaded to the GPU. | |
function markUniformsLightsNeedsUpdate ( uniforms, value ) { | |
uniforms.ambientLightColor.needsUpdate = value; | |
uniforms.directionalLights.needsUpdate = value; | |
uniforms.pointLights.needsUpdate = value; | |
uniforms.spotLights.needsUpdate = value; | |
uniforms.hemisphereLights.needsUpdate = value; | |
} | |
// Uniforms (load to GPU) | |
function loadUniformsMatrices ( uniforms, object ) { | |
_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements ); | |
if ( uniforms.normalMatrix ) { | |
_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements ); | |
} | |
} | |
function getTextureUnit() { | |
var textureUnit = _usedTextureUnits; | |
if ( textureUnit >= capabilities.maxTextures ) { | |
console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); | |
} | |
_usedTextureUnits += 1; | |
return textureUnit; | |
} | |
function loadUniformsGeneric ( uniforms ) { | |
var texture, textureUnit; | |
for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) { | |
var uniform = uniforms[ j ][ 0 ]; | |
// needsUpdate property is not added to all uniforms. | |
if ( uniform.needsUpdate === false ) continue; | |
var type = uniform.type; | |
var value = uniform.value; | |
var location = uniforms[ j ][ 1 ]; | |
switch ( type ) { | |
case '1i': | |
_gl.uniform1i( location, value ); | |
break; | |
case '1f': | |
_gl.uniform1f( location, value ); | |
break; | |
case '2f': | |
_gl.uniform2f( location, value[ 0 ], value[ 1 ] ); | |
break; | |
case '3f': | |
_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] ); | |
break; | |
case '4f': | |
_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] ); | |
break; | |
case '1iv': | |
_gl.uniform1iv( location, value ); | |
break; | |
case '3iv': | |
_gl.uniform3iv( location, value ); | |
break; | |
case '1fv': | |
_gl.uniform1fv( location, value ); | |
break; | |
case '2fv': | |
_gl.uniform2fv( location, value ); | |
break; | |
case '3fv': | |
_gl.uniform3fv( location, value ); | |
break; | |
case '4fv': | |
_gl.uniform4fv( location, value ); | |
break; | |
case 'Matrix2fv': | |
_gl.uniformMatrix2fv( location, false, value ); | |
break; | |
case 'Matrix3fv': | |
_gl.uniformMatrix3fv( location, false, value ); | |
break; | |
case 'Matrix4fv': | |
_gl.uniformMatrix4fv( location, false, value ); | |
break; | |
// | |
case 'i': | |
// single integer | |
_gl.uniform1i( location, value ); | |
break; | |
case 'f': | |
// single float | |
_gl.uniform1f( location, value ); | |
break; | |
case 'v2': | |
// single THREE.Vector2 | |
_gl.uniform2f( location, value.x, value.y ); | |
break; | |
case 'v3': | |
// single THREE.Vector3 | |
_gl.uniform3f( location, value.x, value.y, value.z ); | |
break; | |
case 'v4': | |
// single THREE.Vector4 | |
_gl.uniform4f( location, value.x, value.y, value.z, value.w ); | |
break; | |
case 'c': | |
// single THREE.Color | |
_gl.uniform3f( location, value.r, value.g, value.b ); | |
break; | |
/* | |
case 's': | |
// TODO: Optimize this. | |
for( var propertyName in uniform.properties ) { | |
var property = uniform.properties[ propertyName ]; | |
var locationProperty = location[ propertyName ]; | |
var valueProperty = value[ propertyName ]; | |
switch( property.type ) { | |
case 'i': | |
_gl.uniform1i( locationProperty, valueProperty ); | |
break; | |
case 'f': | |
_gl.uniform1f( locationProperty, valueProperty ); | |
break; | |
case 'v2': | |
_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y ); | |
break; | |
case 'v3': | |
_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z ); | |
break; | |
case 'v4': | |
_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w ); | |
break; | |
case 'c': | |
_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b ); | |
break; | |
}; | |
} | |
break; | |
*/ | |
case 'sa': | |
// TODO: Optimize this. | |
for ( var i = 0; i < value.length; i ++ ) { | |
for ( var propertyName in uniform.properties ) { | |
var property = uniform.properties[ propertyName ]; | |
var locationProperty = location[ i ][ propertyName ]; | |
var valueProperty = value[ i ][ propertyName ]; | |
switch ( property.type ) { | |
case 'i': | |
_gl.uniform1i( locationProperty, valueProperty ); | |
break; | |
case 'f': | |
_gl.uniform1f( locationProperty, valueProperty ); | |
break; | |
case 'v2': | |
_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y ); | |
break; | |
case 'v3': | |
_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z ); | |
break; | |
case 'v4': | |
_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w ); | |
break; | |
case 'c': | |
_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b ); | |
break; | |
case 'm4': | |
_gl.uniformMatrix4fv( locationProperty, false, valueProperty.elements ); | |
break; | |
} | |
} | |
} | |
break; | |
case 'iv1': | |
// flat array of integers (JS or typed array) | |
_gl.uniform1iv( location, value ); | |
break; | |
case 'iv': | |
// flat array of integers with 3 x N size (JS or typed array) | |
_gl.uniform3iv( location, value ); | |
break; | |
case 'fv1': | |
// flat array of floats (JS or typed array) | |
_gl.uniform1fv( location, value ); | |
break; | |
case 'fv': | |
// flat array of floats with 3 x N size (JS or typed array) | |
_gl.uniform3fv( location, value ); | |
break; | |
case 'v2v': | |
// array of THREE.Vector2 | |
if ( uniform._array === undefined ) { | |
uniform._array = new Float32Array( 2 * value.length ); | |
} | |
for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) { | |
uniform._array[ i2 + 0 ] = value[ i ].x; | |
uniform._array[ i2 + 1 ] = value[ i ].y; | |
} | |
_gl.uniform2fv( location, uniform._array ); | |
break; | |
case 'v3v': | |
// array of THREE.Vector3 | |
if ( uniform._array === undefined ) { | |
uniform._array = new Float32Array( 3 * value.length ); | |
} | |
for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) { | |
uniform._array[ i3 + 0 ] = value[ i ].x; | |
uniform._array[ i3 + 1 ] = value[ i ].y; | |
uniform._array[ i3 + 2 ] = value[ i ].z; | |
} | |
_gl.uniform3fv( location, uniform._array ); | |
break; | |
case 'v4v': | |
// array of THREE.Vector4 | |
if ( uniform._array === undefined ) { | |
uniform._array = new Float32Array( 4 * value.length ); | |
} | |
for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) { | |
uniform._array[ i4 + 0 ] = value[ i ].x; | |
uniform._array[ i4 + 1 ] = value[ i ].y; | |
uniform._array[ i4 + 2 ] = value[ i ].z; | |
uniform._array[ i4 + 3 ] = value[ i ].w; | |
} | |
_gl.uniform4fv( location, uniform._array ); | |
break; | |
case 'm2': | |
// single THREE.Matrix2 | |
_gl.uniformMatrix2fv( location, false, value.elements ); | |
break; | |
case 'm3': | |
// single THREE.Matrix3 | |
_gl.uniformMatrix3fv( location, false, value.elements ); | |
break; | |
case 'm3v': | |
// array of THREE.Matrix3 | |
if ( uniform._array === undefined ) { | |
uniform._array = new Float32Array( 9 * value.length ); | |
} | |
for ( var i = 0, il = value.length; i < il; i ++ ) { | |
value[ i ].flattenToArrayOffset( uniform._array, i * 9 ); | |
} | |
_gl.uniformMatrix3fv( location, false, uniform._array ); | |
break; | |
case 'm4': | |
// single THREE.Matrix4 | |
_gl.uniformMatrix4fv( location, false, value.elements ); | |
break; | |
case 'm4v': | |
// array of THREE.Matrix4 | |
if ( uniform._array === undefined ) { | |
uniform._array = new Float32Array( 16 * value.length ); | |
} | |
for ( var i = 0, il = value.length; i < il; i ++ ) { | |
value[ i ].flattenToArrayOffset( uniform._array, i * 16 ); | |
} | |
_gl.uniformMatrix4fv( location, false, uniform._array ); | |
break; | |
case 't': | |
// single THREE.Texture (2d or cube) | |
texture = value; | |
textureUnit = getTextureUnit(); | |
_gl.uniform1i( location, textureUnit ); | |
if ( ! texture ) continue; | |
if ( texture instanceof THREE.CubeTexture || | |
( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { | |
// CompressedTexture can have Array in image :/ | |
setCubeTexture( texture, textureUnit ); | |
} else if ( texture instanceof THREE.WebGLRenderTargetCube ) { | |
setCubeTextureDynamic( texture.texture, textureUnit ); | |
} else if ( texture instanceof THREE.WebGLRenderTarget ) { | |
_this.setTexture( texture.texture, textureUnit ); | |
} else { | |
_this.setTexture( texture, textureUnit ); | |
} | |
break; | |
case 'tv': | |
// array of THREE.Texture (2d or cube) | |
if ( uniform._array === undefined ) { | |
uniform._array = []; | |
} | |
for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { | |
uniform._array[ i ] = getTextureUnit(); | |
} | |
_gl.uniform1iv( location, uniform._array ); | |
for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { | |
texture = uniform.value[ i ]; | |
textureUnit = uniform._array[ i ]; | |
if ( ! texture ) continue; | |
if ( texture instanceof THREE.CubeTexture || | |
( texture.image instanceof Array && texture.image.length === 6 ) ) { | |
// CompressedTexture can have Array in image :/ | |
setCubeTexture( texture, textureUnit ); | |
} else if ( texture instanceof THREE.WebGLRenderTarget ) { | |
_this.setTexture( texture.texture, textureUnit ); | |
} else if ( texture instanceof THREE.WebGLRenderTargetCube ) { | |
setCubeTextureDynamic( texture.texture, textureUnit ); | |
} else { | |
_this.setTexture( texture, textureUnit ); | |
} | |
} | |
break; | |
default: | |
console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type ); | |
} | |
} | |
} | |
function setupLights ( lights, camera ) { | |
var l, ll, light, | |
r = 0, g = 0, b = 0, | |
color, | |
intensity, | |
distance, | |
viewMatrix = camera.matrixWorldInverse, | |
directionalLength = 0, | |
pointLength = 0, | |
spotLength = 0, | |
hemiLength = 0, | |
shadowsLength = 0; | |
_lights.shadowsPointLight = 0; | |
for ( l = 0, ll = lights.length; l < ll; l ++ ) { | |
light = lights[ l ]; | |
color = light.color; | |
intensity = light.intensity; | |
distance = light.distance; | |
if ( light instanceof THREE.AmbientLight ) { | |
r += color.r * intensity; | |
g += color.g * intensity; | |
b += color.b * intensity; | |
} else if ( light instanceof THREE.DirectionalLight ) { | |
var uniforms = lightCache.get( light ); | |
uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); | |
uniforms.direction.setFromMatrixPosition( light.matrixWorld ); | |
_vector3.setFromMatrixPosition( light.target.matrixWorld ); | |
uniforms.direction.sub( _vector3 ); | |
uniforms.direction.transformDirection( viewMatrix ); | |
uniforms.shadow = light.castShadow; | |
if ( light.castShadow ) { | |
uniforms.shadowBias = light.shadow.bias; | |
uniforms.shadowRadius = light.shadow.radius; | |
uniforms.shadowMapSize = light.shadow.mapSize; | |
_lights.shadows[ shadowsLength ++ ] = light; | |
} | |
_lights.directionalShadowMap[ directionalLength ] = light.shadow.map; | |
_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; | |
_lights.directional[ directionalLength ++ ] = uniforms; | |
} else if ( light instanceof THREE.SpotLight ) { | |
var uniforms = lightCache.get( light ); | |
uniforms.position.setFromMatrixPosition( light.matrixWorld ); | |
uniforms.position.applyMatrix4( viewMatrix ); | |
uniforms.color.copy( color ).multiplyScalar( intensity ); | |
uniforms.distance = distance; | |
uniforms.direction.setFromMatrixPosition( light.matrixWorld ); | |
_vector3.setFromMatrixPosition( light.target.matrixWorld ); | |
uniforms.direction.sub( _vector3 ); | |
uniforms.direction.transformDirection( viewMatrix ); | |
uniforms.angleCos = Math.cos( light.angle ); | |
uniforms.exponent = light.exponent; | |
uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; | |
uniforms.shadow = light.castShadow; | |
if ( light.castShadow ) { | |
uniforms.shadowBias = light.shadow.bias; | |
uniforms.shadowRadius = light.shadow.radius; | |
uniforms.shadowMapSize = light.shadow.mapSize; | |
_lights.shadows[ shadowsLength ++ ] = light; | |
} | |
_lights.spotShadowMap[ spotLength ] = light.shadow.map; | |
_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix; | |
_lights.spot[ spotLength ++ ] = uniforms; | |
} else if ( light instanceof THREE.PointLight ) { | |
var uniforms = lightCache.get( light ); | |
uniforms.position.setFromMatrixPosition( light.matrixWorld ); | |
uniforms.position.applyMatrix4( viewMatrix ); | |
uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); | |
uniforms.distance = light.distance; | |
uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; | |
uniforms.shadow = light.castShadow; | |
if ( light.castShadow ) { | |
uniforms.shadowBias = light.shadow.bias; | |
uniforms.shadowRadius = light.shadow.radius; | |
uniforms.shadowMapSize = light.shadow.mapSize; | |
_lights.shadows[ shadowsLength ++ ] = light; | |
} | |
_lights.pointShadowMap[ pointLength ] = light.shadow.map; | |
if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) { | |
_lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4(); | |
} | |
// for point lights we set the shadow matrix to be a translation-only matrix | |
// equal to inverse of the light's position | |
_vector3.setFromMatrixPosition( light.matrixWorld ).negate(); | |
_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 ); | |
_lights.point[ pointLength ++ ] = uniforms; | |
} else if ( light instanceof THREE.HemisphereLight ) { | |
var uniforms = lightCache.get( light ); | |
uniforms.direction.setFromMatrixPosition( light.matrixWorld ); | |
uniforms.direction.transformDirection( viewMatrix ); | |
uniforms.direction.normalize(); | |
uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); | |
uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); | |
_lights.hemi[ hemiLength ++ ] = uniforms; | |
} | |
} | |
_lights.ambient[ 0 ] = r; | |
_lights.ambient[ 1 ] = g; | |
_lights.ambient[ 2 ] = b; | |
_lights.directional.length = directionalLength; | |
_lights.spot.length = spotLength; | |
_lights.point.length = pointLength; | |
_lights.hemi.length = hemiLength; | |
_lights.shadows.length = shadowsLength; | |
_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength; | |
} | |
// GL state setting | |
this.setFaceCulling = function ( cullFace, frontFaceDirection ) { | |
if ( cullFace === THREE.CullFaceNone ) { | |
state.disable( _gl.CULL_FACE ); | |
} else { | |
if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) { | |
_gl.frontFace( _gl.CW ); | |
} else { | |
_gl.frontFace( _gl.CCW ); | |
} | |
if ( cullFace === THREE.CullFaceBack ) { | |
_gl.cullFace( _gl.BACK ); | |
} else if ( cullFace === THREE.CullFaceFront ) { | |
_gl.cullFace( _gl.FRONT ); | |
} else { | |
_gl.cullFace( _gl.FRONT_AND_BACK ); | |
} | |
state.enable( _gl.CULL_FACE ); | |
} | |
}; | |
// Textures | |
function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) { | |
var extension; | |
if ( isPowerOfTwoImage ) { | |
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); | |
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); | |
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); | |
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); | |
} else { | |
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); | |
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); | |
if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) { | |
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); | |
} | |
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); | |
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); | |
if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) { | |
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); | |
} | |
} | |
extension = extensions.get( 'EXT_texture_filter_anisotropic' ); | |
if ( extension ) { | |
if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; | |
if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; | |
if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { | |
_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) ); | |
properties.get( texture ).__currentAnisotropy = texture.anisotropy; | |
} | |
} | |
} | |
function uploadTexture( textureProperties, texture, slot ) { | |
if ( textureProperties.__webglInit === undefined ) { | |
textureProperties.__webglInit = true; | |
texture.addEventListener( 'dispose', onTextureDispose ); | |
textureProperties.__webglTexture = _gl.createTexture(); | |
_infoMemory.textures ++; | |
} | |
state.activeTexture( _gl.TEXTURE0 + slot ); | |
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); | |
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); | |
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); | |
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); | |
var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); | |
if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { | |
image = makePowerOfTwo( image ); | |
} | |
var isPowerOfTwoImage = isPowerOfTwo( image ), | |
glFormat = paramThreeToGL( texture.format ), | |
glType = paramThreeToGL( texture.type ); | |
setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); | |
var mipmap, mipmaps = texture.mipmaps; | |
if ( texture instanceof THREE.DataTexture ) { | |
// use manually created mipmaps if available | |
// if there are no manual mipmaps | |
// set 0 level mipmap and then use GL to generate other mipmap levels | |
if ( mipmaps.length > 0 && isPowerOfTwoImage ) { | |
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { | |
mipmap = mipmaps[ i ]; | |
state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
} | |
texture.generateMipmaps = false; | |
} else { | |
state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); | |
} | |
} else if ( texture instanceof THREE.CompressedTexture ) { | |
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { | |
mipmap = mipmaps[ i ]; | |
if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { | |
if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { | |
state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); | |
} else { | |
console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); | |
} | |
} else { | |
state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
} | |
} | |
} else { | |
// regular Texture (image, video, canvas) | |
// use manually created mipmaps if available | |
// if there are no manual mipmaps | |
// set 0 level mipmap and then use GL to generate other mipmap levels | |
if ( mipmaps.length > 0 && isPowerOfTwoImage ) { | |
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { | |
mipmap = mipmaps[ i ]; | |
state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); | |
} | |
texture.generateMipmaps = false; | |
} else { | |
state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); | |
} | |
} | |
if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D ); | |
textureProperties.__version = texture.version; | |
if ( texture.onUpdate ) texture.onUpdate( texture ); | |
} | |
this.setTexture = function ( texture, slot ) { | |
var textureProperties = properties.get( texture ); | |
if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
var image = texture.image; | |
if ( image === undefined ) { | |
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); | |
return; | |
} | |
if ( image.complete === false ) { | |
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); | |
return; | |
} | |
uploadTexture( textureProperties, texture, slot ); | |
return; | |
} | |
state.activeTexture( _gl.TEXTURE0 + slot ); | |
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); | |
}; | |
function clampToMaxSize ( image, maxSize ) { | |
if ( image.width > maxSize || image.height > maxSize ) { | |
// Warning: Scaling through the canvas will only work with images that use | |
// premultiplied alpha. | |
var scale = maxSize / Math.max( image.width, image.height ); | |
var canvas = document.createElement( 'canvas' ); | |
canvas.width = Math.floor( image.width * scale ); | |
canvas.height = Math.floor( image.height * scale ); | |
var context = canvas.getContext( '2d' ); | |
context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); | |
console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); | |
return canvas; | |
} | |
return image; | |
} | |
function isPowerOfTwo( image ) { | |
return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ); | |
} | |
function textureNeedsPowerOfTwo( texture ) { | |
if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true; | |
if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true; | |
return false; | |
} | |
function makePowerOfTwo( image ) { | |
if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) { | |
var canvas = document.createElement( 'canvas' ); | |
canvas.width = THREE.Math.nearestPowerOfTwo( image.width ); | |
canvas.height = THREE.Math.nearestPowerOfTwo( image.height ); | |
var context = canvas.getContext( '2d' ); | |
context.drawImage( image, 0, 0, canvas.width, canvas.height ); | |
console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); | |
return canvas; | |
} | |
return image; | |
} | |
function setCubeTexture ( texture, slot ) { | |
var textureProperties = properties.get( texture ); | |
if ( texture.image.length === 6 ) { | |
if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
if ( ! textureProperties.__image__webglTextureCube ) { | |
texture.addEventListener( 'dispose', onTextureDispose ); | |
textureProperties.__image__webglTextureCube = _gl.createTexture(); | |
_infoMemory.textures ++; | |
} | |
state.activeTexture( _gl.TEXTURE0 + slot ); | |
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); | |
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); | |
var isCompressed = texture instanceof THREE.CompressedTexture; | |
var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture; | |
var cubeImage = []; | |
for ( var i = 0; i < 6; i ++ ) { | |
if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) { | |
cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); | |
} else { | |
cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; | |
} | |
} | |
var image = cubeImage[ 0 ], | |
isPowerOfTwoImage = isPowerOfTwo( image ), | |
glFormat = paramThreeToGL( texture.format ), | |
glType = paramThreeToGL( texture.type ); | |
setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); | |
for ( var i = 0; i < 6; i ++ ) { | |
if ( ! isCompressed ) { | |
if ( isDataTexture ) { | |
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); | |
} else { | |
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); | |
} | |
} else { | |
var mipmap, mipmaps = cubeImage[ i ].mipmaps; | |
for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { | |
mipmap = mipmaps[ j ]; | |
if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { | |
if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { | |
state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); | |
} else { | |
console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" ); | |
} | |
} else { | |
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
} | |
} | |
} | |
} | |
if ( texture.generateMipmaps && isPowerOfTwoImage ) { | |
_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); | |
} | |
textureProperties.__version = texture.version; | |
if ( texture.onUpdate ) texture.onUpdate( texture ); | |
} else { | |
state.activeTexture( _gl.TEXTURE0 + slot ); | |
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); | |
} | |
} | |
} | |
function setCubeTextureDynamic ( texture, slot ) { | |
state.activeTexture( _gl.TEXTURE0 + slot ); | |
state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); | |
} | |
// Render targets | |
// Setup storage for target texture and bind it to correct framebuffer | |
function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) { | |
var glFormat = paramThreeToGL( renderTarget.texture.format ); | |
var glType = paramThreeToGL( renderTarget.texture.type ); | |
state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
} | |
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer | |
function setupRenderBufferStorage ( renderbuffer, renderTarget ) { | |
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); | |
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { | |
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); | |
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); | |
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { | |
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); | |
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); | |
} else { | |
// FIXME: We don't support !depth !stencil | |
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); | |
} | |
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); | |
} | |
// Setup GL resources for a non-texture depth buffer | |
function setupDepthRenderbuffer( renderTarget ) { | |
var renderTargetProperties = properties.get( renderTarget ); | |
var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); | |
if ( isCube ) { | |
renderTargetProperties.__webglDepthbuffer = []; | |
for ( var i = 0; i < 6; i ++ ) { | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); | |
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); | |
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); | |
} | |
} else { | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); | |
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); | |
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); | |
} | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
} | |
// Set up GL resources for the render target | |
function setupRenderTarget( renderTarget ) { | |
var renderTargetProperties = properties.get( renderTarget ); | |
var textureProperties = properties.get( renderTarget.texture ); | |
renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); | |
textureProperties.__webglTexture = _gl.createTexture(); | |
_infoMemory.textures ++; | |
var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); | |
var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ); | |
// Setup framebuffer | |
if ( isCube ) { | |
renderTargetProperties.__webglFramebuffer = []; | |
for ( var i = 0; i < 6; i ++ ) { | |
renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); | |
} | |
} else { | |
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); | |
} | |
// Setup color buffer | |
if ( isCube ) { | |
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); | |
setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); | |
for ( var i = 0; i < 6; i ++ ) { | |
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); | |
} | |
if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); | |
state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); | |
} else { | |
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); | |
setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); | |
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); | |
if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); | |
state.bindTexture( _gl.TEXTURE_2D, null ); | |
} | |
// Setup depth and stencil buffers | |
if ( renderTarget.depthBuffer ) { | |
setupDepthRenderbuffer( renderTarget ); | |
} | |
} | |
this.setRenderTarget = function ( renderTarget ) { | |
_currentRenderTarget = renderTarget; | |
if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { | |
setupRenderTarget( renderTarget ); | |
} | |
var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); | |
var framebuffer; | |
if ( renderTarget ) { | |
var renderTargetProperties = properties.get( renderTarget ); | |
if ( isCube ) { | |
framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ]; | |
} else { | |
framebuffer = renderTargetProperties.__webglFramebuffer; | |
} | |
_currentScissor.copy( renderTarget.scissor ); | |
_currentScissorTest = renderTarget.scissorTest; | |
_currentViewport.copy( renderTarget.viewport ); | |
} else { | |
framebuffer = null; | |
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); | |
_currentScissorTest = _scissorTest; | |
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); | |
} | |
if ( _currentFramebuffer !== framebuffer ) { | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
_currentFramebuffer = framebuffer; | |
} | |
state.scissor( _currentScissor ); | |
state.setScissorTest( _currentScissorTest ); | |
state.viewport( _currentViewport ); | |
if ( isCube ) { | |
var textureProperties = properties.get( renderTarget.texture ); | |
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 ); | |
} | |
}; | |
this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { | |
if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) { | |
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); | |
return; | |
} | |
var framebuffer = properties.get( renderTarget ).__webglFramebuffer; | |
if ( framebuffer ) { | |
var restore = false; | |
if ( framebuffer !== _currentFramebuffer ) { | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
restore = true; | |
} | |
try { | |
var texture = renderTarget.texture; | |
if ( texture.format !== THREE.RGBAFormat | |
&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { | |
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); | |
return; | |
} | |
if ( texture.type !== THREE.UnsignedByteType | |
&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) | |
&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) | |
&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { | |
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); | |
return; | |
} | |
if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { | |
_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer ); | |
} else { | |
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); | |
} | |
} finally { | |
if ( restore ) { | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); | |
} | |
} | |
} | |
}; | |
function updateRenderTargetMipmap( renderTarget ) { | |
var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; | |
var texture = properties.get( renderTarget.texture ).__webglTexture; | |
state.bindTexture( target, texture ); | |
_gl.generateMipmap( target ); | |
state.bindTexture( target, null ); | |
} | |
// Fallback filters for non-power-of-2 textures | |
function filterFallback ( f ) { | |
if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) { | |
return _gl.NEAREST; | |
} | |
return _gl.LINEAR; | |
} | |
// Map three.js constants to WebGL constants | |
function paramThreeToGL ( p ) { | |
var extension; | |
if ( p === THREE.RepeatWrapping ) return _gl.REPEAT; | |
if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE; | |
if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT; | |
if ( p === THREE.NearestFilter ) return _gl.NEAREST; | |
if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST; | |
if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR; | |
if ( p === THREE.LinearFilter ) return _gl.LINEAR; | |
if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST; | |
if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR; | |
if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE; | |
if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4; | |
if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1; | |
if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5; | |
if ( p === THREE.ByteType ) return _gl.BYTE; | |
if ( p === THREE.ShortType ) return _gl.SHORT; | |
if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT; | |
if ( p === THREE.IntType ) return _gl.INT; | |
if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT; | |
if ( p === THREE.FloatType ) return _gl.FLOAT; | |
extension = extensions.get( 'OES_texture_half_float' ); | |
if ( extension !== null ) { | |
if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES; | |
} | |
if ( p === THREE.AlphaFormat ) return _gl.ALPHA; | |
if ( p === THREE.RGBFormat ) return _gl.RGB; | |
if ( p === THREE.RGBAFormat ) return _gl.RGBA; | |
if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE; | |
if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA; | |
if ( p === THREE.AddEquation ) return _gl.FUNC_ADD; | |
if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT; | |
if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT; | |
if ( p === THREE.ZeroFactor ) return _gl.ZERO; | |
if ( p === THREE.OneFactor ) return _gl.ONE; | |
if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR; | |
if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR; | |
if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA; | |
if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA; | |
if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA; | |
if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA; | |
if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR; | |
if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR; | |
if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE; | |
extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); | |
if ( extension !== null ) { | |
if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; | |
if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; | |
if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; | |
if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; | |
} | |
extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); | |
if ( extension !== null ) { | |
if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; | |
if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; | |
if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; | |
if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; | |
} | |
extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); | |
if ( extension !== null ) { | |
if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL; | |
} | |
extension = extensions.get( 'EXT_blend_minmax' ); | |
if ( extension !== null ) { | |
if ( p === THREE.MinEquation ) return extension.MIN_EXT; | |
if ( p === THREE.MaxEquation ) return extension.MAX_EXT; | |
} | |
return 0; | |
} | |
}; | |
// File:src/renderers/WebGLRenderTarget.js | |
/** | |
* @author szimek / https://github.com/szimek/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author Marius Kintel / https://github.com/kintel | |
*/ | |
/* | |
In options, we can specify: | |
* Texture parameters for an auto-generated target texture | |
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers | |
*/ | |
THREE.WebGLRenderTarget = function ( width, height, options ) { | |
this.uuid = THREE.Math.generateUUID(); | |
this.width = width; | |
this.height = height; | |
this.scissor = new THREE.Vector4( 0, 0, width, height ); | |
this.scissorTest = false; | |
this.viewport = new THREE.Vector4( 0, 0, width, height ); | |
options = options || {}; | |
if ( options.minFilter === undefined ) options.minFilter = THREE.LinearFilter; | |
this.texture = new THREE.Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy ); | |
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; | |
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; | |
}; | |
THREE.WebGLRenderTarget.prototype = { | |
constructor: THREE.WebGLRenderTarget, | |
setSize: function ( width, height ) { | |
if ( this.width !== width || this.height !== height ) { | |
this.width = width; | |
this.height = height; | |
this.dispose(); | |
} | |
this.viewport.set( 0, 0, width, height ); | |
this.scissor.set( 0, 0, width, height ); | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.width = source.width; | |
this.height = source.height; | |
this.viewport.copy( source.viewport ); | |
this.texture = source.texture.clone(); | |
this.depthBuffer = source.depthBuffer; | |
this.stencilBuffer = source.stencilBuffer; | |
this.shareDepthFrom = source.shareDepthFrom; | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
}; | |
THREE.EventDispatcher.prototype.apply( THREE.WebGLRenderTarget.prototype ); | |
// File:src/renderers/WebGLRenderTargetCube.js | |
/** | |
* @author alteredq / http://alteredqualia.com | |
*/ | |
THREE.WebGLRenderTargetCube = function ( width, height, options ) { | |
THREE.WebGLRenderTarget.call( this, width, height, options ); | |
this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 | |
}; | |
THREE.WebGLRenderTargetCube.prototype = Object.create( THREE.WebGLRenderTarget.prototype ); | |
THREE.WebGLRenderTargetCube.prototype.constructor = THREE.WebGLRenderTargetCube; | |
// File:src/renderers/webgl/WebGLBufferRenderer.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) { | |
var mode; | |
function setMode( value ) { | |
mode = value; | |
} | |
function render( start, count ) { | |
_gl.drawArrays( mode, start, count ); | |
_infoRender.calls ++; | |
_infoRender.vertices += count; | |
if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; | |
} | |
function renderInstances( geometry ) { | |
var extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
if ( extension === null ) { | |
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
return; | |
} | |
var position = geometry.attributes.position; | |
var count = 0; | |
if ( position instanceof THREE.InterleavedBufferAttribute ) { | |
count = position.data.count; | |
extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); | |
} else { | |
count = position.count; | |
extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); | |
} | |
_infoRender.calls ++; | |
_infoRender.vertices += count * geometry.maxInstancedCount; | |
if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; | |
} | |
this.setMode = setMode; | |
this.render = render; | |
