turning off antialiasing and device pixel ratio for better performance
diff --git a/js/overlay.js b/js/overlay.js
index 2337e60..97db6fb 100644
--- a/js/overlay.js
+++ b/js/overlay.js
@@ -70,9 +70,9 @@
// Set up the THREE.js renderer.
var renderer = this.renderer = new THREE.WebGLRenderer({
alpha: true,
- antialias: true
+ antialias: false
});
- renderer.setPixelRatio(window.devicePixelRatio);
+ renderer.setPixelRatio(1);
renderer.setSize(width, height);
style = renderer.domElement.style;
style.pointerEvents = 'none';