turning off antialiasing and device pixel ratio for better performance
diff --git a/js/overlay.js b/js/overlay.js index 2337e60..97db6fb 100644 --- a/js/overlay.js +++ b/js/overlay.js
@@ -70,9 +70,9 @@ // Set up the THREE.js renderer. var renderer = this.renderer = new THREE.WebGLRenderer({ alpha: true, - antialias: true + antialias: false }); - renderer.setPixelRatio(window.devicePixelRatio); + renderer.setPixelRatio(1); renderer.setSize(width, height); style = renderer.domElement.style; style.pointerEvents = 'none';