this.renderInstances = renderInstances; | |
}; | |
// File:src/renderers/webgl/WebGLIndexedBufferRenderer.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) { | |
var mode; | |
function setMode( value ) { | |
mode = value; | |
} | |
var type, size; | |
function setIndex( index ) { | |
if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) { | |
type = _gl.UNSIGNED_INT; | |
size = 4; | |
} else { | |
type = _gl.UNSIGNED_SHORT; | |
size = 2; | |
} | |
} | |
function render( start, count ) { | |
_gl.drawElements( mode, count, type, start * size ); | |
_infoRender.calls ++; | |
_infoRender.vertices += count; | |
if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; | |
} | |
function renderInstances( geometry, start, count ) { | |
var extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
if ( extension === null ) { | |
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
return; | |
} | |
extension.drawElementsInstancedANGLE( mode, count, type, start * size, geometry.maxInstancedCount ); | |
_infoRender.calls ++; | |
_infoRender.vertices += count * geometry.maxInstancedCount; | |
if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; | |
} | |
this.setMode = setMode; | |
this.setIndex = setIndex; | |
this.render = render; | |
this.renderInstances = renderInstances; | |
}; | |
// File:src/renderers/webgl/WebGLExtensions.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLExtensions = function ( gl ) { | |
var extensions = {}; | |
this.get = function ( name ) { | |
if ( extensions[ name ] !== undefined ) { | |
return extensions[ name ]; | |
} | |
var extension; | |
switch ( name ) { | |
case 'EXT_texture_filter_anisotropic': | |
extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); | |
break; | |
case 'WEBGL_compressed_texture_s3tc': | |
extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); | |
break; | |
case 'WEBGL_compressed_texture_pvrtc': | |
extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); | |
break; | |
case 'WEBGL_compressed_texture_etc1': | |
extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); | |
break; | |
default: | |
extension = gl.getExtension( name ); | |
} | |
if ( extension === null ) { | |
console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); | |
} | |
extensions[ name ] = extension; | |
return extension; | |
}; | |
}; | |
// File:src/renderers/webgl/WebGLCapabilities.js | |
THREE.WebGLCapabilities = function ( gl, extensions, parameters ) { | |
function getMaxPrecision( precision ) { | |
if ( precision === 'highp' ) { | |
if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && | |
gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { | |
return 'highp'; | |
} | |
precision = 'mediump'; | |
} | |
if ( precision === 'mediump' ) { | |
if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && | |
gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { | |
return 'mediump'; | |
} | |
} | |
return 'lowp'; | |
} | |
this.getMaxPrecision = getMaxPrecision; | |
this.precision = parameters.precision !== undefined ? parameters.precision : 'highp', | |
this.logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false; | |
this.maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); | |
this.maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); | |
this.maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); | |
this.maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); | |
this.maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); | |
this.maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); | |
this.maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); | |
this.maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); | |
this.vertexTextures = this.maxVertexTextures > 0; | |
this.floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); | |
this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures; | |
var _maxPrecision = getMaxPrecision( this.precision ); | |
if ( _maxPrecision !== this.precision ) { | |
console.warn( 'THREE.WebGLRenderer:', this.precision, 'not supported, using', _maxPrecision, 'instead.' ); | |
this.precision = _maxPrecision; | |
} | |
if ( this.logarithmicDepthBuffer ) { | |
this.logarithmicDepthBuffer = !! extensions.get( 'EXT_frag_depth' ); | |
} | |
}; | |
// File:src/renderers/webgl/WebGLGeometries.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLGeometries = function ( gl, properties, info ) { | |
var geometries = {}; | |
function get( object ) { | |
var geometry = object.geometry; | |
if ( geometries[ geometry.id ] !== undefined ) { | |
return geometries[ geometry.id ]; | |
} | |
geometry.addEventListener( 'dispose', onGeometryDispose ); | |
var buffergeometry; | |
if ( geometry instanceof THREE.BufferGeometry ) { | |
buffergeometry = geometry; | |
} else if ( geometry instanceof THREE.Geometry ) { | |
if ( geometry._bufferGeometry === undefined ) { | |
geometry._bufferGeometry = new THREE.BufferGeometry().setFromObject( object ); | |
} | |
buffergeometry = geometry._bufferGeometry; | |
} | |
geometries[ geometry.id ] = buffergeometry; | |
info.memory.geometries ++; | |
return buffergeometry; | |
} | |
function onGeometryDispose( event ) { | |
var geometry = event.target; | |
var buffergeometry = geometries[ geometry.id ]; | |
if ( buffergeometry.index !== null ) { | |
deleteAttribute( buffergeometry.index ); | |
} | |
deleteAttributes( buffergeometry.attributes ); | |
geometry.removeEventListener( 'dispose', onGeometryDispose ); | |
delete geometries[ geometry.id ]; | |
// TODO | |
var property = properties.get( geometry ); | |
if ( property.wireframe ) { | |
deleteAttribute( property.wireframe ); | |
} | |
properties.delete( geometry ); | |
var bufferproperty = properties.get( buffergeometry ); | |
if ( bufferproperty.wireframe ) { | |
deleteAttribute( bufferproperty.wireframe ); | |
} | |
properties.delete( buffergeometry ); | |
// | |
info.memory.geometries --; | |
} | |
function getAttributeBuffer( attribute ) { | |
if ( attribute instanceof THREE.InterleavedBufferAttribute ) { | |
return properties.get( attribute.data ).__webglBuffer; | |
} | |
return properties.get( attribute ).__webglBuffer; | |
} | |
function deleteAttribute( attribute ) { | |
var buffer = getAttributeBuffer( attribute ); | |
if ( buffer !== undefined ) { | |
gl.deleteBuffer( buffer ); | |
removeAttributeBuffer( attribute ); | |
} | |
} | |
function deleteAttributes( attributes ) { | |
for ( var name in attributes ) { | |
deleteAttribute( attributes[ name ] ); | |
} | |
} | |
function removeAttributeBuffer( attribute ) { | |
if ( attribute instanceof THREE.InterleavedBufferAttribute ) { | |
properties.delete( attribute.data ); | |
} else { | |
properties.delete( attribute ); | |
} | |
} | |
this.get = get; | |
}; | |
// File:src/renderers/webgl/WebGLLights.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLLights = function () { | |
var lights = {}; | |
this.get = function ( light ) { | |
if ( lights[ light.id ] !== undefined ) { | |
return lights[ light.id ]; | |
} | |
var uniforms; | |
switch ( light.type ) { | |
case 'DirectionalLight': | |
uniforms = { | |
direction: new THREE.Vector3(), | |
color: new THREE.Color(), | |
shadow: false, | |
shadowBias: 0, | |
shadowRadius: 1, | |
shadowMapSize: new THREE.Vector2() | |
}; | |
break; | |
case 'SpotLight': | |
uniforms = { | |
position: new THREE.Vector3(), | |
direction: new THREE.Vector3(), | |
color: new THREE.Color(), | |
distance: 0, | |
angleCos: 0, | |
exponent: 0, | |
decay: 0, | |
shadow: false, | |
shadowBias: 0, | |
shadowRadius: 1, | |
shadowMapSize: new THREE.Vector2() | |
}; | |
break; | |
case 'PointLight': | |
uniforms = { | |
position: new THREE.Vector3(), | |
color: new THREE.Color(), | |
distance: 0, | |
decay: 0, | |
shadow: false, | |
shadowBias: 0, | |
shadowRadius: 1, | |
shadowMapSize: new THREE.Vector2() | |
}; | |
break; | |
case 'HemisphereLight': | |
uniforms = { | |
direction: new THREE.Vector3(), | |
skyColor: new THREE.Color(), | |
groundColor: new THREE.Color() | |
}; | |
break; | |
} | |
lights[ light.id ] = uniforms; | |
return uniforms; | |
}; | |
}; | |
// File:src/renderers/webgl/WebGLObjects.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLObjects = function ( gl, properties, info ) { | |
var geometries = new THREE.WebGLGeometries( gl, properties, info ); | |
// | |
function update( object ) { | |
// TODO: Avoid updating twice (when using shadowMap). Maybe add frame counter. | |
var geometry = geometries.get( object ); | |
if ( object.geometry instanceof THREE.Geometry ) { | |
geometry.updateFromObject( object ); | |
} | |
var index = geometry.index; | |
var attributes = geometry.attributes; | |
if ( index !== null ) { | |
updateAttribute( index, gl.ELEMENT_ARRAY_BUFFER ); | |
} | |
for ( var name in attributes ) { | |
updateAttribute( attributes[ name ], gl.ARRAY_BUFFER ); | |
} | |
// morph targets | |
var morphAttributes = geometry.morphAttributes; | |
for ( var name in morphAttributes ) { | |
var array = morphAttributes[ name ]; | |
for ( var i = 0, l = array.length; i < l; i ++ ) { | |
updateAttribute( array[ i ], gl.ARRAY_BUFFER ); | |
} | |
} | |
return geometry; | |
} | |
function updateAttribute( attribute, bufferType ) { | |
var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute; | |
var attributeProperties = properties.get( data ); | |
if ( attributeProperties.__webglBuffer === undefined ) { | |
createBuffer( attributeProperties, data, bufferType ); | |
} else if ( attributeProperties.version !== data.version ) { | |
updateBuffer( attributeProperties, data, bufferType ); | |
} | |
} | |
function createBuffer( attributeProperties, data, bufferType ) { | |
attributeProperties.__webglBuffer = gl.createBuffer(); | |
gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); | |
var usage = data.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; | |
gl.bufferData( bufferType, data.array, usage ); | |
attributeProperties.version = data.version; | |
} | |
function updateBuffer( attributeProperties, data, bufferType ) { | |
gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); | |
if ( data.dynamic === false || data.updateRange.count === - 1 ) { | |
// Not using update ranges | |
gl.bufferSubData( bufferType, 0, data.array ); | |
} else if ( data.updateRange.count === 0 ) { | |
console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); | |
} else { | |
gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT, | |
data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) ); | |
data.updateRange.count = 0; // reset range | |
} | |
attributeProperties.version = data.version; | |
} | |
function getAttributeBuffer( attribute ) { | |
if ( attribute instanceof THREE.InterleavedBufferAttribute ) { | |
return properties.get( attribute.data ).__webglBuffer; | |
} | |
return properties.get( attribute ).__webglBuffer; | |
} | |
function getWireframeAttribute( geometry ) { | |
var property = properties.get( geometry ); | |
if ( property.wireframe !== undefined ) { | |
return property.wireframe; | |
} | |
var indices = []; | |
var index = geometry.index; | |
var attributes = geometry.attributes; | |
var position = attributes.position; | |
// console.time( 'wireframe' ); | |
if ( index !== null ) { | |
var edges = {}; | |
var array = index.array; | |
for ( var i = 0, l = array.length; i < l; i += 3 ) { | |
var a = array[ i + 0 ]; | |
var b = array[ i + 1 ]; | |
var c = array[ i + 2 ]; | |
if ( checkEdge( edges, a, b ) ) indices.push( a, b ); | |
if ( checkEdge( edges, b, c ) ) indices.push( b, c ); | |
if ( checkEdge( edges, c, a ) ) indices.push( c, a ); | |
} | |
} else { | |
var array = attributes.position.array; | |
for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { | |
var a = i + 0; | |
var b = i + 1; | |
var c = i + 2; | |
indices.push( a, b, b, c, c, a ); | |
} | |
} | |
// console.timeEnd( 'wireframe' ); | |
var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array; | |
var attribute = new THREE.BufferAttribute( new TypeArray( indices ), 1 ); | |
updateAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER ); | |
property.wireframe = attribute; | |
return attribute; | |
} | |
function checkEdge( edges, a, b ) { | |
if ( a > b ) { | |
var tmp = a; | |
a = b; | |
b = tmp; | |
} | |
var list = edges[ a ]; | |
if ( list === undefined ) { | |
edges[ a ] = [ b ]; | |
return true; | |
} else if ( list.indexOf( b ) === -1 ) { | |
list.push( b ); | |
return true; | |
} | |
return false; | |
} | |
this.getAttributeBuffer = getAttributeBuffer; | |
this.getWireframeAttribute = getWireframeAttribute; | |
this.update = update; | |
}; | |
// File:src/renderers/webgl/WebGLProgram.js | |
THREE.WebGLProgram = ( function () { | |
var programIdCount = 0; | |
// TODO: Combine the regex | |
var structRe = /^([\w\d_]+)\.([\w\d_]+)$/; | |
var arrayStructRe = /^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/; | |
var arrayRe = /^([\w\d_]+)\[0\]$/; | |
function generateExtensions( extensions, parameters, rendererExtensions ) { | |
extensions = extensions || {}; | |
var chunks = [ | |
( extensions.derivatives || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', | |
( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', | |
( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', | |
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '', | |
]; | |
return chunks.filter( filterEmptyLine ).join( '\n' ); | |
} | |
function generateDefines( defines ) { | |
var chunks = []; | |
for ( var name in defines ) { | |
var value = defines[ name ]; | |
if ( value === false ) continue; | |
chunks.push( '#define ' + name + ' ' + value ); | |
} | |
return chunks.join( '\n' ); | |
} | |
function fetchUniformLocations( gl, program, identifiers ) { | |
var uniforms = {}; | |
var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); | |
for ( var i = 0; i < n; i ++ ) { | |
var info = gl.getActiveUniform( program, i ); | |
var name = info.name; | |
var location = gl.getUniformLocation( program, name ); | |
//console.log("THREE.WebGLProgram: ACTIVE UNIFORM:", name); | |
var matches = structRe.exec( name ); | |
if ( matches ) { | |
var structName = matches[ 1 ]; | |
var structProperty = matches[ 2 ]; | |
var uniformsStruct = uniforms[ structName ]; | |
if ( ! uniformsStruct ) { | |
uniformsStruct = uniforms[ structName ] = {}; | |
} | |
uniformsStruct[ structProperty ] = location; | |
continue; | |
} | |
matches = arrayStructRe.exec( name ); | |
if ( matches ) { | |
var arrayName = matches[ 1 ]; | |
var arrayIndex = matches[ 2 ]; | |
var arrayProperty = matches[ 3 ]; | |
var uniformsArray = uniforms[ arrayName ]; | |
if ( ! uniformsArray ) { | |
uniformsArray = uniforms[ arrayName ] = []; | |
} | |
var uniformsArrayIndex = uniformsArray[ arrayIndex ]; | |
if ( ! uniformsArrayIndex ) { | |
uniformsArrayIndex = uniformsArray[ arrayIndex ] = {}; | |
} | |
uniformsArrayIndex[ arrayProperty ] = location; | |
continue; | |
} | |
matches = arrayRe.exec( name ); | |
if ( matches ) { | |
var arrayName = matches[ 1 ]; | |
uniforms[ arrayName ] = location; | |
continue; | |
} | |
uniforms[ name ] = location; | |
} | |
return uniforms; | |
} | |
function fetchAttributeLocations( gl, program, identifiers ) { | |
var attributes = {}; | |
var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); | |
for ( var i = 0; i < n; i ++ ) { | |
var info = gl.getActiveAttrib( program, i ); | |
var name = info.name; | |
// console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name, i ); | |
attributes[ name ] = gl.getAttribLocation( program, name ); | |
} | |
return attributes; | |
} | |
function filterEmptyLine( string ) { | |
return string !== ''; | |
} | |
function replaceLightNums( string, parameters ) { | |
return string | |
.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) | |
.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) | |
.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) | |
.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); | |
} | |
function unrollLoops( string ) { | |
var pattern = /for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; | |
function replace( match, start, end, snippet ) { | |
var unroll = ''; | |
for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { | |
unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' ); | |
} | |
return unroll; | |
} | |
return string.replace( pattern, replace ); | |
} | |
return function WebGLProgram( renderer, code, material, parameters ) { | |
var gl = renderer.context; | |
var extensions = material.extensions; | |
var defines = material.defines; | |
var vertexShader = material.__webglShader.vertexShader; | |
var fragmentShader = material.__webglShader.fragmentShader; | |
var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; | |
if ( parameters.shadowMapType === THREE.PCFShadowMap ) { | |
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; | |
} else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) { | |
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; | |
} | |
var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; | |
var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; | |
var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; | |
if ( parameters.envMap ) { | |
switch ( material.envMap.mapping ) { | |
case THREE.CubeReflectionMapping: | |
case THREE.CubeRefractionMapping: | |
envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; | |
break; | |
case THREE.EquirectangularReflectionMapping: | |
case THREE.EquirectangularRefractionMapping: | |
envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; | |
break; | |
case THREE.SphericalReflectionMapping: | |
envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; | |
break; | |
} | |
switch ( material.envMap.mapping ) { | |
case THREE.CubeRefractionMapping: | |
case THREE.EquirectangularRefractionMapping: | |
envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; | |
break; | |
} | |
switch ( material.combine ) { | |
case THREE.MultiplyOperation: | |
envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; | |
break; | |
case THREE.MixOperation: | |
envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; | |
break; | |
case THREE.AddOperation: | |
envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; | |
break; | |
} | |
} | |
var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; | |
// console.log( 'building new program ' ); | |
// | |
var customExtensions = generateExtensions( extensions, parameters, renderer.extensions ); | |
var customDefines = generateDefines( defines ); | |
// | |
var program = gl.createProgram(); | |
var prefixVertex, prefixFragment; | |
if ( material instanceof THREE.RawShaderMaterial ) { | |
prefixVertex = ''; | |
prefixFragment = ''; | |
} else { | |
prefixVertex = [ | |
'precision ' + parameters.precision + ' float;', | |
'precision ' + parameters.precision + ' int;', | |
'#define SHADER_NAME ' + material.__webglShader.name, | |
customDefines, | |
parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', | |
renderer.gammaInput ? '#define GAMMA_INPUT' : '', | |
renderer.gammaOutput ? '#define GAMMA_OUTPUT' : '', | |
'#define GAMMA_FACTOR ' + gammaFactorDefine, | |
'#define MAX_BONES ' + parameters.maxBones, | |
parameters.map ? '#define USE_MAP' : '', | |
parameters.envMap ? '#define USE_ENVMAP' : '', | |
parameters.envMap ? '#define ' + envMapModeDefine : '', | |
parameters.lightMap ? '#define USE_LIGHTMAP' : '', | |
parameters.aoMap ? '#define USE_AOMAP' : '', | |
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', | |
parameters.bumpMap ? '#define USE_BUMPMAP' : '', | |
parameters.normalMap ? '#define USE_NORMALMAP' : '', | |
parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', | |
parameters.specularMap ? '#define USE_SPECULARMAP' : '', | |
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', | |
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', | |
parameters.alphaMap ? '#define USE_ALPHAMAP' : '', | |
parameters.vertexColors ? '#define USE_COLOR' : '', | |
parameters.flatShading ? '#define FLAT_SHADED' : '', | |
parameters.skinning ? '#define USE_SKINNING' : '', | |
parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', | |
parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', | |
parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', | |
parameters.doubleSided ? '#define DOUBLE_SIDED' : '', | |
parameters.flipSided ? '#define FLIP_SIDED' : '', | |
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', | |
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', | |
parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '', | |
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', | |
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', | |
parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', | |
'uniform mat4 modelMatrix;', | |
'uniform mat4 modelViewMatrix;', | |
'uniform mat4 projectionMatrix;', | |
'uniform mat4 viewMatrix;', | |
'uniform mat3 normalMatrix;', | |
'uniform vec3 cameraPosition;', | |
'attribute vec3 position;', | |
'attribute vec3 normal;', | |
'attribute vec2 uv;', | |
'#ifdef USE_COLOR', | |
' attribute vec3 color;', | |
'#endif', | |
'#ifdef USE_MORPHTARGETS', | |
' attribute vec3 morphTarget0;', | |
' attribute vec3 morphTarget1;', | |
' attribute vec3 morphTarget2;', | |
' attribute vec3 morphTarget3;', | |
' #ifdef USE_MORPHNORMALS', | |
' attribute vec3 morphNormal0;', | |
' attribute vec3 morphNormal1;', | |
' attribute vec3 morphNormal2;', | |
' attribute vec3 morphNormal3;', | |
' #else', | |
' attribute vec3 morphTarget4;', | |
' attribute vec3 morphTarget5;', | |
' attribute vec3 morphTarget6;', | |
' attribute vec3 morphTarget7;', | |
' #endif', | |
'#endif', | |
'#ifdef USE_SKINNING', | |
' attribute vec4 skinIndex;', | |
' attribute vec4 skinWeight;', | |
'#endif', | |
'\n' | |
].filter( filterEmptyLine ).join( '\n' ); | |
prefixFragment = [ | |
customExtensions, | |
'precision ' + parameters.precision + ' float;', | |
'precision ' + parameters.precision + ' int;', | |
'#define SHADER_NAME ' + material.__webglShader.name, | |
customDefines, | |
parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '', | |
renderer.gammaInput ? '#define GAMMA_INPUT' : '', | |
renderer.gammaOutput ? '#define GAMMA_OUTPUT' : '', | |
'#define GAMMA_FACTOR ' + gammaFactorDefine, | |
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', | |
( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', | |
parameters.map ? '#define USE_MAP' : '', | |
parameters.envMap ? '#define USE_ENVMAP' : '', | |
parameters.envMap ? '#define ' + envMapTypeDefine : '', | |
parameters.envMap ? '#define ' + envMapModeDefine : '', | |
parameters.envMap ? '#define ' + envMapBlendingDefine : '', | |
parameters.lightMap ? '#define USE_LIGHTMAP' : '', | |
parameters.aoMap ? '#define USE_AOMAP' : '', | |
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', | |
parameters.bumpMap ? '#define USE_BUMPMAP' : '', | |
parameters.normalMap ? '#define USE_NORMALMAP' : '', | |
parameters.specularMap ? '#define USE_SPECULARMAP' : '', | |
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', | |
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', | |
parameters.alphaMap ? '#define USE_ALPHAMAP' : '', | |
parameters.vertexColors ? '#define USE_COLOR' : '', | |
parameters.flatShading ? '#define FLAT_SHADED' : '', | |
parameters.doubleSided ? '#define DOUBLE_SIDED' : '', | |
parameters.flipSided ? '#define FLIP_SIDED' : '', | |
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', | |
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', | |
parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '', | |
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', | |
parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', | |
parameters.envMap && renderer.extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '', | |
'uniform mat4 viewMatrix;', | |
'uniform vec3 cameraPosition;', | |
'\n' | |
].filter( filterEmptyLine ).join( '\n' ); | |
} | |
vertexShader = replaceLightNums( vertexShader, parameters ); | |
fragmentShader = replaceLightNums( fragmentShader, parameters ); | |
if ( material instanceof THREE.ShaderMaterial === false ) { | |
vertexShader = unrollLoops( vertexShader ); | |
fragmentShader = unrollLoops( fragmentShader ); | |
} | |
var vertexGlsl = prefixVertex + vertexShader; | |
var fragmentGlsl = prefixFragment + fragmentShader; | |
// console.log( '*VERTEX*', vertexGlsl ); | |
// console.log( '*FRAGMENT*', fragmentGlsl ); | |
var glVertexShader = THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); | |
var glFragmentShader = THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); | |
gl.attachShader( program, glVertexShader ); | |
gl.attachShader( program, glFragmentShader ); | |
// Force a particular attribute to index 0. | |
if ( material.index0AttributeName !== undefined ) { | |
gl.bindAttribLocation( program, 0, material.index0AttributeName ); | |
} else if ( parameters.morphTargets === true ) { | |
// programs with morphTargets displace position out of attribute 0 | |
gl.bindAttribLocation( program, 0, 'position' ); | |
} | |
gl.linkProgram( program ); | |
var programLog = gl.getProgramInfoLog( program ); | |
var vertexLog = gl.getShaderInfoLog( glVertexShader ); | |
var fragmentLog = gl.getShaderInfoLog( glFragmentShader ); | |
var runnable = true; | |
var haveDiagnostics = true; | |
// console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); | |
// console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); | |
if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { | |
runnable = false; | |
console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); | |
} else if ( programLog !== '' ) { | |
console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); | |
} else if ( vertexLog === '' || fragmentLog === '' ) { | |
haveDiagnostics = false; | |
} | |
if ( haveDiagnostics ) { | |
this.diagnostics = { | |
runnable: runnable, | |
material: material, | |
programLog: programLog, | |
vertexShader: { | |
log: vertexLog, | |
prefix: prefixVertex | |
}, | |
fragmentShader: { | |
log: fragmentLog, | |
prefix: prefixFragment | |
} | |
}; | |
} | |
// clean up | |
gl.deleteShader( glVertexShader ); | |
gl.deleteShader( glFragmentShader ); | |
// set up caching for uniform locations | |
var cachedUniforms; | |
this.getUniforms = function() { | |
if ( cachedUniforms === undefined ) { | |
cachedUniforms = fetchUniformLocations( gl, program ); | |
} | |
return cachedUniforms; | |
}; | |
// set up caching for attribute locations | |
var cachedAttributes; | |
this.getAttributes = function() { | |
if ( cachedAttributes === undefined ) { | |
cachedAttributes = fetchAttributeLocations( gl, program ); | |
} | |
return cachedAttributes; | |
}; | |
// free resource | |
this.destroy = function() { | |
gl.deleteProgram( program ); | |
this.program = undefined; | |
}; | |
// DEPRECATED | |
Object.defineProperties( this, { | |
uniforms: { | |
get: function() { | |
console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); | |
return this.getUniforms(); | |
} | |
}, | |
attributes: { | |
get: function() { | |
console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); | |
return this.getAttributes(); | |
} | |
} | |
} ); | |
// | |
this.id = programIdCount ++; | |
this.code = code; | |
this.usedTimes = 1; | |
this.program = program; | |
this.vertexShader = glVertexShader; | |
this.fragmentShader = glFragmentShader; | |
return this; | |
}; | |
} )(); | |
// File:src/renderers/webgl/WebGLPrograms.js | |
THREE.WebGLPrograms = function ( renderer, capabilities ) { | |
var programs = []; | |
var shaderIDs = { | |
MeshDepthMaterial: 'depth', | |
MeshNormalMaterial: 'normal', | |
MeshBasicMaterial: 'basic', | |
MeshLambertMaterial: 'lambert', | |
MeshPhongMaterial: 'phong', | |
MeshStandardMaterial: 'standard', | |
LineBasicMaterial: 'basic', | |
LineDashedMaterial: 'dashed', | |
PointsMaterial: 'points' | |
}; | |
var parameterNames = [ | |
"precision", "supportsVertexTextures", "map", "envMap", "envMapMode", | |
"lightMap", "aoMap", "emissiveMap", "bumpMap", "normalMap", "displacementMap", "specularMap", | |
"roughnessMap", "metalnessMap", | |
"alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", | |
"flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", | |
"maxBones", "useVertexTexture", "morphTargets", "morphNormals", | |
"maxMorphTargets", "maxMorphNormals", | |
"numDirLights", "numPointLights", "numSpotLights", "numHemiLights", | |
"shadowMapEnabled", "pointLightShadows", | |
"shadowMapType", | |
"alphaTest", "doubleSided", "flipSided" | |
]; | |
function allocateBones ( object ) { | |
if ( capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture ) { | |
return 1024; | |
} else { | |
// default for when object is not specified | |
// ( for example when prebuilding shader to be used with multiple objects ) | |
// | |
// - leave some extra space for other uniforms | |
// - limit here is ANGLE's 254 max uniform vectors | |
// (up to 54 should be safe) | |
var nVertexUniforms = capabilities.maxVertexUniforms; | |
var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); | |
var maxBones = nVertexMatrices; | |
if ( object !== undefined && object instanceof THREE.SkinnedMesh ) { | |
maxBones = Math.min( object.skeleton.bones.length, maxBones ); | |
if ( maxBones < object.skeleton.bones.length ) { | |
console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' ); | |
} | |
} | |
return maxBones; | |
} | |
} | |
this.getParameters = function ( material, lights, fog, object ) { | |
var shaderID = shaderIDs[ material.type ]; | |
// heuristics to create shader parameters according to lights in the scene | |
// (not to blow over maxLights budget) | |
var maxBones = allocateBones( object ); | |
var precision = renderer.getPrecision(); | |
if ( material.precision !== null ) { | |
precision = capabilities.getMaxPrecision( material.precision ); | |
if ( precision !== material.precision ) { | |
console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); | |
} | |
} | |
var parameters = { | |
shaderID: shaderID, | |
precision: precision, | |
supportsVertexTextures: capabilities.vertexTextures, | |
map: !! material.map, | |
envMap: !! material.envMap, | |
envMapMode: material.envMap && material.envMap.mapping, | |
lightMap: !! material.lightMap, | |
aoMap: !! material.aoMap, | |
emissiveMap: !! material.emissiveMap, | |
bumpMap: !! material.bumpMap, | |
normalMap: !! material.normalMap, | |
displacementMap: !! material.displacementMap, | |
roughnessMap: !! material.roughnessMap, | |
metalnessMap: !! material.metalnessMap, | |
specularMap: !! material.specularMap, | |
alphaMap: !! material.alphaMap, | |
combine: material.combine, | |
vertexColors: material.vertexColors, | |
fog: fog, | |
useFog: material.fog, | |
fogExp: fog instanceof THREE.FogExp2, | |
flatShading: material.shading === THREE.FlatShading, | |
sizeAttenuation: material.sizeAttenuation, | |
logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, | |
skinning: material.skinning, | |
maxBones: maxBones, | |
useVertexTexture: capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture, | |
morphTargets: material.morphTargets, | |
morphNormals: material.morphNormals, | |
maxMorphTargets: renderer.maxMorphTargets, | |
maxMorphNormals: renderer.maxMorphNormals, | |
numDirLights: lights.directional.length, | |
numPointLights: lights.point.length, | |
numSpotLights: lights.spot.length, | |
numHemiLights: lights.hemi.length, | |
pointLightShadows: lights.shadowsPointLight, | |
shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && lights.shadows.length > 0, | |
shadowMapType: renderer.shadowMap.type, | |
alphaTest: material.alphaTest, | |
doubleSided: material.side === THREE.DoubleSide, | |
flipSided: material.side === THREE.BackSide | |
}; | |
return parameters; | |
}; | |
this.getProgramCode = function ( material, parameters ) { | |
var chunks = []; | |
if ( parameters.shaderID ) { | |
chunks.push( parameters.shaderID ); | |
} else { | |
chunks.push( material.fragmentShader ); | |
chunks.push( material.vertexShader ); | |
} | |
if ( material.defines !== undefined ) { | |
for ( var name in material.defines ) { | |
chunks.push( name ); | |
chunks.push( material.defines[ name ] ); | |
} | |
} | |
for ( var i = 0; i < parameterNames.length; i ++ ) { | |
var parameterName = parameterNames[ i ]; | |
chunks.push( parameterName ); | |
chunks.push( parameters[ parameterName ] ); | |
} | |
return chunks.join(); | |
}; | |
this.acquireProgram = function ( material, parameters, code ) { | |
var program; | |
// Check if code has been already compiled | |
for ( var p = 0, pl = programs.length; p < pl; p ++ ) { | |
var programInfo = programs[ p ]; | |
if ( programInfo.code === code ) { | |
program = programInfo; | |
++ program.usedTimes; | |
break; | |
} | |
} | |
if ( program === undefined ) { | |
program = new THREE.WebGLProgram( renderer, code, material, parameters ); | |
programs.push( program ); | |
} | |
return program; | |
}; | |
this.releaseProgram = function( program ) { | |
if ( -- program.usedTimes === 0 ) { | |
// Remove from unordered set | |
var i = programs.indexOf( program ); | |
programs[ i ] = programs[ programs.length - 1 ]; | |
programs.pop(); | |
// Free WebGL resources | |
program.destroy(); | |
} | |
}; | |
// Exposed for resource monitoring & error feedback via renderer.info: | |
this.programs = programs; | |
}; | |
// File:src/renderers/webgl/WebGLProperties.js | |
/** | |
* @author fordacious / fordacious.github.io | |
*/ | |
THREE.WebGLProperties = function () { | |
var properties = {}; | |
this.get = function ( object ) { | |
var uuid = object.uuid; | |
var map = properties[ uuid ]; | |
if ( map === undefined ) { | |
map = {}; | |
properties[ uuid ] = map; | |
} | |
return map; | |
}; | |
this.delete = function ( object ) { | |
delete properties[ object.uuid ]; | |
}; | |
this.clear = function () { | |
properties = {}; | |
}; | |
}; | |
// File:src/renderers/webgl/WebGLShader.js | |
THREE.WebGLShader = ( function () { | |
function addLineNumbers( string ) { | |
var lines = string.split( '\n' ); | |
for ( var i = 0; i < lines.length; i ++ ) { | |
lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; | |
} | |
return lines.join( '\n' ); | |
} | |
return function WebGLShader( gl, type, string ) { | |
var shader = gl.createShader( type ); | |
gl.shaderSource( shader, string ); | |
gl.compileShader( shader ); | |
if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { | |
console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); | |
} | |
if ( gl.getShaderInfoLog( shader ) !== '' ) { | |
console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); | |
} | |
// --enable-privileged-webgl-extension | |
// console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); | |
return shader; | |
}; | |
} )(); | |
// File:src/renderers/webgl/WebGLShadowMap.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { | |
var _gl = _renderer.context, | |
_state = _renderer.state, | |
_frustum = new THREE.Frustum(), | |
_projScreenMatrix = new THREE.Matrix4(), | |
_lookTarget = new THREE.Vector3(), | |
_lightPositionWorld = new THREE.Vector3(), | |
_renderList = [], | |
_MorphingFlag = 1, | |
_SkinningFlag = 2, | |
_NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, | |
_depthMaterials = new Array( _NumberOfMaterialVariants ), | |
_distanceMaterials = new Array( _NumberOfMaterialVariants ); | |
var cubeDirections = [ | |
new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( - 1, 0, 0 ), new THREE.Vector3( 0, 0, 1 ), | |
new THREE.Vector3( 0, 0, - 1 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, - 1, 0 ) | |
]; | |
var cubeUps = [ | |
new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), | |
new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, - 1 ) | |
]; | |
var cube2DViewPorts = [ | |
new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4(), | |
new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4() | |
]; | |
// init | |
var depthShader = THREE.ShaderLib[ "depthRGBA" ]; | |
var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms ); | |
var distanceShader = THREE.ShaderLib[ "distanceRGBA" ]; | |
var distanceUniforms = THREE.UniformsUtils.clone( distanceShader.uniforms ); | |
for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { | |
var useMorphing = ( i & _MorphingFlag ) !== 0; | |
var useSkinning = ( i & _SkinningFlag ) !== 0; | |
var depthMaterial = new THREE.ShaderMaterial( { | |
uniforms: depthUniforms, | |
vertexShader: depthShader.vertexShader, | |
fragmentShader: depthShader.fragmentShader, | |
morphTargets: useMorphing, | |
skinning: useSkinning | |
} ); | |
depthMaterial._shadowPass = true; | |
_depthMaterials[ i ] = depthMaterial; | |
var distanceMaterial = new THREE.ShaderMaterial( { | |
uniforms: distanceUniforms, | |
vertexShader: distanceShader.vertexShader, | |
fragmentShader: distanceShader.fragmentShader, | |
morphTargets: useMorphing, | |
skinning: useSkinning | |
} ); | |
distanceMaterial._shadowPass = true; | |
_distanceMaterials[ i ] = distanceMaterial; | |
} | |
// | |
var scope = this; | |
this.enabled = false; | |
this.autoUpdate = true; | |
this.needsUpdate = false; | |
this.type = THREE.PCFShadowMap; | |
this.cullFace = THREE.CullFaceFront; | |
this.render = function ( scene, camera ) { | |
var faceCount, isPointLight; | |
if ( scope.enabled === false ) return; | |
if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; | |
// Set GL state for depth map. | |
_state.clearColor( 1, 1, 1, 1 ); | |
_state.disable( _gl.BLEND ); | |
_state.enable( _gl.CULL_FACE ); | |
_gl.frontFace( _gl.CCW ); | |
_gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK ); | |
_state.setDepthTest( true ); | |
_state.setScissorTest( false ); | |
// render depth map | |
var shadows = _lights.shadows; | |
for ( var i = 0, il = shadows.length; i < il; i ++ ) { | |
var light = shadows[ i ]; | |
var shadow = light.shadow; | |
var shadowCamera = shadow.camera; | |
var shadowMapSize = shadow.mapSize; | |
if ( light instanceof THREE.PointLight ) { | |
faceCount = 6; | |
isPointLight = true; | |
var vpWidth = shadowMapSize.x / 4.0; | |
var vpHeight = shadowMapSize.y / 2.0; | |
// These viewports map a cube-map onto a 2D texture with the | |
// following orientation: | |
// | |
// xzXZ | |
// y Y | |
// | |
// X - Positive x direction | |
// x - Negative x direction | |
// Y - Positive y direction | |
// y - Negative y direction | |
// Z - Positive z direction | |
// z - Negative z direction | |
// positive X | |
cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); | |
// negative X | |
cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); | |
// positive Z | |
cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); | |
// negative Z | |
cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); | |
// positive Y | |
cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); | |
// negative Y | |
cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); | |
} else { | |
faceCount = 1; | |
isPointLight = false; | |
} | |
if ( shadow.map === null ) { | |
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; | |
shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars ); | |
// | |
if ( light instanceof THREE.SpotLight ) { | |
shadowCamera.aspect = shadowMapSize.x / shadowMapSize.y; | |
} | |
shadowCamera.updateProjectionMatrix(); | |
} | |
var shadowMap = shadow.map; | |
var shadowMatrix = shadow.matrix; | |
_lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); | |
shadowCamera.position.copy( _lightPositionWorld ); | |
_renderer.setRenderTarget( shadowMap ); | |
_renderer.clear(); | |
// render shadow map for each cube face (if omni-directional) or | |
// run a single pass if not | |
for ( var face = 0; face < faceCount; face ++ ) { | |
if ( isPointLight ) { | |
_lookTarget.copy( shadowCamera.position ); | |
_lookTarget.add( cubeDirections[ face ] ); | |
shadowCamera.up.copy( cubeUps[ face ] ); | |
shadowCamera.lookAt( _lookTarget ); | |
var vpDimensions = cube2DViewPorts[ face ]; | |
_state.viewport( vpDimensions ); | |
} else { | |
_lookTarget.setFromMatrixPosition( light.target.matrixWorld ); | |
shadowCamera.lookAt( _lookTarget ); | |
} | |
shadowCamera.updateMatrixWorld(); | |
shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld ); | |
// compute shadow matrix | |
shadowMatrix.set( | |
0.5, 0.0, 0.0, 0.5, | |
0.0, 0.5, 0.0, 0.5, | |
0.0, 0.0, 0.5, 0.5, | |
0.0, 0.0, 0.0, 1.0 | |
); | |
shadowMatrix.multiply( shadowCamera.projectionMatrix ); | |
shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); | |
// update camera matrices and frustum | |
_projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); | |
_frustum.setFromMatrix( _projScreenMatrix ); | |
// set object matrices & frustum culling | |
_renderList.length = 0; | |
projectObject( scene, camera, shadowCamera ); | |
// render shadow map | |
// render regular objects | |
for ( var j = 0, jl = _renderList.length; j < jl; j ++ ) { | |
var object = _renderList[ j ]; | |
var geometry = _objects.update( object ); | |
var material = object.material; | |
if ( material instanceof THREE.MultiMaterial ) { | |
var groups = geometry.groups; | |
var materials = material.materials; | |
for ( var k = 0, kl = groups.length; k < kl; k ++ ) { | |
var group = groups[ k ]; | |
var groupMaterial = materials[ group.materialIndex ]; | |
if ( groupMaterial.visible === true ) { | |
var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld ); | |
_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); | |
} | |
} | |
} else { | |
var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld ); | |
_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); | |
} | |
} | |
} | |
// We must call _renderer.resetGLState() at the end of each iteration of | |
// the light loop in order to force material updates for each light. | |
_renderer.resetGLState(); | |
} | |
// Restore GL state. | |
var clearColor = _renderer.getClearColor(), | |
clearAlpha = _renderer.getClearAlpha(); | |
_renderer.setClearColor( clearColor, clearAlpha ); | |
_state.enable( _gl.BLEND ); | |
if ( scope.cullFace === THREE.CullFaceFront ) { | |
_gl.cullFace( _gl.BACK ); | |
} | |
_renderer.resetGLState(); | |
scope.needsUpdate = false; | |
}; | |
function getDepthMaterial( object, material, isPointLight, lightPositionWorld ) { | |
var geometry = object.geometry; | |
var newMaterial = null; | |
var materialVariants = _depthMaterials; | |
var customMaterial = object.customDepthMaterial; | |
if ( isPointLight ) { | |
materialVariants = _distanceMaterials; | |
customMaterial = object.customDistanceMaterial; | |
} | |
if ( ! customMaterial ) { | |
var useMorphing = geometry.morphTargets !== undefined && | |
geometry.morphTargets.length > 0 && material.morphTargets; | |
var useSkinning = object instanceof THREE.SkinnedMesh && material.skinning; | |
var variantIndex = 0; | |
if ( useMorphing ) variantIndex |= _MorphingFlag; | |
if ( useSkinning ) variantIndex |= _SkinningFlag; | |
newMaterial = materialVariants[ variantIndex ]; | |
} else { | |
newMaterial = customMaterial; | |
} | |
newMaterial.visible = material.visible; | |
newMaterial.wireframe = material.wireframe; | |
newMaterial.wireframeLinewidth = material.wireframeLinewidth; | |
if ( isPointLight && newMaterial.uniforms.lightPos !== undefined ) { | |
newMaterial.uniforms.lightPos.value.copy( lightPositionWorld ); | |
} | |
return newMaterial; | |
} | |
function projectObject( object, camera, shadowCamera ) { | |
if ( object.visible === false ) return; | |
if ( object.layers.test( camera.layers ) && ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) ) { | |
if ( object.castShadow && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) { | |
var material = object.material; | |
if ( material.visible === true ) { | |
object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); | |
_renderList.push( object ); | |
} | |
} | |
} | |
var children = object.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
projectObject( children[ i ], camera, shadowCamera ); | |
} | |
} | |
}; | |
// File:src/renderers/webgl/WebGLState.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) { | |
var _this = this; | |
var color = new THREE.Vector4(); | |
var newAttributes = new Uint8Array( 16 ); | |
var enabledAttributes = new Uint8Array( 16 ); | |
var attributeDivisors = new Uint8Array( 16 ); | |
var capabilities = {}; | |
var compressedTextureFormats = null; | |
var currentBlending = null; | |
var currentBlendEquation = null; | |
var currentBlendSrc = null; | |
var currentBlendDst = null; | |
var currentBlendEquationAlpha = null; | |
var currentBlendSrcAlpha = null; | |
var currentBlendDstAlpha = null; | |
var currentDepthFunc = null; | |
var currentDepthWrite = null; | |
var currentColorWrite = null; | |
var currentStencilWrite = null; | |
var currentStencilFunc = null; | |
var currentStencilRef = null; | |
var currentStencilMask = null; | |
var currentStencilFail = null; | |
var currentStencilZFail = null; | |
var currentStencilZPass = null; | |
var currentFlipSided = null; | |
var currentLineWidth = null; | |
var currentPolygonOffsetFactor = null; | |
var currentPolygonOffsetUnits = null; | |
var currentScissorTest = null; | |
var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); | |
var currentTextureSlot = undefined; | |
var currentBoundTextures = {}; | |
var currentClearColor = new THREE.Vector4(); | |
var currentClearDepth = null; | |
var currentClearStencil = null; | |
var currentScissor = new THREE.Vector4(); | |
var currentViewport = new THREE.Vector4(); | |
this.init = function () { | |
this.clearColor( 0, 0, 0, 1 ); | |
this.clearDepth( 1 ); | |
this.clearStencil( 0 ); | |
this.enable( gl.DEPTH_TEST ); | |
gl.depthFunc( gl.LEQUAL ); | |
gl.frontFace( gl.CCW ); | |
gl.cullFace( gl.BACK ); | |
this.enable( gl.CULL_FACE ); | |
this.enable( gl.BLEND ); | |
gl.blendEquation( gl.FUNC_ADD ); | |
gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); | |
}; | |
this.initAttributes = function () { | |
for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { | |
newAttributes[ i ] = 0; | |
} | |
}; | |
this.enableAttribute = function ( attribute ) { | |
newAttributes[ attribute ] = 1; | |
if ( enabledAttributes[ attribute ] === 0 ) { | |
gl.enableVertexAttribArray( attribute ); | |
enabledAttributes[ attribute ] = 1; | |
} | |
if ( attributeDivisors[ attribute ] !== 0 ) { | |
var extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
extension.vertexAttribDivisorANGLE( attribute, 0 ); | |
attributeDivisors[ attribute ] = 0; | |
} | |
}; | |
this.enableAttributeAndDivisor = function ( attribute, meshPerAttribute, extension ) { | |
newAttributes[ attribute ] = 1; | |
if ( enabledAttributes[ attribute ] === 0 ) { | |
gl.enableVertexAttribArray( attribute ); | |
enabledAttributes[ attribute ] = 1; | |
} | |
if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { | |
extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); | |
attributeDivisors[ attribute ] = meshPerAttribute; | |
} | |
}; | |
this.disableUnusedAttributes = function () { | |
for ( var i = 0, l = enabledAttributes.length; i < l; i ++ ) { | |
if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { | |
gl.disableVertexAttribArray( i ); | |
enabledAttributes[ i ] = 0; | |
} | |
} | |
}; | |
this.enable = function ( id ) { | |
if ( capabilities[ id ] !== true ) { | |
gl.enable( id ); | |
capabilities[ id ] = true; | |
} | |
}; | |
this.disable = function ( id ) { | |
if ( capabilities[ id ] !== false ) { | |
gl.disable( id ); | |
capabilities[ id ] = false; | |
} | |
}; | |
this.getCompressedTextureFormats = function () { | |
if ( compressedTextureFormats === null ) { | |
compressedTextureFormats = []; | |
if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || | |
extensions.get( 'WEBGL_compressed_texture_s3tc' ) || | |
extensions.get( 'WEBGL_compressed_texture_etc1' )) { | |
var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); | |
for ( var i = 0; i < formats.length; i ++ ) { | |
compressedTextureFormats.push( formats[ i ] ); | |
} | |
} | |
} | |
return compressedTextureFormats; | |
}; | |
this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) { | |
if ( blending === THREE.NoBlending ) { | |
this.disable( gl.BLEND ); | |
} else { | |
this.enable( gl.BLEND ); | |
} | |
if ( blending !== currentBlending ) { | |
if ( blending === THREE.AdditiveBlending ) { | |
gl.blendEquation( gl.FUNC_ADD ); | |
gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); | |
} else if ( blending === THREE.SubtractiveBlending ) { | |
// TODO: Find blendFuncSeparate() combination | |
gl.blendEquation( gl.FUNC_ADD ); | |
gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); | |
} else if ( blending === THREE.MultiplyBlending ) { | |
// TODO: Find blendFuncSeparate() combination | |
gl.blendEquation( gl.FUNC_ADD ); | |
gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); | |
} else { | |
gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); | |
gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); | |
} | |
currentBlending = blending; | |
} | |
if ( blending === THREE.CustomBlending ) { | |
blendEquationAlpha = blendEquationAlpha || blendEquation; | |
blendSrcAlpha = blendSrcAlpha || blendSrc; | |
blendDstAlpha = blendDstAlpha || blendDst; | |
if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { | |
gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) ); | |
currentBlendEquation = blendEquation; | |
currentBlendEquationAlpha = blendEquationAlpha; | |
} | |
if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { | |
gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) ); | |
currentBlendSrc = blendSrc; | |
currentBlendDst = blendDst; | |
currentBlendSrcAlpha = blendSrcAlpha; | |
currentBlendDstAlpha = blendDstAlpha; | |
} | |
} else { | |
currentBlendEquation = null; | |
currentBlendSrc = null; | |
currentBlendDst = null; | |
currentBlendEquationAlpha = null; | |
currentBlendSrcAlpha = null; | |
currentBlendDstAlpha = null; | |
} | |
}; | |
this.setDepthFunc = function ( depthFunc ) { | |
if ( currentDepthFunc !== depthFunc ) { | |
if ( depthFunc ) { | |
switch ( depthFunc ) { | |
case THREE.NeverDepth: | |
gl.depthFunc( gl.NEVER ); | |
break; | |
case THREE.AlwaysDepth: | |
gl.depthFunc( gl.ALWAYS ); | |
break; | |
case THREE.LessDepth: | |
gl.depthFunc( gl.LESS ); | |
break; | |
case THREE.LessEqualDepth: | |
gl.depthFunc( gl.LEQUAL ); | |
break; | |
case THREE.EqualDepth: | |
gl.depthFunc( gl.EQUAL ); | |
break; | |
case THREE.GreaterEqualDepth: | |
gl.depthFunc( gl.GEQUAL ); | |
break; | |
case THREE.GreaterDepth: | |
gl.depthFunc( gl.GREATER ); | |
break; | |
case THREE.NotEqualDepth: | |
gl.depthFunc( gl.NOTEQUAL ); | |
break; | |
default: | |
gl.depthFunc( gl.LEQUAL ); | |
} | |
} else { | |
gl.depthFunc( gl.LEQUAL ); | |
} | |
currentDepthFunc = depthFunc; | |
} | |
}; | |
this.setDepthTest = function ( depthTest ) { | |
if ( depthTest ) { | |
this.enable( gl.DEPTH_TEST ); | |
} else { | |
this.disable( gl.DEPTH_TEST ); | |
} | |
}; | |
this.setDepthWrite = function ( depthWrite ) { | |
// TODO: Rename to setDepthMask | |
if ( currentDepthWrite !== depthWrite ) { | |
gl.depthMask( depthWrite ); | |
currentDepthWrite = depthWrite; | |
} | |
}; | |
this.setColorWrite = function ( colorWrite ) { | |
// TODO: Rename to setColorMask | |
if ( currentColorWrite !== colorWrite ) { | |
gl.colorMask( colorWrite, colorWrite, colorWrite, colorWrite ); | |
currentColorWrite = colorWrite; | |
} | |
}; | |
this.setStencilFunc = function ( stencilFunc, stencilRef, stencilMask ) { | |
if ( currentStencilFunc !== stencilFunc || | |
currentStencilRef !== stencilRef || | |
currentStencilMask !== stencilMask ) { | |
gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); | |
currentStencilFunc = stencilFunc; | |
currentStencilRef = stencilRef; | |
currentStencilMask = stencilMask; | |
} | |
}; | |
this.setStencilOp = function ( stencilFail, stencilZFail, stencilZPass ) { | |
if ( currentStencilFail !== stencilFail || | |
currentStencilZFail !== stencilZFail || | |
currentStencilZPass !== stencilZPass ) { | |
gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); | |
currentStencilFail = stencilFail; | |
currentStencilZFail = stencilZFail; | |
currentStencilZPass = stencilZPass; | |
} | |
}; | |
this.setStencilTest = function ( stencilTest ) { | |
if ( stencilTest ) { | |
this.enable( gl.STENCIL_TEST ); | |
} else { | |
this.disable( gl.STENCIL_TEST ); | |
} | |
}; | |
this.setStencilWrite = function ( stencilWrite ) { | |
// TODO: Rename to setStencilMask | |
if ( currentStencilWrite !== stencilWrite ) { | |
gl.stencilMask( stencilWrite ); | |
currentStencilWrite = stencilWrite; | |
} | |
}; | |
this.setFlipSided = function ( flipSided ) { | |
if ( currentFlipSided !== flipSided ) { | |
if ( flipSided ) { | |
gl.frontFace( gl.CW ); | |
} else { | |
gl.frontFace( gl.CCW ); | |
} | |
currentFlipSided = flipSided; | |
} | |
}; | |
this.setLineWidth = function ( width ) { | |
if ( width !== currentLineWidth ) { | |
gl.lineWidth( width ); | |
currentLineWidth = width; | |
} | |
}; | |
this.setPolygonOffset = function ( polygonOffset, factor, units ) { | |
if ( polygonOffset ) { | |
this.enable( gl.POLYGON_OFFSET_FILL ); | |
} else { | |
this.disable( gl.POLYGON_OFFSET_FILL ); | |
} | |
if ( polygonOffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) { | |
gl.polygonOffset( factor, units ); | |
currentPolygonOffsetFactor = factor; | |
currentPolygonOffsetUnits = units; | |
} | |
}; | |
this.getScissorTest = function () { | |
return currentScissorTest; | |
}; | |
this.setScissorTest = function ( scissorTest ) { | |
currentScissorTest = scissorTest; | |
if ( scissorTest ) { | |
this.enable( gl.SCISSOR_TEST ); | |
} else { | |
this.disable( gl.SCISSOR_TEST ); | |
} | |
}; | |
// texture | |
this.activeTexture = function ( webglSlot ) { | |
if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; | |
if ( currentTextureSlot !== webglSlot ) { | |
gl.activeTexture( webglSlot ); | |
currentTextureSlot = webglSlot; | |
} | |
}; | |
this.bindTexture = function ( webglType, webglTexture ) { | |
if ( currentTextureSlot === undefined ) { | |
_this.activeTexture(); | |
} | |
var boundTexture = currentBoundTextures[ currentTextureSlot ]; | |
if ( boundTexture === undefined ) { | |
boundTexture = { type: undefined, texture: undefined }; | |
currentBoundTextures[ currentTextureSlot ] = boundTexture; | |
} | |
if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { | |
gl.bindTexture( webglType, webglTexture ); | |
boundTexture.type = webglType; | |
boundTexture.texture = webglTexture; | |
} | |
}; | |
this.compressedTexImage2D = function () { | |
try { | |
gl.compressedTexImage2D.apply( gl, arguments ); | |
} catch ( error ) { | |
console.error( error ); | |
} | |
}; | |
this.texImage2D = function () { | |
try { | |
gl.texImage2D.apply( gl, arguments ); | |
} catch ( error ) { | |
console.error( error ); | |
} | |
}; | |
// clear values | |
this.clearColor = function ( r, g, b, a ) { | |
color.set( r, g, b, a ); | |
if ( currentClearColor.equals( color ) === false ) { | |
gl.clearColor( r, g, b, a ); | |
currentClearColor.copy( color ); | |
} | |
}; | |
this.clearDepth = function ( depth ) { | |
if ( currentClearDepth !== depth ) { | |
gl.clearDepth( depth ); | |
currentClearDepth = depth; | |
} | |
}; | |
this.clearStencil = function ( stencil ) { | |
if ( currentClearStencil !== stencil ) { | |
gl.clearStencil( stencil ); | |
currentClearStencil = stencil; | |
} | |
}; | |
// | |
this.scissor = function ( scissor ) { | |
if ( currentScissor.equals( scissor ) === false ) { | |
gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); | |
currentScissor.copy( scissor ); | |
} | |
}; | |
this.viewport = function ( viewport ) { | |
if ( currentViewport.equals( viewport ) === false ) { | |
gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); | |
currentViewport.copy( viewport ); | |
} | |
}; | |
// | |
this.reset = function () { | |
for ( var i = 0; i < enabledAttributes.length; i ++ ) { | |
if ( enabledAttributes[ i ] === 1 ) { | |
gl.disableVertexAttribArray( i ); | |
enabledAttributes[ i ] = 0; | |
} | |
} | |
capabilities = {}; | |
compressedTextureFormats = null; | |
currentBlending = null; | |
currentColorWrite = null; | |
currentDepthWrite = null; | |
currentStencilWrite = null; | |
currentFlipSided = null; | |
}; | |
}; | |
// File:src/renderers/webgl/plugins/LensFlarePlugin.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.LensFlarePlugin = function ( renderer, flares ) { | |
var gl = renderer.context; | |
var state = renderer.state; | |
var vertexBuffer, elementBuffer; | |
var program, attributes, uniforms; | |
var hasVertexTexture; | |
var tempTexture, occlusionTexture; | |
function init() { | |
var vertices = new Float32Array( [ | |
- 1, - 1, 0, 0, | |
1, - 1, 1, 0, | |
1, 1, 1, 1, | |
- 1, 1, 0, 1 | |
] ); | |
var faces = new Uint16Array( [ | |
0, 1, 2, | |
0, 2, 3 | |
] ); | |
// buffers | |
vertexBuffer = gl.createBuffer(); | |
elementBuffer = gl.createBuffer(); | |
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); | |
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); | |
// textures | |
tempTexture = gl.createTexture(); | |
occlusionTexture = gl.createTexture(); | |
state.bindTexture( gl.TEXTURE_2D, tempTexture ); | |
gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); | |
state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); | |
gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); | |
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); | |
hasVertexTexture = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ) > 0; | |
var shader; | |
if ( hasVertexTexture ) { | |
shader = { | |
vertexShader: [ | |
"uniform lowp int renderType;", | |
"uniform vec3 screenPosition;", | |
"uniform vec2 scale;", | |
"uniform float rotation;", | |
"uniform sampler2D occlusionMap;", | |
"attribute vec2 position;", | |
"attribute vec2 uv;", | |
"varying vec2 vUV;", | |
"varying float vVisibility;", | |
"void main() {", | |
"vUV = uv;", | |
"vec2 pos = position;", | |
"if ( renderType == 2 ) {", | |
"vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", | |
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", | |
"vVisibility = visibility.r / 9.0;", | |
"vVisibility *= 1.0 - visibility.g / 9.0;", | |
"vVisibility *= visibility.b / 9.0;", | |
"vVisibility *= 1.0 - visibility.a / 9.0;", | |
"pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", | |
"pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", | |
"}", | |
"gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform lowp int renderType;", | |
"uniform sampler2D map;", | |
"uniform float opacity;", | |
"uniform vec3 color;", | |
"varying vec2 vUV;", | |
"varying float vVisibility;", | |
"void main() {", | |
// pink square | |
"if ( renderType == 0 ) {", | |
"gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", | |
// restore | |
"} else if ( renderType == 1 ) {", | |
"gl_FragColor = texture2D( map, vUV );", | |
// flare | |
"} else {", | |
"vec4 texture = texture2D( map, vUV );", | |
"texture.a *= opacity * vVisibility;", | |
"gl_FragColor = texture;", | |
"gl_FragColor.rgb *= color;", | |
"}", | |
"}" | |
].join( "\n" ) | |
}; | |
} else { | |
shader = { | |
vertexShader: [ | |
"uniform lowp int renderType;", | |
"uniform vec3 screenPosition;", | |
"uniform vec2 scale;", | |
"uniform float rotation;", | |
"attribute vec2 position;", | |
"attribute vec2 uv;", | |
"varying vec2 vUV;", | |
"void main() {", | |
"vUV = uv;", | |
"vec2 pos = position;", | |
"if ( renderType == 2 ) {", | |
"pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", | |
"pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", | |
"}", | |
"gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"precision mediump float;", | |
"uniform lowp int renderType;", | |
"uniform sampler2D map;", | |
"uniform sampler2D occlusionMap;", | |
"uniform float opacity;", | |
"uniform vec3 color;", | |
"varying vec2 vUV;", | |
"void main() {", | |
// pink square | |
"if ( renderType == 0 ) {", | |
"gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", | |
// restore | |
"} else if ( renderType == 1 ) {", | |
"gl_FragColor = texture2D( map, vUV );", | |
// flare | |
"} else {", | |
"float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;", | |
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;", | |
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;", | |
"visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", | |
"visibility = ( 1.0 - visibility / 4.0 );", | |
"vec4 texture = texture2D( map, vUV );", | |
"texture.a *= opacity * visibility;", | |
"gl_FragColor = texture;", | |
"gl_FragColor.rgb *= color;", | |
"}", | |
"}" | |
].join( "\n" ) | |
}; | |
} | |
program = createProgram( shader ); | |
attributes = { | |
vertex: gl.getAttribLocation ( program, "position" ), | |
uv: gl.getAttribLocation ( program, "uv" ) | |
}; | |
uniforms = { | |
renderType: gl.getUniformLocation( program, "renderType" ), | |
map: gl.getUniformLocation( program, "map" ), | |
occlusionMap: gl.getUniformLocation( program, "occlusionMap" ), | |
opacity: gl.getUniformLocation( program, "opacity" ), | |
color: gl.getUniformLocation( program, "color" ), | |
scale: gl.getUniformLocation( program, "scale" ), | |
rotation: gl.getUniformLocation( program, "rotation" ), | |
screenPosition: gl.getUniformLocation( program, "screenPosition" ) | |
}; | |
} | |
/* | |
* Render lens flares | |
* Method: renders 16x16 0xff00ff-colored points scattered over the light source area, | |
* reads these back and calculates occlusion. | |
*/ | |
this.render = function ( scene, camera, viewport ) { | |
if ( flares.length === 0 ) return; | |
var tempPosition = new THREE.Vector3(); | |
var invAspect = viewport.w / viewport.z, | |
halfViewportWidth = viewport.z * 0.5, | |
halfViewportHeight = viewport.w * 0.5; | |
var size = 16 / viewport.w, | |
scale = new THREE.Vector2( size * invAspect, size ); | |
var screenPosition = new THREE.Vector3( 1, 1, 0 ), | |
screenPositionPixels = new THREE.Vector2( 1, 1 ); | |
if ( program === undefined ) { | |
init(); | |
} | |
gl.useProgram( program ); | |
state.initAttributes(); | |
state.enableAttribute( attributes.vertex ); | |
state.enableAttribute( attributes.uv ); | |
state.disableUnusedAttributes(); | |
// loop through all lens flares to update their occlusion and positions | |
// setup gl and common used attribs/uniforms | |
gl.uniform1i( uniforms.occlusionMap, 0 ); | |
gl.uniform1i( uniforms.map, 1 ); | |
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 ); | |
gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); | |
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
state.disable( gl.CULL_FACE ); | |
state.setDepthWrite( false ); | |
for ( var i = 0, l = flares.length; i < l; i ++ ) { | |
size = 16 / viewport.w; | |
scale.set( size * invAspect, size ); | |
// calc object screen position | |
var flare = flares[ i ]; | |
tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] ); | |
tempPosition.applyMatrix4( camera.matrixWorldInverse ); | |
tempPosition.applyProjection( camera.projectionMatrix ); | |
// setup arrays for gl programs | |
screenPosition.copy( tempPosition ); | |
screenPositionPixels.x = screenPosition.x * halfViewportWidth + halfViewportWidth; | |
screenPositionPixels.y = screenPosition.y * halfViewportHeight + halfViewportHeight; | |
// screen cull | |
if ( hasVertexTexture || ( | |
screenPositionPixels.x > 0 && | |
screenPositionPixels.x < viewport.z && | |
screenPositionPixels.y > 0 && | |
screenPositionPixels.y < viewport.w ) ) { | |
// save current RGB to temp texture | |
state.activeTexture( gl.TEXTURE0 ); | |
state.bindTexture( gl.TEXTURE_2D, null ); | |
state.activeTexture( gl.TEXTURE1 ); | |
state.bindTexture( gl.TEXTURE_2D, tempTexture ); | |
gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, viewport.x + screenPositionPixels.x - 8, viewport.y + screenPositionPixels.y - 8, 16, 16, 0 ); | |
// render pink quad | |
gl.uniform1i( uniforms.renderType, 0 ); | |
gl.uniform2f( uniforms.scale, scale.x, scale.y ); | |
gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); | |
state.disable( gl.BLEND ); | |
state.enable( gl.DEPTH_TEST ); | |
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
// copy result to occlusionMap | |
state.activeTexture( gl.TEXTURE0 ); | |
state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); | |
gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, viewport.x + screenPositionPixels.x - 8, viewport.y + screenPositionPixels.y - 8, 16, 16, 0 ); | |
// restore graphics | |
gl.uniform1i( uniforms.renderType, 1 ); | |
state.disable( gl.DEPTH_TEST ); | |
state.activeTexture( gl.TEXTURE1 ); | |
state.bindTexture( gl.TEXTURE_2D, tempTexture ); | |
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
// update object positions | |
flare.positionScreen.copy( screenPosition ); | |
if ( flare.customUpdateCallback ) { | |
flare.customUpdateCallback( flare ); | |
} else { | |
flare.updateLensFlares(); | |
} | |
// render flares | |
gl.uniform1i( uniforms.renderType, 2 ); | |
state.enable( gl.BLEND ); | |
for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { | |
var sprite = flare.lensFlares[ j ]; | |
if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { | |
screenPosition.x = sprite.x; | |
screenPosition.y = sprite.y; | |
screenPosition.z = sprite.z; | |
size = sprite.size * sprite.scale / viewport.w; | |
scale.x = size * invAspect; | |
scale.y = size; | |
gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); | |
gl.uniform2f( uniforms.scale, scale.x, scale.y ); | |
gl.uniform1f( uniforms.rotation, sprite.rotation ); | |
gl.uniform1f( uniforms.opacity, sprite.opacity ); | |
gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); | |
state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); | |
renderer.setTexture( sprite.texture, 1 ); | |
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
} | |
} | |
} | |
} | |
// restore gl | |
state.enable( gl.CULL_FACE ); | |
state.enable( gl.DEPTH_TEST ); | |
state.setDepthWrite( true ); | |
renderer.resetGLState(); | |
}; | |
function createProgram ( shader ) { | |
var program = gl.createProgram(); | |
var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); | |
var vertexShader = gl.createShader( gl.VERTEX_SHADER ); | |
var prefix = "precision " + renderer.getPrecision() + " float;\n"; | |
gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); | |
gl.shaderSource( vertexShader, prefix + shader.vertexShader ); | |
gl.compileShader( fragmentShader ); | |
gl.compileShader( vertexShader ); | |
gl.attachShader( program, fragmentShader ); | |
gl.attachShader( program, vertexShader ); | |
gl.linkProgram( program ); | |
return program; | |
} | |
}; | |
// File:src/renderers/webgl/plugins/SpritePlugin.js | |
/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.SpritePlugin = function ( renderer, sprites ) { | |
var gl = renderer.context; | |
var state = renderer.state; | |
var vertexBuffer, elementBuffer; | |
var program, attributes, uniforms; | |
var texture; | |
// decompose matrixWorld | |
var spritePosition = new THREE.Vector3(); | |
var spriteRotation = new THREE.Quaternion(); | |
var spriteScale = new THREE.Vector3(); | |
function init() { | |
var vertices = new Float32Array( [ | |
- 0.5, - 0.5, 0, 0, | |
0.5, - 0.5, 1, 0, | |
0.5, 0.5, 1, 1, | |
- 0.5, 0.5, 0, 1 | |
] ); | |
var faces = new Uint16Array( [ | |
0, 1, 2, | |
0, 2, 3 | |
] ); | |
vertexBuffer = gl.createBuffer(); | |
elementBuffer = gl.createBuffer(); | |
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); | |
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); | |
program = createProgram(); | |
attributes = { | |
position: gl.getAttribLocation ( program, 'position' ), | |
uv: gl.getAttribLocation ( program, 'uv' ) | |
}; | |
uniforms = { | |
uvOffset: gl.getUniformLocation( program, 'uvOffset' ), | |
uvScale: gl.getUniformLocation( program, 'uvScale' ), | |
rotation: gl.getUniformLocation( program, 'rotation' ), | |
scale: gl.getUniformLocation( program, 'scale' ), | |
color: gl.getUniformLocation( program, 'color' ), | |
map: gl.getUniformLocation( program, 'map' ), | |
opacity: gl.getUniformLocation( program, 'opacity' ), | |
modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), | |
projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), | |
fogType: gl.getUniformLocation( program, 'fogType' ), | |
fogDensity: gl.getUniformLocation( program, 'fogDensity' ), | |
fogNear: gl.getUniformLocation( program, 'fogNear' ), | |
fogFar: gl.getUniformLocation( program, 'fogFar' ), | |
fogColor: gl.getUniformLocation( program, 'fogColor' ), | |
alphaTest: gl.getUniformLocation( program, 'alphaTest' ) | |
}; | |
var canvas = document.createElement( 'canvas' ); | |
canvas.width = 8; | |
canvas.height = 8; | |
var context = canvas.getContext( '2d' ); | |
context.fillStyle = 'white'; | |
context.fillRect( 0, 0, 8, 8 ); | |
texture = new THREE.Texture( canvas ); | |
texture.needsUpdate = true; | |
} | |
this.render = function ( scene, camera ) { | |
if ( sprites.length === 0 ) return; | |
// setup gl | |
if ( program === undefined ) { | |
init(); | |
} | |
gl.useProgram( program ); | |
state.initAttributes(); | |
state.enableAttribute( attributes.position ); | |
state.enableAttribute( attributes.uv ); | |
state.disableUnusedAttributes(); | |
state.disable( gl.CULL_FACE ); | |
state.enable( gl.BLEND ); | |
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); | |
gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); | |
gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); | |
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); | |
gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); | |
state.activeTexture( gl.TEXTURE0 ); | |
gl.uniform1i( uniforms.map, 0 ); | |
var oldFogType = 0; | |
var sceneFogType = 0; | |
var fog = scene.fog; | |
if ( fog ) { | |
gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); | |
if ( fog instanceof THREE.Fog ) { | |
gl.uniform1f( uniforms.fogNear, fog.near ); | |
gl.uniform1f( uniforms.fogFar, fog.far ); | |
gl.uniform1i( uniforms.fogType, 1 ); | |
oldFogType = 1; | |
sceneFogType = 1; | |
} else if ( fog instanceof THREE.FogExp2 ) { | |
gl.uniform1f( uniforms.fogDensity, fog.density ); | |
gl.uniform1i( uniforms.fogType, 2 ); | |
oldFogType = 2; | |
sceneFogType = 2; | |
} | |
} else { | |
gl.uniform1i( uniforms.fogType, 0 ); | |
oldFogType = 0; | |
sceneFogType = 0; | |
} | |
// update positions and sort | |
for ( var i = 0, l = sprites.length; i < l; i ++ ) { | |
var sprite = sprites[ i ]; | |
sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); | |
sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; | |
} | |
sprites.sort( painterSortStable ); | |
// render all sprites | |
var scale = []; | |
for ( var i = 0, l = sprites.length; i < l; i ++ ) { | |
var sprite = sprites[ i ]; | |
var material = sprite.material; | |
gl.uniform1f( uniforms.alphaTest, material.alphaTest ); | |
gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); | |
sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); | |
scale[ 0 ] = spriteScale.x; | |
scale[ 1 ] = spriteScale.y; | |
var fogType = 0; | |
if ( scene.fog && material.fog ) { | |
fogType = sceneFogType; | |
} | |
if ( oldFogType !== fogType ) { | |
gl.uniform1i( uniforms.fogType, fogType ); | |
oldFogType = fogType; | |
} | |
if ( material.map !== null ) { | |
gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); | |
gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); | |
} else { | |
gl.uniform2f( uniforms.uvOffset, 0, 0 ); | |
gl.uniform2f( uniforms.uvScale, 1, 1 ); | |
} | |
gl.uniform1f( uniforms.opacity, material.opacity ); | |
gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); | |
gl.uniform1f( uniforms.rotation, material.rotation ); | |
gl.uniform2fv( uniforms.scale, scale ); | |
state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); | |
state.setDepthTest( material.depthTest ); | |
state.setDepthWrite( material.depthWrite ); | |
if ( material.map && material.map.image && material.map.image.width ) { | |
renderer.setTexture( material.map, 0 ); | |
} else { | |
renderer.setTexture( texture, 0 ); | |
} | |
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); | |
} | |
// restore gl | |
state.enable( gl.CULL_FACE ); | |
renderer.resetGLState(); | |
}; | |
function createProgram () { | |
var program = gl.createProgram(); | |
var vertexShader = gl.createShader( gl.VERTEX_SHADER ); | |
var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); | |
gl.shaderSource( vertexShader, [ | |
'precision ' + renderer.getPrecision() + ' float;', | |
'uniform mat4 modelViewMatrix;', | |
'uniform mat4 projectionMatrix;', | |
'uniform float rotation;', | |
'uniform vec2 scale;', | |
'uniform vec2 uvOffset;', | |
'uniform vec2 uvScale;', | |
'attribute vec2 position;', | |
'attribute vec2 uv;', | |
'varying vec2 vUV;', | |
'void main() {', | |
'vUV = uvOffset + uv * uvScale;', | |
'vec2 alignedPosition = position * scale;', | |
'vec2 rotatedPosition;', | |
'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', | |
'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', | |
'vec4 finalPosition;', | |
'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', | |
'finalPosition.xy += rotatedPosition;', | |
'finalPosition = projectionMatrix * finalPosition;', | |
'gl_Position = finalPosition;', | |
'}' | |
].join( '\n' ) ); | |
gl.shaderSource( fragmentShader, [ | |
'precision ' + renderer.getPrecision() + ' float;', | |
'uniform vec3 color;', | |
'uniform sampler2D map;', | |
'uniform float opacity;', | |
'uniform int fogType;', | |
'uniform vec3 fogColor;', | |
'uniform float fogDensity;', | |
'uniform float fogNear;', | |
'uniform float fogFar;', | |
'uniform float alphaTest;', | |
'varying vec2 vUV;', | |
'void main() {', | |
'vec4 texture = texture2D( map, vUV );', | |
'if ( texture.a < alphaTest ) discard;', | |
'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', | |
'if ( fogType > 0 ) {', | |
'float depth = gl_FragCoord.z / gl_FragCoord.w;', | |
'float fogFactor = 0.0;', | |
'if ( fogType == 1 ) {', | |
'fogFactor = smoothstep( fogNear, fogFar, depth );', | |
'} else {', | |
'const float LOG2 = 1.442695;', | |
'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );', | |
'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', | |
'}', | |
'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );', | |
'}', | |
'}' | |
].join( '\n' ) ); | |
gl.compileShader( vertexShader ); | |
gl.compileShader( fragmentShader ); | |
gl.attachShader( program, vertexShader ); | |
gl.attachShader( program, fragmentShader ); | |
gl.linkProgram( program ); | |
return program; | |
} | |
function painterSortStable ( a, b ) { | |
if ( a.renderOrder !== b.renderOrder ) { | |
return a.renderOrder - b.renderOrder; | |
} else if ( a.z !== b.z ) { | |
return b.z - a.z; | |
} else { | |
return b.id - a.id; | |
} | |
} | |
}; | |
// File:src/Three.Legacy.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
Object.defineProperties( THREE.Box2.prototype, { | |
empty: { | |
value: function () { | |
console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); | |
return this.isEmpty(); | |
} | |
}, | |
isIntersectionBox: { | |
value: function ( box ) { | |
console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); | |
return this.intersectsBox( box ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Box3.prototype, { | |
empty: { | |
value: function () { | |
console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); | |
return this.isEmpty(); | |
} | |
}, | |
isIntersectionBox: { | |
value: function ( box ) { | |
console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); | |
return this.intersectsBox( box ); | |
} | |
}, | |
isIntersectionSphere: { | |
value: function ( sphere ) { | |
console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); | |
return this.intersectsSphere( sphere ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Matrix3.prototype, { | |
multiplyVector3: { | |
value: function ( vector ) { | |
console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); | |
return vector.applyMatrix3( this ); | |
} | |
}, | |
multiplyVector3Array: { | |
value: function ( a ) { | |
console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); | |
return this.applyToVector3Array( a ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Matrix4.prototype, { | |
extractPosition: { | |
value: function ( m ) { | |
console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); | |
return this.copyPosition( m ); | |
} | |
}, | |
setRotationFromQuaternion: { | |
value: function ( q ) { | |
console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); | |
return this.makeRotationFromQuaternion( q ); | |
} | |
}, | |
multiplyVector3: { | |
value: function ( vector ) { | |
console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); | |
return vector.applyProjection( this ); | |
} | |
}, | |
multiplyVector4: { | |
value: function ( vector ) { | |
console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); | |
return vector.applyMatrix4( this ); | |
} | |
}, | |
multiplyVector3Array: { | |
value: function ( a ) { | |
console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); | |
return this.applyToVector3Array( a ); | |
} | |
}, | |
rotateAxis: { | |
value: function ( v ) { | |
console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); | |
v.transformDirection( this ); | |
} | |
}, | |
crossVector: { | |
value: function ( vector ) { | |
console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); | |
return vector.applyMatrix4( this ); | |
} | |
}, | |
translate: { | |
value: function ( v ) { | |
console.error( 'THREE.Matrix4: .translate() has been removed.' ); | |
} | |
}, | |
rotateX: { | |
value: function ( angle ) { | |
console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); | |
} | |
}, | |
rotateY: { | |
value: function ( angle ) { | |
console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); | |
} | |
}, | |
rotateZ: { | |
value: function ( angle ) { | |
console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); | |
} | |
}, | |
rotateByAxis: { | |
value: function ( axis, angle ) { | |
console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Plane.prototype, { | |
isIntersectionLine: { | |
value: function ( line ) { | |
console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); | |
return this.intersectsLine( line ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Quaternion.prototype, { | |
multiplyVector3: { | |
value: function ( vector ) { | |
console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); | |
return vector.applyQuaternion( this ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Ray.prototype, { | |
isIntersectionBox: { | |
value: function ( box ) { | |
console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); | |
return this.intersectsBox( box ); | |
} | |
}, | |
isIntersectionPlane: { | |
value: function ( plane ) { | |
console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); | |
return this.intersectsPlane( plane ); | |
} | |
}, | |
isIntersectionSphere: { | |
value: function ( sphere ) { | |
console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); | |
return this.intersectsSphere( sphere ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.Vector3.prototype, { | |
setEulerFromRotationMatrix: { | |
value: function () { | |
console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); | |
} | |
}, | |
setEulerFromQuaternion: { | |
value: function () { | |
console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); | |
} | |
}, | |
getPositionFromMatrix: { | |
value: function ( m ) { | |
console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); | |
return this.setFromMatrixPosition( m ); | |
} | |
}, | |
getScaleFromMatrix: { | |
value: function ( m ) { | |
console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); | |
return this.setFromMatrixScale( m ); | |
} | |
}, | |
getColumnFromMatrix: { | |
value: function ( index, matrix ) { | |
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); | |
return this.setFromMatrixColumn( index, matrix ); | |
} | |
} | |
} ); | |
// | |
THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) { | |
console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); | |
return new THREE.Face3( a, b, c, normal, color, materialIndex ); | |
}; | |
// | |
Object.defineProperties( THREE.Object3D.prototype, { | |
eulerOrder: { | |
get: function () { | |
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); | |
return this.rotation.order; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); | |
this.rotation.order = value; | |
} | |
}, | |
getChildByName: { | |
value: function ( name ) { | |
console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); | |
return this.getObjectByName( name ); | |
} | |
}, | |
renderDepth: { | |
set: function ( value ) { | |
console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); | |
} | |
}, | |
translate: { | |
value: function ( distance, axis ) { | |
console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); | |
return this.translateOnAxis( axis, distance ); | |
} | |
}, | |
useQuaternion: { | |
get: function () { | |
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); | |
} | |
} | |
} ); | |
// | |
Object.defineProperties( THREE, { | |
PointCloud: { | |
value: function ( geometry, material ) { | |
console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); | |
return new THREE.Points( geometry, material ); | |
} | |
}, | |
ParticleSystem: { | |
value: function ( geometry, material ) { | |
console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); | |
return new THREE.Points( geometry, material ); | |
} | |
} | |
} ); | |
// | |
Object.defineProperties( THREE.Light.prototype, { | |
onlyShadow: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .onlyShadow has been removed.' ); | |
} | |
}, | |
shadowCameraFov: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); | |
this.shadow.camera.fov = value; | |
} | |
}, | |
shadowCameraLeft: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); | |
this.shadow.camera.left = value; | |
} | |
}, | |
shadowCameraRight: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); | |
this.shadow.camera.right = value; | |
} | |
}, | |
shadowCameraTop: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); | |
this.shadow.camera.top = value; | |
} | |
}, | |
shadowCameraBottom: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); | |
this.shadow.camera.bottom = value; | |
} | |
}, | |
shadowCameraNear: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); | |
this.shadow.camera.near = value; | |
} | |
}, | |
shadowCameraFar: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); | |
this.shadow.camera.far = value; | |
} | |
}, | |
shadowCameraVisible: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); | |
} | |
}, | |
shadowBias: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); | |
this.shadow.bias = value; | |
} | |
}, | |
shadowDarkness: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); | |
} | |
}, | |
shadowMapWidth: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); | |
this.shadow.mapSize.width = value; | |
} | |
}, | |
shadowMapHeight: { | |
set: function ( value ) { | |
console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); | |
this.shadow.mapSize.height = value; | |
} | |
} | |
} ); | |
// | |
Object.defineProperties( THREE.BufferAttribute.prototype, { | |
length: { | |
get: function () { | |
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); | |
return this.array.length; | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.BufferGeometry.prototype, { | |
drawcalls: { | |
get: function () { | |
console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); | |
return this.groups; | |
} | |
}, | |
offsets: { | |
get: function () { | |
console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); | |
return this.groups; | |
} | |
}, | |
addIndex: { | |
value: function ( index ) { | |
console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); | |
this.setIndex( index ); | |
} | |
}, | |
addDrawCall: { | |
value: function ( start, count, indexOffset ) { | |
if ( indexOffset !== undefined ) { | |
console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); | |
} | |
console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); | |
this.addGroup( start, count ); | |
} | |
}, | |
clearDrawCalls: { | |
value: function () { | |
console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); | |
this.clearGroups(); | |
} | |
}, | |
computeTangents: { | |
value: function () { | |
console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); | |
} | |
}, | |
computeOffsets: { | |
value: function () { | |
console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); | |
} | |
} | |
} ); | |
// | |
Object.defineProperties( THREE.Material.prototype, { | |
wrapAround: { | |
get: function () { | |
console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); | |
} | |
}, | |
wrapRGB: { | |
get: function () { | |
console.warn( 'THREE.' + this.type + ': .wrapRGB has been removed.' ); | |
return new THREE.Color(); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE, { | |
PointCloudMaterial: { | |
value: function ( parameters ) { | |
console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); | |
return new THREE.PointsMaterial( parameters ); | |
} | |
}, | |
ParticleBasicMaterial: { | |
value: function ( parameters ) { | |
console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); | |
return new THREE.PointsMaterial( parameters ); | |
} | |
}, | |
ParticleSystemMaterial:{ | |
value: function ( parameters ) { | |
console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); | |
return new THREE.PointsMaterial( parameters ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.MeshPhongMaterial.prototype, { | |
metal: { | |
get: function () { | |
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); | |
return false; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); | |
} | |
} | |
} ); | |
Object.defineProperties( THREE.ShaderMaterial.prototype, { | |
derivatives: { | |
get: function () { | |
console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); | |
return this.extensions.derivatives; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); | |
this.extensions.derivatives = value; | |
} | |
} | |
} ); | |
// | |
Object.defineProperties( THREE.WebGLRenderer.prototype, { | |
supportsFloatTextures: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); | |
return this.extensions.get( 'OES_texture_float' ); | |
} | |
}, | |
supportsHalfFloatTextures: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); | |
return this.extensions.get( 'OES_texture_half_float' ); | |
} | |
}, | |
supportsStandardDerivatives: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); | |
return this.extensions.get( 'OES_standard_derivatives' ); | |
} | |
}, | |
supportsCompressedTextureS3TC: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); | |
return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); | |
} | |
}, | |
supportsCompressedTexturePVRTC: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); | |
return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); | |
} | |
}, | |
supportsBlendMinMax: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); | |
return this.extensions.get( 'EXT_blend_minmax' ); | |
} | |
}, | |
supportsVertexTextures: { | |
value: function () { | |
return this.capabilities.vertexTextures; | |
} | |
}, | |
supportsInstancedArrays: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); | |
return this.extensions.get( 'ANGLE_instanced_arrays' ); | |
} | |
}, | |
enableScissorTest: { | |
value: function ( boolean ) { | |
console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); | |
this.setScissorTest( boolean ); | |
} | |
}, | |
initMaterial: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); | |
} | |
}, | |
addPrePlugin: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); | |
} | |
}, | |
addPostPlugin: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); | |
} | |
}, | |
updateShadowMap: { | |
value: function () { | |
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); | |
} | |
}, | |
shadowMapEnabled: { | |
get: function () { | |
return this.shadowMap.enabled; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); | |
this.shadowMap.enabled = value; | |
} | |
}, | |
shadowMapType: { | |
get: function () { | |
return this.shadowMap.type; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); | |
this.shadowMap.type = value; | |
} | |
}, | |
shadowMapCullFace: { | |
get: function () { | |
return this.shadowMap.cullFace; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' ); | |
this.shadowMap.cullFace = value; | |
} | |
} | |
} ); | |
// | |
Object.defineProperties( THREE.WebGLRenderTarget.prototype, { | |
wrapS: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); | |
return this.texture.wrapS; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); | |
this.texture.wrapS = value; | |
} | |
}, | |
wrapT: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); | |
return this.texture.wrapT; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); | |
this.texture.wrapT = value; | |
} | |
}, | |
magFilter: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); | |
return this.texture.magFilter; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); | |
this.texture.magFilter = value; | |
} | |
}, | |
minFilter: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); | |
return this.texture.minFilter; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); | |
this.texture.minFilter = value; | |
} | |
}, | |
anisotropy: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); | |
return this.texture.anisotropy; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); | |
this.texture.anisotropy = value; | |
} | |
}, | |
offset: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); | |
return this.texture.offset; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); | |
this.texture.offset = value; | |
} | |
}, | |
repeat: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); | |
return this.texture.repeat; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); | |
this.texture.repeat = value; | |
} | |
}, | |
format: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); | |
return this.texture.format; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); | |
this.texture.format = value; | |
} | |
}, | |
type: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); | |
return this.texture.type; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); | |
this.texture.type = value; | |
} | |
}, | |
generateMipmaps: { | |
get: function () { | |
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); | |
return this.texture.generateMipmaps; | |
}, | |
set: function ( value ) { | |
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); | |
this.texture.generateMipmaps = value; | |
} | |
} | |
} ); | |
// | |
THREE.GeometryUtils = { | |
merge: function ( geometry1, geometry2, materialIndexOffset ) { | |
console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); | |
var matrix; | |
if ( geometry2 instanceof THREE.Mesh ) { | |
geometry2.matrixAutoUpdate && geometry2.updateMatrix(); | |
matrix = geometry2.matrix; | |
geometry2 = geometry2.geometry; | |
} | |
geometry1.merge( geometry2, matrix, materialIndexOffset ); | |
}, | |
center: function ( geometry ) { | |
console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); | |
return geometry.center(); | |
} | |
}; | |
THREE.ImageUtils = { | |
crossOrigin: undefined, | |
loadTexture: function ( url, mapping, onLoad, onError ) { | |
console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); | |
var loader = new THREE.TextureLoader(); | |
loader.setCrossOrigin( this.crossOrigin ); | |
var texture = loader.load( url, onLoad, undefined, onError ); | |
if ( mapping ) texture.mapping = mapping; | |
return texture; | |
}, | |
loadTextureCube: function ( urls, mapping, onLoad, onError ) { | |
console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); | |
var loader = new THREE.CubeTextureLoader(); | |
loader.setCrossOrigin( this.crossOrigin ); | |
var texture = loader.load( urls, onLoad, undefined, onError ); | |
if ( mapping ) texture.mapping = mapping; | |
return texture; | |
}, | |
loadCompressedTexture: function () { | |
console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); | |
}, | |
loadCompressedTextureCube: function () { | |
console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); | |
} | |
}; | |
// | |
THREE.Projector = function () { | |
console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); | |
this.projectVector = function ( vector, camera ) { | |
console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); | |
vector.project( camera ); | |
}; | |
this.unprojectVector = function ( vector, camera ) { | |
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); | |
vector.unproject( camera ); | |
}; | |
this.pickingRay = function ( vector, camera ) { | |
console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); | |
}; | |
}; | |
// | |
THREE.CanvasRenderer = function () { | |
console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); | |
this.domElement = document.createElement( 'canvas' ); | |
this.clear = function () {}; | |
this.render = function () {}; | |
this.setClearColor = function () {}; | |
this.setSize = function () {}; | |
}; | |
// | |
THREE.MeshFaceMaterial = THREE.MultiMaterial; | |
// File:src/extras/CurveUtils.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
*/ | |
THREE.CurveUtils = { | |
tangentQuadraticBezier: function ( t, p0, p1, p2 ) { | |
return 2 * ( 1 - t ) * ( p1 - p0 ) + 2 * t * ( p2 - p1 ); | |
}, | |
// Puay Bing, thanks for helping with this derivative! | |
tangentCubicBezier: function ( t, p0, p1, p2, p3 ) { | |
return - 3 * p0 * ( 1 - t ) * ( 1 - t ) + | |
3 * p1 * ( 1 - t ) * ( 1 - t ) - 6 * t * p1 * ( 1 - t ) + | |
6 * t * p2 * ( 1 - t ) - 3 * t * t * p2 + | |
3 * t * t * p3; | |
}, | |
tangentSpline: function ( t, p0, p1, p2, p3 ) { | |
// To check if my formulas are correct | |
var h00 = 6 * t * t - 6 * t; // derived from 2t^3 − 3t^2 + 1 | |
var h10 = 3 * t * t - 4 * t + 1; // t^3 − 2t^2 + t | |
var h01 = - 6 * t * t + 6 * t; // − 2t3 + 3t2 | |
var h11 = 3 * t * t - 2 * t; // t3 − t2 | |
return h00 + h10 + h01 + h11; | |
}, | |
// Catmull-Rom | |
interpolate: function( p0, p1, p2, p3, t ) { | |
var v0 = ( p2 - p0 ) * 0.5; | |
var v1 = ( p3 - p1 ) * 0.5; | |
var t2 = t * t; | |
var t3 = t * t2; | |
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; | |
} | |
}; | |
// File:src/extras/SceneUtils.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.SceneUtils = { | |
createMultiMaterialObject: function ( geometry, materials ) { | |
var group = new THREE.Group(); | |
for ( var i = 0, l = materials.length; i < l; i ++ ) { | |
group.add( new THREE.Mesh( geometry, materials[ i ] ) ); | |
} | |
return group; | |
}, | |
detach: function ( child, parent, scene ) { | |
child.applyMatrix( parent.matrixWorld ); | |
parent.remove( child ); | |
scene.add( child ); | |
}, | |
attach: function ( child, scene, parent ) { | |
var matrixWorldInverse = new THREE.Matrix4(); | |
matrixWorldInverse.getInverse( parent.matrixWorld ); | |
child.applyMatrix( matrixWorldInverse ); | |
scene.remove( child ); | |
parent.add( child ); | |
} | |
}; | |
// File:src/extras/ShapeUtils.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
*/ | |
THREE.ShapeUtils = { | |
// calculate area of the contour polygon | |
area: function ( contour ) { | |
var n = contour.length; | |
var a = 0.0; | |
for ( var p = n - 1, q = 0; q < n; p = q ++ ) { | |
a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; | |
} | |
return a * 0.5; | |
}, | |
triangulate: ( function () { | |
/** | |
* This code is a quick port of code written in C++ which was submitted to | |
* flipcode.com by John W. Ratcliff // July 22, 2000 | |
* See original code and more information here: | |
* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml | |
* | |
* ported to actionscript by Zevan Rosser | |
* www.actionsnippet.com | |
* | |
* ported to javascript by Joshua Koo | |
* http://www.lab4games.net/zz85/blog | |
* | |
*/ | |
function snip( contour, u, v, w, n, verts ) { | |
var p; | |
var ax, ay, bx, by; | |
var cx, cy, px, py; | |
ax = contour[ verts[ u ] ].x; | |
ay = contour[ verts[ u ] ].y; | |
bx = contour[ verts[ v ] ].x; | |
by = contour[ verts[ v ] ].y; | |
cx = contour[ verts[ w ] ].x; | |
cy = contour[ verts[ w ] ].y; | |
if ( Number.EPSILON > ( ( ( bx - ax ) * ( cy - ay ) ) - ( ( by - ay ) * ( cx - ax ) ) ) ) return false; | |
var aX, aY, bX, bY, cX, cY; | |
var apx, apy, bpx, bpy, cpx, cpy; | |
var cCROSSap, bCROSScp, aCROSSbp; | |
aX = cx - bx; aY = cy - by; | |
bX = ax - cx; bY = ay - cy; | |
cX = bx - ax; cY = by - ay; | |
for ( p = 0; p < n; p ++ ) { | |
px = contour[ verts[ p ] ].x; | |
py = contour[ verts[ p ] ].y; | |
if ( ( ( px === ax ) && ( py === ay ) ) || | |
( ( px === bx ) && ( py === by ) ) || | |
( ( px === cx ) && ( py === cy ) ) ) continue; | |
apx = px - ax; apy = py - ay; | |
bpx = px - bx; bpy = py - by; | |
cpx = px - cx; cpy = py - cy; | |
// see if p is inside triangle abc | |
aCROSSbp = aX * bpy - aY * bpx; | |
cCROSSap = cX * apy - cY * apx; | |
bCROSScp = bX * cpy - bY * cpx; | |
if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false; | |
} | |
return true; | |
} | |
// takes in an contour array and returns | |
return function ( contour, indices ) { | |
var n = contour.length; | |
if ( n < 3 ) return null; | |
var result = [], | |
verts = [], | |
vertIndices = []; | |
/* we want a counter-clockwise polygon in verts */ | |
var u, v, w; | |
if ( THREE.ShapeUtils.area( contour ) > 0.0 ) { | |
for ( v = 0; v < n; v ++ ) verts[ v ] = v; | |
} else { | |
for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v; | |
} | |
var nv = n; | |
/* remove nv - 2 vertices, creating 1 triangle every time */ | |
var count = 2 * nv; /* error detection */ | |
for ( v = nv - 1; nv > 2; ) { | |
/* if we loop, it is probably a non-simple polygon */ | |
if ( ( count -- ) <= 0 ) { | |
//** Triangulate: ERROR - probable bad polygon! | |
//throw ( "Warning, unable to triangulate polygon!" ); | |
//return null; | |
// Sometimes warning is fine, especially polygons are triangulated in reverse. | |
console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' ); | |
if ( indices ) return vertIndices; | |
return result; | |
} | |
/* three consecutive vertices in current polygon, <u,v,w> */ | |
u = v; if ( nv <= u ) u = 0; /* previous */ | |
v = u + 1; if ( nv <= v ) v = 0; /* new v */ | |
w = v + 1; if ( nv <= w ) w = 0; /* next */ | |
if ( snip( contour, u, v, w, nv, verts ) ) { | |
var a, b, c, s, t; | |
/* true names of the vertices */ | |
a = verts[ u ]; | |
b = verts[ v ]; | |
c = verts[ w ]; | |
/* output Triangle */ | |
result.push( [ contour[ a ], | |
contour[ b ], | |
contour[ c ] ] ); | |
vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); | |
/* remove v from the remaining polygon */ | |
for ( s = v, t = v + 1; t < nv; s ++, t ++ ) { | |
verts[ s ] = verts[ t ]; | |
} | |
nv --; | |
/* reset error detection counter */ | |
count = 2 * nv; | |
} | |
} | |
if ( indices ) return vertIndices; | |
return result; | |
} | |
} )(), | |
triangulateShape: function ( contour, holes ) { | |
function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { | |
// inOtherPt needs to be collinear to the inSegment | |
if ( inSegPt1.x !== inSegPt2.x ) { | |
if ( inSegPt1.x < inSegPt2.x ) { | |
return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) ); | |
} else { | |
return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) ); | |
} | |
} else { | |
if ( inSegPt1.y < inSegPt2.y ) { | |
return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) ); | |
} else { | |
return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) ); | |
} | |
} | |
} | |
function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) { | |
var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y; | |
var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y; | |
var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x; | |
var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y; | |
var limit = seg1dy * seg2dx - seg1dx * seg2dy; | |
var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy; | |
if ( Math.abs( limit ) > Number.EPSILON ) { | |
// not parallel | |
var perpSeg2; | |
if ( limit > 0 ) { | |
if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return []; | |
perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; | |
if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return []; | |
} else { | |
if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return []; | |
perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; | |
if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return []; | |
} | |
// i.e. to reduce rounding errors | |
// intersection at endpoint of segment#1? | |
if ( perpSeg2 === 0 ) { | |
if ( ( inExcludeAdjacentSegs ) && | |
( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; | |
return [ inSeg1Pt1 ]; | |
} | |
if ( perpSeg2 === limit ) { | |
if ( ( inExcludeAdjacentSegs ) && | |
( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; | |
return [ inSeg1Pt2 ]; | |
} | |
// intersection at endpoint of segment#2? | |
if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ]; | |
if ( perpSeg1 === limit ) return [ inSeg2Pt2 ]; | |
// return real intersection point | |
var factorSeg1 = perpSeg2 / limit; | |
return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx, | |
y: inSeg1Pt1.y + factorSeg1 * seg1dy } ]; | |
} else { | |
// parallel or collinear | |
if ( ( perpSeg1 !== 0 ) || | |
( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return []; | |
// they are collinear or degenerate | |
var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point? | |
var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point? | |
// both segments are points | |
if ( seg1Pt && seg2Pt ) { | |
if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) || | |
( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points | |
return [ inSeg1Pt1 ]; // they are the same point | |
} | |
// segment#1 is a single point | |
if ( seg1Pt ) { | |
if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2 | |
return [ inSeg1Pt1 ]; | |
} | |
// segment#2 is a single point | |
if ( seg2Pt ) { | |
if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1 | |
return [ inSeg2Pt1 ]; | |
} | |
// they are collinear segments, which might overlap | |
var seg1min, seg1max, seg1minVal, seg1maxVal; | |
var seg2min, seg2max, seg2minVal, seg2maxVal; | |
if ( seg1dx !== 0 ) { | |
// the segments are NOT on a vertical line | |
if ( inSeg1Pt1.x < inSeg1Pt2.x ) { | |
seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x; | |
seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x; | |
} else { | |
seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x; | |
seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x; | |
} | |
if ( inSeg2Pt1.x < inSeg2Pt2.x ) { | |
seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x; | |
seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x; | |
} else { | |
seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x; | |
seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x; | |
} | |
} else { | |
// the segments are on a vertical line | |
if ( inSeg1Pt1.y < inSeg1Pt2.y ) { | |
seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y; | |
seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y; | |
} else { | |
seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y; | |
seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y; | |
} | |
if ( inSeg2Pt1.y < inSeg2Pt2.y ) { | |
seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y; | |
seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y; | |
} else { | |
seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y; | |
seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y; | |
} | |
} | |
if ( seg1minVal <= seg2minVal ) { | |
if ( seg1maxVal < seg2minVal ) return []; | |
if ( seg1maxVal === seg2minVal ) { | |
if ( inExcludeAdjacentSegs ) return []; | |
return [ seg2min ]; | |
} | |
if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ]; | |
return [ seg2min, seg2max ]; | |
} else { | |
if ( seg1minVal > seg2maxVal ) return []; | |
if ( seg1minVal === seg2maxVal ) { | |
if ( inExcludeAdjacentSegs ) return []; | |
return [ seg1min ]; | |
} | |
if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ]; | |
return [ seg1min, seg2max ]; | |
} | |
} | |
} | |
function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) { | |
// The order of legs is important | |
// translation of all points, so that Vertex is at (0,0) | |
var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y; | |
var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y; | |
var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y; | |
// main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg. | |
var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX; | |
var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX; | |
if ( Math.abs( from2toAngle ) > Number.EPSILON ) { | |
// angle != 180 deg. | |
var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX; | |
// console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle ); | |
if ( from2toAngle > 0 ) { | |
// main angle < 180 deg. | |
return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) ); | |
} else { | |
// main angle > 180 deg. | |
return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) ); | |
} | |
} else { | |
// angle == 180 deg. | |
// console.log( "from2to: 180 deg., from2other: " + from2otherAngle ); | |
return ( from2otherAngle > 0 ); | |
} | |
} | |
function removeHoles( contour, holes ) { | |
var shape = contour.concat(); // work on this shape | |
var hole; | |
function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) { | |
// Check if hole point lies within angle around shape point | |
var lastShapeIdx = shape.length - 1; | |
var prevShapeIdx = inShapeIdx - 1; | |
if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx; | |
var nextShapeIdx = inShapeIdx + 1; | |
if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0; | |
var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] ); | |
if ( ! insideAngle ) { | |
// console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y ); | |
return false; | |
} | |
// Check if shape point lies within angle around hole point | |
var lastHoleIdx = hole.length - 1; | |
var prevHoleIdx = inHoleIdx - 1; | |
if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx; | |
var nextHoleIdx = inHoleIdx + 1; | |
if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0; | |
insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] ); | |
if ( ! insideAngle ) { | |
// console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y ); | |
return false; | |
} | |
return true; | |
} | |
function intersectsShapeEdge( inShapePt, inHolePt ) { | |
// checks for intersections with shape edges | |
var sIdx, nextIdx, intersection; | |
for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) { | |
nextIdx = sIdx + 1; nextIdx %= shape.length; | |
intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true ); | |
if ( intersection.length > 0 ) return true; | |
} | |
return false; | |
} | |
var indepHoles = []; | |
function intersectsHoleEdge( inShapePt, inHolePt ) { | |
// checks for intersections with hole edges | |
var ihIdx, chkHole, | |
hIdx, nextIdx, intersection; | |
for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { | |
chkHole = holes[ indepHoles[ ihIdx ]]; | |
for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { | |
nextIdx = hIdx + 1; nextIdx %= chkHole.length; | |
intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true ); | |
if ( intersection.length > 0 ) return true; | |
} | |
} | |
return false; | |
} | |
var holeIndex, shapeIndex, | |
shapePt, holePt, | |
holeIdx, cutKey, failedCuts = [], | |
tmpShape1, tmpShape2, | |
tmpHole1, tmpHole2; | |
for ( var h = 0, hl = holes.length; h < hl; h ++ ) { | |
indepHoles.push( h ); | |
} | |
var minShapeIndex = 0; | |
var counter = indepHoles.length * 2; | |
while ( indepHoles.length > 0 ) { | |
counter --; | |
if ( counter < 0 ) { | |
console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" ); | |
break; | |
} | |
// search for shape-vertex and hole-vertex, | |
// which can be connected without intersections | |
for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) { | |
shapePt = shape[ shapeIndex ]; | |
holeIndex = - 1; | |
// search for hole which can be reached without intersections | |
for ( var h = 0; h < indepHoles.length; h ++ ) { | |
holeIdx = indepHoles[ h ]; | |
// prevent multiple checks | |
cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx; | |
if ( failedCuts[ cutKey ] !== undefined ) continue; | |
hole = holes[ holeIdx ]; | |
for ( var h2 = 0; h2 < hole.length; h2 ++ ) { | |
holePt = hole[ h2 ]; | |
if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue; | |
if ( intersectsShapeEdge( shapePt, holePt ) ) continue; | |
if ( intersectsHoleEdge( shapePt, holePt ) ) continue; | |
holeIndex = h2; | |
indepHoles.splice( h, 1 ); | |
tmpShape1 = shape.slice( 0, shapeIndex + 1 ); | |
tmpShape2 = shape.slice( shapeIndex ); | |
tmpHole1 = hole.slice( holeIndex ); | |
tmpHole2 = hole.slice( 0, holeIndex + 1 ); | |
shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 ); | |
minShapeIndex = shapeIndex; | |
// Debug only, to show the selected cuts | |
// glob_CutLines.push( [ shapePt, holePt ] ); | |
break; | |
} | |
if ( holeIndex >= 0 ) break; // hole-vertex found | |
failedCuts[ cutKey ] = true; // remember failure | |
} | |
if ( holeIndex >= 0 ) break; // hole-vertex found | |
} | |
} | |
return shape; /* shape with no holes */ | |
} | |
var i, il, f, face, | |
key, index, | |
allPointsMap = {}; | |
// To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first. | |
var allpoints = contour.concat(); | |
for ( var h = 0, hl = holes.length; h < hl; h ++ ) { | |
Array.prototype.push.apply( allpoints, holes[ h ] ); | |
} | |
//console.log( "allpoints",allpoints, allpoints.length ); | |
// prepare all points map | |
for ( i = 0, il = allpoints.length; i < il; i ++ ) { | |
key = allpoints[ i ].x + ":" + allpoints[ i ].y; | |
if ( allPointsMap[ key ] !== undefined ) { | |
console.warn( "THREE.Shape: Duplicate point", key ); | |
} | |
allPointsMap[ key ] = i; | |
} | |
// remove holes by cutting paths to holes and adding them to the shape | |
var shapeWithoutHoles = removeHoles( contour, holes ); | |
var triangles = THREE.ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape | |
//console.log( "triangles",triangles, triangles.length ); | |
// check all face vertices against all points map | |
for ( i = 0, il = triangles.length; i < il; i ++ ) { | |
face = triangles[ i ]; | |
for ( f = 0; f < 3; f ++ ) { | |
key = face[ f ].x + ":" + face[ f ].y; | |
index = allPointsMap[ key ]; | |
if ( index !== undefined ) { | |
face[ f ] = index; | |
} | |
} | |
} | |
return triangles.concat(); | |
}, | |
isClockWise: function ( pts ) { | |
return THREE.ShapeUtils.area( pts ) < 0; | |
}, | |
// Bezier Curves formulas obtained from | |
// http://en.wikipedia.org/wiki/B%C3%A9zier_curve | |
// Quad Bezier Functions | |
b2: ( function () { | |
function b2p0( t, p ) { | |
var k = 1 - t; | |
return k * k * p; | |
} | |
function b2p1( t, p ) { | |
return 2 * ( 1 - t ) * t * p; | |
} | |
function b2p2( t, p ) { | |
return t * t * p; | |
} | |
return function ( t, p0, p1, p2 ) { | |
return b2p0( t, p0 ) + b2p1( t, p1 ) + b2p2( t, p2 ); | |
}; | |
} )(), | |
// Cubic Bezier Functions | |
b3: ( function () { | |
function b3p0( t, p ) { | |
var k = 1 - t; | |
return k * k * k * p; | |
} | |
function b3p1( t, p ) { | |
var k = 1 - t; | |
return 3 * k * k * t * p; | |
} | |
function b3p2( t, p ) { | |
var k = 1 - t; | |
return 3 * k * t * t * p; | |
} | |
function b3p3( t, p ) { | |
return t * t * t * p; | |
} | |
return function ( t, p0, p1, p2, p3 ) { | |
return b3p0( t, p0 ) + b3p1( t, p1 ) + b3p2( t, p2 ) + b3p3( t, p3 ); | |
}; | |
} )() | |
}; | |
// File:src/extras/core/Curve.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* Extensible curve object | |
* | |
* Some common of Curve methods | |
* .getPoint(t), getTangent(t) | |
* .getPointAt(u), getTagentAt(u) | |
* .getPoints(), .getSpacedPoints() | |
* .getLength() | |
* .updateArcLengths() | |
* | |
* This following classes subclasses THREE.Curve: | |
* | |
* -- 2d classes -- | |
* THREE.LineCurve | |
* THREE.QuadraticBezierCurve | |
* THREE.CubicBezierCurve | |
* THREE.SplineCurve | |
* THREE.ArcCurve | |
* THREE.EllipseCurve | |
* | |
* -- 3d classes -- | |
* THREE.LineCurve3 | |
* THREE.QuadraticBezierCurve3 | |
* THREE.CubicBezierCurve3 | |
* THREE.SplineCurve3 | |
* THREE.ClosedSplineCurve3 | |
* | |
* A series of curves can be represented as a THREE.CurvePath | |
* | |
**/ | |
/************************************************************** | |
* Abstract Curve base class | |
**************************************************************/ | |
THREE.Curve = function () { | |
}; | |
THREE.Curve.prototype = { | |
constructor: THREE.Curve, | |
// Virtual base class method to overwrite and implement in subclasses | |
// - t [0 .. 1] | |
getPoint: function ( t ) { | |
console.warn( "THREE.Curve: Warning, getPoint() not implemented!" ); | |
return null; | |
}, | |
// Get point at relative position in curve according to arc length | |
// - u [0 .. 1] | |
getPointAt: function ( u ) { | |
var t = this.getUtoTmapping( u ); | |
return this.getPoint( t ); | |
}, | |
// Get sequence of points using getPoint( t ) | |
getPoints: function ( divisions ) { | |
if ( ! divisions ) divisions = 5; | |
var d, pts = []; | |
for ( d = 0; d <= divisions; d ++ ) { | |
pts.push( this.getPoint( d / divisions ) ); | |
} | |
return pts; | |
}, | |
// Get sequence of points using getPointAt( u ) | |
getSpacedPoints: function ( divisions ) { | |
if ( ! divisions ) divisions = 5; | |
var d, pts = []; | |
for ( d = 0; d <= divisions; d ++ ) { | |
pts.push( this.getPointAt( d / divisions ) ); | |
} | |
return pts; | |
}, | |
// Get total curve arc length | |
getLength: function () { | |
var lengths = this.getLengths(); | |
return lengths[ lengths.length - 1 ]; | |
}, | |
// Get list of cumulative segment lengths | |
getLengths: function ( divisions ) { | |
if ( ! divisions ) divisions = ( this.__arcLengthDivisions ) ? ( this.__arcLengthDivisions ) : 200; | |
if ( this.cacheArcLengths | |
&& ( this.cacheArcLengths.length === divisions + 1 ) | |
&& ! this.needsUpdate ) { | |
//console.log( "cached", this.cacheArcLengths ); | |
return this.cacheArcLengths; | |
} | |
this.needsUpdate = false; | |
var cache = []; | |
var current, last = this.getPoint( 0 ); | |
var p, sum = 0; | |
cache.push( 0 ); | |
for ( p = 1; p <= divisions; p ++ ) { | |
current = this.getPoint ( p / divisions ); | |
sum += current.distanceTo( last ); | |
cache.push( sum ); | |
last = current; | |
} | |
this.cacheArcLengths = cache; | |
return cache; // { sums: cache, sum:sum }; Sum is in the last element. | |
}, | |
updateArcLengths: function() { | |
this.needsUpdate = true; | |
this.getLengths(); | |
}, | |
// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant | |
getUtoTmapping: function ( u, distance ) { | |
var arcLengths = this.getLengths(); | |
var i = 0, il = arcLengths.length; | |
var targetArcLength; // The targeted u distance value to get | |
if ( distance ) { | |
targetArcLength = distance; | |
} else { | |
targetArcLength = u * arcLengths[ il - 1 ]; | |
} | |
//var time = Date.now(); | |
// binary search for the index with largest value smaller than target u distance | |
var low = 0, high = il - 1, comparison; | |
while ( low <= high ) { | |
i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats | |
comparison = arcLengths[ i ] - targetArcLength; | |
if ( comparison < 0 ) { | |
low = i + 1; | |
} else if ( comparison > 0 ) { | |
high = i - 1; | |
} else { | |
high = i; | |
break; | |
// DONE | |
} | |
} | |
i = high; | |
//console.log('b' , i, low, high, Date.now()- time); | |
if ( arcLengths[ i ] === targetArcLength ) { | |
var t = i / ( il - 1 ); | |
return t; | |
} | |
// we could get finer grain at lengths, or use simple interpolation between two points | |
var lengthBefore = arcLengths[ i ]; | |
var lengthAfter = arcLengths[ i + 1 ]; | |
var segmentLength = lengthAfter - lengthBefore; | |
// determine where we are between the 'before' and 'after' points | |
var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; | |
// add that fractional amount to t | |
var t = ( i + segmentFraction ) / ( il - 1 ); | |
return t; | |
}, | |
// Returns a unit vector tangent at t | |
// In case any sub curve does not implement its tangent derivation, | |
// 2 points a small delta apart will be used to find its gradient | |
// which seems to give a reasonable approximation | |
getTangent: function( t ) { | |
var delta = 0.0001; | |
var t1 = t - delta; | |
var t2 = t + delta; | |
// Capping in case of danger | |
if ( t1 < 0 ) t1 = 0; | |
if ( t2 > 1 ) t2 = 1; | |
var pt1 = this.getPoint( t1 ); | |
var pt2 = this.getPoint( t2 ); | |
var vec = pt2.clone().sub( pt1 ); | |
return vec.normalize(); | |
}, | |
getTangentAt: function ( u ) { | |
var t = this.getUtoTmapping( u ); | |
return this.getTangent( t ); | |
} | |
}; | |
// TODO: Transformation for Curves? | |
/************************************************************** | |
* 3D Curves | |
**************************************************************/ | |
// A Factory method for creating new curve subclasses | |
THREE.Curve.create = function ( constructor, getPointFunc ) { | |
constructor.prototype = Object.create( THREE.Curve.prototype ); | |
constructor.prototype.constructor = constructor; | |
constructor.prototype.getPoint = getPointFunc; | |
return constructor; | |
}; | |
// File:src/extras/core/CurvePath.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* | |
**/ | |
/************************************************************** | |
* Curved Path - a curve path is simply a array of connected | |
* curves, but retains the api of a curve | |
**************************************************************/ | |
THREE.CurvePath = function () { | |
this.curves = []; | |
this.autoClose = false; // Automatically closes the path | |
}; | |
THREE.CurvePath.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.CurvePath.prototype.constructor = THREE.CurvePath; | |
THREE.CurvePath.prototype.add = function ( curve ) { | |
this.curves.push( curve ); | |
}; | |
/* | |
THREE.CurvePath.prototype.checkConnection = function() { | |
// TODO | |
// If the ending of curve is not connected to the starting | |
// or the next curve, then, this is not a real path | |
}; | |
*/ | |
THREE.CurvePath.prototype.closePath = function() { | |
// TODO Test | |
// and verify for vector3 (needs to implement equals) | |
// Add a line curve if start and end of lines are not connected | |
var startPoint = this.curves[ 0 ].getPoint( 0 ); | |
var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); | |
if ( ! startPoint.equals( endPoint ) ) { | |
this.curves.push( new THREE.LineCurve( endPoint, startPoint ) ); | |
} | |
}; | |
// To get accurate point with reference to | |
// entire path distance at time t, | |
// following has to be done: | |
// 1. Length of each sub path have to be known | |
// 2. Locate and identify type of curve | |
// 3. Get t for the curve | |
// 4. Return curve.getPointAt(t') | |
THREE.CurvePath.prototype.getPoint = function( t ) { | |
var d = t * this.getLength(); | |
var curveLengths = this.getCurveLengths(); | |
var i = 0; | |
// To think about boundaries points. | |
while ( i < curveLengths.length ) { | |
if ( curveLengths[ i ] >= d ) { | |
var diff = curveLengths[ i ] - d; | |
var curve = this.curves[ i ]; | |
var u = 1 - diff / curve.getLength(); | |
return curve.getPointAt( u ); | |
} | |
i ++; | |
} | |
return null; | |
// loop where sum != 0, sum > d , sum+1 <d | |
}; | |
/* | |
THREE.CurvePath.prototype.getTangent = function( t ) { | |
}; | |
*/ | |
// We cannot use the default THREE.Curve getPoint() with getLength() because in | |
// THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath | |
// getPoint() depends on getLength | |
THREE.CurvePath.prototype.getLength = function() { | |
var lens = this.getCurveLengths(); | |
return lens[ lens.length - 1 ]; | |
}; | |
// Compute lengths and cache them | |
// We cannot overwrite getLengths() because UtoT mapping uses it. | |
THREE.CurvePath.prototype.getCurveLengths = function() { | |
// We use cache values if curves and cache array are same length | |
if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) { | |
return this.cacheLengths; | |
} | |
// Get length of sub-curve | |
// Push sums into cached array | |
var lengths = [], sums = 0; | |
for ( var i = 0, l = this.curves.length; i < l; i ++ ) { | |
sums += this.curves[ i ].getLength(); | |
lengths.push( sums ); | |
} | |
this.cacheLengths = lengths; | |
return lengths; | |
}; | |
/************************************************************** | |
* Create Geometries Helpers | |
**************************************************************/ | |
/// Generate geometry from path points (for Line or Points objects) | |
THREE.CurvePath.prototype.createPointsGeometry = function( divisions ) { | |
var pts = this.getPoints( divisions ); | |
return this.createGeometry( pts ); | |
}; | |
// Generate geometry from equidistant sampling along the path | |
THREE.CurvePath.prototype.createSpacedPointsGeometry = function( divisions ) { | |
var pts = this.getSpacedPoints( divisions ); | |
return this.createGeometry( pts ); | |
}; | |
THREE.CurvePath.prototype.createGeometry = function( points ) { | |
var geometry = new THREE.Geometry(); | |
for ( var i = 0, l = points.length; i < l; i ++ ) { | |
var point = points[ i ]; | |
geometry.vertices.push( new THREE.Vector3( point.x, point.y, point.z || 0 ) ); | |
} | |
return geometry; | |
}; | |
// File:src/extras/core/Font.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.Font = function ( data ) { | |
this.data = data; | |
}; | |
THREE.Font.prototype = { | |
constructor: THREE.Font, | |
generateShapes: function ( text, size, divisions ) { | |
function createPaths( text ) { | |
var chars = String( text ).split( '' ); | |
var scale = size / data.resolution; | |
var offset = 0; | |
var paths = []; | |
for ( var i = 0; i < chars.length; i ++ ) { | |
var ret = createPath( chars[ i ], scale, offset ); | |
offset += ret.offset; | |
paths.push( ret.path ); | |
} | |
return paths; | |
} | |
function createPath( c, scale, offset ) { | |
var glyph = data.glyphs[ c ] || data.glyphs[ '?' ]; | |
if ( ! glyph ) return; | |
var path = new THREE.Path(); | |
var pts = [], b2 = THREE.ShapeUtils.b2, b3 = THREE.ShapeUtils.b3; | |
var x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste; | |
if ( glyph.o ) { | |
var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); | |
for ( var i = 0, l = outline.length; i < l; ) { | |
var action = outline[ i ++ ]; | |
switch ( action ) { | |
case 'm': // moveTo | |
x = outline[ i ++ ] * scale + offset; | |
y = outline[ i ++ ] * scale; | |
path.moveTo( x, y ); | |
break; | |
case 'l': // lineTo | |
x = outline[ i ++ ] * scale + offset; | |
y = outline[ i ++ ] * scale; | |
path.lineTo( x, y ); | |
break; | |
case 'q': // quadraticCurveTo | |
cpx = outline[ i ++ ] * scale + offset; | |
cpy = outline[ i ++ ] * scale; | |
cpx1 = outline[ i ++ ] * scale + offset; | |
cpy1 = outline[ i ++ ] * scale; | |
path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); | |
laste = pts[ pts.length - 1 ]; | |
if ( laste ) { | |
cpx0 = laste.x; | |
cpy0 = laste.y; | |
for ( var i2 = 1; i2 <= divisions; i2 ++ ) { | |
var t = i2 / divisions; | |
b2( t, cpx0, cpx1, cpx ); | |
b2( t, cpy0, cpy1, cpy ); | |
} | |
} | |
break; | |
case 'b': // bezierCurveTo | |
cpx = outline[ i ++ ] * scale + offset; | |
cpy = outline[ i ++ ] * scale; | |
cpx1 = outline[ i ++ ] * scale + offset; | |
cpy1 = outline[ i ++ ] * scale; | |
cpx2 = outline[ i ++ ] * scale + offset; | |
cpy2 = outline[ i ++ ] * scale; | |
path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); | |
laste = pts[ pts.length - 1 ]; | |
if ( laste ) { | |
cpx0 = laste.x; | |
cpy0 = laste.y; | |
for ( var i2 = 1; i2 <= divisions; i2 ++ ) { | |
var t = i2 / divisions; | |
b3( t, cpx0, cpx1, cpx2, cpx ); | |
b3( t, cpy0, cpy1, cpy2, cpy ); | |
} | |
} | |
break; | |
} | |
} | |
} | |
return { offset: glyph.ha * scale, path: path }; | |
} | |
// | |
if ( size === undefined ) size = 100; | |
if ( divisions === undefined ) divisions = 4; | |
var data = this.data; | |
var paths = createPaths( text ); | |
var shapes = []; | |
for ( var p = 0, pl = paths.length; p < pl; p ++ ) { | |
Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); | |
} | |
return shapes; | |
} | |
}; | |
// File:src/extras/core/Path.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* Creates free form 2d path using series of points, lines or curves. | |
* | |
**/ | |
THREE.Path = function ( points ) { | |
THREE.CurvePath.call( this ); | |
this.actions = []; | |
if ( points ) { | |
this.fromPoints( points ); | |
} | |
}; | |
THREE.Path.prototype = Object.create( THREE.CurvePath.prototype ); | |
THREE.Path.prototype.constructor = THREE.Path; | |
// TODO Clean up PATH API | |
// Create path using straight lines to connect all points | |
// - vectors: array of Vector2 | |
THREE.Path.prototype.fromPoints = function ( vectors ) { | |
this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); | |
for ( var i = 1, l = vectors.length; i < l; i ++ ) { | |
this.lineTo( vectors[ i ].x, vectors[ i ].y ); | |
} | |
}; | |
// startPath() endPath()? | |
THREE.Path.prototype.moveTo = function ( x, y ) { | |
this.actions.push( { action: 'moveTo', args: [ x, y ] } ); | |
}; | |
THREE.Path.prototype.lineTo = function ( x, y ) { | |
var lastargs = this.actions[ this.actions.length - 1 ].args; | |
var x0 = lastargs[ lastargs.length - 2 ]; | |
var y0 = lastargs[ lastargs.length - 1 ]; | |
var curve = new THREE.LineCurve( new THREE.Vector2( x0, y0 ), new THREE.Vector2( x, y ) ); | |
this.curves.push( curve ); | |
this.actions.push( { action: 'lineTo', args: [ x, y ] } ); | |
}; | |
THREE.Path.prototype.quadraticCurveTo = function( aCPx, aCPy, aX, aY ) { | |
var lastargs = this.actions[ this.actions.length - 1 ].args; | |
var x0 = lastargs[ lastargs.length - 2 ]; | |
var y0 = lastargs[ lastargs.length - 1 ]; | |
var curve = new THREE.QuadraticBezierCurve( | |
new THREE.Vector2( x0, y0 ), | |
new THREE.Vector2( aCPx, aCPy ), | |
new THREE.Vector2( aX, aY ) | |
); | |
this.curves.push( curve ); | |
this.actions.push( { action: 'quadraticCurveTo', args: [ aCPx, aCPy, aX, aY ] } ); | |
}; | |
THREE.Path.prototype.bezierCurveTo = function( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { | |
var lastargs = this.actions[ this.actions.length - 1 ].args; | |
var x0 = lastargs[ lastargs.length - 2 ]; | |
var y0 = lastargs[ lastargs.length - 1 ]; | |
var curve = new THREE.CubicBezierCurve( | |
new THREE.Vector2( x0, y0 ), | |
new THREE.Vector2( aCP1x, aCP1y ), | |
new THREE.Vector2( aCP2x, aCP2y ), | |
new THREE.Vector2( aX, aY ) | |
); | |
this.curves.push( curve ); | |
this.actions.push( { action: 'bezierCurveTo', args: [ aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ] } ); | |
}; | |
THREE.Path.prototype.splineThru = function( pts /*Array of Vector*/ ) { | |
var args = Array.prototype.slice.call( arguments ); | |
var lastargs = this.actions[ this.actions.length - 1 ].args; | |
var x0 = lastargs[ lastargs.length - 2 ]; | |
var y0 = lastargs[ lastargs.length - 1 ]; | |
var npts = [ new THREE.Vector2( x0, y0 ) ]; | |
Array.prototype.push.apply( npts, pts ); | |
var curve = new THREE.SplineCurve( npts ); | |
this.curves.push( curve ); | |
this.actions.push( { action: 'splineThru', args: args } ); | |
}; | |
// FUTURE: Change the API or follow canvas API? | |
THREE.Path.prototype.arc = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { | |
var lastargs = this.actions[ this.actions.length - 1 ].args; | |
var x0 = lastargs[ lastargs.length - 2 ]; | |
var y0 = lastargs[ lastargs.length - 1 ]; | |
this.absarc( aX + x0, aY + y0, aRadius, | |
aStartAngle, aEndAngle, aClockwise ); | |
}; | |
THREE.Path.prototype.absarc = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { | |
this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); | |
}; | |
THREE.Path.prototype.ellipse = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { | |
var lastargs = this.actions[ this.actions.length - 1 ].args; | |
var x0 = lastargs[ lastargs.length - 2 ]; | |
var y0 = lastargs[ lastargs.length - 1 ]; | |
this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); | |
}; | |
THREE.Path.prototype.absellipse = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { | |
var args = [ | |
aX, aY, | |
xRadius, yRadius, | |
aStartAngle, aEndAngle, | |
aClockwise, | |
aRotation || 0 // aRotation is optional. | |
]; | |
var curve = new THREE.EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); | |
this.curves.push( curve ); | |
var lastPoint = curve.getPoint( 1 ); | |
args.push( lastPoint.x ); | |
args.push( lastPoint.y ); | |
this.actions.push( { action: 'ellipse', args: args } ); | |
}; | |
THREE.Path.prototype.getSpacedPoints = function ( divisions ) { | |
if ( ! divisions ) divisions = 40; | |
var points = []; | |
for ( var i = 0; i < divisions; i ++ ) { | |
points.push( this.getPoint( i / divisions ) ); | |
//if ( !this.getPoint( i / divisions ) ) throw "DIE"; | |
} | |
if ( this.autoClose ) { | |
points.push( points[ 0 ] ); | |
} | |
return points; | |
}; | |
/* Return an array of vectors based on contour of the path */ | |
THREE.Path.prototype.getPoints = function( divisions ) { | |
divisions = divisions || 12; | |
var b2 = THREE.ShapeUtils.b2; | |
var b3 = THREE.ShapeUtils.b3; | |
var points = []; | |
var cpx, cpy, cpx2, cpy2, cpx1, cpy1, cpx0, cpy0, | |
laste, tx, ty; | |
for ( var i = 0, l = this.actions.length; i < l; i ++ ) { | |
var item = this.actions[ i ]; | |
var action = item.action; | |
var args = item.args; | |
switch ( action ) { | |
case 'moveTo': | |
points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); | |
break; | |
case 'lineTo': | |
points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); | |
break; | |
case 'quadraticCurveTo': | |
cpx = args[ 2 ]; | |
cpy = args[ 3 ]; | |
cpx1 = args[ 0 ]; | |
cpy1 = args[ 1 ]; | |
if ( points.length > 0 ) { | |
laste = points[ points.length - 1 ]; | |
cpx0 = laste.x; | |
cpy0 = laste.y; | |
} else { | |
laste = this.actions[ i - 1 ].args; | |
cpx0 = laste[ laste.length - 2 ]; | |
cpy0 = laste[ laste.length - 1 ]; | |
} | |
for ( var j = 1; j <= divisions; j ++ ) { | |
var t = j / divisions; | |
tx = b2( t, cpx0, cpx1, cpx ); | |
ty = b2( t, cpy0, cpy1, cpy ); | |
points.push( new THREE.Vector2( tx, ty ) ); | |
} | |
break; | |
case 'bezierCurveTo': | |
cpx = args[ 4 ]; | |
cpy = args[ 5 ]; | |
cpx1 = args[ 0 ]; | |
cpy1 = args[ 1 ]; | |
cpx2 = args[ 2 ]; | |
cpy2 = args[ 3 ]; | |
if ( points.length > 0 ) { | |
laste = points[ points.length - 1 ]; | |
cpx0 = laste.x; | |
cpy0 = laste.y; | |
} else { | |
laste = this.actions[ i - 1 ].args; | |
cpx0 = laste[ laste.length - 2 ]; | |
cpy0 = laste[ laste.length - 1 ]; | |
} | |
for ( var j = 1; j <= divisions; j ++ ) { | |
var t = j / divisions; | |
tx = b3( t, cpx0, cpx1, cpx2, cpx ); | |
ty = b3( t, cpy0, cpy1, cpy2, cpy ); | |
points.push( new THREE.Vector2( tx, ty ) ); | |
} | |
break; | |
case 'splineThru': | |
laste = this.actions[ i - 1 ].args; | |
var last = new THREE.Vector2( laste[ laste.length - 2 ], laste[ laste.length - 1 ] ); | |
var spts = [ last ]; | |
var n = divisions * args[ 0 ].length; | |
spts = spts.concat( args[ 0 ] ); | |
var spline = new THREE.SplineCurve( spts ); | |
for ( var j = 1; j <= n; j ++ ) { | |
points.push( spline.getPointAt( j / n ) ); | |
} | |
break; | |
case 'arc': | |
var aX = args[ 0 ], aY = args[ 1 ], | |
aRadius = args[ 2 ], | |
aStartAngle = args[ 3 ], aEndAngle = args[ 4 ], | |
aClockwise = !! args[ 5 ]; | |
var deltaAngle = aEndAngle - aStartAngle; | |
var angle; | |
var tdivisions = divisions * 2; | |
for ( var j = 1; j <= tdivisions; j ++ ) { | |
var t = j / tdivisions; | |
if ( ! aClockwise ) { | |
t = 1 - t; | |
} | |
angle = aStartAngle + t * deltaAngle; | |
tx = aX + aRadius * Math.cos( angle ); | |
ty = aY + aRadius * Math.sin( angle ); | |
//console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); | |
points.push( new THREE.Vector2( tx, ty ) ); | |
} | |
//console.log(points); | |
break; | |
case 'ellipse': | |
var aX = args[ 0 ], aY = args[ 1 ], | |
xRadius = args[ 2 ], | |
yRadius = args[ 3 ], | |
aStartAngle = args[ 4 ], aEndAngle = args[ 5 ], | |
aClockwise = !! args[ 6 ], | |
aRotation = args[ 7 ]; | |
var deltaAngle = aEndAngle - aStartAngle; | |
var angle; | |
var tdivisions = divisions * 2; | |
var cos, sin; | |
if ( aRotation !== 0 ) { | |
cos = Math.cos( aRotation ); | |
sin = Math.sin( aRotation ); | |
} | |
for ( var j = 1; j <= tdivisions; j ++ ) { | |
var t = j / tdivisions; | |
if ( ! aClockwise ) { | |
t = 1 - t; | |
} | |
angle = aStartAngle + t * deltaAngle; | |
tx = aX + xRadius * Math.cos( angle ); | |
ty = aY + yRadius * Math.sin( angle ); | |
if ( aRotation !== 0 ) { | |
var x = tx, y = ty; | |
// Rotate the point about the center of the ellipse. | |
tx = ( x - aX ) * cos - ( y - aY ) * sin + aX; | |
ty = ( x - aX ) * sin + ( y - aY ) * cos + aY; | |
} | |
//console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); | |
points.push( new THREE.Vector2( tx, ty ) ); | |
} | |
//console.log(points); | |
break; | |
} // end switch | |
} | |
// Normalize to remove the closing point by default. | |
var lastPoint = points[ points.length - 1 ]; | |
if ( Math.abs( lastPoint.x - points[ 0 ].x ) < Number.EPSILON && | |
Math.abs( lastPoint.y - points[ 0 ].y ) < Number.EPSILON ) | |
points.splice( points.length - 1, 1 ); | |
if ( this.autoClose ) { | |
points.push( points[ 0 ] ); | |
} | |
return points; | |
}; | |
// | |
// Breaks path into shapes | |
// | |
// Assumptions (if parameter isCCW==true the opposite holds): | |
// - solid shapes are defined clockwise (CW) | |
// - holes are defined counterclockwise (CCW) | |
// | |
// If parameter noHoles==true: | |
// - all subPaths are regarded as solid shapes | |
// - definition order CW/CCW has no relevance | |
// | |
THREE.Path.prototype.toShapes = function( isCCW, noHoles ) { | |
function extractSubpaths( inActions ) { | |
var subPaths = [], lastPath = new THREE.Path(); | |
for ( var i = 0, l = inActions.length; i < l; i ++ ) { | |
var item = inActions[ i ]; | |
var args = item.args; | |
var action = item.action; | |
if ( action === 'moveTo' ) { | |
if ( lastPath.actions.length !== 0 ) { | |
subPaths.push( lastPath ); | |
lastPath = new THREE.Path(); | |
} | |
} | |
lastPath[ action ].apply( lastPath, args ); | |
} | |
if ( lastPath.actions.length !== 0 ) { | |
subPaths.push( lastPath ); | |
} | |
// console.log(subPaths); | |
return subPaths; | |
} | |
function toShapesNoHoles( inSubpaths ) { | |
var shapes = []; | |
for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { | |
var tmpPath = inSubpaths[ i ]; | |
var tmpShape = new THREE.Shape(); | |
tmpShape.actions = tmpPath.actions; | |
tmpShape.curves = tmpPath.curves; | |
shapes.push( tmpShape ); | |
} | |
//console.log("shape", shapes); | |
return shapes; | |
} | |
function isPointInsidePolygon( inPt, inPolygon ) { | |
var polyLen = inPolygon.length; | |
// inPt on polygon contour => immediate success or | |
// toggling of inside/outside at every single! intersection point of an edge | |
// with the horizontal line through inPt, left of inPt | |
// not counting lowerY endpoints of edges and whole edges on that line | |
var inside = false; | |
for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { | |
var edgeLowPt = inPolygon[ p ]; | |
var edgeHighPt = inPolygon[ q ]; | |
var edgeDx = edgeHighPt.x - edgeLowPt.x; | |
var edgeDy = edgeHighPt.y - edgeLowPt.y; | |
if ( Math.abs( edgeDy ) > Number.EPSILON ) { | |
// not parallel | |
if ( edgeDy < 0 ) { | |
edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; | |
edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; | |
} | |
if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; | |
if ( inPt.y === edgeLowPt.y ) { | |
if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? | |
// continue; // no intersection or edgeLowPt => doesn't count !!! | |
} else { | |
var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); | |
if ( perpEdge === 0 ) return true; // inPt is on contour ? | |
if ( perpEdge < 0 ) continue; | |
inside = ! inside; // true intersection left of inPt | |
} | |
} else { | |
// parallel or collinear | |
if ( inPt.y !== edgeLowPt.y ) continue; // parallel | |
// edge lies on the same horizontal line as inPt | |
if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || | |
( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! | |
// continue; | |
} | |
} | |
return inside; | |
} | |
var isClockWise = THREE.ShapeUtils.isClockWise; | |
var subPaths = extractSubpaths( this.actions ); | |
if ( subPaths.length === 0 ) return []; | |
if ( noHoles === true ) return toShapesNoHoles( subPaths ); | |
var solid, tmpPath, tmpShape, shapes = []; | |
if ( subPaths.length === 1 ) { | |
tmpPath = subPaths[ 0 ]; | |
tmpShape = new THREE.Shape(); | |
tmpShape.actions = tmpPath.actions; | |
tmpShape.curves = tmpPath.curves; | |
shapes.push( tmpShape ); | |
return shapes; | |
} | |
var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); | |
holesFirst = isCCW ? ! holesFirst : holesFirst; | |
// console.log("Holes first", holesFirst); | |
var betterShapeHoles = []; | |
var newShapes = []; | |
var newShapeHoles = []; | |
var mainIdx = 0; | |
var tmpPoints; | |
newShapes[ mainIdx ] = undefined; | |
newShapeHoles[ mainIdx ] = []; | |
for ( var i = 0, l = subPaths.length; i < l; i ++ ) { | |
tmpPath = subPaths[ i ]; | |
tmpPoints = tmpPath.getPoints(); | |
solid = isClockWise( tmpPoints ); | |
solid = isCCW ? ! solid : solid; | |
if ( solid ) { | |
if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; | |
newShapes[ mainIdx ] = { s: new THREE.Shape(), p: tmpPoints }; | |
newShapes[ mainIdx ].s.actions = tmpPath.actions; | |
newShapes[ mainIdx ].s.curves = tmpPath.curves; | |
if ( holesFirst ) mainIdx ++; | |
newShapeHoles[ mainIdx ] = []; | |
//console.log('cw', i); | |
} else { | |
newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); | |
//console.log('ccw', i); | |
} | |
} | |
// only Holes? -> probably all Shapes with wrong orientation | |
if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); | |
if ( newShapes.length > 1 ) { | |
var ambiguous = false; | |
var toChange = []; | |
for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { | |
betterShapeHoles[ sIdx ] = []; | |
} | |
for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { | |
var sho = newShapeHoles[ sIdx ]; | |
for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { | |
var ho = sho[ hIdx ]; | |
var hole_unassigned = true; | |
for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { | |
if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { | |
if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); | |
if ( hole_unassigned ) { | |
hole_unassigned = false; | |
betterShapeHoles[ s2Idx ].push( ho ); | |
} else { | |
ambiguous = true; | |
} | |
} | |
} | |
if ( hole_unassigned ) { | |
betterShapeHoles[ sIdx ].push( ho ); | |
} | |
} | |
} | |
// console.log("ambiguous: ", ambiguous); | |
if ( toChange.length > 0 ) { | |
// console.log("to change: ", toChange); | |
if ( ! ambiguous ) newShapeHoles = betterShapeHoles; | |
} | |
} | |
var tmpHoles; | |
for ( var i = 0, il = newShapes.length; i < il; i ++ ) { | |
tmpShape = newShapes[ i ].s; | |
shapes.push( tmpShape ); | |
tmpHoles = newShapeHoles[ i ]; | |
for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { | |
tmpShape.holes.push( tmpHoles[ j ].h ); | |
} | |
} | |
//console.log("shape", shapes); | |
return shapes; | |
}; | |
// File:src/extras/core/Shape.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* Defines a 2d shape plane using paths. | |
**/ | |
// STEP 1 Create a path. | |
// STEP 2 Turn path into shape. | |
// STEP 3 ExtrudeGeometry takes in Shape/Shapes | |
// STEP 3a - Extract points from each shape, turn to vertices | |
// STEP 3b - Triangulate each shape, add faces. | |
THREE.Shape = function () { | |
THREE.Path.apply( this, arguments ); | |
this.holes = []; | |
}; | |
THREE.Shape.prototype = Object.create( THREE.Path.prototype ); | |
THREE.Shape.prototype.constructor = THREE.Shape; | |
// Convenience method to return ExtrudeGeometry | |
THREE.Shape.prototype.extrude = function ( options ) { | |
return new THREE.ExtrudeGeometry( this, options ); | |
}; | |
// Convenience method to return ShapeGeometry | |
THREE.Shape.prototype.makeGeometry = function ( options ) { | |
return new THREE.ShapeGeometry( this, options ); | |
}; | |
// Get points of holes | |
THREE.Shape.prototype.getPointsHoles = function ( divisions ) { | |
var holesPts = []; | |
for ( var i = 0, l = this.holes.length; i < l; i ++ ) { | |
holesPts[ i ] = this.holes[ i ].getPoints( divisions ); | |
} | |
return holesPts; | |
}; | |
// Get points of shape and holes (keypoints based on segments parameter) | |
THREE.Shape.prototype.extractAllPoints = function ( divisions ) { | |
return { | |
shape: this.getPoints( divisions ), | |
holes: this.getPointsHoles( divisions ) | |
}; | |
}; | |
THREE.Shape.prototype.extractPoints = function ( divisions ) { | |
return this.extractAllPoints( divisions ); | |
}; | |
// File:src/extras/curves/LineCurve.js | |
/************************************************************** | |
* Line | |
**************************************************************/ | |
THREE.LineCurve = function ( v1, v2 ) { | |
this.v1 = v1; | |
this.v2 = v2; | |
}; | |
THREE.LineCurve.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.LineCurve.prototype.constructor = THREE.LineCurve; | |
THREE.LineCurve.prototype.getPoint = function ( t ) { | |
var point = this.v2.clone().sub( this.v1 ); | |
point.multiplyScalar( t ).add( this.v1 ); | |
return point; | |
}; | |
// Line curve is linear, so we can overwrite default getPointAt | |
THREE.LineCurve.prototype.getPointAt = function ( u ) { | |
return this.getPoint( u ); | |
}; | |
THREE.LineCurve.prototype.getTangent = function( t ) { | |
var tangent = this.v2.clone().sub( this.v1 ); | |
return tangent.normalize(); | |
}; | |
// File:src/extras/curves/QuadraticBezierCurve.js | |
/************************************************************** | |
* Quadratic Bezier curve | |
**************************************************************/ | |
THREE.QuadraticBezierCurve = function ( v0, v1, v2 ) { | |
this.v0 = v0; | |
this.v1 = v1; | |
this.v2 = v2; | |
}; | |
THREE.QuadraticBezierCurve.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.QuadraticBezierCurve.prototype.constructor = THREE.QuadraticBezierCurve; | |
THREE.QuadraticBezierCurve.prototype.getPoint = function ( t ) { | |
var b2 = THREE.ShapeUtils.b2; | |
return new THREE.Vector2( | |
b2( t, this.v0.x, this.v1.x, this.v2.x ), | |
b2( t, this.v0.y, this.v1.y, this.v2.y ) | |
); | |
}; | |
THREE.QuadraticBezierCurve.prototype.getTangent = function( t ) { | |
var tangentQuadraticBezier = THREE.CurveUtils.tangentQuadraticBezier; | |
return new THREE.Vector2( | |
tangentQuadraticBezier( t, this.v0.x, this.v1.x, this.v2.x ), | |
tangentQuadraticBezier( t, this.v0.y, this.v1.y, this.v2.y ) | |
).normalize(); | |
}; | |
// File:src/extras/curves/CubicBezierCurve.js | |
/************************************************************** | |
* Cubic Bezier curve | |
**************************************************************/ | |
THREE.CubicBezierCurve = function ( v0, v1, v2, v3 ) { | |
this.v0 = v0; | |
this.v1 = v1; | |
this.v2 = v2; | |
this.v3 = v3; | |
}; | |
THREE.CubicBezierCurve.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.CubicBezierCurve.prototype.constructor = THREE.CubicBezierCurve; | |
THREE.CubicBezierCurve.prototype.getPoint = function ( t ) { | |
var b3 = THREE.ShapeUtils.b3; | |
return new THREE.Vector2( | |
b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), | |
b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ) | |
); | |
}; | |
THREE.CubicBezierCurve.prototype.getTangent = function( t ) { | |
var tangentCubicBezier = THREE.CurveUtils.tangentCubicBezier; | |
return new THREE.Vector2( | |
tangentCubicBezier( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), | |
tangentCubicBezier( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ) | |
).normalize(); | |
}; | |
// File:src/extras/curves/SplineCurve.js | |
/************************************************************** | |
* Spline curve | |
**************************************************************/ | |
THREE.SplineCurve = function ( points /* array of Vector2 */ ) { | |
this.points = ( points == undefined ) ? [] : points; | |
}; | |
THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.SplineCurve.prototype.constructor = THREE.SplineCurve; | |
THREE.SplineCurve.prototype.getPoint = function ( t ) { | |
var points = this.points; | |
var point = ( points.length - 1 ) * t; | |
var intPoint = Math.floor( point ); | |
var weight = point - intPoint; | |
var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; | |
var point1 = points[ intPoint ]; | |
var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; | |
var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; | |
var interpolate = THREE.CurveUtils.interpolate; | |
return new THREE.Vector2( | |
interpolate( point0.x, point1.x, point2.x, point3.x, weight ), | |
interpolate( point0.y, point1.y, point2.y, point3.y, weight ) | |
); | |
}; | |
// File:src/extras/curves/EllipseCurve.js | |
/************************************************************** | |
* Ellipse curve | |
**************************************************************/ | |
THREE.EllipseCurve = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { | |
this.aX = aX; | |
this.aY = aY; | |
this.xRadius = xRadius; | |
this.yRadius = yRadius; | |
this.aStartAngle = aStartAngle; | |
this.aEndAngle = aEndAngle; | |
this.aClockwise = aClockwise; | |
this.aRotation = aRotation || 0; | |
}; | |
THREE.EllipseCurve.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.EllipseCurve.prototype.constructor = THREE.EllipseCurve; | |
THREE.EllipseCurve.prototype.getPoint = function ( t ) { | |
var deltaAngle = this.aEndAngle - this.aStartAngle; | |
if ( deltaAngle < 0 ) deltaAngle += Math.PI * 2; | |
if ( deltaAngle > Math.PI * 2 ) deltaAngle -= Math.PI * 2; | |
var angle; | |
if ( this.aClockwise === true ) { | |
angle = this.aEndAngle + ( 1 - t ) * ( Math.PI * 2 - deltaAngle ); | |
} else { | |
angle = this.aStartAngle + t * deltaAngle; | |
} | |
var x = this.aX + this.xRadius * Math.cos( angle ); | |
var y = this.aY + this.yRadius * Math.sin( angle ); | |
if ( this.aRotation !== 0 ) { | |
var cos = Math.cos( this.aRotation ); | |
var sin = Math.sin( this.aRotation ); | |
var tx = x, ty = y; | |
// Rotate the point about the center of the ellipse. | |
x = ( tx - this.aX ) * cos - ( ty - this.aY ) * sin + this.aX; | |
y = ( tx - this.aX ) * sin + ( ty - this.aY ) * cos + this.aY; | |
} | |
return new THREE.Vector2( x, y ); | |
}; | |
// File:src/extras/curves/ArcCurve.js | |
/************************************************************** | |
* Arc curve | |
**************************************************************/ | |
THREE.ArcCurve = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { | |
THREE.EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); | |
}; | |
THREE.ArcCurve.prototype = Object.create( THREE.EllipseCurve.prototype ); | |
THREE.ArcCurve.prototype.constructor = THREE.ArcCurve; | |
// File:src/extras/curves/LineCurve3.js | |
/************************************************************** | |
* Line3D | |
**************************************************************/ | |
THREE.LineCurve3 = THREE.Curve.create( | |
function ( v1, v2 ) { | |
this.v1 = v1; | |
this.v2 = v2; | |
}, | |
function ( t ) { | |
var vector = new THREE.Vector3(); | |
vector.subVectors( this.v2, this.v1 ); // diff | |
vector.multiplyScalar( t ); | |
vector.add( this.v1 ); | |
return vector; | |
} | |
); | |
// File:src/extras/curves/QuadraticBezierCurve3.js | |
/************************************************************** | |
* Quadratic Bezier 3D curve | |
**************************************************************/ | |
THREE.QuadraticBezierCurve3 = THREE.Curve.create( | |
function ( v0, v1, v2 ) { | |
this.v0 = v0; | |
this.v1 = v1; | |
this.v2 = v2; | |
}, | |
function ( t ) { | |
var b2 = THREE.ShapeUtils.b2; | |
return new THREE.Vector3( | |
b2( t, this.v0.x, this.v1.x, this.v2.x ), | |
b2( t, this.v0.y, this.v1.y, this.v2.y ), | |
b2( t, this.v0.z, this.v1.z, this.v2.z ) | |
); | |
} | |
); | |
// File:src/extras/curves/CubicBezierCurve3.js | |
/************************************************************** | |
* Cubic Bezier 3D curve | |
**************************************************************/ | |
THREE.CubicBezierCurve3 = THREE.Curve.create( | |
function ( v0, v1, v2, v3 ) { | |
this.v0 = v0; | |
this.v1 = v1; | |
this.v2 = v2; | |
this.v3 = v3; | |
}, | |
function ( t ) { | |
var b3 = THREE.ShapeUtils.b3; | |
return new THREE.Vector3( | |
b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), | |
b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ), | |
b3( t, this.v0.z, this.v1.z, this.v2.z, this.v3.z ) | |
); | |
} | |
); | |
// File:src/extras/curves/SplineCurve3.js | |
/************************************************************** | |
* Spline 3D curve | |
**************************************************************/ | |
THREE.SplineCurve3 = THREE.Curve.create( | |
function ( points /* array of Vector3 */ ) { | |
console.warn( 'THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3' ); | |
this.points = ( points == undefined ) ? [] : points; | |
}, | |
function ( t ) { | |
var points = this.points; | |
var point = ( points.length - 1 ) * t; | |
var intPoint = Math.floor( point ); | |
var weight = point - intPoint; | |
var point0 = points[ intPoint == 0 ? intPoint : intPoint - 1 ]; | |
var point1 = points[ intPoint ]; | |
var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; | |
var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; | |
var interpolate = THREE.CurveUtils.interpolate; | |
return new THREE.Vector3( | |
interpolate( point0.x, point1.x, point2.x, point3.x, weight ), | |
interpolate( point0.y, point1.y, point2.y, point3.y, weight ), | |
interpolate( point0.z, point1.z, point2.z, point3.z, weight ) | |
); | |
} | |
); | |
// File:src/extras/curves/CatmullRomCurve3.js | |
/** | |
* @author zz85 https://github.com/zz85 | |
* | |
* Centripetal CatmullRom Curve - which is useful for avoiding | |
* cusps and self-intersections in non-uniform catmull rom curves. | |
* http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf | |
* | |
* curve.type accepts centripetal(default), chordal and catmullrom | |
* curve.tension is used for catmullrom which defaults to 0.5 | |
*/ | |
THREE.CatmullRomCurve3 = ( function() { | |
var | |
tmp = new THREE.Vector3(), | |
px = new CubicPoly(), | |
py = new CubicPoly(), | |
pz = new CubicPoly(); | |
/* | |
Based on an optimized c++ solution in | |
- http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ | |
- http://ideone.com/NoEbVM | |
This CubicPoly class could be used for reusing some variables and calculations, | |
but for three.js curve use, it could be possible inlined and flatten into a single function call | |
which can be placed in CurveUtils. | |
*/ | |
function CubicPoly() { | |
} | |
/* | |
* Compute coefficients for a cubic polynomial | |
* p(s) = c0 + c1*s + c2*s^2 + c3*s^3 | |
* such that | |
* p(0) = x0, p(1) = x1 | |
* and | |
* p'(0) = t0, p'(1) = t1. | |
*/ | |
CubicPoly.prototype.init = function( x0, x1, t0, t1 ) { | |
this.c0 = x0; | |
this.c1 = t0; | |
this.c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; | |
this.c3 = 2 * x0 - 2 * x1 + t0 + t1; | |
}; | |
CubicPoly.prototype.initNonuniformCatmullRom = function( x0, x1, x2, x3, dt0, dt1, dt2 ) { | |
// compute tangents when parameterized in [t1,t2] | |
var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; | |
var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; | |
// rescale tangents for parametrization in [0,1] | |
t1 *= dt1; | |
t2 *= dt1; | |
// initCubicPoly | |
this.init( x1, x2, t1, t2 ); | |
}; | |
// standard Catmull-Rom spline: interpolate between x1 and x2 with previous/following points x1/x4 | |
CubicPoly.prototype.initCatmullRom = function( x0, x1, x2, x3, tension ) { | |
this.init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); | |
}; | |
CubicPoly.prototype.calc = function( t ) { | |
var t2 = t * t; | |
var t3 = t2 * t; | |
return this.c0 + this.c1 * t + this.c2 * t2 + this.c3 * t3; | |
}; | |
// Subclass Three.js curve | |
return THREE.Curve.create( | |
function ( p /* array of Vector3 */ ) { | |
this.points = p || []; | |
this.closed = false; | |
}, | |
function ( t ) { | |
var points = this.points, | |
point, intPoint, weight, l; | |
l = points.length; | |
if ( l < 2 ) console.log( 'duh, you need at least 2 points' ); | |
point = ( l - ( this.closed ? 0 : 1 ) ) * t; | |
intPoint = Math.floor( point ); | |
weight = point - intPoint; | |
if ( this.closed ) { | |
intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; | |
} else if ( weight === 0 && intPoint === l - 1 ) { | |
intPoint = l - 2; | |
weight = 1; | |
} | |
var p0, p1, p2, p3; // 4 points | |
if ( this.closed || intPoint > 0 ) { | |
p0 = points[ ( intPoint - 1 ) % l ]; | |
} else { | |
// extrapolate first point | |
tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); | |
p0 = tmp; | |
} | |
p1 = points[ intPoint % l ]; | |
p2 = points[ ( intPoint + 1 ) % l ]; | |
if ( this.closed || intPoint + 2 < l ) { | |
p3 = points[ ( intPoint + 2 ) % l ]; | |
} else { | |
// extrapolate last point | |
tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); | |
p3 = tmp; | |
} | |
if ( this.type === undefined || this.type === 'centripetal' || this.type === 'chordal' ) { | |
// init Centripetal / Chordal Catmull-Rom | |
var pow = this.type === 'chordal' ? 0.5 : 0.25; | |
var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); | |
var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); | |
var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); | |
// safety check for repeated points | |
if ( dt1 < 1e-4 ) dt1 = 1.0; | |
if ( dt0 < 1e-4 ) dt0 = dt1; | |
if ( dt2 < 1e-4 ) dt2 = dt1; | |
px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); | |
py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); | |
pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); | |
} else if ( this.type === 'catmullrom' ) { | |
var tension = this.tension !== undefined ? this.tension : 0.5; | |
px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, tension ); | |
py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, tension ); | |
pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, tension ); | |
} | |
var v = new THREE.Vector3( | |
px.calc( weight ), | |
py.calc( weight ), | |
pz.calc( weight ) | |
); | |
return v; | |
} | |
); | |
} )(); | |
// File:src/extras/curves/ClosedSplineCurve3.js | |
/************************************************************** | |
* Closed Spline 3D curve | |
**************************************************************/ | |
THREE.ClosedSplineCurve3 = function ( points ) { | |
console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.' ); | |
THREE.CatmullRomCurve3.call( this, points ); | |
this.type = 'catmullrom'; | |
this.closed = true; | |
}; | |
THREE.ClosedSplineCurve3.prototype = Object.create( THREE.CatmullRomCurve3.prototype ); | |
// File:src/extras/geometries/BoxGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as | |
*/ | |
THREE.BoxGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { | |
THREE.Geometry.call( this ); | |
this.type = 'BoxGeometry'; | |
this.parameters = { | |
width: width, | |
height: height, | |
depth: depth, | |
widthSegments: widthSegments, | |
heightSegments: heightSegments, | |
depthSegments: depthSegments | |
}; | |
this.widthSegments = widthSegments || 1; | |
this.heightSegments = heightSegments || 1; | |
this.depthSegments = depthSegments || 1; | |
var scope = this; | |
var width_half = width / 2; | |
var height_half = height / 2; | |
var depth_half = depth / 2; | |
buildPlane( 'z', 'y', - 1, - 1, depth, height, width_half, 0 ); // px | |
buildPlane( 'z', 'y', 1, - 1, depth, height, - width_half, 1 ); // nx | |
buildPlane( 'x', 'z', 1, 1, width, depth, height_half, 2 ); // py | |
buildPlane( 'x', 'z', 1, - 1, width, depth, - height_half, 3 ); // ny | |
buildPlane( 'x', 'y', 1, - 1, width, height, depth_half, 4 ); // pz | |
buildPlane( 'x', 'y', - 1, - 1, width, height, - depth_half, 5 ); // nz | |
function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) { | |
var w, ix, iy, | |
gridX = scope.widthSegments, | |
gridY = scope.heightSegments, | |
width_half = width / 2, | |
height_half = height / 2, | |
offset = scope.vertices.length; | |
if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) { | |
w = 'z'; | |
} else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) { | |
w = 'y'; | |
gridY = scope.depthSegments; | |
} else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) { | |
w = 'x'; | |
gridX = scope.depthSegments; | |
} | |
var gridX1 = gridX + 1, | |
gridY1 = gridY + 1, | |
segment_width = width / gridX, | |
segment_height = height / gridY, | |
normal = new THREE.Vector3(); | |
normal[ w ] = depth > 0 ? 1 : - 1; | |
for ( iy = 0; iy < gridY1; iy ++ ) { | |
for ( ix = 0; ix < gridX1; ix ++ ) { | |
var vector = new THREE.Vector3(); | |
vector[ u ] = ( ix * segment_width - width_half ) * udir; | |
vector[ v ] = ( iy * segment_height - height_half ) * vdir; | |
vector[ w ] = depth; | |
scope.vertices.push( vector ); | |
} | |
} | |
for ( iy = 0; iy < gridY; iy ++ ) { | |
for ( ix = 0; ix < gridX; ix ++ ) { | |
var a = ix + gridX1 * iy; | |
var b = ix + gridX1 * ( iy + 1 ); | |
var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); | |
var d = ( ix + 1 ) + gridX1 * iy; | |
var uva = new THREE.Vector2( ix / gridX, 1 - iy / gridY ); | |
var uvb = new THREE.Vector2( ix / gridX, 1 - ( iy + 1 ) / gridY ); | |
var uvc = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - ( iy + 1 ) / gridY ); | |
var uvd = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iy / gridY ); | |
var face = new THREE.Face3( a + offset, b + offset, d + offset ); | |
face.normal.copy( normal ); | |
face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() ); | |
face.materialIndex = materialIndex; | |
scope.faces.push( face ); | |
scope.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); | |
face = new THREE.Face3( b + offset, c + offset, d + offset ); | |
face.normal.copy( normal ); | |
face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() ); | |
face.materialIndex = materialIndex; | |
scope.faces.push( face ); | |
scope.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); | |
} | |
} | |
} | |
this.mergeVertices(); | |
}; | |
THREE.BoxGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.BoxGeometry.prototype.constructor = THREE.BoxGeometry; | |
THREE.CubeGeometry = THREE.BoxGeometry; | |
// File:src/extras/geometries/CircleGeometry.js | |
/** | |
* @author hughes | |
*/ | |
THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) { | |
THREE.Geometry.call( this ); | |
this.type = 'CircleGeometry'; | |
this.parameters = { | |
radius: radius, | |
segments: segments, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
this.fromBufferGeometry( new THREE.CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); | |
}; | |
THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.CircleGeometry.prototype.constructor = THREE.CircleGeometry; | |
// File:src/extras/geometries/CircleBufferGeometry.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
*/ | |
THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLength ) { | |
THREE.BufferGeometry.call( this ); | |
this.type = 'CircleBufferGeometry'; | |
this.parameters = { | |
radius: radius, | |
segments: segments, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
radius = radius || 50; | |
segments = segments !== undefined ? Math.max( 3, segments ) : 8; | |
thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; | |
var vertices = segments + 2; | |
var positions = new Float32Array( vertices * 3 ); | |
var normals = new Float32Array( vertices * 3 ); | |
var uvs = new Float32Array( vertices * 2 ); | |
// center data is already zero, but need to set a few extras | |
normals[ 2 ] = 1.0; | |
uvs[ 0 ] = 0.5; | |
uvs[ 1 ] = 0.5; | |
for ( var s = 0, i = 3, ii = 2 ; s <= segments; s ++, i += 3, ii += 2 ) { | |
var segment = thetaStart + s / segments * thetaLength; | |
positions[ i ] = radius * Math.cos( segment ); | |
positions[ i + 1 ] = radius * Math.sin( segment ); | |
normals[ i + 2 ] = 1; // normal z | |
uvs[ ii ] = ( positions[ i ] / radius + 1 ) / 2; | |
uvs[ ii + 1 ] = ( positions[ i + 1 ] / radius + 1 ) / 2; | |
} | |
var indices = []; | |
for ( var i = 1; i <= segments; i ++ ) { | |
indices.push( i, i + 1, 0 ); | |
} | |
this.setIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) ); | |
this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); | |
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); | |
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); | |
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); | |
}; | |
THREE.CircleBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.CircleBufferGeometry.prototype.constructor = THREE.CircleBufferGeometry; | |
// File:src/extras/geometries/CylinderGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { | |
THREE.Geometry.call( this ); | |
this.type = 'CylinderGeometry'; | |
this.parameters = { | |
radiusTop: radiusTop, | |
radiusBottom: radiusBottom, | |
height: height, | |
radialSegments: radialSegments, | |
heightSegments: heightSegments, | |
openEnded: openEnded, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
radiusTop = radiusTop !== undefined ? radiusTop : 20; | |
radiusBottom = radiusBottom !== undefined ? radiusBottom : 20; | |
height = height !== undefined ? height : 100; | |
radialSegments = radialSegments || 8; | |
heightSegments = heightSegments || 1; | |
openEnded = openEnded !== undefined ? openEnded : false; | |
thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
thetaLength = thetaLength !== undefined ? thetaLength : 2 * Math.PI; | |
var heightHalf = height / 2; | |
var x, y, vertices = [], uvs = []; | |
for ( y = 0; y <= heightSegments; y ++ ) { | |
var verticesRow = []; | |
var uvsRow = []; | |
var v = y / heightSegments; | |
var radius = v * ( radiusBottom - radiusTop ) + radiusTop; | |
for ( x = 0; x <= radialSegments; x ++ ) { | |
var u = x / radialSegments; | |
var vertex = new THREE.Vector3(); | |
vertex.x = radius * Math.sin( u * thetaLength + thetaStart ); | |
vertex.y = - v * height + heightHalf; | |
vertex.z = radius * Math.cos( u * thetaLength + thetaStart ); | |
this.vertices.push( vertex ); | |
verticesRow.push( this.vertices.length - 1 ); | |
uvsRow.push( new THREE.Vector2( u, 1 - v ) ); | |
} | |
vertices.push( verticesRow ); | |
uvs.push( uvsRow ); | |
} | |
var tanTheta = ( radiusBottom - radiusTop ) / height; | |
var na, nb; | |
for ( x = 0; x < radialSegments; x ++ ) { | |
if ( radiusTop !== 0 ) { | |
na = this.vertices[ vertices[ 0 ][ x ] ].clone(); | |
nb = this.vertices[ vertices[ 0 ][ x + 1 ] ].clone(); | |
} else { | |
na = this.vertices[ vertices[ 1 ][ x ] ].clone(); | |
nb = this.vertices[ vertices[ 1 ][ x + 1 ] ].clone(); | |
} | |
na.setY( Math.sqrt( na.x * na.x + na.z * na.z ) * tanTheta ).normalize(); | |
nb.setY( Math.sqrt( nb.x * nb.x + nb.z * nb.z ) * tanTheta ).normalize(); | |
for ( y = 0; y < heightSegments; y ++ ) { | |
var v1 = vertices[ y ][ x ]; | |
var v2 = vertices[ y + 1 ][ x ]; | |
var v3 = vertices[ y + 1 ][ x + 1 ]; | |
var v4 = vertices[ y ][ x + 1 ]; | |
var n1 = na.clone(); | |
var n2 = na.clone(); | |
var n3 = nb.clone(); | |
var n4 = nb.clone(); | |
var uv1 = uvs[ y ][ x ].clone(); | |
var uv2 = uvs[ y + 1 ][ x ].clone(); | |
var uv3 = uvs[ y + 1 ][ x + 1 ].clone(); | |
var uv4 = uvs[ y ][ x + 1 ].clone(); | |
this.faces.push( new THREE.Face3( v1, v2, v4, [ n1, n2, n4 ] ) ); | |
this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv4 ] ); | |
this.faces.push( new THREE.Face3( v2, v3, v4, [ n2.clone(), n3, n4.clone() ] ) ); | |
this.faceVertexUvs[ 0 ].push( [ uv2.clone(), uv3, uv4.clone() ] ); | |
} | |
} | |
// top cap | |
if ( openEnded === false && radiusTop > 0 ) { | |
this.vertices.push( new THREE.Vector3( 0, heightHalf, 0 ) ); | |
for ( x = 0; x < radialSegments; x ++ ) { | |
var v1 = vertices[ 0 ][ x ]; | |
var v2 = vertices[ 0 ][ x + 1 ]; | |
var v3 = this.vertices.length - 1; | |
var n1 = new THREE.Vector3( 0, 1, 0 ); | |
var n2 = new THREE.Vector3( 0, 1, 0 ); | |
var n3 = new THREE.Vector3( 0, 1, 0 ); | |
var uv1 = uvs[ 0 ][ x ].clone(); | |
var uv2 = uvs[ 0 ][ x + 1 ].clone(); | |
var uv3 = new THREE.Vector2( uv2.x, 0 ); | |
this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ], undefined, 1 ) ); | |
this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); | |
} | |
} | |
// bottom cap | |
if ( openEnded === false && radiusBottom > 0 ) { | |
this.vertices.push( new THREE.Vector3( 0, - heightHalf, 0 ) ); | |
for ( x = 0; x < radialSegments; x ++ ) { | |
var v1 = vertices[ heightSegments ][ x + 1 ]; | |
var v2 = vertices[ heightSegments ][ x ]; | |
var v3 = this.vertices.length - 1; | |
var n1 = new THREE.Vector3( 0, - 1, 0 ); | |
var n2 = new THREE.Vector3( 0, - 1, 0 ); | |
var n3 = new THREE.Vector3( 0, - 1, 0 ); | |
var uv1 = uvs[ heightSegments ][ x + 1 ].clone(); | |
var uv2 = uvs[ heightSegments ][ x ].clone(); | |
var uv3 = new THREE.Vector2( uv2.x, 1 ); | |
this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ], undefined, 2 ) ); | |
this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); | |
} | |
} | |
this.computeFaceNormals(); | |
}; | |
THREE.CylinderGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry; | |
// File:src/extras/geometries/EdgesGeometry.js | |
/** | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.EdgesGeometry = function ( geometry, thresholdAngle ) { | |
THREE.BufferGeometry.call( this ); | |
thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; | |
var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) ); | |
var edge = [ 0, 0 ], hash = {}; | |
function sortFunction( a, b ) { | |
return a - b; | |
} | |
var keys = [ 'a', 'b', 'c' ]; | |
var geometry2; | |
if ( geometry instanceof THREE.BufferGeometry ) { | |
geometry2 = new THREE.Geometry(); | |
geometry2.fromBufferGeometry( geometry ); | |
} else { | |
geometry2 = geometry.clone(); | |
} | |
geometry2.mergeVertices(); | |
geometry2.computeFaceNormals(); | |
var vertices = geometry2.vertices; | |
var faces = geometry2.faces; | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
var face = faces[ i ]; | |
for ( var j = 0; j < 3; j ++ ) { | |
edge[ 0 ] = face[ keys[ j ] ]; | |
edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; | |
edge.sort( sortFunction ); | |
var key = edge.toString(); | |
if ( hash[ key ] === undefined ) { | |
hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined }; | |
} else { | |
hash[ key ].face2 = i; | |
} | |
} | |
} | |
var coords = []; | |
for ( var key in hash ) { | |
var h = hash[ key ]; | |
if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) { | |
var vertex = vertices[ h.vert1 ]; | |
coords.push( vertex.x ); | |
coords.push( vertex.y ); | |
coords.push( vertex.z ); | |
vertex = vertices[ h.vert2 ]; | |
coords.push( vertex.x ); | |
coords.push( vertex.y ); | |
coords.push( vertex.z ); | |
} | |
} | |
this.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( coords ), 3 ) ); | |
}; | |
THREE.EdgesGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.EdgesGeometry.prototype.constructor = THREE.EdgesGeometry; | |
// File:src/extras/geometries/ExtrudeGeometry.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* | |
* Creates extruded geometry from a path shape. | |
* | |
* parameters = { | |
* | |
* curveSegments: <int>, // number of points on the curves | |
* steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too | |
* amount: <int>, // Depth to extrude the shape | |
* | |
* bevelEnabled: <bool>, // turn on bevel | |
* bevelThickness: <float>, // how deep into the original shape bevel goes | |
* bevelSize: <float>, // how far from shape outline is bevel | |
* bevelSegments: <int>, // number of bevel layers | |
* | |
* extrudePath: <THREE.CurvePath> // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined) | |
* frames: <THREE.TubeGeometry.FrenetFrames> // containing arrays of tangents, normals, binormals | |
* | |
* uvGenerator: <Object> // object that provides UV generator functions | |
* | |
* } | |
**/ | |
THREE.ExtrudeGeometry = function ( shapes, options ) { | |
if ( typeof( shapes ) === "undefined" ) { | |
shapes = []; | |
return; | |
} | |
THREE.Geometry.call( this ); | |
this.type = 'ExtrudeGeometry'; | |
shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; | |
this.addShapeList( shapes, options ); | |
this.computeFaceNormals(); | |
// can't really use automatic vertex normals | |
// as then front and back sides get smoothed too | |
// should do separate smoothing just for sides | |
//this.computeVertexNormals(); | |
//console.log( "took", ( Date.now() - startTime ) ); | |
}; | |
THREE.ExtrudeGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.ExtrudeGeometry.prototype.constructor = THREE.ExtrudeGeometry; | |
THREE.ExtrudeGeometry.prototype.addShapeList = function ( shapes, options ) { | |
var sl = shapes.length; | |
for ( var s = 0; s < sl; s ++ ) { | |
var shape = shapes[ s ]; | |
this.addShape( shape, options ); | |
} | |
}; | |
THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) { | |
var amount = options.amount !== undefined ? options.amount : 100; | |
var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 | |
var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 | |
var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; | |
var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false | |
var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; | |
var steps = options.steps !== undefined ? options.steps : 1; | |
var extrudePath = options.extrudePath; | |
var extrudePts, extrudeByPath = false; | |
// Use default WorldUVGenerator if no UV generators are specified. | |
var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator; | |
var splineTube, binormal, normal, position2; | |
if ( extrudePath ) { | |
extrudePts = extrudePath.getSpacedPoints( steps ); | |
extrudeByPath = true; | |
bevelEnabled = false; // bevels not supported for path extrusion | |
// SETUP TNB variables | |
// Reuse TNB from TubeGeomtry for now. | |
// TODO1 - have a .isClosed in spline? | |
splineTube = options.frames !== undefined ? options.frames : new THREE.TubeGeometry.FrenetFrames( extrudePath, steps, false ); | |
// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); | |
binormal = new THREE.Vector3(); | |
normal = new THREE.Vector3(); | |
position2 = new THREE.Vector3(); | |
} | |
// Safeguards if bevels are not enabled | |
if ( ! bevelEnabled ) { | |
bevelSegments = 0; | |
bevelThickness = 0; | |
bevelSize = 0; | |
} | |
// Variables initialization | |
var ahole, h, hl; // looping of holes | |
var scope = this; | |
var shapesOffset = this.vertices.length; | |
var shapePoints = shape.extractPoints( curveSegments ); | |
var vertices = shapePoints.shape; | |
var holes = shapePoints.holes; | |
var reverse = ! THREE.ShapeUtils.isClockWise( vertices ); | |
if ( reverse ) { | |
vertices = vertices.reverse(); | |
// Maybe we should also check if holes are in the opposite direction, just to be safe ... | |
for ( h = 0, hl = holes.length; h < hl; h ++ ) { | |
ahole = holes[ h ]; | |
if ( THREE.ShapeUtils.isClockWise( ahole ) ) { | |
holes[ h ] = ahole.reverse(); | |
} | |
} | |
reverse = false; // If vertices are in order now, we shouldn't need to worry about them again (hopefully)! | |
} | |
var faces = THREE.ShapeUtils.triangulateShape( vertices, holes ); | |
/* Vertices */ | |
var contour = vertices; // vertices has all points but contour has only points of circumference | |
for ( h = 0, hl = holes.length; h < hl; h ++ ) { | |
ahole = holes[ h ]; | |
vertices = vertices.concat( ahole ); | |
} | |
function scalePt2 ( pt, vec, size ) { | |
if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); | |
return vec.clone().multiplyScalar( size ).add( pt ); | |
} | |
var b, bs, t, z, | |
vert, vlen = vertices.length, | |
face, flen = faces.length; | |
// Find directions for point movement | |
function getBevelVec( inPt, inPrev, inNext ) { | |
// computes for inPt the corresponding point inPt' on a new contour | |
// shifted by 1 unit (length of normalized vector) to the left | |
// if we walk along contour clockwise, this new contour is outside the old one | |
// | |
// inPt' is the intersection of the two lines parallel to the two | |
// adjacent edges of inPt at a distance of 1 unit on the left side. | |
var v_trans_x, v_trans_y, shrink_by = 1; // resulting translation vector for inPt | |
// good reading for geometry algorithms (here: line-line intersection) | |
// http://geomalgorithms.com/a05-_intersect-1.html | |
var v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; | |
var v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; | |
var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); | |
// check for collinear edges | |
var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); | |
if ( Math.abs( collinear0 ) > Number.EPSILON ) { | |
// not collinear | |
// length of vectors for normalizing | |
var v_prev_len = Math.sqrt( v_prev_lensq ); | |
var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); | |
// shift adjacent points by unit vectors to the left | |
var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); | |
var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); | |
var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); | |
var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); | |
// scaling factor for v_prev to intersection point | |
var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - | |
( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / | |
( v_prev_x * v_next_y - v_prev_y * v_next_x ); | |
// vector from inPt to intersection point | |
v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); | |
v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); | |
// Don't normalize!, otherwise sharp corners become ugly | |
// but prevent crazy spikes | |
var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); | |
if ( v_trans_lensq <= 2 ) { | |
return new THREE.Vector2( v_trans_x, v_trans_y ); | |
} else { | |
shrink_by = Math.sqrt( v_trans_lensq / 2 ); | |
} | |
} else { | |
// handle special case of collinear edges | |
var direction_eq = false; // assumes: opposite | |
if ( v_prev_x > Number.EPSILON ) { | |
if ( v_next_x > Number.EPSILON ) { | |
direction_eq = true; | |
} | |
} else { | |
if ( v_prev_x < - Number.EPSILON ) { | |
if ( v_next_x < - Number.EPSILON ) { | |
direction_eq = true; | |
} | |
} else { | |
if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { | |
direction_eq = true; | |
} | |
} | |
} | |
if ( direction_eq ) { | |
// console.log("Warning: lines are a straight sequence"); | |
v_trans_x = - v_prev_y; | |
v_trans_y = v_prev_x; | |
shrink_by = Math.sqrt( v_prev_lensq ); | |
} else { | |
// console.log("Warning: lines are a straight spike"); | |
v_trans_x = v_prev_x; | |
v_trans_y = v_prev_y; | |
shrink_by = Math.sqrt( v_prev_lensq / 2 ); | |
} | |
} | |
return new THREE.Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); | |
} | |
var contourMovements = []; | |
for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { | |
if ( j === il ) j = 0; | |
if ( k === il ) k = 0; | |
// (j)---(i)---(k) | |
// console.log('i,j,k', i, j , k) | |
contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); | |
} | |
var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat(); | |
for ( h = 0, hl = holes.length; h < hl; h ++ ) { | |
ahole = holes[ h ]; | |
oneHoleMovements = []; | |
for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { | |
if ( j === il ) j = 0; | |
if ( k === il ) k = 0; | |
// (j)---(i)---(k) | |
oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); | |
} | |
holesMovements.push( oneHoleMovements ); | |
verticesMovements = verticesMovements.concat( oneHoleMovements ); | |
} | |
// Loop bevelSegments, 1 for the front, 1 for the back | |
for ( b = 0; b < bevelSegments; b ++ ) { | |
//for ( b = bevelSegments; b > 0; b -- ) { | |
t = b / bevelSegments; | |
z = bevelThickness * ( 1 - t ); | |
//z = bevelThickness * t; | |
bs = bevelSize * ( Math.sin ( t * Math.PI / 2 ) ); // curved | |
//bs = bevelSize * t; // linear | |
// contract shape | |
for ( i = 0, il = contour.length; i < il; i ++ ) { | |
vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); | |
v( vert.x, vert.y, - z ); | |
} | |
// expand holes | |
for ( h = 0, hl = holes.length; h < hl; h ++ ) { | |
ahole = holes[ h ]; | |
oneHoleMovements = holesMovements[ h ]; | |
for ( i = 0, il = ahole.length; i < il; i ++ ) { | |
vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); | |
v( vert.x, vert.y, - z ); | |
} | |
} | |
} | |
bs = bevelSize; | |
// Back facing vertices | |
for ( i = 0; i < vlen; i ++ ) { | |
vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; | |
if ( ! extrudeByPath ) { | |
v( vert.x, vert.y, 0 ); | |
} else { | |
// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); | |
normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); | |
binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); | |
position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); | |
v( position2.x, position2.y, position2.z ); | |
} | |
} | |
// Add stepped vertices... | |
// Including front facing vertices | |
var s; | |
for ( s = 1; s <= steps; s ++ ) { | |
for ( i = 0; i < vlen; i ++ ) { | |
vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; | |
if ( ! extrudeByPath ) { | |
v( vert.x, vert.y, amount / steps * s ); | |
} else { | |
// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); | |
normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); | |
binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); | |
position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); | |
v( position2.x, position2.y, position2.z ); | |
} | |
} | |
} | |
// Add bevel segments planes | |
//for ( b = 1; b <= bevelSegments; b ++ ) { | |
for ( b = bevelSegments - 1; b >= 0; b -- ) { | |
t = b / bevelSegments; | |
z = bevelThickness * ( 1 - t ); | |
//bs = bevelSize * ( 1-Math.sin ( ( 1 - t ) * Math.PI/2 ) ); | |
bs = bevelSize * Math.sin ( t * Math.PI / 2 ); | |
// contract shape | |
for ( i = 0, il = contour.length; i < il; i ++ ) { | |
vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); | |
v( vert.x, vert.y, amount + z ); | |
} | |
// expand holes | |
for ( h = 0, hl = holes.length; h < hl; h ++ ) { | |
ahole = holes[ h ]; | |
oneHoleMovements = holesMovements[ h ]; | |
for ( i = 0, il = ahole.length; i < il; i ++ ) { | |
vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); | |
if ( ! extrudeByPath ) { | |
v( vert.x, vert.y, amount + z ); | |
} else { | |
v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); | |
} | |
} | |
} | |
} | |
/* Faces */ | |
// Top and bottom faces | |
buildLidFaces(); | |
// Sides faces | |
buildSideFaces(); | |
///// Internal functions | |
function buildLidFaces() { | |
if ( bevelEnabled ) { | |
var layer = 0; // steps + 1 | |
var offset = vlen * layer; | |
// Bottom faces | |
for ( i = 0; i < flen; i ++ ) { | |
face = faces[ i ]; | |
f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); | |
} | |
layer = steps + bevelSegments * 2; | |
offset = vlen * layer; | |
// Top faces | |
for ( i = 0; i < flen; i ++ ) { | |
face = faces[ i ]; | |
f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); | |
} | |
} else { | |
// Bottom faces | |
for ( i = 0; i < flen; i ++ ) { | |
face = faces[ i ]; | |
f3( face[ 2 ], face[ 1 ], face[ 0 ] ); | |
} | |
// Top faces | |
for ( i = 0; i < flen; i ++ ) { | |
face = faces[ i ]; | |
f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); | |
} | |
} | |
} | |
// Create faces for the z-sides of the shape | |
function buildSideFaces() { | |
var layeroffset = 0; | |
sidewalls( contour, layeroffset ); | |
layeroffset += contour.length; | |
for ( h = 0, hl = holes.length; h < hl; h ++ ) { | |
ahole = holes[ h ]; | |
sidewalls( ahole, layeroffset ); | |
//, true | |
layeroffset += ahole.length; | |
} | |
} | |
function sidewalls( contour, layeroffset ) { | |
var j, k; | |
i = contour.length; | |
while ( -- i >= 0 ) { | |
j = i; | |
k = i - 1; | |
if ( k < 0 ) k = contour.length - 1; | |
//console.log('b', i,j, i-1, k,vertices.length); | |
var s = 0, sl = steps + bevelSegments * 2; | |
for ( s = 0; s < sl; s ++ ) { | |
var slen1 = vlen * s; | |
var slen2 = vlen * ( s + 1 ); | |
var a = layeroffset + j + slen1, | |
b = layeroffset + k + slen1, | |
c = layeroffset + k + slen2, | |
d = layeroffset + j + slen2; | |
f4( a, b, c, d, contour, s, sl, j, k ); | |
} | |
} | |
} | |
function v( x, y, z ) { | |
scope.vertices.push( new THREE.Vector3( x, y, z ) ); | |
} | |
function f3( a, b, c ) { | |
a += shapesOffset; | |
b += shapesOffset; | |
c += shapesOffset; | |
scope.faces.push( new THREE.Face3( a, b, c, null, null, 0 ) ); | |
var uvs = uvgen.generateTopUV( scope, a, b, c ); | |
scope.faceVertexUvs[ 0 ].push( uvs ); | |
} | |
function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) { | |
a += shapesOffset; | |
b += shapesOffset; | |
c += shapesOffset; | |
d += shapesOffset; | |
scope.faces.push( new THREE.Face3( a, b, d, null, null, 1 ) ); | |
scope.faces.push( new THREE.Face3( b, c, d, null, null, 1 ) ); | |
var uvs = uvgen.generateSideWallUV( scope, a, b, c, d ); | |
scope.faceVertexUvs[ 0 ].push( [ uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ] ); | |
scope.faceVertexUvs[ 0 ].push( [ uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ] ); | |
} | |
}; | |
THREE.ExtrudeGeometry.WorldUVGenerator = { | |
generateTopUV: function ( geometry, indexA, indexB, indexC ) { | |
var vertices = geometry.vertices; | |
var a = vertices[ indexA ]; | |
var b = vertices[ indexB ]; | |
var c = vertices[ indexC ]; | |
return [ | |
new THREE.Vector2( a.x, a.y ), | |
new THREE.Vector2( b.x, b.y ), | |
new THREE.Vector2( c.x, c.y ) | |
]; | |
}, | |
generateSideWallUV: function ( geometry, indexA, indexB, indexC, indexD ) { | |
var vertices = geometry.vertices; | |
var a = vertices[ indexA ]; | |
var b = vertices[ indexB ]; | |
var c = vertices[ indexC ]; | |
var d = vertices[ indexD ]; | |
if ( Math.abs( a.y - b.y ) < 0.01 ) { | |
return [ | |
new THREE.Vector2( a.x, 1 - a.z ), | |
new THREE.Vector2( b.x, 1 - b.z ), | |
new THREE.Vector2( c.x, 1 - c.z ), | |
new THREE.Vector2( d.x, 1 - d.z ) | |
]; | |
} else { | |
return [ | |
new THREE.Vector2( a.y, 1 - a.z ), | |
new THREE.Vector2( b.y, 1 - b.z ), | |
new THREE.Vector2( c.y, 1 - c.z ), | |
new THREE.Vector2( d.y, 1 - d.z ) | |
]; | |
} | |
} | |
}; | |
// File:src/extras/geometries/ShapeGeometry.js | |
/** | |
* @author jonobr1 / http://jonobr1.com | |
* | |
* Creates a one-sided polygonal geometry from a path shape. Similar to | |
* ExtrudeGeometry. | |
* | |
* parameters = { | |
* | |
* curveSegments: <int>, // number of points on the curves. NOT USED AT THE MOMENT. | |
* | |
* material: <int> // material index for front and back faces | |
* uvGenerator: <Object> // object that provides UV generator functions | |
* | |
* } | |
**/ | |
THREE.ShapeGeometry = function ( shapes, options ) { | |
THREE.Geometry.call( this ); | |
this.type = 'ShapeGeometry'; | |
if ( Array.isArray( shapes ) === false ) shapes = [ shapes ]; | |
this.addShapeList( shapes, options ); | |
this.computeFaceNormals(); | |
}; | |
THREE.ShapeGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.ShapeGeometry.prototype.constructor = THREE.ShapeGeometry; | |
/** | |
* Add an array of shapes to THREE.ShapeGeometry. | |
*/ | |
THREE.ShapeGeometry.prototype.addShapeList = function ( shapes, options ) { | |
for ( var i = 0, l = shapes.length; i < l; i ++ ) { | |
this.addShape( shapes[ i ], options ); | |
} | |
return this; | |
}; | |
/** | |
* Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry. | |
*/ | |
THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) { | |
if ( options === undefined ) options = {}; | |
var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; | |
var material = options.material; | |
var uvgen = options.UVGenerator === undefined ? THREE.ExtrudeGeometry.WorldUVGenerator : options.UVGenerator; | |
// | |
var i, l, hole; | |
var shapesOffset = this.vertices.length; | |
var shapePoints = shape.extractPoints( curveSegments ); | |
var vertices = shapePoints.shape; | |
var holes = shapePoints.holes; | |
var reverse = ! THREE.ShapeUtils.isClockWise( vertices ); | |
if ( reverse ) { | |
vertices = vertices.reverse(); | |
// Maybe we should also check if holes are in the opposite direction, just to be safe... | |
for ( i = 0, l = holes.length; i < l; i ++ ) { | |
hole = holes[ i ]; | |
if ( THREE.ShapeUtils.isClockWise( hole ) ) { | |
holes[ i ] = hole.reverse(); | |
} | |
} | |
reverse = false; | |
} | |
var faces = THREE.ShapeUtils.triangulateShape( vertices, holes ); | |
// Vertices | |
for ( i = 0, l = holes.length; i < l; i ++ ) { | |
hole = holes[ i ]; | |
vertices = vertices.concat( hole ); | |
} | |
// | |
var vert, vlen = vertices.length; | |
var face, flen = faces.length; | |
for ( i = 0; i < vlen; i ++ ) { | |
vert = vertices[ i ]; | |
this.vertices.push( new THREE.Vector3( vert.x, vert.y, 0 ) ); | |
} | |
for ( i = 0; i < flen; i ++ ) { | |
face = faces[ i ]; | |
var a = face[ 0 ] + shapesOffset; | |
var b = face[ 1 ] + shapesOffset; | |
var c = face[ 2 ] + shapesOffset; | |
this.faces.push( new THREE.Face3( a, b, c, null, null, material ) ); | |
this.faceVertexUvs[ 0 ].push( uvgen.generateTopUV( this, a, b, c ) ); | |
} | |
}; | |
// File:src/extras/geometries/LatheGeometry.js | |
/** | |
* @author astrodud / http://astrodud.isgreat.org/ | |
* @author zz85 / https://github.com/zz85 | |
* @author bhouston / http://clara.io | |
*/ | |
// points - to create a closed torus, one must use a set of points | |
// like so: [ a, b, c, d, a ], see first is the same as last. | |
// segments - the number of circumference segments to create | |
// phiStart - the starting radian | |
// phiLength - the radian (0 to 2*PI) range of the lathed section | |
// 2*pi is a closed lathe, less than 2PI is a portion. | |
THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) { | |
THREE.Geometry.call( this ); | |
this.type = 'LatheGeometry'; | |
this.parameters = { | |
points: points, | |
segments: segments, | |
phiStart: phiStart, | |
phiLength: phiLength | |
}; | |
segments = segments || 12; | |
phiStart = phiStart || 0; | |
phiLength = phiLength || 2 * Math.PI; | |
var inversePointLength = 1.0 / ( points.length - 1 ); | |
var inverseSegments = 1.0 / segments; | |
for ( var i = 0, il = segments; i <= il; i ++ ) { | |
var phi = phiStart + i * inverseSegments * phiLength; | |
var sin = Math.sin( phi ); | |
var cos = Math.cos( phi ); | |
for ( var j = 0, jl = points.length; j < jl; j ++ ) { | |
var point = points[ j ]; | |
var vertex = new THREE.Vector3(); | |
vertex.x = point.x * sin; | |
vertex.y = point.y; | |
vertex.z = point.x * cos; | |
this.vertices.push( vertex ); | |
} | |
} | |
var np = points.length; | |
for ( var i = 0, il = segments; i < il; i ++ ) { | |
for ( var j = 0, jl = points.length - 1; j < jl; j ++ ) { | |
var base = j + np * i; | |
var a = base; | |
var b = base + np; | |
var c = base + 1 + np; | |
var d = base + 1; | |
var u0 = i * inverseSegments; | |
var v0 = j * inversePointLength; | |
var u1 = u0 + inverseSegments; | |
var v1 = v0 + inversePointLength; | |
this.faces.push( new THREE.Face3( a, b, d ) ); | |
this.faceVertexUvs[ 0 ].push( [ | |
new THREE.Vector2( u0, v0 ), | |
new THREE.Vector2( u1, v0 ), | |
new THREE.Vector2( u0, v1 ) | |
] ); | |
this.faces.push( new THREE.Face3( b, c, d ) ); | |
this.faceVertexUvs[ 0 ].push( [ | |
new THREE.Vector2( u1, v0 ), | |
new THREE.Vector2( u1, v1 ), | |
new THREE.Vector2( u0, v1 ) | |
] ); | |
} | |
} | |
this.mergeVertices(); | |
this.computeFaceNormals(); | |
this.computeVertexNormals(); | |
}; | |
THREE.LatheGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.LatheGeometry.prototype.constructor = THREE.LatheGeometry; | |
// File:src/extras/geometries/PlaneGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as | |
*/ | |
THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) { | |
THREE.Geometry.call( this ); | |
this.type = 'PlaneGeometry'; | |
this.parameters = { | |
width: width, | |
height: height, | |
widthSegments: widthSegments, | |
heightSegments: heightSegments | |
}; | |
this.fromBufferGeometry( new THREE.PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); | |
}; | |
THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry; | |
// File:src/extras/geometries/PlaneBufferGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as | |
*/ | |
THREE.PlaneBufferGeometry = function ( width, height, widthSegments, heightSegments ) { | |
THREE.BufferGeometry.call( this ); | |
this.type = 'PlaneBufferGeometry'; | |
this.parameters = { | |
width: width, | |
height: height, | |
widthSegments: widthSegments, | |
heightSegments: heightSegments | |
}; | |
var width_half = width / 2; | |
var height_half = height / 2; | |
var gridX = Math.floor( widthSegments ) || 1; | |
var gridY = Math.floor( heightSegments ) || 1; | |
var gridX1 = gridX + 1; | |
var gridY1 = gridY + 1; | |
var segment_width = width / gridX; | |
var segment_height = height / gridY; | |
var vertices = new Float32Array( gridX1 * gridY1 * 3 ); | |
var normals = new Float32Array( gridX1 * gridY1 * 3 ); | |
var uvs = new Float32Array( gridX1 * gridY1 * 2 ); | |
var offset = 0; | |
var offset2 = 0; | |
for ( var iy = 0; iy < gridY1; iy ++ ) { | |
var y = iy * segment_height - height_half; | |
for ( var ix = 0; ix < gridX1; ix ++ ) { | |
var x = ix * segment_width - width_half; | |
vertices[ offset ] = x; | |
vertices[ offset + 1 ] = - y; | |
normals[ offset + 2 ] = 1; | |
uvs[ offset2 ] = ix / gridX; | |
uvs[ offset2 + 1 ] = 1 - ( iy / gridY ); | |
offset += 3; | |
offset2 += 2; | |
} | |
} | |
offset = 0; | |
var indices = new ( ( vertices.length / 3 ) > 65535 ? Uint32Array : Uint16Array )( gridX * gridY * 6 ); | |
for ( var iy = 0; iy < gridY; iy ++ ) { | |
for ( var ix = 0; ix < gridX; ix ++ ) { | |
var a = ix + gridX1 * iy; | |
var b = ix + gridX1 * ( iy + 1 ); | |
var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); | |
var d = ( ix + 1 ) + gridX1 * iy; | |
indices[ offset ] = a; | |
indices[ offset + 1 ] = b; | |
indices[ offset + 2 ] = d; | |
indices[ offset + 3 ] = b; | |
indices[ offset + 4 ] = c; | |
indices[ offset + 5 ] = d; | |
offset += 6; | |
} | |
} | |
this.setIndex( new THREE.BufferAttribute( indices, 1 ) ); | |
this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); | |
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); | |
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); | |
}; | |
THREE.PlaneBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.PlaneBufferGeometry.prototype.constructor = THREE.PlaneBufferGeometry; | |
// File:src/extras/geometries/RingGeometry.js | |
/** | |
* @author Kaleb Murphy | |
*/ | |
THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { | |
THREE.Geometry.call( this ); | |
this.type = 'RingGeometry'; | |
this.parameters = { | |
innerRadius: innerRadius, | |
outerRadius: outerRadius, | |
thetaSegments: thetaSegments, | |
phiSegments: phiSegments, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
innerRadius = innerRadius || 0; | |
outerRadius = outerRadius || 50; | |
thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; | |
thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; | |
phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 8; | |
var i, o, uvs = [], radius = innerRadius, radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); | |
for ( i = 0; i < phiSegments + 1; i ++ ) { | |
// concentric circles inside ring | |
for ( o = 0; o < thetaSegments + 1; o ++ ) { | |
// number of segments per circle | |
var vertex = new THREE.Vector3(); | |
var segment = thetaStart + o / thetaSegments * thetaLength; | |
vertex.x = radius * Math.cos( segment ); | |
vertex.y = radius * Math.sin( segment ); | |
this.vertices.push( vertex ); | |
uvs.push( new THREE.Vector2( ( vertex.x / outerRadius + 1 ) / 2, ( vertex.y / outerRadius + 1 ) / 2 ) ); | |
} | |
radius += radiusStep; | |
} | |
var n = new THREE.Vector3( 0, 0, 1 ); | |
for ( i = 0; i < phiSegments; i ++ ) { | |
// concentric circles inside ring | |
var thetaSegment = i * ( thetaSegments + 1 ); | |
for ( o = 0; o < thetaSegments ; o ++ ) { | |
// number of segments per circle | |
var segment = o + thetaSegment; | |
var v1 = segment; | |
var v2 = segment + thetaSegments + 1; | |
var v3 = segment + thetaSegments + 2; | |
this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) ); | |
this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ].clone(), uvs[ v2 ].clone(), uvs[ v3 ].clone() ] ); | |
v1 = segment; | |
v2 = segment + thetaSegments + 2; | |
v3 = segment + 1; | |
this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) ); | |
this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ].clone(), uvs[ v2 ].clone(), uvs[ v3 ].clone() ] ); | |
} | |
} | |
this.computeFaceNormals(); | |
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); | |
}; | |
THREE.RingGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.RingGeometry.prototype.constructor = THREE.RingGeometry; | |
// File:src/extras/geometries/SphereGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { | |
THREE.Geometry.call( this ); | |
this.type = 'SphereGeometry'; | |
this.parameters = { | |
radius: radius, | |
widthSegments: widthSegments, | |
heightSegments: heightSegments, | |
phiStart: phiStart, | |
phiLength: phiLength, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
this.fromBufferGeometry( new THREE.SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); | |
}; | |
THREE.SphereGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.SphereGeometry.prototype.constructor = THREE.SphereGeometry; | |
// File:src/extras/geometries/SphereBufferGeometry.js | |
/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
* based on THREE.SphereGeometry | |
*/ | |
THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { | |
THREE.BufferGeometry.call( this ); | |
this.type = 'SphereBufferGeometry'; | |
this.parameters = { | |
radius: radius, | |
widthSegments: widthSegments, | |
heightSegments: heightSegments, | |
phiStart: phiStart, | |
phiLength: phiLength, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
radius = radius || 50; | |
widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); | |
heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); | |
phiStart = phiStart !== undefined ? phiStart : 0; | |
phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; | |
thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; | |
var thetaEnd = thetaStart + thetaLength; | |
var vertexCount = ( ( widthSegments + 1 ) * ( heightSegments + 1 ) ); | |
var positions = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); | |
var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); | |
var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); | |
var index = 0, vertices = [], normal = new THREE.Vector3(); | |
for ( var y = 0; y <= heightSegments; y ++ ) { | |
var verticesRow = []; | |
var v = y / heightSegments; | |
for ( var x = 0; x <= widthSegments; x ++ ) { | |
var u = x / widthSegments; | |
var px = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); | |
var py = radius * Math.cos( thetaStart + v * thetaLength ); | |
var pz = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); | |
normal.set( px, py, pz ).normalize(); | |
positions.setXYZ( index, px, py, pz ); | |
normals.setXYZ( index, normal.x, normal.y, normal.z ); | |
uvs.setXY( index, u, 1 - v ); | |
verticesRow.push( index ); | |
index ++; | |
} | |
vertices.push( verticesRow ); | |
} | |
var indices = []; | |
for ( var y = 0; y < heightSegments; y ++ ) { | |
for ( var x = 0; x < widthSegments; x ++ ) { | |
var v1 = vertices[ y ][ x + 1 ]; | |
var v2 = vertices[ y ][ x ]; | |
var v3 = vertices[ y + 1 ][ x ]; | |
var v4 = vertices[ y + 1 ][ x + 1 ]; | |
if ( y !== 0 || thetaStart > 0 ) indices.push( v1, v2, v4 ); | |
if ( y !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( v2, v3, v4 ); | |
} | |
} | |
this.setIndex( new ( positions.count > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( indices, 1 ) ); | |
this.addAttribute( 'position', positions ); | |
this.addAttribute( 'normal', normals ); | |
this.addAttribute( 'uv', uvs ); | |
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); | |
}; | |
THREE.SphereBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.SphereBufferGeometry.prototype.constructor = THREE.SphereBufferGeometry; | |
// File:src/extras/geometries/TextGeometry.js | |
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* Text = 3D Text | |
* | |
* parameters = { | |
* font: <THREE.Font>, // font | |
* | |
* size: <float>, // size of the text | |
* height: <float>, // thickness to extrude text | |
* curveSegments: <int>, // number of points on the curves | |
* | |
* bevelEnabled: <bool>, // turn on bevel | |
* bevelThickness: <float>, // how deep into text bevel goes | |
* bevelSize: <float> // how far from text outline is bevel | |
* } | |
*/ | |
THREE.TextGeometry = function ( text, parameters ) { | |
parameters = parameters || {}; | |
var font = parameters.font; | |
if ( font instanceof THREE.Font === false ) { | |
console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); | |
return new THREE.Geometry(); | |
} | |
var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); | |
// translate parameters to ExtrudeGeometry API | |
parameters.amount = parameters.height !== undefined ? parameters.height : 50; | |
// defaults | |
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; | |
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; | |
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; | |
THREE.ExtrudeGeometry.call( this, shapes, parameters ); | |
this.type = 'TextGeometry'; | |
}; | |
THREE.TextGeometry.prototype = Object.create( THREE.ExtrudeGeometry.prototype ); | |
THREE.TextGeometry.prototype.constructor = THREE.TextGeometry; | |
// File:src/extras/geometries/TorusGeometry.js | |
/** | |
* @author oosmoxiecode | |
* @author mrdoob / http://mrdoob.com/ | |
* based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888 | |
*/ | |
THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments, arc ) { | |
THREE.Geometry.call( this ); | |
this.type = 'TorusGeometry'; | |
this.parameters = { | |
radius: radius, | |
tube: tube, | |
radialSegments: radialSegments, | |
tubularSegments: tubularSegments, | |
arc: arc | |
}; | |
radius = radius || 100; | |
tube = tube || 40; | |
radialSegments = radialSegments || 8; | |
tubularSegments = tubularSegments || 6; | |
arc = arc || Math.PI * 2; | |
var center = new THREE.Vector3(), uvs = [], normals = []; | |
for ( var j = 0; j <= radialSegments; j ++ ) { | |
for ( var i = 0; i <= tubularSegments; i ++ ) { | |
var u = i / tubularSegments * arc; | |
var v = j / radialSegments * Math.PI * 2; | |
center.x = radius * Math.cos( u ); | |
center.y = radius * Math.sin( u ); | |
var vertex = new THREE.Vector3(); | |
vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); | |
vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); | |
vertex.z = tube * Math.sin( v ); | |
this.vertices.push( vertex ); | |
uvs.push( new THREE.Vector2( i / tubularSegments, j / radialSegments ) ); | |
normals.push( vertex.clone().sub( center ).normalize() ); | |
} | |
} | |
for ( var j = 1; j <= radialSegments; j ++ ) { | |
for ( var i = 1; i <= tubularSegments; i ++ ) { | |
var a = ( tubularSegments + 1 ) * j + i - 1; | |
var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; | |
var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; | |
var d = ( tubularSegments + 1 ) * j + i; | |
var face = new THREE.Face3( a, b, d, [ normals[ a ].clone(), normals[ b ].clone(), normals[ d ].clone() ] ); | |
this.faces.push( face ); | |
this.faceVertexUvs[ 0 ].push( [ uvs[ a ].clone(), uvs[ b ].clone(), uvs[ d ].clone() ] ); | |
face = new THREE.Face3( b, c, d, [ normals[ b ].clone(), normals[ c ].clone(), normals[ d ].clone() ] ); | |
this.faces.push( face ); | |
this.faceVertexUvs[ 0 ].push( [ uvs[ b ].clone(), uvs[ c ].clone(), uvs[ d ].clone() ] ); | |
} | |
} | |
this.computeFaceNormals(); | |
}; | |
THREE.TorusGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.TorusGeometry.prototype.constructor = THREE.TorusGeometry; | |
// File:src/extras/geometries/TorusKnotGeometry.js | |
/** | |
* @author oosmoxiecode | |
* based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473 | |
*/ | |
THREE.TorusKnotGeometry = function ( radius, tube, radialSegments, tubularSegments, p, q, heightScale ) { | |
THREE.Geometry.call( this ); | |
this.type = 'TorusKnotGeometry'; | |
this.parameters = { | |
radius: radius, | |
tube: tube, | |
radialSegments: radialSegments, | |
tubularSegments: tubularSegments, | |
p: p, | |
q: q, | |
heightScale: heightScale | |
}; | |
radius = radius || 100; | |
tube = tube || 40; | |
radialSegments = radialSegments || 64; | |
tubularSegments = tubularSegments || 8; | |
p = p || 2; | |
q = q || 3; | |
heightScale = heightScale || 1; | |
var grid = new Array( radialSegments ); | |
var tang = new THREE.Vector3(); | |
var n = new THREE.Vector3(); | |
var bitan = new THREE.Vector3(); | |
for ( var i = 0; i < radialSegments; ++ i ) { | |
grid[ i ] = new Array( tubularSegments ); | |
var u = i / radialSegments * 2 * p * Math.PI; | |
var p1 = getPos( u, q, p, radius, heightScale ); | |
var p2 = getPos( u + 0.01, q, p, radius, heightScale ); | |
tang.subVectors( p2, p1 ); | |
n.addVectors( p2, p1 ); | |
bitan.crossVectors( tang, n ); | |
n.crossVectors( bitan, tang ); | |
bitan.normalize(); | |
n.normalize(); | |
for ( var j = 0; j < tubularSegments; ++ j ) { | |
var v = j / tubularSegments * 2 * Math.PI; | |
var cx = - tube * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. | |
var cy = tube * Math.sin( v ); | |
var pos = new THREE.Vector3(); | |
pos.x = p1.x + cx * n.x + cy * bitan.x; | |
pos.y = p1.y + cx * n.y + cy * bitan.y; | |
pos.z = p1.z + cx * n.z + cy * bitan.z; | |
grid[ i ][ j ] = this.vertices.push( pos ) - 1; | |
} | |
} | |
for ( var i = 0; i < radialSegments; ++ i ) { | |
for ( var j = 0; j < tubularSegments; ++ j ) { | |
var ip = ( i + 1 ) % radialSegments; | |
var jp = ( j + 1 ) % tubularSegments; | |
var a = grid[ i ][ j ]; | |
var b = grid[ ip ][ j ]; | |
var c = grid[ ip ][ jp ]; | |
var d = grid[ i ][ jp ]; | |
var uva = new THREE.Vector2( i / radialSegments, j / tubularSegments ); | |
var uvb = new THREE.Vector2( ( i + 1 ) / radialSegments, j / tubularSegments ); | |
var uvc = new THREE.Vector2( ( i + 1 ) / radialSegments, ( j + 1 ) / tubularSegments ); | |
var uvd = new THREE.Vector2( i / radialSegments, ( j + 1 ) / tubularSegments ); | |
this.faces.push( new THREE.Face3( a, b, d ) ); | |
this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); | |
this.faces.push( new THREE.Face3( b, c, d ) ); | |
this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); | |
} | |
} | |
this.computeFaceNormals(); | |
this.computeVertexNormals(); | |
function getPos( u, in_q, in_p, radius, heightScale ) { | |
var cu = Math.cos( u ); | |
var su = Math.sin( u ); | |
var quOverP = in_q / in_p * u; | |
var cs = Math.cos( quOverP ); | |
var tx = radius * ( 2 + cs ) * 0.5 * cu; | |
var ty = radius * ( 2 + cs ) * su * 0.5; | |
var tz = heightScale * radius * Math.sin( quOverP ) * 0.5; | |
return new THREE.Vector3( tx, ty, tz ); | |
} | |
}; | |
THREE.TorusKnotGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry; | |
// File:src/extras/geometries/TubeGeometry.js | |
/** | |
* @author WestLangley / https://github.com/WestLangley | |
* @author zz85 / https://github.com/zz85 | |
* @author miningold / https://github.com/miningold | |
* @author jonobr1 / https://github.com/jonobr1 | |
* | |
* Modified from the TorusKnotGeometry by @oosmoxiecode | |
* | |
* Creates a tube which extrudes along a 3d spline | |
* | |
* Uses parallel transport frames as described in | |
* http://www.cs.indiana.edu/pub/techreports/TR425.pdf | |
*/ | |
THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed, taper ) { | |
THREE.Geometry.call( this ); | |
this.type = 'TubeGeometry'; | |
this.parameters = { | |
path: path, | |
segments: segments, | |
radius: radius, | |
radialSegments: radialSegments, | |
closed: closed, | |
taper: taper | |
}; | |
segments = segments || 64; | |
radius = radius || 1; | |
radialSegments = radialSegments || 8; | |
closed = closed || false; | |
taper = taper || THREE.TubeGeometry.NoTaper; | |
var grid = []; | |
var scope = this, | |
tangent, | |
normal, | |
binormal, | |
numpoints = segments + 1, | |
u, v, r, | |
cx, cy, | |
pos, pos2 = new THREE.Vector3(), | |
i, j, | |
ip, jp, | |
a, b, c, d, | |
uva, uvb, uvc, uvd; | |
var frames = new THREE.TubeGeometry.FrenetFrames( path, segments, closed ), | |
tangents = frames.tangents, | |
normals = frames.normals, | |
binormals = frames.binormals; | |
// proxy internals | |
this.tangents = tangents; | |
this.normals = normals; | |
this.binormals = binormals; | |
function vert( x, y, z ) { | |
return scope.vertices.push( new THREE.Vector3( x, y, z ) ) - 1; | |
} | |
// construct the grid | |
for ( i = 0; i < numpoints; i ++ ) { | |
grid[ i ] = []; | |
u = i / ( numpoints - 1 ); | |
pos = path.getPointAt( u ); | |
tangent = tangents[ i ]; | |
normal = normals[ i ]; | |
binormal = binormals[ i ]; | |
r = radius * taper( u ); | |
for ( j = 0; j < radialSegments; j ++ ) { | |
v = j / radialSegments * 2 * Math.PI; | |
cx = - r * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. | |
cy = r * Math.sin( v ); | |
pos2.copy( pos ); | |
pos2.x += cx * normal.x + cy * binormal.x; | |
pos2.y += cx * normal.y + cy * binormal.y; | |
pos2.z += cx * normal.z + cy * binormal.z; | |
grid[ i ][ j ] = vert( pos2.x, pos2.y, pos2.z ); | |
} | |
} | |
// construct the mesh | |
for ( i = 0; i < segments; i ++ ) { | |
for ( j = 0; j < radialSegments; j ++ ) { | |
ip = ( closed ) ? ( i + 1 ) % segments : i + 1; | |
jp = ( j + 1 ) % radialSegments; | |
a = grid[ i ][ j ]; // *** NOT NECESSARILY PLANAR ! *** | |
b = grid[ ip ][ j ]; | |
c = grid[ ip ][ jp ]; | |
d = grid[ i ][ jp ]; | |
uva = new THREE.Vector2( i / segments, j / radialSegments ); | |
uvb = new THREE.Vector2( ( i + 1 ) / segments, j / radialSegments ); | |
uvc = new THREE.Vector2( ( i + 1 ) / segments, ( j + 1 ) / radialSegments ); | |
uvd = new THREE.Vector2( i / segments, ( j + 1 ) / radialSegments ); | |
this.faces.push( new THREE.Face3( a, b, d ) ); | |
this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); | |
this.faces.push( new THREE.Face3( b, c, d ) ); | |
this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); | |
} | |
} | |
this.computeFaceNormals(); | |
this.computeVertexNormals(); | |
}; | |
THREE.TubeGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.TubeGeometry.prototype.constructor = THREE.TubeGeometry; | |
THREE.TubeGeometry.NoTaper = function ( u ) { | |
return 1; | |
}; | |
THREE.TubeGeometry.SinusoidalTaper = function ( u ) { | |
return Math.sin( Math.PI * u ); | |
}; | |
// For computing of Frenet frames, exposing the tangents, normals and binormals the spline | |
THREE.TubeGeometry.FrenetFrames = function ( path, segments, closed ) { | |
var normal = new THREE.Vector3(), | |
tangents = [], | |
normals = [], | |
binormals = [], | |
vec = new THREE.Vector3(), | |
mat = new THREE.Matrix4(), | |
numpoints = segments + 1, | |
theta, | |
smallest, | |
tx, ty, tz, | |
i, u; | |
// expose internals | |
this.tangents = tangents; | |
this.normals = normals; | |
this.binormals = binormals; | |
// compute the tangent vectors for each segment on the path | |
for ( i = 0; i < numpoints; i ++ ) { | |
u = i / ( numpoints - 1 ); | |
tangents[ i ] = path.getTangentAt( u ); | |
tangents[ i ].normalize(); | |
} | |
initialNormal3(); | |
/* | |
function initialNormal1(lastBinormal) { | |
// fixed start binormal. Has dangers of 0 vectors | |
normals[ 0 ] = new THREE.Vector3(); | |
binormals[ 0 ] = new THREE.Vector3(); | |
if (lastBinormal===undefined) lastBinormal = new THREE.Vector3( 0, 0, 1 ); | |
normals[ 0 ].crossVectors( lastBinormal, tangents[ 0 ] ).normalize(); | |
binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); | |
} | |
function initialNormal2() { | |
// This uses the Frenet-Serret formula for deriving binormal | |
var t2 = path.getTangentAt( epsilon ); | |
normals[ 0 ] = new THREE.Vector3().subVectors( t2, tangents[ 0 ] ).normalize(); | |
binormals[ 0 ] = new THREE.Vector3().crossVectors( tangents[ 0 ], normals[ 0 ] ); | |
normals[ 0 ].crossVectors( binormals[ 0 ], tangents[ 0 ] ).normalize(); // last binormal x tangent | |
binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); | |
} | |
*/ | |
function initialNormal3() { | |
// select an initial normal vector perpendicular to the first tangent vector, | |
// and in the direction of the smallest tangent xyz component | |
normals[ 0 ] = new THREE.Vector3(); | |
binormals[ 0 ] = new THREE.Vector3(); | |
smallest = Number.MAX_VALUE; | |
tx = Math.abs( tangents[ 0 ].x ); | |
ty = Math.abs( tangents[ 0 ].y ); | |
tz = Math.abs( tangents[ 0 ].z ); | |
if ( tx <= smallest ) { | |
smallest = tx; | |
normal.set( 1, 0, 0 ); | |
} | |
if ( ty <= smallest ) { | |
smallest = ty; | |
normal.set( 0, 1, 0 ); | |
} | |
if ( tz <= smallest ) { | |
normal.set( 0, 0, 1 ); | |
} | |
vec.crossVectors( tangents[ 0 ], normal ).normalize(); | |
normals[ 0 ].crossVectors( tangents[ 0 ], vec ); | |
binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); | |
} | |
// compute the slowly-varying normal and binormal vectors for each segment on the path | |
for ( i = 1; i < numpoints; i ++ ) { | |
normals[ i ] = normals[ i - 1 ].clone(); | |
binormals[ i ] = binormals[ i - 1 ].clone(); | |
vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); | |
if ( vec.length() > Number.EPSILON ) { | |
vec.normalize(); | |
theta = Math.acos( THREE.Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors | |
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); | |
} | |
binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); | |
} | |
// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same | |
if ( closed ) { | |
theta = Math.acos( THREE.Math.clamp( normals[ 0 ].dot( normals[ numpoints - 1 ] ), - 1, 1 ) ); | |
theta /= ( numpoints - 1 ); | |
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ numpoints - 1 ] ) ) > 0 ) { | |
theta = - theta; | |
} | |
for ( i = 1; i < numpoints; i ++ ) { | |
// twist a little... | |
normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); | |
binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); | |
} | |
} | |
}; | |
// File:src/extras/geometries/PolyhedronGeometry.js | |
/** | |
* @author clockworkgeek / https://github.com/clockworkgeek | |
* @author timothypratley / https://github.com/timothypratley | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) { | |
THREE.Geometry.call( this ); | |
this.type = 'PolyhedronGeometry'; | |
this.parameters = { | |
vertices: vertices, | |
indices: indices, | |
radius: radius, | |
detail: detail | |
}; | |
radius = radius || 1; | |
detail = detail || 0; | |
var that = this; | |
for ( var i = 0, l = vertices.length; i < l; i += 3 ) { | |
prepare( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) ); | |
} | |
var p = this.vertices; | |
var faces = []; | |
for ( var i = 0, j = 0, l = indices.length; i < l; i += 3, j ++ ) { | |
var v1 = p[ indices[ i ] ]; | |
var v2 = p[ indices[ i + 1 ] ]; | |
var v3 = p[ indices[ i + 2 ] ]; | |
faces[ j ] = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, j ); | |
} | |
var centroid = new THREE.Vector3(); | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
subdivide( faces[ i ], detail ); | |
} | |
// Handle case when face straddles the seam | |
for ( var i = 0, l = this.faceVertexUvs[ 0 ].length; i < l; i ++ ) { | |
var uvs = this.faceVertexUvs[ 0 ][ i ]; | |
var x0 = uvs[ 0 ].x; | |
var x1 = uvs[ 1 ].x; | |
var x2 = uvs[ 2 ].x; | |
var max = Math.max( x0, x1, x2 ); | |
var min = Math.min( x0, x1, x2 ); | |
if ( max > 0.9 && min < 0.1 ) { | |
// 0.9 is somewhat arbitrary | |
if ( x0 < 0.2 ) uvs[ 0 ].x += 1; | |
if ( x1 < 0.2 ) uvs[ 1 ].x += 1; | |
if ( x2 < 0.2 ) uvs[ 2 ].x += 1; | |
} | |
} | |
// Apply radius | |
for ( var i = 0, l = this.vertices.length; i < l; i ++ ) { | |
this.vertices[ i ].multiplyScalar( radius ); | |
} | |
// Merge vertices | |
this.mergeVertices(); | |
this.computeFaceNormals(); | |
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); | |
// Project vector onto sphere's surface | |
function prepare( vector ) { | |
var vertex = vector.normalize().clone(); | |
vertex.index = that.vertices.push( vertex ) - 1; | |
// Texture coords are equivalent to map coords, calculate angle and convert to fraction of a circle. | |
var u = azimuth( vector ) / 2 / Math.PI + 0.5; | |
var v = inclination( vector ) / Math.PI + 0.5; | |
vertex.uv = new THREE.Vector2( u, 1 - v ); | |
return vertex; | |
} | |
// Approximate a curved face with recursively sub-divided triangles. | |
function make( v1, v2, v3, materialIndex ) { | |
var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, materialIndex ); | |
that.faces.push( face ); | |
centroid.copy( v1 ).add( v2 ).add( v3 ).divideScalar( 3 ); | |
var azi = azimuth( centroid ); | |
that.faceVertexUvs[ 0 ].push( [ | |
correctUV( v1.uv, v1, azi ), | |
correctUV( v2.uv, v2, azi ), | |
correctUV( v3.uv, v3, azi ) | |
] ); | |
} | |
// Analytically subdivide a face to the required detail level. | |
function subdivide( face, detail ) { | |
var cols = Math.pow( 2, detail ); | |
var a = prepare( that.vertices[ face.a ] ); | |
var b = prepare( that.vertices[ face.b ] ); | |
var c = prepare( that.vertices[ face.c ] ); | |
var v = []; | |
var materialIndex = face.materialIndex; | |
// Construct all of the vertices for this subdivision. | |
for ( var i = 0 ; i <= cols; i ++ ) { | |
v[ i ] = []; | |
var aj = prepare( a.clone().lerp( c, i / cols ) ); | |
var bj = prepare( b.clone().lerp( c, i / cols ) ); | |
var rows = cols - i; | |
for ( var j = 0; j <= rows; j ++ ) { | |
if ( j === 0 && i === cols ) { | |
v[ i ][ j ] = aj; | |
} else { | |
v[ i ][ j ] = prepare( aj.clone().lerp( bj, j / rows ) ); | |
} | |
} | |
} | |
// Construct all of the faces. | |
for ( var i = 0; i < cols ; i ++ ) { | |
for ( var j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { | |
var k = Math.floor( j / 2 ); | |
if ( j % 2 === 0 ) { | |
make( | |
v[ i ][ k + 1 ], | |
v[ i + 1 ][ k ], | |
v[ i ][ k ], | |
materialIndex | |
); | |
} else { | |
make( | |
v[ i ][ k + 1 ], | |
v[ i + 1 ][ k + 1 ], | |
v[ i + 1 ][ k ], | |
materialIndex | |
); | |
} | |
} | |
} | |
} | |
// Angle around the Y axis, counter-clockwise when looking from above. | |
function azimuth( vector ) { | |
return Math.atan2( vector.z, - vector.x ); | |
} | |
// Angle above the XZ plane. | |
function inclination( vector ) { | |
return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); | |
} | |
// Texture fixing helper. Spheres have some odd behaviours. | |
function correctUV( uv, vector, azimuth ) { | |
if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) uv = new THREE.Vector2( uv.x - 1, uv.y ); | |
if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) uv = new THREE.Vector2( azimuth / 2 / Math.PI + 0.5, uv.y ); | |
return uv.clone(); | |
} | |
}; | |
THREE.PolyhedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.PolyhedronGeometry.prototype.constructor = THREE.PolyhedronGeometry; | |
// File:src/extras/geometries/DodecahedronGeometry.js | |
/** | |
* @author Abe Pazos / https://hamoid.com | |
*/ | |
THREE.DodecahedronGeometry = function ( radius, detail ) { | |
var t = ( 1 + Math.sqrt( 5 ) ) / 2; | |
var r = 1 / t; | |
var vertices = [ | |
// (±1, ±1, ±1) | |
- 1, - 1, - 1, - 1, - 1, 1, | |
- 1, 1, - 1, - 1, 1, 1, | |
1, - 1, - 1, 1, - 1, 1, | |
1, 1, - 1, 1, 1, 1, | |
// (0, ±1/φ, ±φ) | |
0, - r, - t, 0, - r, t, | |
0, r, - t, 0, r, t, | |
// (±1/φ, ±φ, 0) | |
- r, - t, 0, - r, t, 0, | |
r, - t, 0, r, t, 0, | |
// (±φ, 0, ±1/φ) | |
- t, 0, - r, t, 0, - r, | |
- t, 0, r, t, 0, r | |
]; | |
var indices = [ | |
3, 11, 7, 3, 7, 15, 3, 15, 13, | |
7, 19, 17, 7, 17, 6, 7, 6, 15, | |
17, 4, 8, 17, 8, 10, 17, 10, 6, | |
8, 0, 16, 8, 16, 2, 8, 2, 10, | |
0, 12, 1, 0, 1, 18, 0, 18, 16, | |
6, 10, 2, 6, 2, 13, 6, 13, 15, | |
2, 16, 18, 2, 18, 3, 2, 3, 13, | |
18, 1, 9, 18, 9, 11, 18, 11, 3, | |
4, 14, 12, 4, 12, 0, 4, 0, 8, | |
11, 9, 5, 11, 5, 19, 11, 19, 7, | |
19, 5, 14, 19, 14, 4, 19, 4, 17, | |
1, 12, 14, 1, 14, 5, 1, 5, 9 | |
]; | |
THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); | |
this.type = 'DodecahedronGeometry'; | |
this.parameters = { | |
radius: radius, | |
detail: detail | |
}; | |
}; | |
THREE.DodecahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); | |
THREE.DodecahedronGeometry.prototype.constructor = THREE.DodecahedronGeometry; | |
// File:src/extras/geometries/IcosahedronGeometry.js | |
/** | |
* @author timothypratley / https://github.com/timothypratley | |
*/ | |
THREE.IcosahedronGeometry = function ( radius, detail ) { | |
var t = ( 1 + Math.sqrt( 5 ) ) / 2; | |
var vertices = [ | |
- 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, | |
0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, | |
t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 | |
]; | |
var indices = [ | |
0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, | |
1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, | |
3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, | |
4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 | |
]; | |
THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); | |
this.type = 'IcosahedronGeometry'; | |
this.parameters = { | |
radius: radius, | |
detail: detail | |
}; | |
}; | |
THREE.IcosahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); | |
THREE.IcosahedronGeometry.prototype.constructor = THREE.IcosahedronGeometry; | |
// File:src/extras/geometries/OctahedronGeometry.js | |
/** | |
* @author timothypratley / https://github.com/timothypratley | |
*/ | |
THREE.OctahedronGeometry = function ( radius, detail ) { | |
var vertices = [ | |
1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1 | |
]; | |
var indices = [ | |
0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 | |
]; | |
THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); | |
this.type = 'OctahedronGeometry'; | |
this.parameters = { | |
radius: radius, | |
detail: detail | |
}; | |
}; | |
THREE.OctahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); | |
THREE.OctahedronGeometry.prototype.constructor = THREE.OctahedronGeometry; | |
// File:src/extras/geometries/TetrahedronGeometry.js | |
/** | |
* @author timothypratley / https://github.com/timothypratley | |
*/ | |
THREE.TetrahedronGeometry = function ( radius, detail ) { | |
var vertices = [ | |
1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 | |
]; | |
var indices = [ | |
2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 | |
]; | |
THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); | |
this.type = 'TetrahedronGeometry'; | |
this.parameters = { | |
radius: radius, | |
detail: detail | |
}; | |
}; | |
THREE.TetrahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); | |
THREE.TetrahedronGeometry.prototype.constructor = THREE.TetrahedronGeometry; | |
// File:src/extras/geometries/ParametricGeometry.js | |
/** | |
* @author zz85 / https://github.com/zz85 | |
* Parametric Surfaces Geometry | |
* based on the brilliant article by @prideout http://prideout.net/blog/?p=44 | |
* | |
* new THREE.ParametricGeometry( parametricFunction, uSegments, ySegements ); | |
* | |
*/ | |
THREE.ParametricGeometry = function ( func, slices, stacks ) { | |
THREE.Geometry.call( this ); | |
this.type = 'ParametricGeometry'; | |
this.parameters = { | |
func: func, | |
slices: slices, | |
stacks: stacks | |
}; | |
var verts = this.vertices; | |
var faces = this.faces; | |
var uvs = this.faceVertexUvs[ 0 ]; | |
var i, j, p; | |
var u, v; | |
var sliceCount = slices + 1; | |
for ( i = 0; i <= stacks; i ++ ) { | |
v = i / stacks; | |
for ( j = 0; j <= slices; j ++ ) { | |
u = j / slices; | |
p = func( u, v ); | |
verts.push( p ); | |
} | |
} | |
var a, b, c, d; | |
var uva, uvb, uvc, uvd; | |
for ( i = 0; i < stacks; i ++ ) { | |
for ( j = 0; j < slices; j ++ ) { | |
a = i * sliceCount + j; | |
b = i * sliceCount + j + 1; | |
c = ( i + 1 ) * sliceCount + j + 1; | |
d = ( i + 1 ) * sliceCount + j; | |
uva = new THREE.Vector2( j / slices, i / stacks ); | |
uvb = new THREE.Vector2( ( j + 1 ) / slices, i / stacks ); | |
uvc = new THREE.Vector2( ( j + 1 ) / slices, ( i + 1 ) / stacks ); | |
uvd = new THREE.Vector2( j / slices, ( i + 1 ) / stacks ); | |
faces.push( new THREE.Face3( a, b, d ) ); | |
uvs.push( [ uva, uvb, uvd ] ); | |
faces.push( new THREE.Face3( b, c, d ) ); | |
uvs.push( [ uvb.clone(), uvc, uvd.clone() ] ); | |
} | |
} | |
// console.log(this); | |
// magic bullet | |
// var diff = this.mergeVertices(); | |
// console.log('removed ', diff, ' vertices by merging'); | |
this.computeFaceNormals(); | |
this.computeVertexNormals(); | |
}; | |
THREE.ParametricGeometry.prototype = Object.create( THREE.Geometry.prototype ); | |
THREE.ParametricGeometry.prototype.constructor = THREE.ParametricGeometry; | |
// File:src/extras/geometries/WireframeGeometry.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WireframeGeometry = function ( geometry ) { | |
THREE.BufferGeometry.call( this ); | |
var edge = [ 0, 0 ], hash = {}; | |
function sortFunction( a, b ) { | |
return a - b; | |
} | |
var keys = [ 'a', 'b', 'c' ]; | |
if ( geometry instanceof THREE.Geometry ) { | |
var vertices = geometry.vertices; | |
var faces = geometry.faces; | |
var numEdges = 0; | |
// allocate maximal size | |
var edges = new Uint32Array( 6 * faces.length ); | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
var face = faces[ i ]; | |
for ( var j = 0; j < 3; j ++ ) { | |
edge[ 0 ] = face[ keys[ j ] ]; | |
edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; | |
edge.sort( sortFunction ); | |
var key = edge.toString(); | |
if ( hash[ key ] === undefined ) { | |
edges[ 2 * numEdges ] = edge[ 0 ]; | |
edges[ 2 * numEdges + 1 ] = edge[ 1 ]; | |
hash[ key ] = true; | |
numEdges ++; | |
} | |
} | |
} | |
var coords = new Float32Array( numEdges * 2 * 3 ); | |
for ( var i = 0, l = numEdges; i < l; i ++ ) { | |
for ( var j = 0; j < 2; j ++ ) { | |
var vertex = vertices[ edges [ 2 * i + j ] ]; | |
var index = 6 * i + 3 * j; | |
coords[ index + 0 ] = vertex.x; | |
coords[ index + 1 ] = vertex.y; | |
coords[ index + 2 ] = vertex.z; | |
} | |
} | |
this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); | |
} else if ( geometry instanceof THREE.BufferGeometry ) { | |
if ( geometry.index !== null ) { | |
// Indexed BufferGeometry | |
var indices = geometry.index.array; | |
var vertices = geometry.attributes.position; | |
var groups = geometry.groups; | |
var numEdges = 0; | |
if ( groups.length === 0 ) { | |
geometry.addGroup( 0, indices.length ); | |
} | |
// allocate maximal size | |
var edges = new Uint32Array( 2 * indices.length ); | |
for ( var o = 0, ol = groups.length; o < ol; ++ o ) { | |
var group = groups[ o ]; | |
var start = group.start; | |
var count = group.count; | |
for ( var i = start, il = start + count; i < il; i += 3 ) { | |
for ( var j = 0; j < 3; j ++ ) { | |
edge[ 0 ] = indices[ i + j ]; | |
edge[ 1 ] = indices[ i + ( j + 1 ) % 3 ]; | |
edge.sort( sortFunction ); | |
var key = edge.toString(); | |
if ( hash[ key ] === undefined ) { | |
edges[ 2 * numEdges ] = edge[ 0 ]; | |
edges[ 2 * numEdges + 1 ] = edge[ 1 ]; | |
hash[ key ] = true; | |
numEdges ++; | |
} | |
} | |
} | |
} | |
var coords = new Float32Array( numEdges * 2 * 3 ); | |
for ( var i = 0, l = numEdges; i < l; i ++ ) { | |
for ( var j = 0; j < 2; j ++ ) { | |
var index = 6 * i + 3 * j; | |
var index2 = edges[ 2 * i + j ]; | |
coords[ index + 0 ] = vertices.getX( index2 ); | |
coords[ index + 1 ] = vertices.getY( index2 ); | |
coords[ index + 2 ] = vertices.getZ( index2 ); | |
} | |
} | |
this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); | |
} else { | |
// non-indexed BufferGeometry | |
var vertices = geometry.attributes.position.array; | |
var numEdges = vertices.length / 3; | |
var numTris = numEdges / 3; | |
var coords = new Float32Array( numEdges * 2 * 3 ); | |
for ( var i = 0, l = numTris; i < l; i ++ ) { | |
for ( var j = 0; j < 3; j ++ ) { | |
var index = 18 * i + 6 * j; | |
var index1 = 9 * i + 3 * j; | |
coords[ index + 0 ] = vertices[ index1 ]; | |
coords[ index + 1 ] = vertices[ index1 + 1 ]; | |
coords[ index + 2 ] = vertices[ index1 + 2 ]; | |
var index2 = 9 * i + 3 * ( ( j + 1 ) % 3 ); | |
coords[ index + 3 ] = vertices[ index2 ]; | |
coords[ index + 4 ] = vertices[ index2 + 1 ]; | |
coords[ index + 5 ] = vertices[ index2 + 2 ]; | |
} | |
} | |
this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); | |
} | |
} | |
}; | |
THREE.WireframeGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
THREE.WireframeGeometry.prototype.constructor = THREE.WireframeGeometry; | |
// File:src/extras/helpers/AxisHelper.js | |
/** | |
* @author sroucheray / http://sroucheray.org/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.AxisHelper = function ( size ) { | |
size = size || 1; | |
var vertices = new Float32Array( [ | |
0, 0, 0, size, 0, 0, | |
0, 0, 0, 0, size, 0, | |
0, 0, 0, 0, 0, size | |
] ); | |
var colors = new Float32Array( [ | |
1, 0, 0, 1, 0.6, 0, | |
0, 1, 0, 0.6, 1, 0, | |
0, 0, 1, 0, 0.6, 1 | |
] ); | |
var geometry = new THREE.BufferGeometry(); | |
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); | |
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); | |
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); | |
THREE.LineSegments.call( this, geometry, material ); | |
}; | |
THREE.AxisHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.AxisHelper.prototype.constructor = THREE.AxisHelper; | |
// File:src/extras/helpers/ArrowHelper.js | |
/** | |
* @author WestLangley / http://github.com/WestLangley | |
* @author zz85 / http://github.com/zz85 | |
* @author bhouston / http://clara.io | |
* | |
* Creates an arrow for visualizing directions | |
* | |
* Parameters: | |
* dir - Vector3 | |
* origin - Vector3 | |
* length - Number | |
* color - color in hex value | |
* headLength - Number | |
* headWidth - Number | |
*/ | |
THREE.ArrowHelper = ( function () { | |
var lineGeometry = new THREE.Geometry(); | |
lineGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) ); | |
var coneGeometry = new THREE.CylinderGeometry( 0, 0.5, 1, 5, 1 ); | |
coneGeometry.translate( 0, - 0.5, 0 ); | |
return function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { | |
// dir is assumed to be normalized | |
THREE.Object3D.call( this ); | |
if ( color === undefined ) color = 0xffff00; | |
if ( length === undefined ) length = 1; | |
if ( headLength === undefined ) headLength = 0.2 * length; | |
if ( headWidth === undefined ) headWidth = 0.2 * headLength; | |
this.position.copy( origin ); | |
this.line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color: color } ) ); | |
this.line.matrixAutoUpdate = false; | |
this.add( this.line ); | |
this.cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color: color } ) ); | |
this.cone.matrixAutoUpdate = false; | |
this.add( this.cone ); | |
this.setDirection( dir ); | |
this.setLength( length, headLength, headWidth ); | |
} | |
}() ); | |
THREE.ArrowHelper.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.ArrowHelper.prototype.constructor = THREE.ArrowHelper; | |
THREE.ArrowHelper.prototype.setDirection = ( function () { | |
var axis = new THREE.Vector3(); | |
var radians; | |
return function setDirection( dir ) { | |
// dir is assumed to be normalized | |
if ( dir.y > 0.99999 ) { | |
this.quaternion.set( 0, 0, 0, 1 ); | |
} else if ( dir.y < - 0.99999 ) { | |
this.quaternion.set( 1, 0, 0, 0 ); | |
} else { | |
axis.set( dir.z, 0, - dir.x ).normalize(); | |
radians = Math.acos( dir.y ); | |
this.quaternion.setFromAxisAngle( axis, radians ); | |
} | |
}; | |
}() ); | |
THREE.ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { | |
if ( headLength === undefined ) headLength = 0.2 * length; | |
if ( headWidth === undefined ) headWidth = 0.2 * headLength; | |
this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); | |
this.line.updateMatrix(); | |
this.cone.scale.set( headWidth, headLength, headWidth ); | |
this.cone.position.y = length; | |
this.cone.updateMatrix(); | |
}; | |
THREE.ArrowHelper.prototype.setColor = function ( color ) { | |
this.line.material.color.set( color ); | |
this.cone.material.color.set( color ); | |
}; | |
// File:src/extras/helpers/BoxHelper.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.BoxHelper = function ( object ) { | |
var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); | |
var positions = new Float32Array( 8 * 3 ); | |
var geometry = new THREE.BufferGeometry(); | |
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); | |
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); | |
THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) ); | |
if ( object !== undefined ) { | |
this.update( object ); | |
} | |
}; | |
THREE.BoxHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.BoxHelper.prototype.constructor = THREE.BoxHelper; | |
THREE.BoxHelper.prototype.update = ( function () { | |
var box = new THREE.Box3(); | |
return function ( object ) { | |
box.setFromObject( object ); | |
if ( box.isEmpty() ) return; | |
var min = box.min; | |
var max = box.max; | |
/* | |
5____4 | |
1/___0/| | |
| 6__|_7 | |
2/___3/ | |
0: max.x, max.y, max.z | |
1: min.x, max.y, max.z | |
2: min.x, min.y, max.z | |
3: max.x, min.y, max.z | |
4: max.x, max.y, min.z | |
5: min.x, max.y, min.z | |
6: min.x, min.y, min.z | |
7: max.x, min.y, min.z | |
*/ | |
var position = this.geometry.attributes.position; | |
var array = position.array; | |
array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; | |
array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; | |
array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; | |
array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; | |
array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; | |
array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; | |
array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; | |
array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; | |
position.needsUpdate = true; | |
this.geometry.computeBoundingSphere(); | |
}; | |
} )(); | |
// File:src/extras/helpers/BoundingBoxHelper.js | |
/** | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
// a helper to show the world-axis-aligned bounding box for an object | |
THREE.BoundingBoxHelper = function ( object, hex ) { | |
var color = ( hex !== undefined ) ? hex : 0x888888; | |
this.object = object; | |
this.box = new THREE.Box3(); | |
THREE.Mesh.call( this, new THREE.BoxGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: color, wireframe: true } ) ); | |
}; | |
THREE.BoundingBoxHelper.prototype = Object.create( THREE.Mesh.prototype ); | |
THREE.BoundingBoxHelper.prototype.constructor = THREE.BoundingBoxHelper; | |
THREE.BoundingBoxHelper.prototype.update = function () { | |
this.box.setFromObject( this.object ); | |
this.box.size( this.scale ); | |
this.box.center( this.position ); | |
}; | |
// File:src/extras/helpers/CameraHelper.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* - shows frustum, line of sight and up of the camera | |
* - suitable for fast updates | |
* - based on frustum visualization in lightgl.js shadowmap example | |
* http://evanw.github.com/lightgl.js/tests/shadowmap.html | |
*/ | |
THREE.CameraHelper = function ( camera ) { | |
var geometry = new THREE.Geometry(); | |
var material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: THREE.FaceColors } ); | |
var pointMap = {}; | |
// colors | |
var hexFrustum = 0xffaa00; | |
var hexCone = 0xff0000; | |
var hexUp = 0x00aaff; | |
var hexTarget = 0xffffff; | |
var hexCross = 0x333333; | |
// near | |
addLine( "n1", "n2", hexFrustum ); | |
addLine( "n2", "n4", hexFrustum ); | |
addLine( "n4", "n3", hexFrustum ); | |
addLine( "n3", "n1", hexFrustum ); | |
// far | |
addLine( "f1", "f2", hexFrustum ); | |
addLine( "f2", "f4", hexFrustum ); | |
addLine( "f4", "f3", hexFrustum ); | |
addLine( "f3", "f1", hexFrustum ); | |
// sides | |
addLine( "n1", "f1", hexFrustum ); | |
addLine( "n2", "f2", hexFrustum ); | |
addLine( "n3", "f3", hexFrustum ); | |
addLine( "n4", "f4", hexFrustum ); | |
// cone | |
addLine( "p", "n1", hexCone ); | |
addLine( "p", "n2", hexCone ); | |
addLine( "p", "n3", hexCone ); | |
addLine( "p", "n4", hexCone ); | |
// up | |
addLine( "u1", "u2", hexUp ); | |
addLine( "u2", "u3", hexUp ); | |
addLine( "u3", "u1", hexUp ); | |
// target | |
addLine( "c", "t", hexTarget ); | |
addLine( "p", "c", hexCross ); | |
// cross | |
addLine( "cn1", "cn2", hexCross ); | |
addLine( "cn3", "cn4", hexCross ); | |
addLine( "cf1", "cf2", hexCross ); | |
addLine( "cf3", "cf4", hexCross ); | |
function addLine( a, b, hex ) { | |
addPoint( a, hex ); | |
addPoint( b, hex ); | |
} | |
function addPoint( id, hex ) { | |
geometry.vertices.push( new THREE.Vector3() ); | |
geometry.colors.push( new THREE.Color( hex ) ); | |
if ( pointMap[ id ] === undefined ) { | |
pointMap[ id ] = []; | |
} | |
pointMap[ id ].push( geometry.vertices.length - 1 ); | |
} | |
THREE.LineSegments.call( this, geometry, material ); | |
this.camera = camera; | |
this.camera.updateProjectionMatrix(); | |
this.matrix = camera.matrixWorld; | |
this.matrixAutoUpdate = false; | |
this.pointMap = pointMap; | |
this.update(); | |
}; | |
THREE.CameraHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.CameraHelper.prototype.constructor = THREE.CameraHelper; | |
THREE.CameraHelper.prototype.update = function () { | |
var geometry, pointMap; | |
var vector = new THREE.Vector3(); | |
var camera = new THREE.Camera(); | |
function setPoint( point, x, y, z ) { | |
vector.set( x, y, z ).unproject( camera ); | |
var points = pointMap[ point ]; | |
if ( points !== undefined ) { | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
geometry.vertices[ points[ i ] ].copy( vector ); | |
} | |
} | |
} | |
return function () { | |
geometry = this.geometry; | |
pointMap = this.pointMap; | |
var w = 1, h = 1; | |
// we need just camera projection matrix | |
// world matrix must be identity | |
camera.projectionMatrix.copy( this.camera.projectionMatrix ); | |
// center / target | |
setPoint( "c", 0, 0, - 1 ); | |
setPoint( "t", 0, 0, 1 ); | |
// near | |
setPoint( "n1", - w, - h, - 1 ); | |
setPoint( "n2", w, - h, - 1 ); | |
setPoint( "n3", - w, h, - 1 ); | |
setPoint( "n4", w, h, - 1 ); | |
// far | |
setPoint( "f1", - w, - h, 1 ); | |
setPoint( "f2", w, - h, 1 ); | |
setPoint( "f3", - w, h, 1 ); | |
setPoint( "f4", w, h, 1 ); | |
// up | |
setPoint( "u1", w * 0.7, h * 1.1, - 1 ); | |
setPoint( "u2", - w * 0.7, h * 1.1, - 1 ); | |
setPoint( "u3", 0, h * 2, - 1 ); | |
// cross | |
setPoint( "cf1", - w, 0, 1 ); | |
setPoint( "cf2", w, 0, 1 ); | |
setPoint( "cf3", 0, - h, 1 ); | |
setPoint( "cf4", 0, h, 1 ); | |
setPoint( "cn1", - w, 0, - 1 ); | |
setPoint( "cn2", w, 0, - 1 ); | |
setPoint( "cn3", 0, - h, - 1 ); | |
setPoint( "cn4", 0, h, - 1 ); | |
geometry.verticesNeedUpdate = true; | |
}; | |
}(); | |
// File:src/extras/helpers/DirectionalLightHelper.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.DirectionalLightHelper = function ( light, size ) { | |
THREE.Object3D.call( this ); | |
this.light = light; | |
this.light.updateMatrixWorld(); | |
this.matrix = light.matrixWorld; | |
this.matrixAutoUpdate = false; | |
size = size || 1; | |
var geometry = new THREE.Geometry(); | |
geometry.vertices.push( | |
new THREE.Vector3( - size, size, 0 ), | |
new THREE.Vector3( size, size, 0 ), | |
new THREE.Vector3( size, - size, 0 ), | |
new THREE.Vector3( - size, - size, 0 ), | |
new THREE.Vector3( - size, size, 0 ) | |
); | |
var material = new THREE.LineBasicMaterial( { fog: false } ); | |
material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
this.lightPlane = new THREE.Line( geometry, material ); | |
this.add( this.lightPlane ); | |
geometry = new THREE.Geometry(); | |
geometry.vertices.push( | |
new THREE.Vector3(), | |
new THREE.Vector3() | |
); | |
material = new THREE.LineBasicMaterial( { fog: false } ); | |
material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
this.targetLine = new THREE.Line( geometry, material ); | |
this.add( this.targetLine ); | |
this.update(); | |
}; | |
THREE.DirectionalLightHelper.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.DirectionalLightHelper.prototype.constructor = THREE.DirectionalLightHelper; | |
THREE.DirectionalLightHelper.prototype.dispose = function () { | |
this.lightPlane.geometry.dispose(); | |
this.lightPlane.material.dispose(); | |
this.targetLine.geometry.dispose(); | |
this.targetLine.material.dispose(); | |
}; | |
THREE.DirectionalLightHelper.prototype.update = function () { | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
var v3 = new THREE.Vector3(); | |
return function () { | |
v1.setFromMatrixPosition( this.light.matrixWorld ); | |
v2.setFromMatrixPosition( this.light.target.matrixWorld ); | |
v3.subVectors( v2, v1 ); | |
this.lightPlane.lookAt( v3 ); | |
this.lightPlane.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
this.targetLine.geometry.vertices[ 1 ].copy( v3 ); | |
this.targetLine.geometry.verticesNeedUpdate = true; | |
this.targetLine.material.color.copy( this.lightPlane.material.color ); | |
}; | |
}(); | |
// File:src/extras/helpers/EdgesHelper.js | |
/** | |
* @author WestLangley / http://github.com/WestLangley | |
* @param object THREE.Mesh whose geometry will be used | |
* @param hex line color | |
* @param thresholdAngle the minimum angle (in degrees), | |
* between the face normals of adjacent faces, | |
* that is required to render an edge. A value of 10 means | |
* an edge is only rendered if the angle is at least 10 degrees. | |
*/ | |
THREE.EdgesHelper = function ( object, hex, thresholdAngle ) { | |
var color = ( hex !== undefined ) ? hex : 0xffffff; | |
THREE.LineSegments.call( this, new THREE.EdgesGeometry( object.geometry, thresholdAngle ), new THREE.LineBasicMaterial( { color: color } ) ); | |
this.matrix = object.matrixWorld; | |
this.matrixAutoUpdate = false; | |
}; | |
THREE.EdgesHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.EdgesHelper.prototype.constructor = THREE.EdgesHelper; | |
// File:src/extras/helpers/FaceNormalsHelper.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) { | |
// FaceNormalsHelper only supports THREE.Geometry | |
this.object = object; | |
this.size = ( size !== undefined ) ? size : 1; | |
var color = ( hex !== undefined ) ? hex : 0xffff00; | |
var width = ( linewidth !== undefined ) ? linewidth : 1; | |
// | |
var nNormals = 0; | |
var objGeometry = this.object.geometry; | |
if ( objGeometry instanceof THREE.Geometry ) { | |
nNormals = objGeometry.faces.length; | |
} else { | |
console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); | |
} | |
// | |
var geometry = new THREE.BufferGeometry(); | |
var positions = new THREE.Float32Attribute( nNormals * 2 * 3, 3 ); | |
geometry.addAttribute( 'position', positions ); | |
THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) ); | |
// | |
this.matrixAutoUpdate = false; | |
this.update(); | |
}; | |
THREE.FaceNormalsHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.FaceNormalsHelper.prototype.constructor = THREE.FaceNormalsHelper; | |
THREE.FaceNormalsHelper.prototype.update = ( function () { | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
var normalMatrix = new THREE.Matrix3(); | |
return function update() { | |
this.object.updateMatrixWorld( true ); | |
normalMatrix.getNormalMatrix( this.object.matrixWorld ); | |
var matrixWorld = this.object.matrixWorld; | |
var position = this.geometry.attributes.position; | |
// | |
var objGeometry = this.object.geometry; | |
var vertices = objGeometry.vertices; | |
var faces = objGeometry.faces; | |
var idx = 0; | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
var face = faces[ i ]; | |
var normal = face.normal; | |
v1.copy( vertices[ face.a ] ) | |
.add( vertices[ face.b ] ) | |
.add( vertices[ face.c ] ) | |
.divideScalar( 3 ) | |
.applyMatrix4( matrixWorld ); | |
v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); | |
position.setXYZ( idx, v1.x, v1.y, v1.z ); | |
idx = idx + 1; | |
position.setXYZ( idx, v2.x, v2.y, v2.z ); | |
idx = idx + 1; | |
} | |
position.needsUpdate = true; | |
return this; | |
} | |
}() ); | |
// File:src/extras/helpers/GridHelper.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.GridHelper = function ( size, step ) { | |
var geometry = new THREE.Geometry(); | |
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); | |
this.color1 = new THREE.Color( 0x444444 ); | |
this.color2 = new THREE.Color( 0x888888 ); | |
for ( var i = - size; i <= size; i += step ) { | |
geometry.vertices.push( | |
new THREE.Vector3( - size, 0, i ), new THREE.Vector3( size, 0, i ), | |
new THREE.Vector3( i, 0, - size ), new THREE.Vector3( i, 0, size ) | |
); | |
var color = i === 0 ? this.color1 : this.color2; | |
geometry.colors.push( color, color, color, color ); | |
} | |
THREE.LineSegments.call( this, geometry, material ); | |
}; | |
THREE.GridHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.GridHelper.prototype.constructor = THREE.GridHelper; | |
THREE.GridHelper.prototype.setColors = function( colorCenterLine, colorGrid ) { | |
this.color1.set( colorCenterLine ); | |
this.color2.set( colorGrid ); | |
this.geometry.colorsNeedUpdate = true; | |
}; | |
// File:src/extras/helpers/HemisphereLightHelper.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.HemisphereLightHelper = function ( light, sphereSize ) { | |
THREE.Object3D.call( this ); | |
this.light = light; | |
this.light.updateMatrixWorld(); | |
this.matrix = light.matrixWorld; | |
this.matrixAutoUpdate = false; | |
this.colors = [ new THREE.Color(), new THREE.Color() ]; | |
var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); | |
geometry.rotateX( - Math.PI / 2 ); | |
for ( var i = 0, il = 8; i < il; i ++ ) { | |
geometry.faces[ i ].color = this.colors[ i < 4 ? 0 : 1 ]; | |
} | |
var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, wireframe: true } ); | |
this.lightSphere = new THREE.Mesh( geometry, material ); | |
this.add( this.lightSphere ); | |
this.update(); | |
}; | |
THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.HemisphereLightHelper.prototype.constructor = THREE.HemisphereLightHelper; | |
THREE.HemisphereLightHelper.prototype.dispose = function () { | |
this.lightSphere.geometry.dispose(); | |
this.lightSphere.material.dispose(); | |
}; | |
THREE.HemisphereLightHelper.prototype.update = function () { | |
var vector = new THREE.Vector3(); | |
return function () { | |
this.colors[ 0 ].copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
this.colors[ 1 ].copy( this.light.groundColor ).multiplyScalar( this.light.intensity ); | |
this.lightSphere.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); | |
this.lightSphere.geometry.colorsNeedUpdate = true; | |
} | |
}(); | |
// File:src/extras/helpers/PointLightHelper.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.PointLightHelper = function ( light, sphereSize ) { | |
this.light = light; | |
this.light.updateMatrixWorld(); | |
var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); | |
var material = new THREE.MeshBasicMaterial( { wireframe: true, fog: false } ); | |
material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
THREE.Mesh.call( this, geometry, material ); | |
this.matrix = this.light.matrixWorld; | |
this.matrixAutoUpdate = false; | |
/* | |
var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); | |
var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); | |
this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); | |
this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); | |
var d = light.distance; | |
if ( d === 0.0 ) { | |
this.lightDistance.visible = false; | |
} else { | |
this.lightDistance.scale.set( d, d, d ); | |
} | |
this.add( this.lightDistance ); | |
*/ | |
}; | |
THREE.PointLightHelper.prototype = Object.create( THREE.Mesh.prototype ); | |
THREE.PointLightHelper.prototype.constructor = THREE.PointLightHelper; | |
THREE.PointLightHelper.prototype.dispose = function () { | |
this.geometry.dispose(); | |
this.material.dispose(); | |
}; | |
THREE.PointLightHelper.prototype.update = function () { | |
this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
/* | |
var d = this.light.distance; | |
if ( d === 0.0 ) { | |
this.lightDistance.visible = false; | |
} else { | |
this.lightDistance.visible = true; | |
this.lightDistance.scale.set( d, d, d ); | |
} | |
*/ | |
}; | |
// File:src/extras/helpers/SkeletonHelper.js | |
/** | |
* @author Sean Griffin / http://twitter.com/sgrif | |
* @author Michael Guerrero / http://realitymeltdown.com | |
* @author mrdoob / http://mrdoob.com/ | |
* @author ikerr / http://verold.com | |
*/ | |
THREE.SkeletonHelper = function ( object ) { | |
this.bones = this.getBoneList( object ); | |
var geometry = new THREE.Geometry(); | |
for ( var i = 0; i < this.bones.length; i ++ ) { | |
var bone = this.bones[ i ]; | |
if ( bone.parent instanceof THREE.Bone ) { | |
geometry.vertices.push( new THREE.Vector3() ); | |
geometry.vertices.push( new THREE.Vector3() ); | |
geometry.colors.push( new THREE.Color( 0, 0, 1 ) ); | |
geometry.colors.push( new THREE.Color( 0, 1, 0 ) ); | |
} | |
} | |
geometry.dynamic = true; | |
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } ); | |
THREE.LineSegments.call( this, geometry, material ); | |
this.root = object; | |
this.matrix = object.matrixWorld; | |
this.matrixAutoUpdate = false; | |
this.update(); | |
}; | |
THREE.SkeletonHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.SkeletonHelper.prototype.constructor = THREE.SkeletonHelper; | |
THREE.SkeletonHelper.prototype.getBoneList = function( object ) { | |
var boneList = []; | |
if ( object instanceof THREE.Bone ) { | |
boneList.push( object ); | |
} | |
for ( var i = 0; i < object.children.length; i ++ ) { | |
boneList.push.apply( boneList, this.getBoneList( object.children[ i ] ) ); | |
} | |
return boneList; | |
}; | |
THREE.SkeletonHelper.prototype.update = function () { | |
var geometry = this.geometry; | |
var matrixWorldInv = new THREE.Matrix4().getInverse( this.root.matrixWorld ); | |
var boneMatrix = new THREE.Matrix4(); | |
var j = 0; | |
for ( var i = 0; i < this.bones.length; i ++ ) { | |
var bone = this.bones[ i ]; | |
if ( bone.parent instanceof THREE.Bone ) { | |
boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); | |
geometry.vertices[ j ].setFromMatrixPosition( boneMatrix ); | |
boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); | |
geometry.vertices[ j + 1 ].setFromMatrixPosition( boneMatrix ); | |
j += 2; | |
} | |
} | |
geometry.verticesNeedUpdate = true; | |
geometry.computeBoundingSphere(); | |
}; | |
// File:src/extras/helpers/SpotLightHelper.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.SpotLightHelper = function ( light ) { | |
THREE.Object3D.call( this ); | |
this.light = light; | |
this.light.updateMatrixWorld(); | |
this.matrix = light.matrixWorld; | |
this.matrixAutoUpdate = false; | |
var geometry = new THREE.CylinderGeometry( 0, 1, 1, 8, 1, true ); | |
geometry.translate( 0, - 0.5, 0 ); | |
geometry.rotateX( - Math.PI / 2 ); | |
var material = new THREE.MeshBasicMaterial( { wireframe: true, fog: false } ); | |
this.cone = new THREE.Mesh( geometry, material ); | |
this.add( this.cone ); | |
this.update(); | |
}; | |
THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.SpotLightHelper.prototype.constructor = THREE.SpotLightHelper; | |
THREE.SpotLightHelper.prototype.dispose = function () { | |
this.cone.geometry.dispose(); | |
this.cone.material.dispose(); | |
}; | |
THREE.SpotLightHelper.prototype.update = function () { | |
var vector = new THREE.Vector3(); | |
var vector2 = new THREE.Vector3(); | |
return function () { | |
var coneLength = this.light.distance ? this.light.distance : 10000; | |
var coneWidth = coneLength * Math.tan( this.light.angle ); | |
this.cone.scale.set( coneWidth, coneWidth, coneLength ); | |
vector.setFromMatrixPosition( this.light.matrixWorld ); | |
vector2.setFromMatrixPosition( this.light.target.matrixWorld ); | |
this.cone.lookAt( vector2.sub( vector ) ); | |
this.cone.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); | |
}; | |
}(); | |
// File:src/extras/helpers/VertexNormalsHelper.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
*/ | |
THREE.VertexNormalsHelper = function ( object, size, hex, linewidth ) { | |
this.object = object; | |
this.size = ( size !== undefined ) ? size : 1; | |
var color = ( hex !== undefined ) ? hex : 0xff0000; | |
var width = ( linewidth !== undefined ) ? linewidth : 1; | |
// | |
var nNormals = 0; | |
var objGeometry = this.object.geometry; | |
if ( objGeometry instanceof THREE.Geometry ) { | |
nNormals = objGeometry.faces.length * 3; | |
} else if ( objGeometry instanceof THREE.BufferGeometry ) { | |
nNormals = objGeometry.attributes.normal.count | |
} | |
// | |
var geometry = new THREE.BufferGeometry(); | |
var positions = new THREE.Float32Attribute( nNormals * 2 * 3, 3 ); | |
geometry.addAttribute( 'position', positions ); | |
THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) ); | |
// | |
this.matrixAutoUpdate = false; | |
this.update(); | |
}; | |
THREE.VertexNormalsHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.VertexNormalsHelper.prototype.constructor = THREE.VertexNormalsHelper; | |
THREE.VertexNormalsHelper.prototype.update = ( function () { | |
var v1 = new THREE.Vector3(); | |
var v2 = new THREE.Vector3(); | |
var normalMatrix = new THREE.Matrix3(); | |
return function update() { | |
var keys = [ 'a', 'b', 'c' ]; | |
this.object.updateMatrixWorld( true ); | |
normalMatrix.getNormalMatrix( this.object.matrixWorld ); | |
var matrixWorld = this.object.matrixWorld; | |
var position = this.geometry.attributes.position; | |
// | |
var objGeometry = this.object.geometry; | |
if ( objGeometry instanceof THREE.Geometry ) { | |
var vertices = objGeometry.vertices; | |
var faces = objGeometry.faces; | |
var idx = 0; | |
for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
var face = faces[ i ]; | |
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { | |
var vertex = vertices[ face[ keys[ j ] ] ]; | |
var normal = face.vertexNormals[ j ]; | |
v1.copy( vertex ).applyMatrix4( matrixWorld ); | |
v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); | |
position.setXYZ( idx, v1.x, v1.y, v1.z ); | |
idx = idx + 1; | |
position.setXYZ( idx, v2.x, v2.y, v2.z ); | |
idx = idx + 1; | |
} | |
} | |
} else if ( objGeometry instanceof THREE.BufferGeometry ) { | |
var objPos = objGeometry.attributes.position; | |
var objNorm = objGeometry.attributes.normal; | |
var idx = 0; | |
// for simplicity, ignore index and drawcalls, and render every normal | |
for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { | |
v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); | |
v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); | |
v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); | |
position.setXYZ( idx, v1.x, v1.y, v1.z ); | |
idx = idx + 1; | |
position.setXYZ( idx, v2.x, v2.y, v2.z ); | |
idx = idx + 1; | |
} | |
} | |
position.needsUpdate = true; | |
return this; | |
} | |
}() ); | |
// File:src/extras/helpers/WireframeHelper.js | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.WireframeHelper = function ( object, hex ) { | |
var color = ( hex !== undefined ) ? hex : 0xffffff; | |
THREE.LineSegments.call( this, new THREE.WireframeGeometry( object.geometry ), new THREE.LineBasicMaterial( { color: color } ) ); | |
this.matrix = object.matrixWorld; | |
this.matrixAutoUpdate = false; | |
}; | |
THREE.WireframeHelper.prototype = Object.create( THREE.LineSegments.prototype ); | |
THREE.WireframeHelper.prototype.constructor = THREE.WireframeHelper; | |
// File:src/extras/objects/ImmediateRenderObject.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.ImmediateRenderObject = function ( material ) { | |
THREE.Object3D.call( this ); | |
this.material = material; | |
this.render = function ( renderCallback ) {}; | |
}; | |
THREE.ImmediateRenderObject.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.ImmediateRenderObject.prototype.constructor = THREE.ImmediateRenderObject; | |
// File:src/extras/objects/MorphBlendMesh.js | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.MorphBlendMesh = function( geometry, material ) { | |
THREE.Mesh.call( this, geometry, material ); | |
this.animationsMap = {}; | |
this.animationsList = []; | |
// prepare default animation | |
// (all frames played together in 1 second) | |
var numFrames = this.geometry.morphTargets.length; | |
var name = "__default"; | |
var startFrame = 0; | |
var endFrame = numFrames - 1; | |
var fps = numFrames / 1; | |
this.createAnimation( name, startFrame, endFrame, fps ); | |
this.setAnimationWeight( name, 1 ); | |
}; | |
THREE.MorphBlendMesh.prototype = Object.create( THREE.Mesh.prototype ); | |
THREE.MorphBlendMesh.prototype.constructor = THREE.MorphBlendMesh; | |
THREE.MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) { | |
var animation = { | |
start: start, | |
end: end, | |
length: end - start + 1, | |
fps: fps, | |
duration: ( end - start ) / fps, | |
lastFrame: 0, | |
currentFrame: 0, | |
active: false, | |
time: 0, | |
direction: 1, | |
weight: 1, | |
directionBackwards: false, | |
mirroredLoop: false | |
}; | |
this.animationsMap[ name ] = animation; | |
this.animationsList.push( animation ); | |
}; | |
THREE.MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) { | |
var pattern = /([a-z]+)_?(\d+)/i; | |
var firstAnimation, frameRanges = {}; | |
var geometry = this.geometry; | |
for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) { | |
var morph = geometry.morphTargets[ i ]; | |
var chunks = morph.name.match( pattern ); | |
if ( chunks && chunks.length > 1 ) { | |
var name = chunks[ 1 ]; | |
if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity }; | |
var range = frameRanges[ name ]; | |
if ( i < range.start ) range.start = i; | |
if ( i > range.end ) range.end = i; | |
if ( ! firstAnimation ) firstAnimation = name; | |
} | |
} | |
for ( var name in frameRanges ) { | |
var range = frameRanges[ name ]; | |
this.createAnimation( name, range.start, range.end, fps ); | |
} | |
this.firstAnimation = firstAnimation; | |
}; | |
THREE.MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.direction = 1; | |
animation.directionBackwards = false; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.direction = - 1; | |
animation.directionBackwards = true; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.fps = fps; | |
animation.duration = ( animation.end - animation.start ) / animation.fps; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.duration = duration; | |
animation.fps = ( animation.end - animation.start ) / animation.duration; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.weight = weight; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.time = time; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.getAnimationTime = function ( name ) { | |
var time = 0; | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
time = animation.time; | |
} | |
return time; | |
}; | |
THREE.MorphBlendMesh.prototype.getAnimationDuration = function ( name ) { | |
var duration = - 1; | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
duration = animation.duration; | |
} | |
return duration; | |
}; | |
THREE.MorphBlendMesh.prototype.playAnimation = function ( name ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.time = 0; | |
animation.active = true; | |
} else { | |
console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" ); | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.stopAnimation = function ( name ) { | |
var animation = this.animationsMap[ name ]; | |
if ( animation ) { | |
animation.active = false; | |
} | |
}; | |
THREE.MorphBlendMesh.prototype.update = function ( delta ) { | |
for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) { | |
var animation = this.animationsList[ i ]; | |
if ( ! animation.active ) continue; | |
var frameTime = animation.duration / animation.length; | |
animation.time += animation.direction * delta; | |
if ( animation.mirroredLoop ) { | |
if ( animation.time > animation.duration || animation.time < 0 ) { | |
animation.direction *= - 1; | |
if ( animation.time > animation.duration ) { | |
animation.time = animation.duration; | |
animation.directionBackwards = true; | |
} | |
if ( animation.time < 0 ) { | |
animation.time = 0; | |
animation.directionBackwards = false; | |
} | |
} | |
} else { | |
animation.time = animation.time % animation.duration; | |
if ( animation.time < 0 ) animation.time += animation.duration; | |
} | |
var keyframe = animation.start + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 ); | |
var weight = animation.weight; | |
if ( keyframe !== animation.currentFrame ) { | |
this.morphTargetInfluences[ animation.lastFrame ] = 0; | |
this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight; | |
this.morphTargetInfluences[ keyframe ] = 0; | |
animation.lastFrame = animation.currentFrame; | |
animation.currentFrame = keyframe; | |
} | |
var mix = ( animation.time % frameTime ) / frameTime; | |
if ( animation.directionBackwards ) mix = 1 - mix; | |
if ( animation.currentFrame !== animation.lastFrame ) { | |
this.morphTargetInfluences[ animation.currentFrame ] = mix * weight; | |
this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight; | |
} else { | |
this.morphTargetInfluences[ animation.currentFrame ] = weight; | |
} | |
} | |
}; | |